Apologies for the downtime earlier... Unfortunately, we suffered an unexpected security breach.
...Tbh I'm not really entirely sure how that happened, but whatever the case we're back online and I've taken the opportunity to upgrade the server environment and make some adjustments for performance and security... So hopefully none of that will happen again. I can only imagine the recent slowness and downtime we've had in the last couple days has also been a result of the same group trying to hack into the site, but... With any luck, today's changes will put an end to that too.
Sorry for the inconvenience everyone.
While we're all here in the announcement section, there is one matter that we should also mention. As of today, we're adding a new warning and guildeline for the site-- for 'Debug Dealing'.
Before anyone panics, I'll say upfront: We're not outlawing debug mode. Y'all are still welcome to use it and play however you want, and even share it when it is needed.
However, what we want to ask is that when it comes to players who are new to the game and community, please give them a chance to play the game for itself as intended before recommending they solve whatever problem that have with debug mode. If it's something that can't be done normally-- great, debug away. But for many of the cases we've seen, it hasn't been needed, and when it's suggestion #1 (or 2, or 3...) it can really take away from the core experience.
The accompanying warning is worth 0 points, as an ettiquette warning, and is just a tap on the shoulder to say "hey, please don't. thanks,"
If you have any questions about that, please also feel free to ask here or ask a staff member directly.
That's all-- once again, sorry about the downtime.
And enjoy the new version!