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Etesian

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  1. Hey, no rush, man. We can wait and most of us know the plight of exam season very well. Sorry to hear about the Paris thing, hope things start looking up for ya.
  2. You probably just mixed things up. Usually, the shiny chance is 8:65535, but Reborn's is 700:65535. So that's the rate, which is approx. 1.07%. And to those of you that want to trade, either wait for E16 (or probably 17) or check the trading service topic in the Team Showcase section.
  3. Don't worry 'bout it, there will be plenty more...and Pineco sucks anyways lol
  4. Yeah, use the Location Guide AND the EV Training Guide for that, the EV guide lists times.
  5. Slightly off-topic, but I'm pretty sure what trainer sprites you have doesn't affect going back, it just makes you invisible (though the camera is always centered on you, so it doesn't matter too much).
  6. It WOULD be nice to have as back-up, in case we're put into a Kiki vs Garchomp scenario.
  7. Most of his actual complaints about his team members were lacking power or being disappointing in general, something that vague isn't a lot to go off of for specific suggestions, especially considering how many of his team members could be swapped out for other things, so there's pretty much no point in trying to match suggestions to his team. So I did just list everything worth using from those types (with lowered standards, thus wider selection. because, let's be real here, he's got higher-leveled Meowstic and a Wailord, that's not really a sign that only top tier mons are being asked for).
  8. Which is also the exact name of this here section, where people mostly ask for help for, what a coinkidink. Again, White Herb removes your Speed drop. And if you'd reread, I only gave that as an option if you REALLY wanted to keep Crobat and keep it physical, I provided an option since you said you felt it lacked power. Yes, I am aware, thanks for the news flash. Doesn't change my point in the slightest. In E14, AI was messed up to the point that stuff like set-up moves worked out even less than they usually do for the AI. E15 kinda fixed that, but the distribution of set-up moves is still the same. And I did read it, but figured I might as well give input. I mean, if you're not looking for input...why post this. To inform us that, of the 400-ish things in the game, those particular ones worked out for you? Good on ya, I guess. And...really? Ciel is generally regarded as one of the easier leaders, only the Altaria and Tallon being somewhat troublesome. Your point? Yeah, I misremembered a 30% chance to be 50%, that's it. I know that it causes Infatuation and not Confusion, if that's what you're getting at. But for the purposes I suggested it, to make setting up easier, it might as well be the same thing, a 50% chance for the foe to not do anything that turn, the chip damage of the confusion self-hits is hardly the point.
  9. I mean, if you looked through this section, you'd see that 99% of it is people asking for help/suggestions or threads about people doing some kinda challenge. Sorry for assuming you're in the vast majority. That said, since you're not considering any of this anyways, I won't bother addressing most of it. Just gonna say 2 things: 1) For Crobat. In case you didn't realise, White Herbs are consumable, so you still get your max Power acrobatics. And you say it's a waste of a moveslot, but what the hell else would you run, you have AIR SLASH. 2) Yes, Talonflame, that's guaranteed to break through Clefable's defenses with it's mighty 81 Base Attack. Or to even hit it, if you put Minimize AND CP to use. You're telling me it can break through a Clef with buffed defenses, evasion and a 50% chance to confuse on touch? And even if we pretend that thing's a valid concern, what else is there? In the entire game? You had Julia's Charge Beams, Kiki's Meditates, maybe Samson had SD on a few things, and??? That's it. While CC would work on EVERYTHING that touches you, with a 50% rate. Yes, Unaware is godly in competitive, against actual people, but the AI (especially in E14) has proven time and time again that it's not capable of handling it properly, which is why almsot nothing has it. Which is why you only gave one example.
  10. Oh, really? Huh, that's good to know, thanks.
  11. For a long-winded post, a long-winded reply! Most of it is copy-pastes from my earlier posts, but whatever. -If you go back to E12, you can breed Swords Dance onto your Blaziken. For anything about breeding and E12 breeding, try the pinned guide in this section. And considering how useless Ghost/Dark coverage has been ever since Radomus and that Excadrill is bad without Sand Rush speed, I'd say get Baton Pass. BP is a good move for it cause recoil WILL wear it down eventually and it obviously also boosts whatever you pass into. Or, if you don't want that, get something better than Shadow Claw. Bounce comes to mind, there's a tutor for that at the circus, it's stronger and has a 30% para chance. And give it the Wide Lens from wild Yanma/the Route 1 Nature Center. It makes Bounce, should you use it, 94~% accurate and HJK 99%. - Honestly, my suggestion would be to ditch Excadrill. It's not even that good! It has a strong Earthquake, but so do other Ground types and it doesn't even have a proper Steel STAB. Excadrill also has bad bulk and out-of-sand-average speed, so Swords Dance is bad since you'll be easily outspeed and killed. If you REALLY want to keep it, consider ditching Swords Dance (though at that point, you have no reason to use drill over another Ground type) or get a Hippowdon. -For replacements, I've already done this before, so mind if I copy-paste? And for Steel -Thaaaaat's not bullshit enough Moonblast IS a STAB, but using Charge Beam not only maxes your Sp.Atk, it also buffs your Stored Power to a max of 500 BP. And you don't need to worry about overall coverage if you have a +6 500 BP move (although Psychic+Electric is actually better than Psychic+Fairy. Krookodile is the ONLY thing you can't beat, you'll be plowing through everything else). Also, be real with me here, how many times have you seen a gym leader/other important foe use a set-up move? Ditch Unaware, Cute Charm makes setting up even easier. -Mmmmmmm, no. For Gardevoir, most people seem to run Calm Mind, but it's slow and can't take a physical hit at all, so you'll often just be outsped and killed. If you don't run CM, there's a lot of Pokemon that have equal or higher Sp.Atk. Say, Reuniclus can take hits on both sides way better than Gardevoir, is much more reliable and can run both CM and Trick Room, TR either supporting slower teams or just helping out this really-hard-to-kill blob. But that's just the best Psychic type, there's a lot of others. Others I've written about before, so mind if I copy-paste? And for Fairies -Yeah, as you say, Crobat's lack of real offensive power isn't hard to notice. If you wanna keep it, the special Crobat set with Nasty Plot is way better. Nasty Plot, Air Slash, Hidden Power (ideally Fighting/Ground), Venoshock (especially great if you have a Toxic Spiker, even a level 1 Sturdy Pineco). Although, while that does solve Crobat's power issues, it needs to set up to do something. It's good typing and bulk allow it to do that, but it's not TOO stable. If you really wanna keep it AND keep it physical, there's Curse+White Herb. Curse buffs your defense and attack, WH removes the speed drop. If you want any suggestions for other Flying and/or Poison types, copy-pasting: And for Poison types I'd especially recommend Scolipede. the way you put it, your Crobat is a speedy not-that-strong attacker. Scolipede is already fast and gets even faster, has more power than Scolipede and has stronger moves. -If you only wanna keep Ampharos around for Amaria, don't. I generally believe Heliolisk is better than Ampharos: Amp is bulkier, but not THAT bulky, and it's slow, so it'll be killed off soon enough. Heliolisk has better coverage (with stuff like Grass Knot, Surf, Dark Pulse), way higher Speed and, most importantly, great abilities! I'm betting Amaria will be using Rain, which boosts her STAB Water moves by another x1.5. Which heal Heliolisk if it has Dry Skin. Also, if you have a Ninetales (which is really good), you can keep Heliolisk's Solar Power active, which essentially gives it a base Sp.Atk stat of 190. Just note that Solar Power Surf is weaker than regular cause sunlight weakens Water moves (but not Ice moves, so Hidden Power Ice is godly on it). Other Electric types would be Stunfisk, Galvantula and the coverage-god Eelektross. -Yeah, chances are that, even if you got Aboma earlier, it wouldn't do much. Bad stats, ability you could base a team around but is otherwise just annoying (it does damage your foes some, but your team takes the same damage). I'd say ditch it. If you wanna keep it, ditch Hail and Sheer Cold, give it Ice Shard and...Brick Break, I guess? But for subs, for Ice For Grass types -All HMs are TMs now, so you only need one slot. That said, Walrein is bad. It's bulky, but can't really do much with it's bulk. Unless you wanna use a set of Stockpile, Curse, Ice Ball, Rollout (with a Wide Lens). There's way better Water types (and no need for other Ice types if you have any of the above Ice types^^) -With that level, I guess you don't use it? Good, it's useless past gym 2. Did you jsut list this for the hell of it or do you want a Bug type? If you do, all the good ones are already up there^^. -Chandelure kinda has a speed/bulk issue. That's bad in general, but especially if you wanna Will-o things, which is not what Chandy does. If you have some Trick Room setter (so like Reuniclus for your Psychic type), it's a monster. This may just be me, but I really dislike Overheat. It's nice with a Choice Scarf is you wanna come in, bop something and get out, which you can't do. And 2 consecutive Overheats are weaker than 2 consecutive Flamethrowers anyways! E12 gets you Energy Ball btw. Hidden Power would also be great. But without a Trick Roomer, either get a different Ghost or a different Fire type. -Ew, memes It does hit hard, but it's slow and frail. It could work in Trick Room, if you even have it, but so does any other better Ground type I listed at the start. -Nope, Meowstic is only good early game, it's horrible compared to everything else obtainable now. -Already covered Water types and HMs. Aaaand that's that. If you have any questions about breeding, feel free to ask.
  12. Yeah, keep Quick Attack, ditch Double Kick. Fighting hits Dark, Normal, Rock, Steel and Ice supereffectively. DK is a 60 BP move which, when supereffective, is weaker than a neutral STAB Take Down, so you don't need it vs Dark Normal and Ice. And for Rock and Steel, you have your Ground moves. And consider going back to E12 and breeding Return for a recoil-less move, all you need is a level 13 Lopunny.
  13. The double battle against Dr.Connal in Yureyu. Not only do you have Cain dragging you down, his Discharge + Motor Drive/Lightning Rod/Volt Absorb thing is really good...and he gets bonus points for stopping my last scrubby run and being my favorite character. And the last double battle against Aster and Eclipse gave me hell the first time. Especially cause Aya doesn't know about teamwork (see a pattern here?) Other than that, not much. Noel gave me a run for my money in my Poison Mono (which was quite a surprise as I always swept him up to that point and wondered why people thought he was so tough). The first version of Charlotte was also tough, but still beatable "properly" (without changing my team or Rain Dancing). Skill Link. EDIT: Oh, and shoutout to doubles Serra, though I don't consider her tough. She wasn't hard to beat because she was strong, but because you had to get lucky and actually hit her team.
  14. Blazblue's Hazama's Ouroboros Anarchy Reigns's Durga's Revolver Leg There's also MGRR's Monsoon's...everything, he technically IS a weapon (can't find any good image, watch the fight on Youtube) And Skullgirls' Big Band's entire arsenal
  15. Take a look at "Megaman Sprite Game", looks like you'd enjoy that
  16. It's about RNG. Just keep soft-resseting till you geylt a good Ditto. Though, personally, I consider that a waste of time. The difference between an average IV mon and a perfect one is a pathetic 15 points at level 100. Speed is the only stat where that would matter. Perfect could take yiu days,aybe weeks, so just go with a Ditto with 20+ in all and call it a day.
  17. Wild Munchlax also used to be in the Wasteland trees. With guaranteed Leftovers. And yes, Vulpix is a trade now. With the clown in the Agate City/Circus checkpoint; the guy that wanted a Carnivine for a Tynamo now wants a Stunfisk for a Vulpix.
  18. ...we don't do that around here. Or at least my family doesn't and I don't recall anyone I know ever saying "so I got ____ for Christmas". Although, I'm Serbian and we do Christmas in January, like Russia. Maybe more than just the date differs from "standard" Christmas? Idk, I was never much of a holiday guy.
  19. Are you two using the Power Items? Cause you should, they really speed IV breeding up (those and the Destiny Knot). And to see what a shiny looks like, go to your game's folder>graphics>battlers.
  20. You can, but you need to go back to E12 and breed there, cause we had Gen 1-5 breeding mechanics (the ones that let you breed TM moves) up to E12. Check the pinned guide in the Team Showcase section for details and an exact chain for Sludge Bomb (and/or Leaf Storm and Extrasensory, if oyu want those as well).
  21. No worries about that, only the people that know what they are doing are doing it. The process is pretty simple, I don't tthere IS anything that can be messed up. And even if something skmehow DOES happen, there's the back-up save system, so yeah. Sure can, though it's uncertain if it'll be done in ltime for E16 abd E16 probs won't be out this year. Then again, your game, your call.
  22. It IS offline, but you can upload your save and people can do that for ya, if you find someone to trade with. Check the Trading Service topic for details (use the search feature to find it). Though a trade feature is supposed to be put into the game in E16/17.
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