It's late and I am tired... But if I don't post at least an update per day, it will take forever to finish this game, which is rather long. So here goes:
Episode 14 - Search Party Hard!
So, we left Lyner in the middle of his crucial decision: hoin the search party, or pay back the church?
Well ain't democracy nifty
As per popular demand, Lyner joins the search party, which means he is now going to investigate the secrets of Tenba with Jack, Krusche and Misha, in the attempt to retrieve the latter's "important thing" that was stolen by Tenba.
There's going to be plenty of these throughout this episode
An exposition scene ensues: Misha can only sing the song that keeps the Mother Virus Mir sealed, Chronicle Key, thanks to the Hymn Crystal of the same name. The Hymn Crystal is what Tenba stole, meaning that is what we are now trying to retrieve. So basically our mission is to go to the lower world and retrieve a Hymn Crystal: ain't that an original plot point.
To help us in our quest, Shurelia says that she is going to activate a warp panel in the middle of the tower. You know, I probably am in no position to say this, but have you done so in the first phase, we could have avoided that atrociously idiotic Circula Teleporter/Kitty Bowl quest. I am just saying.
Risks? bitch please...
Before we go, let's enhance our equipments a bit. Remember the Glamisole I told you to buy? It's got four enhance slots. Meaning we can enhance it with the Virus Code we got from pulling a flawless victory against ELMA-DS. And well, just look at those stat gains, do I really need to explain how awesome this thing is?
Such power comes with a cost however: the HP, Grathnode Resistance, and Harmonics stats of Misha are severely reduced, which means lowering her hit points, increasing the MP cost of her spells while reducing their effectiveness, and making it harder to fill the Harmonics Gauge, making it almost impossible to pull flawless victories.
All these problems can be easily solved, however: as far as the HP stat goes, that only comes into play if the character is hit by an attack, and if you are allowing your Reyvateil to be hit by attacks you should stop playing this game and be deeply ashamed of yourself. As for the Harmonics Gauge, that is easily solved: remember when I told you to hunt for Grathmeld Recipes in the various shops of Platina? If you did, you should have obtained the recipe for the "Flashy Ring" item, an accessory for Reyvateils which greatly boosts the Harmonics Gauge, thus offsetting this drawback. As for the Grathnode Resistance, just bear with slightly less efficient songs for a while, we will find a solution in the next episode, and in this particular episode there are no boss battles and very few wild encounters...
On the road again
Anyway, time to say goodbye to Shurelia and be on our way: first thing first, we will be stopping in Em Phyena, to ask Tastiella for advice.
Kid Lyner is kinda cute
And as we are beamed up (or should I say "down", considering that we are going downwards?), Lyner suddenly has a flashback! Is he starting to remember Misha?
Patience is key
Incidentally, the mere fact that we picked this path for the story gives us enough talk topics to unlock access to the next level in Misha's Cosmosphere. Protip: DO NOT DIVE NOW. Starting with level 5, Misha's Cosmosphere deals with the problems, the fears and the insecurities of Adult Misha, and it nets you costumes for Adult Misha. But we are still stuck with Kid Misha, so we are not going to dive untill we revert her to adult form.
She teased being about to die earlier, but she looks fine now
Where was I? Oh yes, Tastiella. Jack and Flute still call her "Granny", much to her annoyance. She tells us about a place named the Crescent Chronicle, and orders us to meet her there. She will give us some more precious exposition there.
This girl is seriously scary
On the way we have the necessary battles to unlock the talk topic concerning the pijama costume, and she says this, with the cutest smile on her face. Coming from a girl who didn't hesitate to kill a man in cold blood, I don't really find this joke to be funny.
Foreshadowing...
In this screen there is all of Misha's personality: she is cheerfully bragging about a mission she secretly hates, simply because she knows that's the right thing to do. Just think of how hard it must be for her to keep this facade up.
More exposition
Anyway we get to the Crescent Chronicle, and we get some more exposition, of which I have posted the most relevant line (which happened to be on top of a black screen because I screwed up the timing of the screenshot, sorry about that). Basically, we learn that, an unspecified number of years ago, Mir waged war on humanity, and led an army of Reyvateils in battle. The resulting civil war was so brutal, 70% of the living beings in the entire world lost their life (this is retconned in Ar Tonelico 2, which reduces it to "70% of the living beings on the Wing of Horus" but hey, bottom line is, this Mir person caused a genocide).
Wait if you are a ghost, what with the little dragon on your shoulder?
To stop Mir and put an end to the war, Tastiella sacrificed her life in order to create the Crescent Chronicle, a device that keeps Mir sealed within the Binary Field, which would be the tower's cyberspace. The Tastiella we interact with today is but a ghost, a projection created by the Crescent Chronicle itself.
However, Mir's power is slowly but steadily damaging the Crescent Chronicle, weakening the seal: to counter this, it is necessary to sing the song Chronicle Key over and over and over again, thus keeping Mir sealed. Back in the times when the Crescent Chronicle was created, the pureblood Beta Reyvateil named Lune was put in charge of that: Misha is a clone of that one Reyvateil (her full name, as you'd recall, is Misha Arsellec Lune) that was created specifically to carry on this mission. Of course, she had no knowledge of the song at birth, that is why a Hymn Crystal had been made beforehand, specifically in preparation for the day when Misha would need to learn the song in order to take on the mission. However, just like downloading a Hymn Crystal gives you knowledge of a song, removing it strips you of that knowledge (and also turns you into a kid, apparently): having had her crystal stolen by Tenba, Misha needs to get it back so that her mission can resume.
Krusche to the rescue
So basically we are on a quest to retrieve a plot device that will force our chosen love interest to spend the rest of her life locked up in a room, singing without pause. Somehow, my enthusiasm for this has been drastically reduced.
Anyway, since Lyner is not a guy we should expect clever questions from, it falls upon Krusche to point out the obvious: Chronicle Key is a Hymn Crystal whose effects are only manifested if it is downloaded by Misha, who then has to sing at the Crescent Chronicle. Why the hell would Tenba steal such a thing? Come to think of it, Bourd did say "when Mir is reawakened", but... Even assuming that is goal is to prevent Misha from singing so that Mir can break free, why would he do that? What was he hoping to gain from freeing a genocidal psycho whose declared goal is to wage war on mankind? To find an answer to these questions, we need to go to Firefly Alley...
You didn't actually think this would be so easy, did you?
... But surprise surprise, there is a storm going on right below the continent, and Firefly Alley was caught in the middle of it. Meaning no airships, and the pipeline is out of discussion too (it is so narrow that the wind would blow you right off it). Come to think of it, this was actually foreshadowed with the whole "Mir dropped a component needed for climate control" thing, so I cannot complain too much about it.
You are in no position to lecture me, sister
So we head to the usual inn to try and come up with a plan, and we find two thugs who are harrassing Claire. To defend her, Lyner jumps in the fray, but he goes overboard and punches them out. Misha is disgusted by this, and lectures him about it. I repeat: Misha, THE GIRL WHO MURDERED A MAN IN COLD BLOOD WITHOUT THE SLIGHTEST HESITATION DESPITE THE FACT THAT HE WAS COMPLETELY DEFENSELESS, is disgusted by A MERE FISTFIGHT, and lectures Lyner about it.
Gee, you're welcome Claire
Oh, and Claire lectures him too. You know, the lady he intended to protect from two thugs.
So after this great display of gratitude is over, Misha says Lyner looks stressed out (gee, I wonder why?), and suggests the two of them go to the park, to relax a bit.
Brokeness in chainsaw form
Before we go however, let's do some Grathmelding. I want to go on record and declare that Misha's path is by far the easier one, and this is why: this weapon we can create for Krusche has 4 enhance slots, meaning we can boost it with the Shadow Stijl we got from the battle with Flute. If is a crystal that not only boosts Atk and Spe to ridiculous levels, it also bestows on the wielder an extra action per turn. With proper set-up, it is possible to get Krusche to have five actions per turn at this point, which is absolutely ridiculous and makes every battle in which enemies lack AoE attacks (read: most of them) a complete joke, courtesy of her Cure Tablet spell.
Relax time
So to the park we go, and Misha tells Lyner she thinks he is pushing himself too hard. It was probably the stress that pushed him to go berserk on those thugs earlier (oh yeah? And what caused you to murder a defenseless man in cold blood, pray tell?), so she offers to spend a day shopping and having fun together, in order to relax.
Is it just ship tease, or...
And thus much relaxing ensues. Incidentally, among the places you can visit while relaxing there is also the Church, and you get to talk to Bishop Falss there. WHICH MAKES THE WHOLE POINT OF THE CHOICE MOOT.
But yeah, let's not stress over the details: after spending some quality time with Misha, back at the park we are: she apologizes, because in truth this whole idea was an excuse to goof around a bit. And while this might sound like a silly, childish form of ship tease right now, it will be much, much , MUCH harsher in hindsight, once we revert her to adult form.
For now however, the episode is over: please don't miss the next one, which will feature character development, the interior of the tower, and a return to Firefly Alley!