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Etesian

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  1. Read my posts here: http://www.pokemonreborn.com/forum/index.php?showtopic=17189
  2. Yeah, that's because of just how much stuff there stuffed onto some of the maps. It's not your PC running it slowly, it's the program struggling with itself, to put it like that. I don't know if there IS anything you can do about that. A lot of people use Cheat Engine's speed-up feature, so try that (it works in most areas, not all).
  3. Etesian

    Ice beam

    ^^That. For details, check the pinned Breeding Guide in the Team Showcase section. If you don't understand anything in the guide, feel free to PM me.
  4. Befriend the search feature, it would've answered almost all of you questions. For the Stones, check the pinned item guide in the On The Hunt section.
  5. In the future, please do try the search feature before making a topic. But to answer, it's still in the game, you still evolve it in the Power Plant. BUT it needs to be in one of the locked side rooms, which you can only access sometime after the 7th gym iirc. This video is about finding Rotom, but Rotom is in the room where you can evolve Magneton, so ye.
  6. If you mean getting a PM when we submit a PotD/SotD/Voice Name Change/Report, sure, that works? I mean, never used any of those items. What I meant is this. That's all you get when reporting a post/topic. No "Report sent" or anything, it just fades away and that's it. I dunno about the Notifications tab. I think it'll be completely useless (at least for me) until it gets a "(X New)" counter like what the Messenger has. Y'know, so that it actually notifies you when something happens.
  7. Getting my laptop back from repairs already.
  8. Nope. WTC=Water Treatment Center=An area in E15. Anyways, for a suggestion, there's a nice and bullshit set with Clefable: Cute Charm with Minimize, Cosmic Power, Stored Power, Charge Beam. Minimize reduces your chance to get hit by 70%, Cosmic Power quadruples your defenses, Charge Beam lets you use those eva/def buffs to max your Sp.Atk. And then you have a 500 BP +6 Stored Power once you've buffed to max.
  9. Helps out with some of Reborn's things. A somewhat-popular strat to beat Arceus is using a Sash with something that knows Destiny Bond.
  10. Forgot to check that, but my point was that you need to pass them one by one through a chain like that. What Njab said works.
  11. Please actually read the guide, everything you asked is already answered there.
  12. Read the guide Chubb linked. E12 uses Gen 1-5 mechanics, in which only the father passes on moves. So you need to breed something like Panpour(for Scald)>Seel(for Rest)>Feebas.
  13. I'll just leave this here: http://www.pokemonreborn.com/forum/index.php?showtopic=16407
  14. ^^That. If you wanna get it back, at the cost of some progress, you can use one of the back-up save files.
  15. http://www.pokemonreborn.com/forum/index.php?showtopic=16315
  16. How about a search feature for PMs? It's quite a pain to go through 50 pages of a conversation just to find that one specific message. Also, when you submit a report, it takes you back to the topic where you reported something and you have a "Sending Report..." thing, which just fades away once it's been sent (I think?). Some sort of confirmation would be nice, anything saying "Report sent" or something like that.
  17. Try the search feature, this has been discussed before a few times. Anyways, you can't finish the quest yet. Maybe in E16, but not now.
  18. Um, pretty sure he said what you quoted to tell OP that you can't save scum because it goes in order, so that he doesn't waste time soft resetting with something because he can't get form ability #1 straight to #3. At least that's what it looks like.
  19. Yeah, in the main games, you can't get a Hidden Ability via Ability Capsule (I think), but Reborn treats Hidden Abilities like regular ones. So, for example, you have a 33% chance of a wild Arbok having Unnerve.
  20. Dear Risk of Rain, you're really making it hard for me to like you today. I do know that your Artifacts are optional, supposed to be challenges. I know that I don't have to use the artifact that gives you 500% damage but 10% health, or the one that makes all enemies, including bosses, elites. But Jesus fucking Christ, stop making my first stage boss the Overloading Magma Worm. Y'know, that one boss that is literally impossible with some classes, unless the RNG fucks you and gives you nothing but movement speed upgrades? That one? Roguelikes are known for difficulty, but FAIR cruelty. Ty.
  21. EDIT: Alright, forgot to mention, my suggestions are for everything you can get, whether it's already obtainable or if you need to progress more. Use the pinned Location Guide V3 in the On The Hunt section to see what's where. If you go back to E12 or earlier, the old Gen 1-5 system for breeding was used that let you breed TM moves (check this section's pinned guide for details). If you go back, you can get Blaziken Swords Dance instead of Bulk Up. Also, later on, you'll find a Bounce tutor, use that (or breed Baton Pass) instead of Brave Bird. Blaziken's gimmick is that it can get up Speed and Attack boosts and sweep, but recoil moves REALLY get in the way of that. I know Bounce is a somewhat inaccurate move, but you can get a Wide Lens and boost Bounce to almost 95% accuracy and HJK, once you get it, to 99% accuracy. MmmmmmmmmNO. Meowstic is really bad compared to other Psychic types available around where you are. I've talked about Psychic types in-game recently, so mind if I copy-paste? -Reuniclus should be obvious just by looking at it's stats. Hits hard, takes hits. Yes, it's really slow, but it gets Trick Room, which not only makes it almost impossible to "outspeed", but it can also help out your team's slower members. For a set, Regenerator/Magic Guard with Psychic, Shadow Ball, Trick Room, Calm Mind/Hidden Power/Energy Ball(E12). -Alakazam is kind of a fast frail Reuniclus. Thus inferior because Reuniclus can patch up it's speed while Alakazam will always be frail. Run Psychic, Shadow Ball, Hidden Power, Energy Ball(E12). -Gothitelle is best with Calm Mind, which it can set up well because of it's great bulk. Psychic, SB, Calm Mind, Energy Ball(E12)/Thunderbolt(E12). -Sigilyph does things differently. It's got a nice set in Cosmic Power, Stored Power, Charge Beam, Air Slash. The idea is to get your bulk up with CP (which is rather easy with it's good speed), get up your Sp.Atk with Charge Beam and then spam 380 BP Stored Power (or Air Slash/Charge Beam if your foe resists it). Buuuuuut, if you don't mind a not-Psychic type replacing Meowstic, get a Clefable. It also uses CP, SP and Charge Beam, but gets Minimize. So you can be almost unhittable, on top of having max defenses and Sp.Atk. More buffs also mean a more powerful SP, which is 500 BP. -Swoobat is...iffy, but it can REALLY pay off. Yes, it's frail and not too strong, but it's ability Simple doubles all stat changes and it's fast as hell, so you can easily use Calm Mind to double your Sp.Def and Sp.Atk, making you really specially bulky and strong quickly. Simple with Calm Mind, Psychic/Stored Power, Air Slash and Hidden Power/Charge Beam/Endeavor. Note that Simple doubles effectiveness of buffs, not number, so +3 Sp.Atk with Simple is the same as regular +6, so setting up more than 3 CMs is pointless, but Stored Power still calculates it as just +3, so SP after 3 CMs will still be 140 BP, not 260 (which is why Charge Beam can be handy, the buffs don't change your Sp.Atk past 3, but can power up SP). -Metagross is pretty simple, Agility, Meteor Mash, Zen Headbutt, Brick Break/Hammer Arm. Some people run Bullet Punch over Agility, but BP is a 40 BP move, only used cause it's priority, to let you "outspeed" and hit something. If you use Agility once, you'll be able to outspeed almost anything and then go for any move, including Meteor Mash, which is twice as strong as Bullet Punch is. -Contrary Malamar with Superpower, Knock Off, Psycho Cut, Light Screen/Rock Slide(E12)/Destiny Bond. This one is the most unreliable, as it can't really deal with special attackers at all (unless you use Light Screen) and is rather weak before getting some Contrary Superpoewr boosts. Eh, I'm no fan of Noivern, personally. People like it cause it's fast and all, but I really think it just lacks power, you can definitely do better than 97 base Sp.Atk. IF you wanna stick with it, run Dragon Pulse, Hurricane (or Air Slash if you actually want to hit something), Flamethrower (TM from the 13th gym) or Boomburst (mostly for doubles, stack up on Normal Gems) or Super Fang. Buuuuuuuut I'd say switch it. For replacements, depends if you want a Dragon or a Flying type (or both, since I see you're mentioning a rotation): For Flying types, there's Honchkrow, Archeops, Swellow (if you get the Toxic Orb), Staraptor, Simple Swoobat, Sigilyph, Braviary, Vivillon and Hawlucha. -Honch has a simple set of Moxie with Sucker Punch, Night Slash, Drill Peck/Brave Bird, Tailwind/something. The only thing that really stops Honchkrow from getting some Moxie boosts and sweeping whole teams is it's lack of speed. But get up a Tailwind and you're good to go. Sure, Tailwind only lasts 4 turns, but that's plenty of time to get up enough attack boosts that you can just spam Sucker Punch effectively once Tailwind is done. For your Flying STAB, I'd recommend Drill Peck. Brave Bird is stronger, but power isn't an issue with Moxie, and Brave Bird recoil is really high and bad on something with this much power. -Archeops is the strongest without boost, with 140 Base Attack. Just get it Rock Slide, Acrobatics, Earthquake (E12) and Dragon Claw (or Knock Off or Endeavor for Defeatist). -Swellow and Staraptor are pretty similar, even their Brave Birds do almost exactly the same damage. And neither lasts long, Staraptor has Reckless BB, Swellow has Guts BB with a Toxic Orb. Swellow actually hits harder with it's Normal STAB, but Staraptor gets Close Combat. Which of these you want is really a preference thing. For sets, Swellow runs Guts with Brave Bird, Facade(Arcade TM), Thief (TM before the 14th gym), Endeavor/Mirror Move/Quick Attack. Here, you can see where to get the Toxic Orb you need to activate Guts easily. For Staraptor, it's Reckless with Brave Bird, Return (or Double-Edge if you got really unlucky and got a Toge from the Mystery Egg), Close Combat, Endeavor/Quick Attack/Thief/Mirror Move. -Already talked about Swoobat up there^^. -And Sigilyph^^. -Braviary is kind of a mix of a bad Staraptor and bad Honckrow. Any ability with Tailwind, Superpower, Brave Bird, Crush Claw/Thrash (or Shadow Claw (if you beat Shade in E15) or Rock Tomb (TM before the 15th gym)). -Vivillon is a bit iffy. It can either outspeed something and put it to sleep, then set up and sweep, or be outsped and effortlessly killed. Compound Eyes with Quiver Dance, Sleep Powder, Hurricane, Bug Buzz. -Hawlucha is simple. Unburden (stack up on Flying/Fighting gems) with Swords Dance, High Jump Kick, Acrobatics, Earthquake(E12)/Stone Edge(E12)/Rock Slide(E12)/Poison Jab(E12)/Feather Dance. ------For Dragon types: there's really only Druddigon, Dragalge and Tyrantrum. All of which are really simple. -For Druddigon, run Sheer Force wtih Superpower, Outrage/Dragon Claw, Sucker Punch, Fire Fang/Thunder Fang/Earthquake(E12)/Rock Tomb(TM before the 15th gym)/Rock Slide(E12). -For Dragalge, run Adaptability with Dragon Pulse, Sludge Bomb/Wave, Scald(E12)/Surf(TM after the 12th gym)/Hydro Pump, Thunderbolt(E12). (or Hidden Power) -For Tyrantrum, it's Rock Head with Dragon Dance, Earthquake, Head Smash (88% accuracy with a Wide Lens) and Dragon Claw. Actually, you don't need to unlock that door to get a Sun Stone. If you have the Mining Kit (if not, check the item guide I linked earlier), you can just save in front of a mining rock and soft reset until you get a Sun Stone from it...might take a while. For an actual set, it's like Vivillon's set, Quiver Dance, Sleep Powder, Petal Dance, Hidden Power. Make it's ability Own Tempo instead of Chlorophyll, so that Petal Dance doesn't confuse you. Also, how good this set is really depends on what Hidden Power you get (Rock would be perfect for it). Look at the guide to see how to get the IVs for a specific Hidden Power or...try the Trading Service topic? -If you don't wanna go for that specific Hidden Power, Lilligant will still be alright, but not better than Gourgeist. Gourgeist is THE bulkiest thing in the entire game (at least physically bulky). Frisk/Pickup with Leech Seed, Will-o-Wisp(E12), Protect(E12) and Phantom Force. The gimmick is simple, use WoW on the foe to halve their attack and make them lose 1/8th of their HP each turn, LS to give yourself recovery and take another 1/8th per turn, then alternate between Protect and PF to be unhittable every 2 out of 3 turns while LS and WoW do damage. This thing soloed Solaris Garchomp for me. Scrafty's a lot better with Dragon Dance, HJK, Crunch and Ice Punch (Thunder Punch only hits 2 types supereffectively, both IP and TP would mostly be used to hit the Flying types Scrafty is weak to). It's kinda like Honchkrow, fix up it's speed issues and Moxie lets it sweep. Alright, I guess? Ampharos is bulky, but not that bulky. And it's slow, so it'll be worn down . Instead, either get a Magnezone to make have a bulkier Electric type (though it'll still be worn down eventually and Magnezone's "coverage" is just sad) or a Heliolisk. Heliolisk is waaaaaaay faster, has incredible coverage with things like Surf, Grass Knot and Dark Pulse. And it's abilities will be really good against any gym leader that brings weather. Also, if you have a Ninetales around (or a level 1 Vulpix, that works too (although Ninetales is worth a team slot, especially if you've got a rotation going)), you can have Heliolisk's Solar Power active all the time, and SP Heliolisk REALLY hurts. Well, again, better Psychic types and all that jazz. Though Espeon is actually usable. Keep Psychic, give it the Grass Knot TM you'll get before the 13th gym, see what Hidden Power you can get onto it, go to E12 and get it Shadow Ball (female Meowstic with SB, hatch a male Espurr with SB, breed that with a female Eevee). No.Gardevoir is both slow and really physically frail, so howevermany CMs you get up, you either have to waste them all and switch or waste them all and get killed. You can run it without CM, but without boosts, there's plenty of better Psychic types and Fairy types. For Fairy type replacements, again, copy-pasting: For Fairy types, you've got yourself Granbull, Clefable, Sylveon, Azumarill (if you did the Growlithe trade before E15 or if you get lucky in E15) and I guess Whimsicott. -Granbull is pretty physically bulk especially with Intimidate, has great coverage and hits pretty hard. It's especially useful if you have a TR setter to help with that terrible speed. -Clefable's biggest plus is that it has the bulk that let's it pull of a Minimize, Charge Beam, Cosmic Power, Stored Power set very well. Minimize makes you almost unhittable (especially with Cute Charm as it's ability), Comsic Power makes it so that you take almost no damage when you do get hit, Charge Beam buffs up that not-so-great Sp.Atk, Stored Power is your nuke button. With evasion, both defenses and your sp.atk at max, Stored Power has 500 BP, which is frightening without taking into account that your Sp.Atk is at +6. -Sylveon's my favorite Fairy type because of it's combination of Pixilate and Trump Card, which gives it a 390 BP nuke which can be fired off turn one (just go waste some PP battling wild Pokemon or something). It's also got godly Sp.Def. But like all Eevelutions, it's other coverage options are terrible. -Azumarill can be used in 2 ways, either a Belly Drum set-up-er (though that means you'll almost exclusively be using Aqua Jet) or just with 4 attacks (where you can do whatever you want, Azumarill has the bulk to take a hit or two). -Whimsicott is really more of a supporter, it's Sp.Atk is really not that good. But it can trivialize all "boss fights", against a single Pokemon that's much higher level than any of yours, which happen a lot. But if that's what you wanna use it for, a Prankster Murkrow with Perish Song is way better. I wouldn't use either as a member of my default 6 though. For sets, in order: -Intimidate, Play Rough, Outrage/Fire/Thunder/Ice Fang/Crunch/Close Combat/Brick Break(TM later)/ Iron Tail(tutor later)/Earthquake(pre-E13 breeding(the chain would be Sandshrew/Diglett/Wooper/Numel>Snubbul or Sandshrew/Diglett/Wooper/Numel>Mankey>Snubbul for EQ and CC)) -Cute Charm, Minimize, Comsic Power, Charge Beam, Stored Power. -Pixilate, Trump Card, Hidden Power (ideally Ground), Shadow Ball, Round (TM in the Obsidia Department Store). Another options would be Trump Card (without wasting PP in the wild), Round, Curse and Hidden Power Ground/Dig. Curse buffs up your bad physical defense, so that you can stay in on anything and spam Pixilated moves. Ground+Fairy is almost perfect neutral coverage, so use either Dig or Hidden Power Ground (Dig is obviously way easier to get, pre-E13 breeding (via Sandshrew/Diglett/Onix/Dunsparce>Eevee)) -Huge Power, Belly Drum, Aqua Jet, Waterfall, Play Rough or Huge Power, Waterfall, Play Rough, Superpower/Bounce (tutor later)/Brick Break/Aqua Jet/Body Slam. -Prankster, Tailwind/Memento/Leech Seed/Encore/Stun Powder. (Just FYI, Prankster only ups the priority of status moves by 1 level, so Trick Room would still have -6 priority). Now, for the things you say you need. I already suggested a lot of sweepers and the best tank (and IMO, the only one worth using). For Water types For Ground types For Poison types
  22. Not really, what I said was assuming he has a Speed-neutral nature, like Adamant.
  23. Depends on what Metagross you're running. Metagross only real flaw is it's Speed, so most people run either Bullet Punch for priority or Agility. Agility is better IMO, since it lets you outspeed and go for Meteor Mash instead the half as strong BP; or any move, not just MM. So assuming you're running Agility, it just depends on what you wanna outspeed. You don't need any EVs in Speed and you can outspeed max speed base 110s. With 88 EVs, you can outspeed max Speed 130s like Crobat. That's assuming you have 31 Speed IV, so just make up for that with EVs (at level 100, 1 IV is one point, 4 EVs are one point). You can faff about here and see how much speed you wanna run. Howevermuch Speed you decide to run, put the rest in HP.
  24. Actually, they have an almost identical movepool, even if you include E12. Waterfall, Knock Off, X-Scissor, Rock Slide, Brick Break, Superpower, Swords Dance, Dig. The only differences are that Crawdaunt gets DD, Superpower without needing a tutor and Aqua Jet and...that's all it takes. And Sheer Force and Adaptability are both a 30% boost, but SF is the better since it boosts way more moves and even lets you negate Life Orb recoil. But the movepool and Adp Knock Off are all it takes :/
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