It's a figure of speech... I guess I'll have to read everything I post from now on and nitpick away everything that can be taken literally in the wrong context. Anyway, I was actually talking more about how you phrased the other part of that sentence. You said "when people talk about rpgs they usually just mean their games." Honestly, I see no reason why Square's games shouldn't instantly come to mind when talking about RPGs. They broke a lot of ground in their time and were really some of the first games to succeed on that front. But I digress. This topic is off track anyway.
I could never stand Majora's Mask tbh. I hate that game with a burning passion to this day. The story interested me, but the thing that killed the game was the damn TIME LIMIT. I hate time limits in almost all games and almost all forms. Maybe it's just me, but I hate feeling restricted in how much time I have to do something. I like to see the sights, take a deep look at the game and really appreciate what I'm doing, what puzzle I'm solving, where I am. I like to have time to look for secrets and time limits discourage all of that, which I personally think is a terrible thing for a game, especially one with an open world like Majora's Mask, a game I wanted to explore but felt like I never really had the opportunity to because of the game's time limit. Yes, I know that you can reset the timer, but the fact that you have to constantly be worrying about it bothers me to no end. I played the game for an hour or two before I just quit from frustration. It's a game I could see myself enjoying but for that one factor that makes it completely unplayable for me. Granted, my hate for time limits in general probably makes this somewhat worse than it is, but every time I think about going back to finish that game I get upset just thinking about it. So for me personally, Ocarina of Time is literally about a million times better than Majora's Mask.