Welp, in this new episode we will get to recruit a girl we had already met before, does that count? Episode 6 - Drinking Game As the title suggests, I would like to propose a drinking game for this particular episode. Keep a bottle of wine/beer/vodka/whatever you like next to you: every time a surprisingly convenient coincidence resolves a dangling plot thread, you drink. Ready? Here we go. It's just an excuse for clinging to him, is it? So, Lyner and Misha have had their first time dived and crafted Green Magic, which has allowed them to blast the access to the pipeline open: now they can reach the tower and start climbing up! However, the pipeline itself is very narrow and Misha, being scared of heights (we learned this with that conversation topic about going to the edge of Seagull Port, remember?) asks Lyner to hold her hand. Jokes aside, this pipeline IS a narrow path suspended over several kilometers of free fall, so I can hardly blame her... The unfriendly engineer, Krusche We make it safely to the other end of the pipeline, reaching a portion of the tower called the Terraced Fields. It is exactly what it sounds: the tower is so big, people were able to create terraced fields on its sides, and now live there, cultivating everything they need for survival. Here we meet that female engineer who helped us during the boss fight against Ikaruga: apparently, her name is Krusche and she needs to collect something important at the Floating Wharf, which is a different section of the tower that lies between the Terraced Fields and the WIng of Horus (remember, Firefly Alley floats BELOW the Wing of Horus, meaning that now we are actually below the main continent, and we need to climb up to reach it). By the way, Krusche's explanation as to how she got here is a plot hole: the only way to get to from Firefly Alley to the tower without an airship is to go through the pipeline, but Lyner and Misha were the first to use that path (on the account of being the ones who opened the entrance to it, which was sealed) and didn't meet anybody on the way. GOD I hate these things Welp, plot hole or not, we still got to recruit what has the potential to become the best non-Reyvateil party member available in the game, so we really can't complain... Also because this is the area where the single most annoying enemy class of the game, the Hula Flowers, start appearing. These critters can heal themselves through an ability that triggers when you hit them: in other words, healing for them is a FREE ACTION. You hit them, they heal back, and then they still get to attack: to beat them, you need to exploit the game mechanics in order to power Misha's magic up, and them wipe them out in one blast... Which is tedious to do for a single enemy. To make things worse, you don't get much EXP from them, and given the way random encounters work in this game, running away is actually disadvantageous. So yeah, Hula Flowers are effectively the Zubat of Ar Tonelico. Leave the fourth wall alone There is a problem: upon joining the party, Krusche has stated that she wants Lyner to protect her, just likes he is protecting Misha. Sha has said that sarcastically, but still, Misha is now jealous of her, so the two don't miss a chance to bicker. So, when our heroes reach a door that only Lyner can open (a Platina ID is required), Misha brags that "her" Lyner is an Apostle of Elemia. Lyner tells her to knock it off, prompting Misha to break the fourth wall. Inside the titular tower So, we are now inside the tower of Ar Tonelico. You know those RPGs in which dungeons look huge on the map, but actually don't take long to navigate and give the impression of being smaller on the inside? Well, this is NOT one of those RPGs. The tower looks IMMENSE from the outside... And on the inside, it is just as huge, a maze of corridors, stairs, elevators and doors, in which getting lost is VERY easy. The girls won't stop bickering, which doesn't help either. In retrospect, I should have expected this Lyner has an idea: let's use a shuttle to go directly to the Floating Wharf! It being Lyner's idea, of course it doesn't work, so now we need to find the power generator to get the shuttle going. Get your drinks ready After much roaming in the huge maze that is the tower (made MUCH more difficult that it had any right to be by the damn Hula Flowers showing up at every corner), we find the generator, and that's when the drinking game begins: the generator has stopped, and the only way to restart it is to hit it with Lightning-attribute Green Magic. Now guess what kind of magic we crafted with Misha during our first dive. How convenient! Reunion at the Floating Wharf We finally make it to the Floating Wharf (not pictured: Tomas Elliot's fit of rage when the encounter meter was RESET after completing the generator sidequest, resulting in yet another horde of Hula Flowers to fend off), and who should show up, if not Radolf? Apparently, he was on a mission from the Church when his airship was attacked by the security robots of the tower. It would seem the Viruses are still hacking the robots... Yeah, good luck with that. So yeah, we soon get roped into a boss battle, for which Radolf joins our party... Which is NOT a good thing, because Radolf is slow AF and this is a timed mission (meaning, we need to beat the boss before it gets in a specific amount of actions). We win without suffering losses because I have played this game too many times for any battle to actually be a threat to me, but seriously, Radolf is a handicap more than he is a help in this fight. Drink! We are back to square one: the boss is gone and the FLoating Wharf is now safe, but how are we going to make it back to Nemo? COINCIDENTALLY, Radolf just happens to be on his way there: how convenient! Drink! Not only that: remember how Krusche had to pick something up at the Floating Wharf? Well, turns out the "something" is an airship: she is actually an engineer who specializes in airships, and she promises to fix Lyner's. For now, she leaves to get her own airship back to Nemo, she will meet will Lyner again at the airport and go check his airship afterward: how convenient! Drink! But wait, there is more! As we fly back to Nemo in Radolf's airship, we find out that the Church has gathered quite a bit of info on the Hymn Crystal Purger, and the man Radolf wanted us to meet, Bishop Falls, is actually willing to help us: how convenient! Seriously, that's 3 cases of deus ex machina in one cutscene! Just who is Misha? So Radolf leaves, and we get to spend some quality time with Misha. She drops some more foreshadowing in regards to her true identity: what is this mission she is talking about? And why cannot Lyner remember her despite being given so many details? Look who's back Well, Misha seemed eager to just tell Lyner everything, but the moment is interrupted by Aurica. She gets all shy and remissive in Lyner's presence, with him greeting her warmly, so of course Misha gets jealous. Geez, this guy... What, were you expecting a catfight? Not this time! Bourd breaks the party and states what his goal is: to get back Misha, whom he needs for his plan, and to kill Lyner who dared to make a fool out of him! Misha fights back, so Bourd grabs Aurica, threatening to drop her if Misha doesn't surrender... So Misha surrenders. AND BOURD DROPS AURICA ANYWAY. That's just the bastard he is. Lyner's body reacts on its own, out of sheer reflexes, and he grabs Aurica in an attempt to save her, but in doing so he slips so they both fall to their death... Drink! ... Only to be saved by Krusche, who was flying directly below the Church's ship! How convenient! But wait, how can two people casually stand on the wing of an aircraft this small, without destabilizing it? Reality ensues Well, they can't. Krusche's airship is destabilized, so they crash on a small island called the Falcon's Claw, that floats next to the Wing of Horus. So yeah, we solved more plot threads than I can count, but that didn't really help us: we cannot do a thing untill we are reuinited with the rest of the group, and for now we are stuck in uncharted land, with the sole Reyvateil support being provided by the severely underleveled Aurica... Will we manage to make it out of this predictament? As the episode ends with this question, Krusche makes one last smart, subtle, tasteful remark concerning the fact that Aurica seems to have some attributes that Misha lacks... So, will Lyner manage to get back to Nemo safely? What dangers are waiting for him in the Falcon's Claw? Will he finally be able to get back to his original quest? Find out in the next episode, which will feature ancient ruins, mysterious benefactors, and Aurica's Cosmosphere!