Jump to content

Tomas Elliot

Veterans
  • Posts

    2462
  • Joined

  • Last visited

  • Days Won

    14

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Tomas Elliot

  1. I think you guys are reading too much into it. The Pokemon anime is possibly the single most merchandise-driven series out there, even more so than YGO (which is saying A LOT). The consistency of the plot has always been, and will always be, a marginal aspect, what the anime wants to do is to create hype around the games so that you will buy them. Yet, and this is the great paradox of Pokemon, the anime doesn't follow the rules of the game (as proved by the infamous "aim for the horn" incident). Things like levels do not exist in the anime, I mean yes, they are mentioned in conversation, but they don't bear actual relevance to what happens in battles: if they did, Pikachu would have to be well over level 100 after adventuring through 6 different regions. So yeah, in my opinion the anime simply is not worth the time and the effort of coming up with all these theories. You should really take it easy.
  2. I am not so sure about using two Steel-type Pokemon, makes it hard for you to switch into strong Ground-type attackers that carry coverage moves for fliers, for example bulky attacker Lando-T if it comes into Talonflame. You could run Defog on Empoleon for hazard control, and run something else in Exca's place. This is also a more reliable option for hazard control compared to spinning with a scarfer, because if the opponent has a Ghost-type you'll be forced into 50/50 situations every single time. Also, since you have 248 HP EVs on Talonflame, I think you can afford going LO+Brave Bird. You will still stay alive thanks to prio Roost, thus offsetting the double recoil, and you'll be dealing significantly more damage. This aside, the team looks good, so I have nothing else to say.
  3. Will be updating my Ar Tonelico playthrough in late afternoon/early evening!

  4. http://www.pokemonreborn.com/forum/index.php?showtopic=18447#entry444039 I am going on a night out, so no further update this evening. Please enjoy Episode 7 for now!
  5. To all those who complain when the opponent forfeits: this is what happens when the opponent DOESN'T forfeit. http://replay.pokemonshowdown.com/uu-290309604 A match that was over on turn 60 kept on dragging and dragging and dragging and eventually ended by time out, all because the kid was too full of himself to admit defeat...
  6. Having clarified Red's doubt, on we go with the new episode! Episode 7 - Bishop Falss First of all, I have to apologize: the man who we are about to meet, who will play an increasingly important role for the rest of the game, is named "Bishop Falss", not "Bishop Falls" as I have repeatedly mis-spelled his name ;-; Anyway, let's get back to Lyner, Aurica and Krusche, who are currently trapped on a small floating island named Falcon's Claw. She is cute in her own way... Which do you prefer? Her or Misha? So, right in front of the place where we crashed there is a save spot. The moment we use it, Aurica comes to talk with Lyner: shy as she is, it takes a while to make her spit it out, but it seems she just wanted to thank Lyner for saving her life. Well, actually it was Krusche who saved both Lyner and Aurica, but anyway, we have now unlocked the conversation system for our second Reyvateil! Kill all the birdies! Apparently, there are ancient ruins on the island, so we decide to explore, hoping to find a way to escape (or to just kill time while we wait for Radolf to come save us). Most of the wild encounters here are fliers, either birds or dragons. You know what I like about fliers? THEY ARE NOT HULA FLOWERS. Fighting with Aurica as the Reyvateil is a pain, because she doesn't hit NEARLY as hard as Misha, but well, it actually makes sense for her to be this weak: remember the Reyvateil types? Aurica is a common Third Generation, while Misha is a rarer and stronger pure-blood Beta. Good thing Misha isn't here As we explore, we come across this seriously scary, if breath-taking, view. You see rhe ceiling above us? Yeah, that is the floating continent, Wing of Horus. And below us, kilometers and kilometers of free fall. And look at how narrow the passage is, with no security measures of any kind... Let's relax with some Grathmeld! There is another save point, so we take the occasion to Grathmeld, finding out that Aurica's thought process is rather... Unique. Remember this statue Deep within the ruins there is a statue of the goddess Tyria. Together with Frelia and Shu... Err, Eoria, she forms the Elemia Trio the Church worships. The ensuing exposition is more important than it looks: in Phase 3 (and in Phase 2 if we choose Aurica's path) all the stuff we learn here will become a plot point. Dude, in battle you are horrible, but in cutscenes you are a great help... So we leave the ruins, and we run into Radolf, who is leading an expedition to rescue us. We are saved! Nemo sweet Nemo! And just like that, we are back in Nemo. As Lyner says, it's now time to take care of all the dangling plot threads! The leader of the Church, Bishop Falss First thing first, we get to meet Bishop Falss, after much insistence on Radolf's part. The man proves to be very helpful: upon hearing from us about Platina's situation, he offers us all the help we need. He is going to spend the day researching through all the info found by the Church's officials during their missions: hopefully, by tomorrow he will be able to tell us where the Hymn Crystal Purger is! Geez, glad to see you too, Claire Meanwhile, we are staying at the usual inn. Upon seeing us, what does Claire do? Does she tell us how worried she was about us being kidnapped? Does she ask you about what happened? Does she tell us where Jack is? Nah, she TEASES US ABOUT BEING WITH TWO GIRLS. On a more serious note, we find out that Claire is also a Reyvateil, and that she and Aurica grew up in the same village. Unfortunately, said village was destroyed during a battle (this will become a plot point later on, so for now let's leave it at it), so they both had to move to Nemo. It is subtle, but if you pay attention about it, you will notice that the hairstyles of both Claire and Aurica involve letting two bangs free from their respective hair decorations, and the hair itself is EXTREMELY long for both. Apparently, this is a tradition of their village. It's ok Aurica, you can use the word "idiot" That night, we get to spend some quality time with Aurica, and she points out, in her usual remissive and polite way, that Lyner is an idiot. Off to Singing Hills! The next day, Bishop Falss greets us with good news: he has it on strong basis that the Hymn Crystal Purger is in a ruin called the SInging Hills! Finally we are back on track: all we need to do is to go look for the crystal. To this end, Falss tells both Aurica and Radolf to accompany us: frankly, Bishop, I am very glad that you'd let Aurica stay with the party, but feel free to keep Radolf at the Church... Mind your business, dude So, before we can set out on our quest, Radolf recommends diving with Aurica. Which greatly embarrasses her and makes her nervous because, you guessed it, it's her first time. As we will soon find out, "it's my first time" is basically the subtitle of this game. Don Leon appears! So after much persuading, we get to dive into Aurica's Cosmosphere: here we meet Don Leon, her Mind Guardian. The very first thing he does upon being introduced is to punch Lyner for being an idiot: I already love this guy! Incidentally, he refers to Lyner as kisama: remember this, it will be the object of an unintentionally funny moment later on. Oh hi Jack By the way, beginning with this dive we will start meeting, in all the Cosmospheres we visit, residents who represent the opinion the Reyvateil has of a certain person. For example, this is how Aurica sees Jack. I gotta say, it is quite accurate. Is this really Lyner speaking? We also find out that Lyner can be surprisingly understanding and perceptive, quickly figuring out what the issue of the level is, as well as a possible solution. I mean, if you are so smart in the Cosmosphere, why do you keep doing so many idiotic things in the real world? Anyway, we soon solve the issue and clear the stage (it is the first level after all, so nothing dramatic is supposed to happen). For our effort, we get not only a new Green Magic (Fire Shot, adding to the Wind and Sonic shot Aurica already had), but also a rather powerful Red Magic, Flamia, which is a godsend to patch up Aurica's offensive abilities. That's awfully specific Back to the real world we go, and first thing first we have Krusche check out Lyner's airship. Unfortunately, she has bad news for us: there are 3 key components that are damaged beyond repair, and making new ones would cost a ridiculous sum. Looks like we will have to find another way up after all... The Singing Hill For now, however, we must focus on finding the Hymn Crystal Purger: here we are at the entrance of the Singing Hill! What is awaiting us inside? Is the crystal really here? Will Lyner manage to complete his mission? Find out in the next episode, which will include a miracle, a beautiful song, and an update on Shurelia!
  7. "Japanese". Simple as that. Because generally RPGs made in Japan follow a different structure compared to the western ones, hence the distinction.
  8. I believe "Lyner is an idiot" was mentioned before. Multiple times, in fact. But seriously, you really should give this game a try. It is so different from any other JRPG out there, the whole Cosmosphere part is something you won't find anywhere else. That alone is enough to keep me coming back to this game over and over again, honestly.
  9. http://www.pokemonreborn.com/forum/index.php?showtopic=18447#entry443692 Ar Tonelico playthrough Episode 6 - Drinking Game is out!
    1. Odybld

      Odybld

      Warning! Don't try this at home, and don't try this with anything too hard. Hic!

  10. Welp, in this new episode we will get to recruit a girl we had already met before, does that count? Episode 6 - Drinking Game As the title suggests, I would like to propose a drinking game for this particular episode. Keep a bottle of wine/beer/vodka/whatever you like next to you: every time a surprisingly convenient coincidence resolves a dangling plot thread, you drink. Ready? Here we go. It's just an excuse for clinging to him, is it? So, Lyner and Misha have had their first time dived and crafted Green Magic, which has allowed them to blast the access to the pipeline open: now they can reach the tower and start climbing up! However, the pipeline itself is very narrow and Misha, being scared of heights (we learned this with that conversation topic about going to the edge of Seagull Port, remember?) asks Lyner to hold her hand. Jokes aside, this pipeline IS a narrow path suspended over several kilometers of free fall, so I can hardly blame her... The unfriendly engineer, Krusche We make it safely to the other end of the pipeline, reaching a portion of the tower called the Terraced Fields. It is exactly what it sounds: the tower is so big, people were able to create terraced fields on its sides, and now live there, cultivating everything they need for survival. Here we meet that female engineer who helped us during the boss fight against Ikaruga: apparently, her name is Krusche and she needs to collect something important at the Floating Wharf, which is a different section of the tower that lies between the Terraced Fields and the WIng of Horus (remember, Firefly Alley floats BELOW the Wing of Horus, meaning that now we are actually below the main continent, and we need to climb up to reach it). By the way, Krusche's explanation as to how she got here is a plot hole: the only way to get to from Firefly Alley to the tower without an airship is to go through the pipeline, but Lyner and Misha were the first to use that path (on the account of being the ones who opened the entrance to it, which was sealed) and didn't meet anybody on the way. GOD I hate these things Welp, plot hole or not, we still got to recruit what has the potential to become the best non-Reyvateil party member available in the game, so we really can't complain... Also because this is the area where the single most annoying enemy class of the game, the Hula Flowers, start appearing. These critters can heal themselves through an ability that triggers when you hit them: in other words, healing for them is a FREE ACTION. You hit them, they heal back, and then they still get to attack: to beat them, you need to exploit the game mechanics in order to power Misha's magic up, and them wipe them out in one blast... Which is tedious to do for a single enemy. To make things worse, you don't get much EXP from them, and given the way random encounters work in this game, running away is actually disadvantageous. So yeah, Hula Flowers are effectively the Zubat of Ar Tonelico. Leave the fourth wall alone There is a problem: upon joining the party, Krusche has stated that she wants Lyner to protect her, just likes he is protecting Misha. Sha has said that sarcastically, but still, Misha is now jealous of her, so the two don't miss a chance to bicker. So, when our heroes reach a door that only Lyner can open (a Platina ID is required), Misha brags that "her" Lyner is an Apostle of Elemia. Lyner tells her to knock it off, prompting Misha to break the fourth wall. Inside the titular tower So, we are now inside the tower of Ar Tonelico. You know those RPGs in which dungeons look huge on the map, but actually don't take long to navigate and give the impression of being smaller on the inside? Well, this is NOT one of those RPGs. The tower looks IMMENSE from the outside... And on the inside, it is just as huge, a maze of corridors, stairs, elevators and doors, in which getting lost is VERY easy. The girls won't stop bickering, which doesn't help either. In retrospect, I should have expected this Lyner has an idea: let's use a shuttle to go directly to the Floating Wharf! It being Lyner's idea, of course it doesn't work, so now we need to find the power generator to get the shuttle going. Get your drinks ready After much roaming in the huge maze that is the tower (made MUCH more difficult that it had any right to be by the damn Hula Flowers showing up at every corner), we find the generator, and that's when the drinking game begins: the generator has stopped, and the only way to restart it is to hit it with Lightning-attribute Green Magic. Now guess what kind of magic we crafted with Misha during our first dive. How convenient! Reunion at the Floating Wharf We finally make it to the Floating Wharf (not pictured: Tomas Elliot's fit of rage when the encounter meter was RESET after completing the generator sidequest, resulting in yet another horde of Hula Flowers to fend off), and who should show up, if not Radolf? Apparently, he was on a mission from the Church when his airship was attacked by the security robots of the tower. It would seem the Viruses are still hacking the robots... Yeah, good luck with that. So yeah, we soon get roped into a boss battle, for which Radolf joins our party... Which is NOT a good thing, because Radolf is slow AF and this is a timed mission (meaning, we need to beat the boss before it gets in a specific amount of actions). We win without suffering losses because I have played this game too many times for any battle to actually be a threat to me, but seriously, Radolf is a handicap more than he is a help in this fight. Drink! We are back to square one: the boss is gone and the FLoating Wharf is now safe, but how are we going to make it back to Nemo? COINCIDENTALLY, Radolf just happens to be on his way there: how convenient! Drink! Not only that: remember how Krusche had to pick something up at the Floating Wharf? Well, turns out the "something" is an airship: she is actually an engineer who specializes in airships, and she promises to fix Lyner's. For now, she leaves to get her own airship back to Nemo, she will meet will Lyner again at the airport and go check his airship afterward: how convenient! Drink! But wait, there is more! As we fly back to Nemo in Radolf's airship, we find out that the Church has gathered quite a bit of info on the Hymn Crystal Purger, and the man Radolf wanted us to meet, Bishop Falls, is actually willing to help us: how convenient! Seriously, that's 3 cases of deus ex machina in one cutscene! Just who is Misha? So Radolf leaves, and we get to spend some quality time with Misha. She drops some more foreshadowing in regards to her true identity: what is this mission she is talking about? And why cannot Lyner remember her despite being given so many details? Look who's back Well, Misha seemed eager to just tell Lyner everything, but the moment is interrupted by Aurica. She gets all shy and remissive in Lyner's presence, with him greeting her warmly, so of course Misha gets jealous. Geez, this guy... What, were you expecting a catfight? Not this time! Bourd breaks the party and states what his goal is: to get back Misha, whom he needs for his plan, and to kill Lyner who dared to make a fool out of him! Misha fights back, so Bourd grabs Aurica, threatening to drop her if Misha doesn't surrender... So Misha surrenders. AND BOURD DROPS AURICA ANYWAY. That's just the bastard he is. Lyner's body reacts on its own, out of sheer reflexes, and he grabs Aurica in an attempt to save her, but in doing so he slips so they both fall to their death... Drink! ... Only to be saved by Krusche, who was flying directly below the Church's ship! How convenient! But wait, how can two people casually stand on the wing of an aircraft this small, without destabilizing it? Reality ensues Well, they can't. Krusche's airship is destabilized, so they crash on a small island called the Falcon's Claw, that floats next to the Wing of Horus. So yeah, we solved more plot threads than I can count, but that didn't really help us: we cannot do a thing untill we are reuinited with the rest of the group, and for now we are stuck in uncharted land, with the sole Reyvateil support being provided by the severely underleveled Aurica... Will we manage to make it out of this predictament? As the episode ends with this question, Krusche makes one last smart, subtle, tasteful remark concerning the fact that Aurica seems to have some attributes that Misha lacks... So, will Lyner manage to get back to Nemo safely? What dangers are waiting for him in the Falcon's Claw? Will he finally be able to get back to his original quest? Find out in the next episode, which will feature ancient ruins, mysterious benefactors, and Aurica's Cosmosphere!
  11. http://i.imgur.com/4fTmzMP.jpg Was testing decks for that fanfic that I will one day write, and...
    1. Hiss13
    2. Darvan Korematsu

      Darvan Korematsu

      You played the next meta without going full out meta?

  12. Uh? Turns out I have been a member of this community for over two years... Would you believe that I had no idea before checking? Although, the pause from Pokemon of over 6 months I took back in spring 2014 might have to do with that...

    1. Show previous comments  5 more
    2. Nova

      Nova

      Congratulations!

    3. Commander

      Commander

      Welcome to the two year club! Just shows how long we've been here.

    4. Tomas Elliot

      Tomas Elliot

      Again, I just realized, so it's nothing you should congratulate me about lol. If anything, I seem to be unable to find any of the topics I started before the mentioned hiatus I took in spring/summer 2014, I wonder why?

  13. http://www.pokemonreborn.com/forum/index.php?showtopic=18447#entry443294 Not gonna post new episodes for the time being, because I have run out of screenshots... Need to play the game some more! So yeah, for now enjoy episode 5 :)
  14. I would suggest Crunch over EQ on Gatr: with Sheer Force, it hits more or less as hard, and not taking any LO recoil is important. Pursuit is pointless on Scarf Krook: it is a weak move so if you lock yourself into that, even if you score the kill and get the +1 you will then be unable to continue your sweep. So yeah, either remove Pursuit or give it Life Orb instead of Scarf. And I am not a fan of Wish and CM being both on a mon. Either go Wish+Protect to be a cleric, or Synthesis+CM to be a sweeper. When you try to be both, you often fail at both. The rest of the team is solid (maybe you could run HP Fire on Sceptile to OHKO Forre?), so yeah, this is all I have to say.
  15. Yeah, sorry about that, but I cannot possibly make the pics any bigger than that, or each post will become insanely large... Anyway, let's keep trucking! Episode 5 - Their First Time Remember when I said that Lyner had managed to escape Tenba's clutches? Yeah, looks like things aren't going to be that easy... Tenba conglomerate, Firefly Alley ... Because apparently the facility we were imprisoned in is not on the mainland, and the town we just reached is not Nemo. We are in Firefly Alley, a small floating island which hovers right BELOW the Wing of Horus, and stays afloat thanks to Tenba's nuclear generator. Everything here, from the facilities to the houses to the island itself, was built by Tenba... Meaning that we aren't rid of them just yet after all. Gotta collect them all! As we wander around the town we come across this shop. They sell "Ar Tonelicards", which are exactly what it sounds like: cards. Cards that include all sorts of flavour info on characters, enemies, items and whatnot. If you are lucky, you can find cards that provide you info on secrets of the game, and even Grathmeld recipes. Seriously, I am not going to post screens of them for obvious reasons, but I recommend trying to collect them, they are seriously addicting... In fact, I just did exactly that ... So much so in fact that Misha warns you against them as a talk topic. She looks like a little girl, but she surely likes to lecture us like an elder sister of sorts, I wonder why? Grathmelding time! Incidentally, this is why I said, in an earlier episode, that it is better to Grathmeld while a Reyvateil is in your party: you get extra dialogue scenes for doing so, and sometimes the girls even suggest alternate names for the items you create. Some of these dialogues are extremely funny, which only adds to the overall fun of Grathmelding... So this is what he meant Anyway, let's get back on track. Since Firefly Alley is below the main floating continent, you need an airship to get back to Nemo... And it looks like all flights were cancelled. So this is what Bourd was planning: our main escape route is cut off... Frankly I find it to be scary, too If you go to the edge of the port, you will unlock a talk topic with Misha in which she will bash you for doing something so reckless. Being afraid of heights myself, I cannot blame her. Bourd REALLY thought of everything... Misha does know another way of getting back to the main continent: a pipeline that connects Firefly Alley to the tower. By going through it, we can go inside the tower and then climb up through it: the pipeline is our only escape route now! Except the entrance to it is sealed off. Bourd really didn't leave anything to chance... The black market queen, Spica We need to find another access to the pipeline, so we go back to town in order to meet Spica, Misha's informant. SHe might look like an ordinary candy vendor, but when you say the password... That's kinda a lame password tho ... Her "store mode" changes: she is actually the queen of black market, and sells rare Grathnode crystals as well as secret info. And sure enough, she doesn't disappoint us: there IS another way of accessing the pipeline... We will hear the words "first time" A LOT throughout the game ... But there is a problem. A big one. You see, the fact is that there are 3 kinds of magic in this game: Red Magic, which is used to attack; Blue Magic, which is used to heal and buff allies; Green Magic, which is used in the overworld to destroy obstacles. To blast the entrance to the pipeline open, we need to use Green Magic, but Misha doesn't know any... Which means we will have to dive in order to craft some. And the mere thought of diving makes both Lyner and Misha EXTREMELY uncomfortable, because it is going to be the first time for both... Now leaving aside the obvious innuendos, let's try and look at the matter from a serious perspective: diving IS a huge deal for all parts involved. You see, all Reyvateils are connected to the tower, and can tap into its power to cast spells. However, since the connection goes through their minds (each Reyvateil literally has a private server in which her entire self is stored), their thoughts, emotions and memories are in the way. Being too emotional about something or having deep sealed issues hinders their ability of channeling the power of the tower. This is why we dive: the partner literally enters the Reyvateil's mind to remove the obstacles, and he gets to see her bare soul, the moment he is in it is impossible for the Reyvateil to hide anything from him. Knowing this, think again about what diving for the first time must feel like... Mind your business, pal ... And the fat, nerdy shop assistant that makes crass jokes about it doesn't help, either. Yes, we NEED him and those ominous machinery in order to dive. So much for intimacy. Hama appears! So anyway, we are finally going to dive. Which means, we will be accessing the Cosmosphere, a virtual world divided into 10 levels, each of which is a metaphore of an issue, fear, or memory of the Reyvateil. Here we meet Hama, the guardian of Misha's mind: she has cat ears, she uses and ocarina to float, she wears an apron and she acts all tsundere towards Lyner. Eventually, we will discover a rather harsh truth about these characteristics of hers, but for now, she is a rather funny companion for our adventures in Misha's mind. Let's count the bunnies! So anyway, since it is our first dive, this level of Misha's Cosmosphere is essentially a tutorial, so nothing particularly noteworthy happens. I just wanted to bring this guy to your attention: throughout the game, we will meet lots of Cosmosphere residents that look like rabbits, in all the Cosmospheres we visit (not just in Misha's)... So yeah, remember this. Eventually, we will find out why they all look like rabbits and... Well, you'd never guess. Blast all the walls! Anyway, the dive is a success, so we acquire Green Magic (specifically, the Thunder Shot spell). Which means that we can now go on a destruction spree! You see, the fact is that there are countless walls, all around Tenba's facility, with cracks on them. By blasting them we can gain access to secret rooms, where countless items are located. We can even get our hands on an Akashic Record, a very rare item we will need as ingredient for high-level Grathmeld. Bourd is STILL two steps ahead So anyway, after collecting all the items we get back to our quest, blasting open the wall and finally accessing the pipeline... Only to find that Bourd HAD PREDICTED THIS TOO, so he placed some guards there to cut our escape. Fortunately, he is smarter but we are stronger, so we just overpower the guards and force our way through. Give it up already! Informed of this, Bourd orders to assemble a team to give chase, and this time he is going to lead it personally! Just how persistent is this guy? Things don't really seem to have improved: Lyner still has no clues concerning his mission, and is still being hunted down by Tenba. Will he manage to get away? And even if he does, what will he do next? Find out in the next episode, which will feature an unfriendly girl, a breathtaking view, and a high altitude battle!
  16. I... I did it. I downloaded (and watched) all the released Fairy Tail episodes. Although the series is still ongoing, so my quest isn't over yet!

    1. Show previous comments  5 more
    2. zimvader42

      zimvader42

      So you never cry? boi, those tear ducts must be bigger than my head xD

      Anyways, I was kinda meaning if you would like, do a marathon of your fav episodes of the whole series or something like that just before watching the last one.

    3. Tomas Elliot

      Tomas Elliot

      Yeah, I'll probably do that... Why do you think I am downloading everything? :P

    4. zimvader42

      zimvader42

      I thought you were downloading it all just because you're a FT maniatic, but that works too XD

  17. In the OP, the line you made to separate the "current team" part from the bulk of the story is too long and is deforming the page, albeit not by much. Please shortne it a bit ;-;
  18. This. This so much. Have my like, Commander. Seriously, as I explained in my guide you need first of all to have a clear, well-defined project, and then you need to LET OTHER PEOPLE KNOW that ylj have a clear, well-defined project. Communication is key, as people will be able to help you if, and only if, they know exactly what the project is about, and what their role in it is going to be. So yeah, when it comes to information, operate on a "the more the merrier" basis: it is better to risk a spoiler by saying too much, than causing miscommunication and confusion by hiding critical info.
  19. Welp, no new comments, but the reads and likes are constantly increasing. Thanks to all that have shown this project support so far: please help me spread the word and gather even more attention to this topic, so that we can get more and more people to know this awesome game! And now enough with the talk, and let's proceed with the story. Episode 4 - Enter Misha! So, last time we saw him, our hero Lyner had been defeated and captured by Bourd Rade, the second in command of the mercenary group Tenba: as the new episode begins, we get to see the interior of Tenba's main facility, where Lyner has been locked up. Now that's one fancy hairstyle We see one girl wandering around the facility, asking people she comes across about the prisoner. Eventually, she overhears Bourd talking about how he locked up the "Apostle of Elemia" in cell 3, so she heads there. Such a moving reunion... Upon seeing that Lyner is the prisoner, the girl bursts into tears of joy, swiftly opens the cell, and rushes inside to hug him. Fact is, she is a childhood friend of his: they were separated many years ago, and she has been through a lot while they were apart. But none of that matters anymore because, after suffering so much, the two are finally, finally reunited... ... Or not? EXCEPT LYNER DOESN'T REMEMBER HER AT ALL. And since he has no idea of how to deal with a woman's feeling, he flat-out tells her to her face, which understandably upsets her. By the way, the title of the girl's theme song is "Expressive Girl", and sure enough, she has really expressive eyes. Just look at the range of emotions she displays throughout this conversation. And she's kinda cute when she pouts, too So anyway, she introduces herself as Misha, Misha Arsellec Lune. Wait a minute: Misha? Haven't we heard that name before? There is no time to think about it, because a guard catches them, so Lyner has to knock him down before he can sound the allarm. Misha then proceeds to lead him out of the prison, and right towards the nearest exit. And thus, our JRPG became a dating sim And as soon as we stop at a save point, another tutorial is triggered, where we learn about what is probably the most important mechanic of the game: the conversation system. Basically, now that we have a Reyvateil in our party, we can spend some time deepening our bond with her by talking to her, whenever we stop at a save point. topics for conversation can be unlocked in the most diverse ways (some are triggered by plot events, some are unlocked by having certain items or doing certain actions in combat, and some are found by exploring the various locations). The more you talk with a girl the stronger your bond with her gets, which in turn unlocks new levels and features in the Cosmosphere. We will learn about the Cosmosphere in the next episode. Careful what you wish for With the tutorial out of the way our escape resumes, but we are soon forced to stop when we run into 3 Tenba dudes, who are just hanging around and doing things dudes do when hanging around. You know, like chatting idly, making jokes about girls, casually breaking the fourth wall, stuff like that. You don't badmouth Reyvateils in Lyner's presence However, one of the guys makes the huge mistake of badmouthing his partner Reyvateil, calling her a "useless doll" and stating that, if she cannot even craft some strong magic, he will just ask to be assigned a new one. And we all know how Lyner tends to react to this kind of stuff. He therefore runs out of his hiding and confronts the guys, lecturing them about how Reyvateils must be respected, despite the fact that he is severely outnumbered... You better believe that, sister ... Which prompts Misha to say some very true things about our hero. Hey, if you have known him since childhood, you should be used to this kind of stuff. She might not look like it, but she means business Fortunately, among the things Lyner has forgotten there is also the fact that Misha is a Reyvateil (this despite the fact that the tutorial we saw earlier explicitly used the words "Reyvateil" and "Cosmosphere"), and a rather powerful one at that: these guys might have the boss battle theme but they are total pushovers, and Misha wipes the floor with them before Lyner can even draw his sword. We then resume the escape, and the more time we spend with Misha, the more apparent it becomes that she is a very dependable person, who can do a lot of things... Misha the rogue ... Including picking locks apparently. Asking her how she learned to do that is actually a conversation topic with her, but she dodges the question. Reyvateils and humans... Oh my! We get some time to talk, and so we learn that, due to the fact that Reyvateils are fully capable of interbreeding with humans, there are actually different types of Reyvateils: those born from a human father and a Reyvateil mother are called the "Third Generation Reyvateils" (yeah, being the daughter of a Third Generation means that you are a Third Generation too, which makes no sense but whatever), and are the most common type. On the other hand, those who are 100% artificial are called the "Pure-blood beta Reyvateils": these are much rarer and more powerful that Third Generation ones, and the reason why Tenba treat Misha well is that she belongs to this type. So wait, you used to be friends with a ridiculously powerful robo-girl, and you FORGOT? Seriously Lyner, how dense are you? Yeah, he's kind. Dumb, but kind. Incidentally, see the sad smile she has when she says that? When we dive in the deepest parts of her Cosmosphere, we will find out that there is MUCH more to it than we'd think now. Door, how dare you make MIsha cry? Also of note is her reaction to seeing this door. If we choose Misha's path when phase 2 rolls around, this will actually be a plot point. Again, careful what you wish for So we make it outside, and a further conversation gives us this interesting bit of foreshadowing. Wanna bet that getting this "something important" back will become a plot point? But the conversation is cut short by an explosion: apparently, something terrible is happening right below us... Oh hey, a familiar face Namely, Ikaruga, Tenba's secret weapon, has been taken over by a virus (the black and red thing on the left, that's the same virus that attacked Shurelia at the beginning of the game), and is now threatening to blow up Tenba's nuclear plant. Of course, we really don't like the idea of helping Tenba, but considering that the alternative is being wiped out by the inevitable explosion... Finally a serious boss battle! So yeah, we meet this mysterious female engineer, who accepts to lend us a hand (she has a unique sprite and gets EXP after the battle, wanna bet she will eventually become a full-time party member?), and a boss battle is initiated. Unlike the previous ones, this is actually a serious boss battle, and it takes a decent amount of effort and tactical planning... Thankfully, the engineer has a healing technique, leaving Misha free to focus on attacking. Which is nice considering that Ikaruga resists physical attacks but is weak to magic. Eventually, the boss goes down, but Bourd shows up again: he sarcastically thanks Lyner for the help, and once again offers him to join Tenba. Lyner refuses, and both he and Misha get away... What is he up to? ... But Bourd doesn't give chase. Instead, he turns around and issues a very specific order. Just what he is planning this time? So, Lyner has managed to escape Tenba's clutches, at least for the time being. Will he manage to get back to his original mission? Will he remember about Misha? Find out in the next episode, which will feature a first time, a suspicious shopkeeper, and a tsundere cat-girl!
  20. http://www.pokemonreborn.com/forum/index.php?showtopic=18447#entry442670 Just a reminder that the third episode of my Ar Tonelico playthrough is out, in case you missed it. And with this I am off to bed, more updates tomorrow...
  21. The opposing Cottonee used Memento! Snivy's Attack sharply rose! Snivy's Special Attack sharply rose! The opposing Cottonee fainted!

    1. Odybld

      Odybld

      Rolf! Also you got a new LC team, you devil? :P

    2. TRHStatement

      TRHStatement

      *your opponent has forfeited*

    3. Raindrop Valkyrie

      Raindrop Valkyrie

      Wow... that backfired lol. "I'll remember ya well Cottonee. You gave me that sweet boost before you died."

  22. Geez, why does "Don't let me down" (Fairy Tail's ending #18) get me so fired up?

    1. zimvader42

      zimvader42

      Well, it is a fun song, I'll admit.

    2. Grizzlybrand

      Grizzlybrand

      Whenever I need to get hyped I Inject the One Punch Man OP directly into my veins

×
×
  • Create New...