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I mean, I was moreso talking about the players who are lacking one now. Shame about the Pancham, really.
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With a bit of luck some of them may pick up a fighting type in the alleyway that becomes accessible to them in Obsidia now. That should help with Cradily. And then they'll find the Litleo and have to face that Klinklang in the railroad tunnel. Good thing it's no longer Lv. 45.
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I'm starting to feel so bad for Jay, oh man. He's not gonna have a fun time in the gym unless he happens to catch some event 'mons he didn't get yet. Damn lucky for them they had their Grimers, though. This could've cost them quite a few 'mons otherwise. I don't think I've heard someone accuse Zero of mind-controlling Amaria and Florinia before, so that's a new one. Enjoyable hypothesis tbh.
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I'm starting to feel sorry for them thinking a 'mon they're seeing will turn into an encounter for them. First Scraggy, now Popplio :') Good to see Jay regain something resembling a team. He should've sold the repels over the blast powder, though. Selling something when you don't know what it does is a bit counterproductive.
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I'm kind of surprised you get the impression that people significantly dislike Taka. The last time someone posted a "favourite characters" poll here that got a good amount of votes, Taka was the second most voted for character after Cain, and the most popular Meteor character by a landslide. The third most voted character, Titania, received half the number of votes that Taka got. He's also possibly the character with the most amount of fanart. I don't think most of the people who point out his flaws actually dislike him, it's just the intended frustration we're supposed to feel^^
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Eh, the first PULSE Tangrowth has been nerfed a lot in E15. It's... quite frankly not really much of a threat any more without the forest field and old moveset imo, rip I think they'll actually be fine in that battle. I doubt at that point they'll still be taken by surprise about mildly tough battles.
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They did know they were about to face the electric leader, so if he had actually given mudsport a second of thought he might've noticed that it could come in handy. But alas, it's too late for that now. Moxie literally saves the early game, haha. That's how my Dark mono got all the way up to and past the TakaZEL battle with only two mons on the team. They better don't let those Mightyenas die for a while, it's a really useful earlygame 'mon. As for the Shiny clause, yeahhhh I didn't like the hints of trying to abuse it early in the vid, and hope they're going to set some rules for it. They're just too common in Reborn, catching them when randomly found is one thing, but hunting for them is basically cheating.
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Tbh I personally wouldn't count Steelix for this. It's nowhere near as overpowered as Garchomp or Arceus. It's a more difficult fight if you weren't expecting it, but perfectly doable. Doesn't losing to Steelix white you out though? I never actually lost against it, so I legit dunno
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I mean, in the end it comes down to what fans would be more disappointed with: A couple grinding montages or an early end of the entire project. I daresay it'd be the latter. I'm not saying everything should be at the level cap, but I really don't see the whole "no grinding because it'll annoy viewers" thing working out for them in the big picture.
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Honestly? That's what I was thinking. Most of their teams were seriously underlevelled, I'm not one bit surprised about the massacre here. Tbh when I watch someone do a Nuzlocke run I expect some of the content to be grinding, cuz y'know. Nuzlocke. They could always just speed up that part of the vid and only slow it for noteworthy stuff (like mons dying); so that you see there was a grinding session but it doesn't take up too much time of the video. That, or release two vids at the same time, I guess, letting people know one is a grinding session and can be skipped if you're just there for the action. Going into this with such underlevelled teams was ridiculously reckless and it seems considerably less disappointing to me to watch 'em grind a bit, than to have them all white out earlygame and having the entire op end.
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That, or if they bother to talk to the computer at the gym entrance (rip gym advice guy, you will be missed).
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Man I was such a Rise Against fan as a teen that to this day I haven't seen my current favourite band live half as often as them. Good times. I like your taste. That said, welcome back and such!
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Oh, hey, is it already that time again? Y'know, I don't really know how to write some sort of cool intro that doesn't just repeat what I've said last time. Glad I found my way here, thankful for all the amazing people I've met, blah blah. Something about how I didn't think I'd stay here for more than a month, and now it's been more than three years. So here we go~
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Of course you are! And I know we'll be happy to see it~
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I half disagree. Just because someone has a reason for acting like a jerk doesn't mean it makes their actions towards others any more okay. A reason is not an excuse. I have a personality disorder that makes me emotionally unstable and often aggressive. Doesn't mean I get a lifetime pass on being a dick. If someone gets one warning point for disrespect/rudeness and it turns out they had a shitty day, sure, that's one thing, but when you get to someone "rapidly" earning themselves a "stack" then it's clearly no longer an exceptional, isolated incident. If someone is in such a bad mood that they repeatedly lash out against others and can't trust themselves to spend time here without acting up so much it gets them actual warning points (which often implies they ignored verbal warnings), then the solution is for them to take a break from here for a while and work through whatever is causing the issues. Auth can reach out to people to ask if everything's alright with them, but they have to work on changing their tune by themselves in the end.
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Forum name: ZEL Showdown alt(s): Meteor Admin ZEL Discord: ZEL#7143 Availability: 7pm - 4am GMT is a guarantee, before and after depends. Favourite type(s): Flying, Steel, Psychic Least favourite type(s): Fighting, Dragon, Fairy Blame Bibs and Az if I succ it's their fault I'm here :]
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- gdi dw dont leak the server
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I always have a soft spot for the early bird lines, and always will. It's not exactly a secret that I love birds, or that Flying is my favourite type, and as such I will always form an attachment to the first bird I get to catch in a Pokémon game. I guess based on final evos I'd go Staraptor > Noctowl > Toucannon > Pidgeot > Fearow > Swellow > Talonflame > Unfezant Pidgey's line has a very special place in my heart for essentially being the reason I wanted to start playing Pokémon. Pidgeotto used to be my most favourite 'mon when I was a little kid. I loved that design so much that I sort of started to collect TCG cards without even knowing how to play, just so I could get this line of cards. I was motivated to start playing the games because of the promise that I could have my very own Pidgeotto. And I always joke about how my BRY starter is nothing but a Pidgey catching device... but really, they totally are. Pidgey is my Gen I starter, it has so much nostalgic value to me. Little Ama was so proud to have a Pidgeotto lmao. I'm also a huge Fearow fan for nostalgic reasons. I think it's just a really neat and simple design, and always enjoyed using it in the games. Starly's line if possibly my favourite of them all. For a whole while, Staraptor was my favourite Pokémon, dethroning Pidgeotto. It's so cool-looking and so good. Easily the ace of my Diamond run, an so loved that I just had to keep transferring it onto my new games just so I could keep it around. I think out of all my team members thoughout all the games, my Staraptor is second favourite only to my first Dodrio. Hoothoot's line is another I have a ton of nostalgia for. I was a very hyped kid when GS came out, and with all the new Pokémon to discover, I was thrilled when I played Gold and got to catch myself that owl. Noctowl remained my ace throughout that save file. And honestly? I still love using it. I still end up catching it when I get the opportunity. Got a second wind of appreciation using it in Reborn. It takes hits that you wouldn't expect it to take, and the only thing I ultimately lament about it is that it isn't part Psychic. Design-wise I find Hoothoot to be the more creative one, but I really do like Noctowl's look still. Noctowl's damn underrated, smh. I have perhaps the least attachment to Taillow's line, because Gen III was the one generation sans I that I didn't get to play on release. I didn't have a GBA, so I only played Sapphire and Emerald after I got a DS, and after playing Diamond. I like their design and enjoy using them, but there isn't really all that much emotion attached to them because they've never been a notable team member for me. (Pooch took the spot of the forever early friend in Gen III for me.) But still, can't hate guts swellow, mmmm. I really wanted to like Pidove's line more than I do. The prospect of having an actual pigeon line (since Pidgey's doesn't really look like pigeons) was great, because they're some of my fave birds. And I like the look of Pidove and Tranquill. But oh man, Unfezant. I was both disappointed that a pigeon turned into a completely unrelated type of bird, and insulted that of all the possibilities that came with a pheasant design, we got this. I adore pheasants. Kept pheasants before. And Unfezant is just really, really lackluster in appearance to me. even with pidove's colour scheme you could've done better. (Grey peacock-pheasants, anyone?) Doesn't help that it has 115 base Attack and the only physical Flying move it learns by level-up is Sky Attack at 66. Unfezant is a physical attacker with a mostly special level-up pool. For some reason. To be fair, non-Mega Pidgeot is kind of in the same boat, but the much bigger difference between Unfezant's Atk and SpA make it a lot more jarring. Talonflame may just be my lest favourite besides Unfezant. I don't actually know, why, though. Besides maybe the fact that we've got another species change on our hands. I'm not sure if they had no better ideas for an evolution line of robins, or no idea for a first-stage bird of prey, but it lowkey bothers me. I like Fletchling, it's beyond adorable. I just can't really warm up (ha... I'll escort myself out in a moment) to Talonflame. It's not even a bad design. Just not my cup of tea, I guess. Just didn't click with it when I tried to use it in X. Toucannon is amazing. I fucking love Toucannon. I'm sort of assuming they wanted to make a toucan mon, but couldn't come up with good toucan-looking pre-evos that didn't spoil Toucannon's main feature (the beak) too much, and that's why they went with their relative, the woodpecker. I guess it'd have been difficult to make pre-evos that look like toucans without making the final evo look kind of unexciting? But look, I don't care, man. People keep saying it looks too uninspired, I think it looks awesome. "A toucan but he's angry" is more than good enough for me tbh. Real toucan bills are, among other things, used for thermoregulation, so the concept of beak blast is just really fun to me. Also, shiny Toucannon is a bisexual icon and I cherish it.
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Y'know, this is always the kind of experience that I hope people take away from Reborn. I can see how for a lot of people it can be annoying to not be able to play through the game with their favourites, since it can be a lot of fun to put together a team from 'mons you like. But with a little bit of thinking and trying, every Pokémon can be made useful in this game, and sometimes you'll be surprised how enjoyable it can be to use them. Also, Bronzong is a god. Underrated 'mon tbh. I greatly enjoy every instance of people running into the Magnezone fight unprepared. Teaches ya to be more careful with that puzzle~
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Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!
ZEL replied to Maqqy's topic in Pokémon Fan Club
this is the only thing that matters in life now I will take this game thanks In all seriousness, though: I was and still am a little bitter that GO isn't compatible with my phone, and I was going to get a Switch eventually, anyway, so this game actually has me excited. Looks like a fun time killer with the gimmicky stuff. And maybe I'll enjoy it more as a "Kanto Remake" than FRLG, those bored me to death. I'm going to carry my Eevee around on my hat and I will cherish every second of it. -
Isn't it the other way round? As far as I am aware, the purple "PKRS" sign stands for a Pokémon that is currently infected, and the smiley face indicates that it is cured.
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The point wasn't that climbing dunes is the same difficulty as climbing stairs - it's that I personally do not experience a disruption in my suspension of disbelief if the game doesn't slow you down for something that would normally be slower than walking on flat ground. Basically, just like how being able to climb a huge staircase without effort doesn't make the stairs feel flat to me, walking over the dunes in normal speed wouldn't ruin the dunes for me. The slowing down effect hardly helps the immersion imho, because at the end of the day your character still half-floats over their edges anyway. tl;dr I get Ame's point, I just personally don't think the slowing effect adds anything to the desert experience
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To be fair, since she wasn't meant to kill any of the characters in the room, the story had to find a way to somehow justify why she didn't. First thing that happens is that we're walking into the room more or less at the time Sirius comes in to mention that Lin is about to arrive. Saphira and Sigmund, of course, immediately note that the name sounds familiar to them, which temporarily defuses the situation as they're distracted with pondering over this. Then they get interrupted by Lumi, and it's time for our mandatory exposition about Abra. After that, however, Saphira does immediately flip her attack switch back on: Aaaaand that's when she and the PC get teleported away by Abra, lol. I think it's reasonable enough that the mention of Lin would, for a moment, throw her off a bit. The scene is supposed to allude to the connection between Lin and the orphanage so that's why it's there, and I think it makes sense that it would distract Saphira. Laura tells us about how orphanage Lin bullied her constantly, and Saphira would probably have some sort of feeling attached to a name that's connected to making one of her sisters miserable. The grunts, on the other hand, would have been unlikely to have anything to say that could distract her from her little rampage.
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Pffft yeah you're not alone with your opinion this one. But I doubt Ame is going to want to change anything about this. I remember I complained about it to her face the other month, and from what I recall her telling me, the reason is pretty much that she feels it will make the desert seem flat and fake otherwise. See, we've got those beautiful dunes, and she thinks it would kinda ruin the immersion if we could just walk over them like we're on flat ground. Personally I'm not entirely convinced by that, because after all we don't slow down when walking upstairs somewhere, either. But I can see where the argument is coming from. Building the illusion of higher ground in a technically completely flat landscape is difficult enough, I guess she just wouldn't want to sacrifice the one thing that makes it look at least a bit like we're trodding over actual sand hills.^^
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There are actually a few things I really like about Victoria. One is that I see her defining character trait to be that she is protective. She sees you, a then relatively new trainer, wanting to pass through a dangerous area, and worries about you. She sees you wanting to battle a little girl who just saw the dead body of her best and only friend's father splattered all over the ground next to her gym - and she wants to stop you, because she wants to protect a deeply shaken Shelly. She sees Kiki fall, knowing that she's nearing the end of her strength? She wants her mentor/parental figure to rest, to protect her. Victoria always has other people's wellbeing in mind, and while it makes her a roadblock to us, it goes to show how much she cares - even if she is lacking the wisdom to understand that her actions are often not the best choice. She also seems to struggle deeply with one of the very lessons that Kiki wants us to learn - "We mustn't let our inner turmoil complicate outside affairs." I find it really interesting to see Victoria struggle with what her feelings tell her - wanting to unleash hell upon the people who are responsible for killing Kiki and hurting so many people - and sticking to Kiki' principles of learning how to stay calm, collected, and above your impulses. She knows that Kiki would not want her to act in violent rage, yet she has a definite wish for revenge that she finds hard to suppress. She talks to us about it during E16, and there's the whole bit about the grunt getting knocked out by her after taunting her about Kiki. Victoria wants to live up to what she thinks Kiki expected her to be, but she keeps running into situations in which she fails this. It gnaws on her because all she wants is to make Kiki proud, yet she feels that she isn't able to. I think a lot of Victoria's behavior, and her flip-flopping back and forth between being confident and determined or not, comes from her trying to figure out what Kiki would want her to do/be. She has always looked up to Kiki as the person who knows what to do, and her approach to any situation seems to be "what would Kiki tell me" - so she beats herself down when she does things that she thinks her mentor wouldn't approve of, and feels lost when she can't figure out what to do. She is dependent on her dead mentor figure. She finds it incredibly hard to be on her own, to make her own decisions, and to push through without knowing if she would have the approval of the person she looked to for directions for so many years. Victoria's problem is that she is trying to copy Kiki, trying to be just like her, when Kiki really wanted her to use her lessons to grow into her own person who is strong by body and mind. And I think this is the thing that Kiki wanted to break by sending Victoria away. I think she was aware that Victoria was lacking independence, and hoped that traveling Reborn to take on the league would help her mature into her own person. That she would learn to make and trust her own decisions. Wean her out of needing an authority figure to point the way. (Especially in the light of the fact that Kiki knew she was dying from her condition.) I think the basic idea of her character arc is that she has to learn to be confidently independent and incorporate Kiki's lessons into her growth, but the abruptness with which she was thrown into a life in which there is no more Kiki at all to provide counsel and reassurance, is what makes things so hard for her. She wasn't so much weaned out of dependence, as tossed right into the cold water.
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jeri who? never heard of him bet he's a nerd jk nice to see ya