Timber Dragon 10 Posted July 4, 2016 Share Posted July 4, 2016 It's not so much that I'm babysitting those orphans as it is I'm babysitting orphans who are supposed to be high-ranked gym leaders and should theoretically be able to handle themselves when random Meteor mooks come knockin'. Like seriously, Charlotte I could understand because she was so close to the entrance and probably got taken by surprise, but when those kids got ambushed in the Underground Railnet, I'm skeptical that no one but Cain thought to take out a Pokeball and defend themselves, even if the Pokemon they chose was a panicked, random decision -- anything would've been better than standing there and getting manhandled. No one even thought to run, except for Cain. See, this is why I like Cain. Say what you will about his constant double entendres, but Cain does the most things out of any character besides the protagonist. And hell, during the raid at Tanzan Cove, around that time Charlotte explicitly said that the player character isn't up to her rank. So why in the name of Arceus's butt did she and the others hide behind the PC? Because it was too risky to let Sigmund and his mooks catch them? Based on their rank, I figured those kids could destroy anything Sigmund could throw at them. See, maybe I'm missing something and the circumstances are more justified than I think, but whether it's justified doesn't matter to me -- if these gym leaders are supposed to be strong, then the story is doing a pretty poor job putting them in situations that would let them demonstrate that strength. Link to post Share on other sites
ZEL 349 Posted July 4, 2016 Share Posted July 4, 2016 One explanation that I came up with during my first run was that perhaps due to how long Sigmund has kept the orphans away from their Pokémon and from taking on challenges, they simply are no longer used to actually being able to call upon their teams to defend them. Since the orphans appear to not have gotten much, if any, access to their teams, they would likely lack the "fight" response to getting into danger, as they have been lacking the option for a very long time. This does bring up the question of how the kids got so strong in the first place (in Anna and Noel's case at least) if they never got to train, but it's the closest I've come to making sense out of the lack of trying they've displayed. Cain and the PC would be much faster to send out their Pokémon because they're so used to it. I do assume that at least to some extent, the Belrose sisters were able to develop their skill when they still lived with their parents. Charlotte's story of how she thinks their parents died does mention how she was out in the cove with her Pokémon, and snce her mom was the Fire leader, she surely encouraged her children to develop their skills early. With Noel and Anna we don't know how long they've been in Sigmund's care, but I'll admit I find it harder to accept their high skill level. If they had been outside and able to train, I wouldn't question it as much, considering Shelly and Heather exist in the same story. But locked-up it does make things hard to believe. Link to post Share on other sites
Global Mods Ice Cream Sand Witch 1650 Posted July 4, 2016 Global Mods Share Posted July 4, 2016 Ame said it was a question of legality, not strength. Link to post Share on other sites
ZEL 349 Posted July 4, 2016 Share Posted July 4, 2016 That doesn't explain their lack of action the slightest, though, because as we've seen over and over, the orphans are terrified of the prospect of returning to Sigmund. They know he has the legal right to take them, but they don't want to be taken, and thus nothing would be stopping them from at least trying to defend themselves. It's not legal for them to be on the run together with youin the first place, after all. Link to post Share on other sites
Global Mods Ice Cream Sand Witch 1650 Posted July 4, 2016 Global Mods Share Posted July 4, 2016 Oh. Maybe they think Sigmund is tricky and will have Meteor or the orderlies do something while they're distracted battling him (like how Sigmund used Thundershock on Laura)? The lacking fight response sounds plausible, but they did have their Pokemon out when reaching Sigmund at the orphanage (and Charlotte burned him with her cigarette). Link to post Share on other sites
FairFamily 197 Posted July 4, 2016 Share Posted July 4, 2016 Maybe it has to do with mentality? I mean they can do pkmn fights but can they hurt people? I mean Charlotte can, but considering where she is, I don't think she would fight. Don't want to burn down the house twice. The rest doesn't seem the type to hurt people. Link to post Share on other sites
ZEL 349 Posted July 4, 2016 Share Posted July 4, 2016 I do think they'd probably be highly wary about fighting Sigmund, knowing he would try whatever he must to get them. But I find it odd that none of them would be attempting to at least put up a fight. Charlotte, for one, sure doesn't seem the type to surrender willingly. Which is what made me headcanon the bit about how their reflexes and battle skills may have regressed to an extent, as they are out of practise. (And this would go both for the trainers and for their Pokémon.) Sure Sigmund would go to any length to get the orphans back, as we've already seen. But it's not in character for some of them to give up just because they might lose. We've seen them readily team up on Sigmund when you free Heather, so they clearly do have the guts to challenge him. Link to post Share on other sites
Timber Dragon 10 Posted July 5, 2016 Share Posted July 5, 2016 Ooh I kinda like the regressed reflexes explanation. They're probably okay with a normal sanctioned six-on-six battle, but the instincts to get out their Pokemon immediately probably dwindled overtime, especially considering how helpless Sigmund must've made them feel. It might not explain why Shelly didn't seem to do anything either, but that can be passed off as her being naturally meek and not used to dealing with people who actively mean her harm. Link to post Share on other sites
ZEL 349 Posted July 5, 2016 Share Posted July 5, 2016 Yeah, with Shelly it makes enough sense to me to say that she's just that meek. Her entire character arc, after all, was about how she needed to overcome her fear, and it wasn't until Ametrine that she had the "click" moment where she realized she'd have to be brave. Her teaming up with you against the Meteors was exactly that. (And the part where you and her are in the orphanage had her clearly motivated by the thought of saving Heather.) Shelly is a talented battler, but for most of the game so far she did not have the strength to stand up against others, especially not alone. She also expressed on at least one occasion that she feels more safe and confident when she's with someone she trusts. So if nobody else were to put up a battle, she'd be less likely to as well. Link to post Share on other sites
DerogatoryTrainer 323 Posted July 5, 2016 Share Posted July 5, 2016 I think the Player character has worse reflexes than everybody else combined. Dittovoir stealing your pendant? Doesn't react, needs Cain to stop her from taking the Ruby ring as well. Luna about to be sacrificed by El. Doesn't react, Radomus stops El easily proving you aren't needed during any of the Vanhanen castle arc Charlotte and Blake stealing the ring. Doesn't react. Suspect Player just wants to get rid of the thing at this point. Sirius sending a Chadelure to burn your soul. Doesn't react. Needs Aya to run up and push you out of the way. I swear to god there needs to be a dodge button because holy shit. Link to post Share on other sites
ZEL 349 Posted July 5, 2016 Share Posted July 5, 2016 Suspect Player just wants to get rid of the thing at this point. Not gonna lie, I'd love to toss the damn thing into Mount Doom the lake or something Then claim that I tragically lost it. I mean, that ring is a bad luck charm if I've ever heard of one. Being the Seal of Pain doesn't make it any better. Link to post Share on other sites
DerogatoryTrainer 323 Posted July 5, 2016 Share Posted July 5, 2016 Not gonna lie, I'd love to toss the damn thing into Mount Doom the lake or something Then claim that I tragically lost it. I mean, that ring is a bad luck charm if I've ever heard of one. Being the Seal of Pain doesn't make it any better. That's a good point actually. Why not just destroy the ring? I know it has sentimental value but fuck that. Gotta save the world. Although maybe it's blessed with Arceus voodoo and can't be destroyed by normal means? Link to post Share on other sites
Strider 30 Posted July 5, 2016 Share Posted July 5, 2016 Cast it into the fire! Destroy it! there should be a mt. doom in reborn Link to post Share on other sites
Lilleen 10 Posted July 5, 2016 Share Posted July 5, 2016 Maybe it has to do with mentality? I mean they can do pkmn fights but can they hurt people? I mean Charlotte can, but considering where she is, I don't think she would fight. Don't want to burn down the house twice. The rest doesn't seem the type to hurt people. I have a similar theory. We gotta remember that Noel and Anna are just two kids. Now, I'm not gonna say that just because they are children, they are unable to hurt someone: but I believe it doesn't fall in natural for children to hurt someone, even if it is self defense. I'm not gonna include Charlotte here since she did actually burn Sigmund out of her own free will. As well as that she's older than Anna and Noel. Her mind has developed more with age than those two have. Link to post Share on other sites
Global Mods Ice Cream Sand Witch 1650 Posted July 5, 2016 Global Mods Share Posted July 5, 2016 I believe it doesn't fall in natural for children to hurt someone, even if it is self defense. I choked someone once for trying to poke me with a pen. (phobia of sharp objects in certain situations like being pointed at me) Link to post Share on other sites
Lilleen 10 Posted July 5, 2016 Share Posted July 5, 2016 I choked someone once for trying to poke me with a pen. (phobia of sharp objects in certain situations like being pointed at me) Remember that I said it was just a theory and me assuming things based of my beliefs. It's not that I said children are unable to harm anyone. Link to post Share on other sites
DerogatoryTrainer 323 Posted July 5, 2016 Share Posted July 5, 2016 Remember that I said it was just a theory and me assuming things based of my beliefs. It's not that I said children are unable to harm anyone. I can see the logic behind that. But it's also because they're nice kids. I mean Anna's a little touched in the head and Noel is henpecked but they don't seem like the violent type like Heather and Charlotte Link to post Share on other sites
MMXZero 0 Posted July 8, 2016 Share Posted July 8, 2016 The story, this game has the most cringey and painfully edgy story i ever seen on a fan game Its like reading a 7 year olds tumblr fanfiction. WHY DO ALL THE CHARACTERS LOOK LIKE EMOS Link to post Share on other sites
Foamy 19 Posted July 10, 2016 Share Posted July 10, 2016 The story, this game has the most cringey and painfully edgy story i ever seen on a fan game Its like reading a 7 year olds tumblr fanfiction. WHY DO ALL THE CHARACTERS LOOK LIKE EMOS Yeah, the story's kinda edgy. It's not nearly as bad as you seem to think, though. Just look at Insurgence, Rejuvenation, and Snakewood. (Oh my fucking god Snakewood) It's also true that some of the characters look emo, but again, I think you're overexaggerating. Keep in mind that these characters were all created by different people and based on preexisting events in a Pokémon Online league. Amethyst portrays these characters as such because that's how their characters were designed by the Gym Leaders in that league. Link to post Share on other sites
Timber Dragon 10 Posted July 10, 2016 Share Posted July 10, 2016 -I don't like the randomness of some of the field effects (Short-circuit, Big Top, Crystal Cavern, etc). I don't mind consistent changes like [x type moves] gain [n boost in power], that's fine, because I can predict how hard it'll probably hit and react accordingly. What I really dislike are the fields where damage is multiplied by a random increment, so you have no idea how hard you or your opponent will hit. I know that all turn-based RPGs have an element of randomness to them, but it becomes frustrating after a while. -The overuse of Leftovers (and related gradual-healing items) and Life Orbs on so many opponents. I understand Reborn is supposed to be hard, but I see items like that in so many battles that they're starting to become frequent annoyances more than anything else. It's like they can't think of another item to use, or that they have to give a mon an item, so they just go, "Meh I'll just give 'em Leftovers/a Life Orb too." It's also like... how many Department Store stickers do these guys have where they have so many Leftovers like it's nothing?! Maybe I want one too. Jerks. Link to post Share on other sites
NaughtyNomad 0 Posted July 10, 2016 Share Posted July 10, 2016 The story, this game has the most cringey and painfully edgy story i ever seen on a fan game Its like reading a 7 year olds tumblr fanfiction. WHY DO ALL THE CHARACTERS LOOK LIKE EMOS If you don't like it, it begs the question. Why the hell are you here? The story is fine. It's called being mature, not edgy. I was quite invested in the story, and I don't identify myself as emo at all. I'm a 30 company manager engaged to be married. Different strokes for different folks. It's a sign of colossal immaturity for you criticize things you don't like instead of simply ignoring them. Link to post Share on other sites
Shpee 3 Posted July 10, 2016 Share Posted July 10, 2016 -The overuse of Leftovers (and related gradual-healing items) and Life Orbs on so many opponents. I understand Reborn is supposed to be hard, but I see items like that in so many battles that they're starting to become frequent annoyances more than anything else. It's like they can't think of another item to use, or that they have to give a mon an item, so they just go, "Meh I'll just give 'em Leftovers/a Life Orb too." It's also like... how many Department Store stickers do these guys have where they have so many Leftovers like it's nothing?! Maybe I want one too. Jerks. I can see what you are saying, but I'd rather go through leftovers/life orb rather than opponents using really good items like the Choice items on offensive threats or Assault Vests and Eviolites on defensive walls, but then again, I would like to see some variety in items used like perhaps useful berries or even an expert belt. Link to post Share on other sites
Liel 0 Posted July 14, 2016 Share Posted July 14, 2016 The one thing that bothers me is that the protagonist doesn't speak. I know it's a Pokemon game, and I'm not sure it would really work if the protagonist had set lines either. Reborn's storyline is just far more complicated than canon games, and it feels odd to me. Link to post Share on other sites
Commander 876 Posted July 14, 2016 Share Posted July 14, 2016 -I don't like the randomness of some of the field effects (Short-circuit, Big Top, Crystal Cavern, etc). I don't mind consistent changes like [x type moves] gain [n boost in power], that's fine, because I can predict how hard it'll probably hit and react accordingly. What I really dislike are the fields where damage is multiplied by a random increment, so you have no idea how hard you or your opponent will hit. I know that all turn-based RPGs have an element of randomness to them, but it becomes frustrating after a while. -The overuse of Leftovers (and related gradual-healing items) and Life Orbs on so many opponents. I understand Reborn is supposed to be hard, but I see items like that in so many battles that they're starting to become frequent annoyances more than anything else. It's like they can't think of another item to use, or that they have to give a mon an item, so they just go, "Meh I'll just give 'em Leftovers/a Life Orb too." It's also like... how many Department Store stickers do these guys have where they have so many Leftovers like it's nothing?! Maybe I want one too. Jerks. I see your point for the first one (a little late but it's a good point), but big top nailed it on the head when it comes to random multipliers. It can be manipulated into ones favor if done right, however, the other two can bless or screw you effortlessly. The circuit field is one of my least favorites due to screwing the AI to almost doing zero damage. It's Shade's achilles heel. As for items, I'm ngl when I say LO is my failsafe. For Hardcore I do try to vary it up by limiting one LO per trainer, but choice items are very hard to work with. Though iirc only 5 trainers in the main story even have Life Orbs and like 10 have leftovers (I'm probably way off for lefties since it's hard to remember). In reality, Reborn's normal mode is very lacking in items. For Charlotte, Darminitan no longer is scarfed and Typhlosion has a Sitrus Berry. I know what Ame was trying to do, but there's a few items that haven't been touched that should. Herb items and Mega Stones. I know Reborn does have a variety it's just usually hard to see. Link to post Share on other sites
Sarun 29 Posted July 15, 2016 Share Posted July 15, 2016 -The overuse of Leftovers (and related gradual-healing items) and Life Orbs on so many opponents. I understand Reborn is supposed to be hard, but I see items like that in so many battles that they're starting to become frequent annoyances more than anything else. It's like they can't think of another item to use, or that they have to give a mon an item, so they just go, "Meh I'll just give 'em Leftovers/a Life Orb too." It's also like... how many Department Store stickers do these guys have where they have so many Leftovers like it's nothing?! Maybe I want one too. Jerks. Sadly this is pretty much also true in the competitive level to a certain extent. Life Orb and Leftovers are basically some of the best all-around items for sweepers and bulky mons respectively. It's more about the lack of proper itemization than Ame being lazy here. Link to post Share on other sites
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