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eseer

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  1. okay this is outdated and i honestly think i should just delet this-
  2. can anyone give me a list of episode 18 guides? in case anything major was fiddlefucked around with, like the sidequests and such. if all the sidequests and stuff ARE the same, then you can just give me a episode 17 one.
  3. okay so if i can get permission from the mods imma start adding in the full information to all the pokemon on the reborn wiki. aside from location. cause then i would just be stealing someone else's work.
  4. eseer

    minestone milestone

    also, what does it mean to be "norted"?
  5. im strapping in for the long haul
  6. im down to be a tester for any form of the game. just give me a link for when you need a tester.
  7. eseer

    minestone milestone

    "might nort you, order at your own risk" are you god
  8. so, this is for all the people that are confused about field effects in rejuvenation; keep in mind im only doing this because i, too, live life dangerously am confused about the fields themselves. *note: moves that destroy/transform fields gain x1.3 power boost, making turn-stalling on abused terrains viable *note: will only do 5 terrains at a time, and i may forget about this. if a terrain you are having trouble with has not been brought up for at least 3 months, please contact me at https://plus.google.com/u/0/102748103933609314007 electric terrain: grounded mons cant sleep; made by e-terrain for 5 turns & ion-deluge for 3; explosion, selfdestruct, surf, muddy water, hurricane, smack down, &thousand arrows are elec. type; focus punch is fail; charge and eerie impulse have doubled change; magnet rise is 8 turns; the listed moves that gained elec. type gain 1.5 bp; magnet bomb's bp is doubled; mud sport and tectonic rage break it; nature p. is t-bolt; camo is elec; secret p. is paralyze; galvanize is 1.5 insted of 1.2; surge surfer procks; no comotose; electric surge & stoked sparksurfer summon this; e-seed applies +1 defense and charge grassy terrain: grounded mons gain 1/16th max hp each turn; made by grassy terrain; grass moves from grounded mons x1.5; fire type moves to grounded mons x1.5; grass pelt procls; fairy & silver wind x1.5; muddy water, sure, quake, magnitude & bulldoze x.5; grass whistle is 80 accuracy; coil & growth double (not stacked with sun); sludge wave & acid downpour turn into corrosive field; np is energy ball; camo is grass; sp is sleep; nature madness is 75%; made by grassy surge and bloom doom (3 turns if not forest or flower garden) misty(s) terrain: status immunity; misty terrain for 5 turns, mist for 3; dragon moves bp .x5; fairy type's spec. def. is x1.5; marvel scale & water compaction prock; soul heart boosts special defense too; dry skin heals 1/16 per turn; pixilate is x1.5; fairy wind, mystical fire, moonblast, magic leaf, doom desire(?), icy wind, aura sphere, mist ball, steam eruption, dazz. gleam, clear & normal smog, & silver wind x1.5; dark pulse, night daze, and shadow ball x.5; sweet kiss always hits; cos. power & aromatic mist are doubled; sweet scent is buffed to hell and back(lowers both defensive stats too now); wish x1.5; aqua ring is doubled; can be comboed with whirlwind, gust, razor wind, hurricane, defog, tail wind, twister, or flying-z to eliminate field effects; clear & normal smog & poison gas turn it into corrosive field; np is mist ball; camo is fairy; sp lowers spec. atk; misty terrain blocks confusion; misty surge; e-seed boosts sp. def & applies healing wish (does that ko it or apply the healing effect) dark crystal cavern (oh boi) dark pulse, night daze & slash, shadow ball, claw, force, punch, & sneak, aurora & signal beam, flash cannon, luster purge, dazz. gleam, mirror shot, d-desire, techno blast & power gem have bp x 1.5; flash is doubled; dark void always hits; solar beam & blade fail; can use aurora veil; the damage (not bp) of moongeist beam & shadow bone is x1.5; prisma laser & dark-z bp doubled; prism armor & shadow shielders take half damage; moonlight x1.5; synth. and mornin' sun is halved; sunny weather turns to cryst. cave; quake, bulldoze & magnitude turn to normal cave; np is dark pulse; camo is dark; sp lowers accuracy; m-seed boost sp. def & applies magic coat and lastly, chess board: psychic, ancient p., strength, & ground-z gain 1.5 bp & gain rock type (chess attacks); chess attacks deal double damage to oblivious, simple, unaware, & klutz (why is klutz spelled like that .jpeg) mons; deals double damage to confused mons (non-stackable); halved damage with adaptability, synchronize, anticipation, & telepathy mons; calm mind is doubled and nasty plot boost 3 stages; trick room is 8 turns; fake out, feint & feint attack x1.5 bp; np is ancient p.; camo is psychic; sp. lowers defense; synth seed boost spc. atk and applies magic coat my god this took a while
  9. i see we have a fellow text.fac.es user here. JUST CAPITAL
  10. it doesnt specifically have to be gametal's remix. could be any. i would also appreciate a version of the ba'al theme from bravely default.
  11. can we get a trainer with sephy's theme? https://www.youtube.com/watch?v=Ara-kTQGjYk
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