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If You Could Make Your Own Mega Evolution Mk. II


Lord Chespin

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@Jess That's actually a pretty interesting piece of art you found! I'll change my other post to include it later!

 

Also, I'd like to contribute some more, this time with some Mega Pika-clones:

 

Mega Pachirisu

Spoiler

Image result for pachirisu

 

Type: Electric

Ability: Regenerator

 

Stats:

- HP: 60

- Atk: 45

- Def: 130 (+60)

- SpA: 15 (-30)

- SpD: 150 (+ 60)

- Spe: 105 (+10)

 

Remember the time that guy won the Pokemon world championships with a Pachirisu? This mega hopes to help it refill that niche as a Follow Me supporter. With Aegislash-level bulk, Nuzzle and Super Fang to not be completely passive, and Regenerator to keep it healed, this thing's going to be sticking around to eat Draco Meteors for a looooooooong time. Unfortunately, it does barely any direct damage, and thus is fairly one-dimensional; it's also almost useless in singles. Despite this, it's still arguably the best Follow Me supporter with this Mega, and as Toxapex has shown in OU, "predictable" does not mean "unviable".

 

Giving the Finger (Doubles Follow Me Support)

Spoiler

Pachirisu @ Pachirisite

Ability: Volt Absorb

252 HP / 252 Def / 4 SpD

Impish Nature

- Follow Me

- Super Fang

- Nuzzle / Toxic

- U-turn

 

The IVs and Nature make Pachirisu incredibly physically bulky, letting it live through pretty much everything and giving a teammate time to set up. Follow Me is mandatory due to Mega Pachirisu being built to abuse it. Super Fang gives Mega Pachirisu some offensive presence, halving the HP of a foe and thus making it easier for teammates to KO. Nuzzle spreads paralysis, while Toxic spreads bad poison; either one works, though do note that you can't paralyze the omnipresent ground-types or poison Magic Bounce Pokemon like Mega Sableye. U-turn helps Pachirisu pivot out to a teammate, giving it relatively safe entry and helping keep Pachirisu healthy in conjunction with Regenerator.

 

Mega Dedenne

Spoiler

Related image

Mega Togedemaru

Spoiler

Related image

 

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Mega Crobat:

Spoiler

 

8169-Mega-Crobat.png

Type:  Poison/Flying

Ability: Rock head

 

Hp: 85

Attack: 110 (previously 90)

Defense: 95 (previously 80)

Sp. Attack: 60 (previously 70)

Sp. Defense: 95 (previously 80)

Speed: 130

 

BST: 575

 

New level Up moves: Brave bird at level 33(only as a golbat) and baton pass at 40

New TMs that it can learn: Sword dance

 

The idea is simple use sword dance and sweep anything that isn't steel,electric or rock.If either of them are present then baton pass.If you can't handle at it's worst(zubat) then you don't deserve it at it's best.


Sample Sets:

Name: Corey (fast physical sweeper)

Spoiler

Adament nature with 252 attack and 252 speed

- Brave Bird

- Cross Poison/leech life

- Sword Dance

- Baton Pass

 

 

Mega Archeops:

Spoiler

mega_archeops_by_dragonith-d6kc8fv.png

 

Type:  Rock/Flying

Ability: Rock head

 

Hp: 75

Attack: 140

Defense: 95 (previously 65)

Sp. Attack: 90 (previously 112)

Sp. Defense: 95 (previously 65)

Speed: 130 (previously 110)

 

BST: 625

 

New level up moves : Stone edge at 57 and brave bird at 60

 

Finally free from the god forsaken ability know as Defeatist,this pokemon doesn't even need set ups.With a versatile movesets already available,it can wreck havoc any day of the week.

 

Sample Sets:

Name: Judge Dredd (fast physical sweeper)

Spoiler

Adament nature with 252 attack and 252 speed

- Brave Bird

- StoneEdge/Rock Slide

- Dragon Claw

- Earthquake

 

 

 

Edited by Yagami
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  • 2 weeks later...

https://pre00.deviantart.net/4e80/th/pre/i/2014/238/a/8/mega_slaking__concept_art___restyling__by_delgalessio-d7ws42x.jpg

Mega Slaking

Type: Normal

Ability: Berserker Rage - This Pokemon will fly into a rage, able to attack without needing time to cool down. After three turns, however, it will become exhausted and fall into a deep sleep, unable to react. (Even when asleep, Snore and Sleep Talk won't have any effect. This three-turn counter does not reset if the Pokemon is switched out, although it will not increase on turns when the Pokemon is not on the field.)

HP: 150

Atk: 160 -> 230 (+70)

Def: 100 -> 80 (-20)

SpA: 95 -> 125 (+30)

SpD: 65

Spe: 100 -> 120 (+20)

BST: 670 -> 770 (+100)

 

Mega Slaking is by far the best physical attacker in the game, and with its ability allowing it to fire off multiple Giga Impacts in a row, it can easily sweep half of a team before having to take a nap. However, despite its high HP, its defenses are low enough that it likely can't afford to stay in long enough to wake up normally, its ability prevents it from being able to defend itself with Snore or Sleep Talk, and its Mega status means a Chesto Berry isn't an option, meaning it likely would have to either be healed by another party member with a move like Healing Wish or Aromatherapy, or written off entirely and not used for the rest of the battle.

 

Sample Set:

 

Slaking @ Slakingite

Ability: Truant

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature

-Giga Impact

-Hammer Arm/Brick Break

-Night Slash

-Facade/Slack Off/Amnesia

 

Maxed Attack and Speed allow Mega Slaking to sweep as fast and hard as possible before it falls asleep. Giga Impact is a must-have - it's Mega Slaking's strongest STAB attack, and its ability allows it to ignore the normal cooldown turn. Its first three moves give it enough coverage to hit everything for at least neutral damage, most of which is STAB or supereffective. Brick Break can be used instead of Hammer Arm to maintain Slaking's speed at the cost of dealing less damage. Its fourth moveslot is more flexible. Facade can be used to deal with burns, dealing almost as much damage as a Giga Impact. Alternatively, if attempting to wait out the sleep, Slack Off can be used to restore any damage dealt in the first three turns and Amnesia can be used to give it some more special bulk.

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MEGA ESCAVALIER
mega_escavalier_by_smiley_fakemon-da3d7s


Ability: Stance Change
Stats:
Attack Form                                 Defense Form
HP 70                                            HP 70
Att 135 -> 165                             Att 135
Def 105 -> 115                            Def 105 -> 155
Sp.Att 60                                      Sp.Att 60
Sp.Def 105 -> 115                      Sp.Def 105 -> 155
Speed 20 -> 70                           Speed 20

New Move: King's Shield

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5 hours ago, pyrromanis said:

MEGA ESCAVALIER
mega_escavalier_by_smiley_fakemon-da3d7s


Ability: Stance Change
Stats:
Attack Form                                 Defense Form
HP 70                                            HP 70
Att 135 -> 165                             Att 135
Def 105 -> 115                            Def 105 -> 155
Sp.Att 60                                      Sp.Att 60
Sp.Def 105 -> 115                      Sp.Def 105 -> 155
Speed 20 -> 70                           Speed 20
New Move: King's Shield

This is awesome. Really. All I wanted to see. Esca really deserves Stance Change.

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MEGA RAPIDASH

 

Spoiler

b9a92d8e8a5a4e3ab3488f36295eb153--art-mu

 

 

A scorching, beautiful and majestic unicorn Pokemon. Need I say more?

 

Mega Rapidash (Fire/Fairy)

 

Ability: Magic Guard

 

Stats:

 

HP: 65
Attack: 100 > 130
Defense: 70 > 80
Special Attack: 80 > 100
Special Defense: 80 > 90
Speed: 105 > 135
 
New Moves: Play Rough, Misty Terrain, Extremespeed, Sacred Sword
 

 

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Sure, why not:

 

Mega Conkeldurr

Fighting/Steel -type

Ability: Sheer Force

 

learns Meteor Mash and Iron Head now.

 

Attack: 140 - 180

Defense: 95 - 145

Sp. Attack: 55

Sp. Defense: 65 - 85

Speed: 45 - 35

 

Mega Golurk

Ground/Ghost -type

Ability: Steelworker

 

learns Bullet Punch.

 

Attack: 124 - 154

Defense: 80 - 110

Sp. Attack: 55

Sp. Defense 80 - 110

Speed: 55 - 65

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Please give your warmest welcome for my (not so) little friend!!! 

This mega has personality. The problem is, if you get close enough to get to know 'im, you might have come too close for your own safety.

 

 

MEGA   ARIADO

 

 

 


7Goxy0Z.png

 

Type: Bug / Dark 

Ability: Battle Armor

HP: 70

Atk: 90 --> 130 (+40)

Def: 70 --> 110 (+40) 

SpA: 60 --> 40 (-20)

SpD: 70 --> 110 (+40)

Spe: 40 --> 40 (+0)

BST: 400 --> 500 (+100)

 

Ariados is no longer the 1st route generic bug pokemon. After years of being a mere grunt, it has worked hard, grinded, defeated dark souls, and finally became... hot the boss.

No longer poisonous, as it would damage its public image, Ariados operates in the shadows. It has assembled a team of "good-doers" and is not afraid to use it to achieve its ambition. Itself it has become quite strong, with its major plus being defense. After enduring so much damage its skin has hardened so much it became an armor. Its claws became sharper and the horn on its head dons a few scratches, proud memories of its adventurous past. 

Ariados is not a fan of speed, as it believes in "slow and steady gets the kill-steal". Most of its kills are ambushes anyway, but it can hold its own in a 1v1. With moves like Sucker Punch, Lunge and Leech Life, Curse, and Shadow Sneak, you know with what kind of guy you are dealing with. Ariados knows when to "Smart Strike" and, when needed, to "Disable" its opponents. All is fair in love and pokemon. And Ariados knows this.
 

 

 

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  • 4 weeks later...

And now, to send some love to the mons you never thought existed:


Mega Skuntank

 

Spoiler

 

Dark/Poison

 

HP: 103

Atk: 153 (+60)

Def: 82 (+15)

SpA: 81 (+10)

SpD: 101 (+40)

Spe: 59 (-25)

 

Ability: Noxious (when directly attacked, makes the opponent switch to a random pokemon)

 

New moves: Knock Off, Moonlight, Fire Fang, Thunder Fang, Ice Fang, Endure

 

So, Pursuit machine. less speed means it'll usually go last, more bulk means it can live things now, and a big ass attack stat to piss off ttar. I'll also give it Knock Off, just to make the unholy trinity, Moonlight, to get some recover, type fangs for coverage, and Endure, to piss off sweepers. Nothing spectacular, but nothing to scoff at. You can use this as a wallbreaker of sorts, or as a support with some nasty tricks (reminder that this has defog).


 

 

Mega Purugly

 

Spoiler

Normal/Psychic

 

HP: 71

Atk: 122 (+40)

Def: 84 (+20)

SpA: 64

SpD: 109 (+50)

Spe: 102 (-10)

 

Ability: Fur Coat

 

New moves: Slack Off, Wish, Heal Bell, Zen Headbutt, Swords Dance, Play Rough, Earthquake, Rapid Spin

 

Instead of making it not redundant, I gave this thing every Normal-type role :thinking:. Basically this takes hits and heals stuff. Good answer for fighting-types in general, and it does well against most things. It has just enough coverage to potentially sweep most things in the late game, thanks to its high speed and bulk, but it can also be a decent supporter.

 

Mega Carnivine

 

Spoiler

Grass/Fire

 

HP: 74

Atk: 110 (+10)

Def: 102 (+30)

SpA: 140 (+50)

SpD: 102 (+30)

Spe: 26 (-20)

 

Ability: Sheer Force

 

New Moves: Fire Fang, Heat Wave, Incinerate, Earth Power, Dazzling Gleam, Extrasensory, Wide Guard

 

ayy Mega Camerupt with a better defensive typing. Nothing else to say here really. It is quite nice at what it does tho: first of its typing, takes hits well, and it hits pretty hard. It also has recovery. Wide Guard is good for doubles tho, and it fits it well enough.

 

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But what if:

 

Mega Carnivine:

 

Grass/Dark

 

HP: 74

Atk: 135 (+35)

Def: 107 (+35)

SpA: 105 (+15)

SpD: 107 (+35)

Spe: 26 (-20)

 

Ability: Strong Jaw

 

New Moves: Psychic Fangs, Earth Power, Extrasensory, Wide Guard, Sucker Punch

 

Omnomnom. 

It's still rather crappy outside of Trick Room, and probably won't ever see even the light of UU, but hey, something's better than nothing. STAB Strong Jaw Crunch can put a dent in most things, and access to Psychic Fangs and Earth Power adds decent coverage. Sucker Punch can help mitigate its terrible speed somewhat; at any rate, if Victreebel gets it, no reason why its fellow carnivorous plant shouldn't.

 

Ironic that an insectivore is x4 weak to Bug attacks, especially U-Turn. That'll come to bite it in the back, har har.

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Mega Flygon. They actually wanted to make it, but due to a lack of time and creative ideas, they didnt.

 

HP: 80

ATK: 150 (+50)

Def: 110 (+30)

SpA: 70 (-10)

SpD: 80 (+0)

Spe: 130 (+30)

 

 

 

 

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Guys, when creating a mega, don't just add to its stats and give OP abilities and moves.

Think what it's role would be in a team. How would it be different to other megas?

Also, unless the original pokemon is garbage, try not to reduce stats just to add more to offense.

If there's a reduction, there must be good reason for it (case in point Mega Heracross)

 

 

 

 

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Mega Golduck

Spoiler

 

Image result for mega golduck

 

 

Water/Psychic

Finally gaining the psychic typing it has deserved.

mega Slowbro if fast

 

HP: 80    
Attack: 82 -> 102 (+20)    
Defense: 78 -> 78 (+0)   
Sp.Atk: 95 -> 135 (+40)   
Sp.Def: 80 -> 80 (+0)   
Speed: 85 -> 125 (+40)

BST: 500 -> 600

 

Ability: Swift Swim

 

To be completely honest, Golduck already had all the tools it needed to succeed. All that it really required was that nice secondary STAB and a stat boost. Keeping Swift Swim essentially guarantees that Golduck will never be outsped under rain. Access to moves such as Ice Punch, Aqua Jet, Liquidation, Brick Break, and Zen Headbutt give it a physical (or mixed) set if you really want to, but its real power is in its special moves. The nifty new psychic typing finally grants it STAB on Psychic and Psyshock, in conjunction with its special water STABs in Hydro Pump and Scald, as well as Ice Beam and Focus Blast.

 

- You could run a all out attacker set, both with and without rain because of its now much higher speed.

 

- Its support movepool also lets it do some cool things, especially with rain. Calm Mind/Amnesia lets it become quite specially bulky, with Scald able to be used to neutralize physical attackers who may try to take advantage of its poor defense. And with Swift Swim you don't even have to worry about speed on support sets, there is a good chance you will outspeed a lot even without any investment. It even has Disable to mess with things that may be able to take it on. 

 

- Me First, Soak + Toxic, even Screech and Swagger are other options that could be used on more supportive sets.

 

Unfortunately lack of recovery outside of Rest can make it difficult for it to sustain itself, but balance! even without it, Golduck has a lot to work with.

 

I considered either Hydration or Rain Dish as other abilities for it, but I think that keeping Swift Swim lets it do the most on rain teams, regardless of the set (although Rain Dish healing *would* be nice)

 

 

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「vileplume」的圖片搜尋結果

Mega Vileplume

Type: Grass/Poison

Ability: Berserk
HP: 75
Atk: 80
Def: 85 -> 115 (+30)
SpA: 110 -> 140 (+30)
SpD: 90 -> 130 (+40)
Spe: 50
BST: 490 -> 590 (+100)

Did you think Mega Venusaur was bad? Well, I have bad news for you! Mega Vileplume here is here to further expand upon that madness! Its petals got sturdier, its poison got nastier, and it is just bigger and stronger than before! Its new ability, Berserk, used to be wasted on a Pokemon with no reliable recovery - Drampa. But here, it becomes an atrocious ability, complimenting its newfound bulk and recovery perfectly. With each time you bring Mega Vileplume down below 50% HP, its Special Attack increases, and soon you'll find it breaking a stall on its own! Its new move from USUM, Strength Sap, further assists it in magnifying its physical bulk and serving as a more sustainable recovery move.

However, several things bar Mega Vileplume from glory. Its poor Speed leaves it vulnerable to opposing wallbreakers, and the weaknesses that come attached with the typing still haunt it and drastically reducing its longevity. Luckily, with some team support, the latter can be mostly fixed.

Sample Set:

 

Lingering Stink of the Orient (Tank)

Spoiler

Vileplume @ Vileplumite  
Ability: Chlorophyll  
EVs: 248 HP / 8 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Giga Drain  
- Hidden Power [Fire]  
- Sludge Bomb  
- Strength Sap


This set seeks to amplify Vileplume's bulk, allowing it to get more opportunities to trigger Berserk safely.

Chlorophyll is the preferred pre-Mega ability, for niche cases where it can use opposing sunlight to threaten a revenge kill. You wouldn't want to use Effect Spore anyway as Vileplume would prefer preserving its HP upon entry.

Giga Drain is the Grass STAB of choice, and it gives Vileplume more breathing room by letting it heal without using Strength Sap. Hidden Power Fire is used to hit Steel-types that otherwise wall it, and Sludge Bomb is the Poison STAB of choice, while being the strongest move in the set. Lastly, Strength Sap lowers the opponent's Attack while giving it a large amount of HP in return.


Sets incorporating Toxic can be used, but honestly you would be better off using Mega Venusaur in that regard. And that doesn't run Toxic normally anyway.

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Mega Drapion

Spoiler

Image result for mega drapion

Poison/Dark

Ability: Merciless

HP: 70

Attack: 90 -> 150 (+60)

Defense: 110 -> 130 (+20)

Special Attack: 60 -> 100 (+40)

Special Defense: 75 -> 75 (+0)

Speed: 95 -> 75 (-20)

BST: 500 -> 600

 

New Moves: Nasty Plot

 

Just thinking about this made me feel dirty inside. Luckily its more massive armour has hindered its mobility. It has an absolutely massive attack stat now, making it an extremely potent physical threat, with more than enough physical bulk to take on most threats. It can run a bread and butter set of Drapion with Swords Dance,Night Slash or Knock Off, Cross Poison, etc. Its boosted special attack stat also lets it actually take advantage of its special movepool, with Nasty Plot even allowing it to boost that further, making it quite potent. It still has access to Agility to potentially boost its now less than lovable speed stat.

 

The now boosted defense stat, in conjunction with Merciless, also allow it to run a pretty nasty wall set, as its typing is quite nice defensively, that can still do large amounts of damage, although it does miss out on reliable recovery, especially because going mega prevents the use of leftovers, leaving it with just Rest. Merciless however, lets it Toxic an opposing mon, and hit it with an extremely potent Venoshock, along with Confuse Ray.

 

Unfortunately its Special Defense is still quite low, and its now lower Speed also present a problem for it in general. It also suffers from wanting to use too many moves at once, as the standard Drapion set would also want to use Toxic to be able to take advantage of its new ability, but then it loses out on coverage. 

 

Mega Stantler

Spoiler

Image result for mega stantler

Normal*

*Ability: Protean

HP: 73

Attack: 95 -> 135 (+40)

Defense: 62 -> 65 (+0)

Special Attack: 85 -> 125 (+40)

Special Defense: 65 -> 65 (+0)

Speed: 85 -> 105 (+20)

BST: 465 -> 565

 

New Moves: Psyshock, Bulk Up, Horn Leech

 

Mega Stantler! This horned deer is back with a vengeance! Just taking a quick look at its stats, it's attacking stats and speed do seem a little bit low for a mega, but its ability helps make up for that a fair bit. Being a Normal Type in its base form gives Stantler access to the "Normal Type Movepool" of just having every sort of elemental move, which gives it a large amount of coverage. And as demonstrated by Greninja (the non-Ash variety), having a massive movepool with with Protean can make for a very potent threat (and this has better attacking stats than Greninja to boot). Psyshock, Psychic, Horn Leech, Thunderbolt, Earthquake, Jump Kick, Megahorn, Zen Headbutt, Energy Ball, Shadow Ball, the possibilities are vast. If you really want to get greedy, you can attempt to boost one of its attacking stats using either Calm Mind or Bulk Up. 

 

It does suffer from quite low defenses, which means that if an opponent is able to outspeed with a powerful attack, it is likely that Mega Stantler is going to get KOd. If a slower opponent is able to predict the move Mega Stantler is going to use (and live) and then attack back with a SE it is also likely to KO. 

 

Access to both Sap Sipper and Intimidate as a pre-Mega ability allow Mega Stantler either a chance to cripple an opponent and possibly set up, or to swap into a grass type move and boost its attack stats to scary levels.

 

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12 hours ago, Swampellow said:

Mega Drapion

  Hide contents

Image result for mega drapion

Poison/Dark

Ability: Merciless

HP: 70

Attack: 90 -> 150 (+60)

Defense: 110 -> 130 (+20)

Special Attack: 60 -> 100 (+40)

Special Defense: 75 -> 75 (+0)

Speed: 95 -> 75 (-20)

BST: 500 -> 600

 

New Moves: Nasty Plot

 

Just thinking about this made me feel dirty inside. Luckily its more massive armour has hindered its mobility. It has an absolutely massive attack stat now, making it an extremely potent physical threat, with more than enough physical bulk to take on most threats. It can run a bread and butter set of Drapion with Swords Dance,Night Slash or Knock Off, Cross Poison, etc. Its boosted special attack stat also lets it actually take advantage of its special movepool, with Nasty Plot even allowing it to boost that further, making it quite potent. It still has access to Agility to potentially boost its now less than lovable speed stat.

 

The now boosted defense stat, in conjunction with Merciless, also allow it to run a pretty nasty wall set, as its typing is quite nice defensively, that can still do large amounts of damage, although it does miss out on reliable recovery, especially because going mega prevents the use of leftovers, leaving it with just Rest. Merciless however, lets it Toxic an opposing mon, and hit it with an extremely potent Venoshock, along with Confuse Ray.

 

Unfortunately its Special Defense is still quite low, and its now lower Speed also present a problem for it in general. It also suffers from wanting to use too many moves at once, as the standard Drapion set would also want to use Toxic to be able to take advantage of its new ability, but then it loses out on coverage. 

 

Mega Stantler

  Hide contents

Image result for mega stantler

Normal*

*Ability: Protean

HP: 73

Attack: 95 -> 135 (+40)

Defense: 62 -> 65 (+0)

Special Attack: 85 -> 125 (+40)

Special Defense: 65 -> 65 (+0)

Speed: 85 -> 105 (+20)

BST: 465 -> 565

 

New Moves: Psyshock, Bulk Up, Horn Leech

 

Mega Stantler! This horned deer is back with a vengeance! Just taking a quick look at its stats, it's attacking stats and speed do seem a little bit low for a mega, but its ability helps make up for that a fair bit. Being a Normal Type in its base form gives Stantler access to the "Normal Type Movepool" of just having every sort of elemental move, which gives it a large amount of coverage. And as demonstrated by Greninja (the non-Ash variety), having a massive movepool with with Protean can make for a very potent threat (and this has better attacking stats than Greninja to boot). Psyshock, Psychic, Horn Leech, Thunderbolt, Earthquake, Jump Kick, Megahorn, Zen Headbutt, Energy Ball, Shadow Ball, the possibilities are vast. If you really want to get greedy, you can attempt to boost one of its attacking stats using either Calm Mind or Bulk Up. 

 

It does suffer from quite low defenses, which means that if an opponent is able to outspeed with a powerful attack, it is likely that Mega Stantler is going to get KOd. If a slower opponent is able to predict the move Mega Stantler is going to use (and live) and then attack back with a SE it is also likely to KO. 

 

Access to both Sap Sipper and Intimidate as a pre-Mega ability allow Mega Stantler either a chance to cripple an opponent and possibly set up, or to swap into a grass type move and boost its attack stats to scary levels.

 

Quote is back. Yay.

Mega Drapion is awesome. I can totally misuse its potential.

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Personally a bit indifferent about the Mega Drapion's access to Nasty Plot. Drapion's physical movepool far, far outshines its special movepool. Venoshock and HP Fire aren't really enough to warrant running a fully special Nasty Plot set over a physical one. Plus, it also has Swords Dance to work with.

 

Though, using HP Fire over Fire Fang, with the increased Special Attack, is pretty nice.

 

 

Mega Stantler's an interesting take, though. Compared to Greninja, it trades speed for more starting power and more viable coverage. Unpredictability makes it all the more fearsome, as it can run virtually any combination of sets to nail different Pokemon in the meta, and it would even be viable to run a mixed Work Up set as a wallbreaker that can deal with both physical tanks and special tanks.

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3 hours ago, IntSys said:

Personally a bit indifferent about the Mega Drapion's access to Nasty Plot. Drapion's physical movepool far, far outshines its special movepool. Venoshock and HP Fire aren't really enough to warrant running a fully special Nasty Plot set over a physical one. Plus, it also has Swords Dance to work with.

 

Though, using HP Fire over Fire Fang, with the increased Special Attack, is pretty nice.

 

 

Mega Stantler's an interesting take, though. Compared to Greninja, it trades speed for more starting power and more viable coverage. Unpredictability makes it all the more fearsome, as it can run virtually any combination of sets to nail different Pokemon in the meta, and it would even be viable to run a mixed Work Up set as a wallbreaker that can deal with both physical tanks and special tanks.

I understand the indifference to Drapion getting Nasty Plot, that was mostly for the theme because thematically it pairs well with Merciless (and Drapion in general). Its true that its physical movepool is far better than its special movepool, but I couldn't comfortably put any points into spdef while increasing its attack that high with its defensive typing (AV Alolan Muk is already good, this wouldve been so much worse), which is also the same reason why I dropped its speed.

 

Stantler was just really fun for me because it already had pretty workable mixed stats that just needed to be boosted to be viable in the metagame, along with its dumb good movepool. And even though it isn't the fastest, 105 base speed is a really nice speed tier, especially for the current meta. Both Stantler and Drapion were really designed to have the ability to stand on their own as an offensive presence, but also be incredible wallbreakers if they needed to, albeit slightly differently.

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realistic_bastiodon_by_phill_art-d63jj7j.jpg

Mega Bastiodon

Type: Rock/Ghost
Ability: Aegis (Multiscale clone)
HP: 60
Atk: 52
Def: 168 -> 208 (+40)
SpA: 47 -> 67 (+20)
SpD: 138 -> 178 (+40)
Spe: 30
BST: 495 -> 595 (+100)


New Move: Recover.

From its Mega Stone, an ancient power awakens. Bastiodon draws power from the ancient days, where men fought with Pokemon in arms. Its shield expands, its build expands, and its face, is ever more fearsome, truly the face of a seasoned warrior.

To differentiate itself with Mega Aggron, it takes a different approach to tanking, with Aegis. It still sports way more weaknesses than Mega Aggron, and with less resistances. Why in the world would you consider using Mega Bastiodon over Mega Aggron, then? More utility, of course! Mega Bastiodon presents reliable recovery, infinitely better special bulk, Metal Burst for Counter + Mirror Coat in one, and only missing Thunder Wave in exchange of all that. Its better Special Attack allows it to pull off niche max SpA sets with strong coverage moves to snipe various powerful Pokemon in the meta. Its bulk is lesser than that of Mega Aggron's, but it is still very much formidable. And, perhaps most important of all, its Ghost typing grants it trapping immunity.

Its main weaknesses are carried from its base form, with it being extremely weak to Taunt, way more so than Mega Aggron, who can still dish out decent damage with Heavy Slam, or Dragon Tail to continue phazing. Losing the Steel typing also means that it is vulnerable to Toxic again, putting it in a disadvantage against opposing tanks.

When using Mega Bastiodon, you would often want to hold off Mega Evolving against opposing tanks, as the poison immunity would help significantly against the likes of Chansey.

 

 

Sample Set:

The Best Offense is a Good Defense (Physical Tank)

Spoiler

Bastiodon @ Bastiodonite
Ability: Soundproof  
EVs: 252 HP / 252 Def / 4 SpA  
Bold Nature  
IVs: 0 Atk  
- Recover  
- Toxic  
- Stealth Rock / Taunt / Roar
- Earth Power / Fire Blast / Thunderbolt / Ice Beam / Metal Burst

A fairly straightforward tank set. Soundproof lets it switch into things like Sylveon and Mega Altaria before Mega-Evolving. Recover and Toxic are staples for tanks, letting it outlast opponents. For the third slot, you may add the role of SR setter to Bastiodon, grant it an additional edge against most tanks by taunting them, or patching up its vulnerability against setup sweepers by Roaring them away. And, for the fourth slot, this is where you dump your coverage. Earth Power nails Heatran, Fire Blast nails Scizor, Thunderbolt nails Gyarados, and Ice Beam nails Garchomp. Not OHKOs, unfortunately, but they still deal over half all the time. For those who prefer a more well-rounded choice, consider Metal Burst. You can't nail Pokemon on switch-ins with it, but inflicts quite a lot of damage on a successful prediction, often KOing attackers.

You may also consider Flash Cannon in the fourth slot to nail fairy types in general, though most of them would have no business dealing with Mega Bastiodon.

 

 

 

 

Mega Rampardos coming in a later date, let's make Rock types not crap again.

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make good rock types you say?

 

Mega Solrock

Spoiler

image.jpeg.6afbb6b1cf28be16e90e22c216eecc99.jpeg

Rock/Psychic

Ability: Levitate

HP: 90 -> 90 (+0)

Attack: 95 -> 140 (+45)

Defense: 85 -> 95 (+10)
Special Attack: 55 -> 50 (-5)

Special Defense: 65 -> 75 (+10)

Speed: 70 -> 110 (+40)

BST: 460 -> 560

 

New Moves: Sharpen

 

The rocky false sun has arrived! This Mega is pretty simple. Give Solrock usable Attack and Speed so that it can take advantage of its already pretty solid movepool. Flare Blitz, Zen Headbutt, Stone Edge, and Earthquake all are solid attacking options. Its boosted bulk also lets it take a bit more advantage of its supportive movepool of Will o' Wisp, Morning Sun, and Iron Defense. Access to Sharpen finally gives it a way to actually boost its Attack as opposed to Special Attack, along with Rock Polish if you want to run duel dance. It even has Explosion if you really wanted to.

 

Even with boosted bulk, still fairly frail with not the greatest defensive typing, although its speed and attacking power help out with that.

Mega Lunatone

Spoiler

image.jpeg.5036f155d997236bb8f355f10f29562e.jpeg

Rock/Psychic

Ability: Levitate

HP: 90 -> 90 (+0)

Attack: 55 -> 50 (-5)

Defense: 65 -> 75 (+10)
Special Attack: 95 -> 140 (+45)

Special Defense: 85 -> 95  (+10)

Speed: 70 -> 110 (+40)

BST: 460 -> 560

 

The rocky false moon is here as well! I had to continue them being parallels of each other, so this moon has exactly that, stats opposite that of Solrock. Lunatone has always been arguably better than Solrock purely for the fact that it had the stats to actually take advantage of the movepool it had access to. Power Gem, Moonblast, Psychic, Psyshock, Earth Power, Ice Beam, and Shadow Ball give it basically anything that it would need. It also has access to Calm Mind, should you want to become more specially bulky and specially scary, or Grass Knot, if you are having trouble with certain mons. 

 

Suffers basically the same as Mega Solrock, although being immune to Earthquake is a large boon for both of them.

 

Mega Probopass

Spoiler

image.jpeg.05455f63a90d355f0a2dd529bea0bc15.jpeg

Rock/Steel

Ability: Levitate

HP: 60 -> 60 (+0)

Attack: 55 -> 95 (+40)

Defense: 145 -> 85 (-65)

Special Attack: 75 -> 140 (+65) 

Special Defense: 150 -> 90 (-60)

Speed: 40 -> 160 (+120) 

BST: 525 -> 625

 

I like to imagine Mega Probopass' nose would actually turn into a massive (snot)rocket, sacrificing armor for incredible speed, so the picture isn't the best representation but who cares! Mega Proboss becomes one of the fastest Pokemon in the game, sporting decent Attack and a respectable Special Attack, turning it from a (pretty bad) wall, into a wall breaker/sweep stopper. A quick look at its movepool shows that it actually has a pretty great offensive movepool, especially for a rock type, but was very hindered by its extremely poor offensive presence. But no longer! Power Gem, Stone Edge, Earth Power, Discharge, Thunderbolt, Thunder, Earthquake, Explosion, Dazzling Gleam, Flash Cannon, even Fire and Ice Punch! Having Levitate lets it avoid the extremely scary Earthquake that could put a stop to it real fast. It even has access to Lock On + Zap Cannon if you are feeling cheeky. 

 

It's pre-Mega ability of Magnet Pull also makes it an extremely dangerous threat to other Steel types, as it can easily swap into most of them (provided they don't go for EQ) and trap them on the turn that it Mega Evolves and potentially KOing them(or at the very least leaving a massive dent) with a strong Ground/Electric type attack, even having Fire Punch or HP Fire for Scizor.

 

Unfortunately some of its stronger moves don't have STAB on them, namely its powerful Electric and Ground moves (although it still has access to Power Gem and Flash Cannon for STAB). I also had to drop its defenses quite a lot, mainly to boost its speed, but also to have enough stats to be able to have good attacking stats. Its lowered defenses as well as its already poor HP also mean that it isn't the biggest fan of priority, especially of the Fighting variety like Mach Punch and Vacuum Wave. Being paralyzed is also a bummer for it, although its possible it will still outspeed a lot of things with the paralysis. 

 

Have some rocks.

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MEGA BUTTERFREE

 

Spoiler

8012-Mega-Butterfree.png

 

Bug/Psychic

Ability:Multiscale

HP: 60-60

Attack:45-10(-35)

Defense:50-100(+50)

Special Attack:90-125(+35)

Special Defense:80-100(+20)

Speed:70-100(+30)

 

Total:395-495(+100)

 

With Mega Beedrill introduced,i always dream about Mega Butterfree,A unique Bug/Psychic type pokemon we've all been waiting for,well here it is,

With it's Mega Evolution it has some decent bulk (60-100-100)now and fantastic ability to cope with;Multiscale.Butterfree has access to Quiver Dance,with 100 decent speed stat and comfortable bulk with Multiscale it has some sweeping potential now.
 

A solid set should looks like this;

 

Butterfree(M)

Ability:Tinted Lens

Item:Butterfreenitte.

Nature:Timid


EV's:252 SpA,252 Spe,4 Hp

 

Quiver Dance

Bug Buzz

Psychic

Shadow Ball/Substitute/Roost.

 

It has some recovery options but it still is weak to Stealth Rock,gets wore down by status easily,cannot hit hard without Quiver Dance boost and there are far better Mega's for mega slot.

Despite all of this,it has good offensive STAB,and should be fairly easy to use.

 

 

 

Edited by Thundermaze
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Not a bad mega, main thing I have with it is that it has a stat boost of 110, while Megas only get a stat boost of 100.  I would suggest just dropping the defense boost by  10 points to keep it within the proper range.  It would definitely be a good mega in lower tiers, where it  doesn't have to worry too much about things overpowering it quickly. Tinted Lens makes it scary.

 

nobody take Venomoth, I was gonna do that next

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