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Posted

Glad the site is back up. And the new animations look pretty good.

Posted

Very nice Ame. I like the ball of light. Why does it flash the original pokemon though between the ball and the mega/pulse-evolution? It just seems to me it would look a little better if it went straight from the ball - mega evolution.

Posted

Very nice Ame. I like the ball of light. Why does it flash the original pokemon though between the ball and the mega/pulse-evolution? It just seems to me it would look a little better if it went straight from the ball - mega evolution.

Agreed. The animation looks awesome - but if the transition was a lot smoother, it would be perfect!

Posted

That looks amazing. There is that split second change there but I'm pretty sure that'll be fixed over time.

So...uh... that megahorn is just for show right?

Posted (edited)

HYY- I'm playing don't ban me.

I for one, am excited for the Reborn City's rework and music, hopefully it's the same melody.

Edit: And you've managed to update the battle animations? These fights are going to look much cleaner.

Edited by Slicster
Posted

Cool animations. Just a question. Can that gardevoir of level 30 be on my side, but level 75 holding a pixie plate, named Grace and using Moonblast/Psychic/Shadow Ball/Calm Mind after mega evolving :D?

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Posted

Gardevoir with Megahorn…whut?

.......look, some weird stuff happens in testing, okay?

Very nice Ame. I like the ball of light. Why does it flash the original pokemon though between the ball and the mega/pulse-evolution? It just seems to me it would look a little better if it went straight from the ball - mega evolution.

It would but I can't change the sprite until the animation ends, and if the animation ends with the target Pokemon invisible it uhh... stays invisible until something makes it not.

(See: Aerial Ace glitch)

Posted

Well it is a male gardevoir.

.......look, some weird stuff happens in testing, okay?

...huh, I see. Seems legit. Anyways, nice job on the animations. How long does it take to make them?

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Posted

Found the work-around.

06edfeabeec1e947c10813fcbec5216a.gif

It varies significantly between animations. It's also still hard for me to say because I'm learning the editor and how to get around these issues, but I think as a rough estimate I can safely say about half-an-hour per animation on average if all goes well.

Simpler ones like tackle may only take a few minutes.

More complicated ones like Mega, take.... several hours, perhaps. More if the graphics need to be created in the first place.

Posted

Wow! Once again thank you for putting so much time into small details to make the game even more enjoyable!

Posted

Looks wonderful! Good job Ame, really appreciating all the time and work you put into this.

Also a little late and er different topic, but was that dude in Charlotte's gym's line " See you in the Starlight Divide!" always there? Thought that was pretty neat.

Posted

*gets the pompoms* GO DEV TEAM AND AME. MAKE US NICE ANIMATIONS. WE WILL LOVE YOU MORE.

Does this also mean we're getting the Keystone next round?

Posted

Also a little late and er different topic, but was that dude in Charlotte's gym's line " See you in the Starlight Divide!" always there? Thought that was pretty neat.

I've been wondering what the Starlight Divide was. Is that the nightclub in Obsidia? Or is that something near Calcenon City?

Posted

If you haven't heard, Starlight Divide is planned to be the next game Ame works on for after Reborn. There was an announcement about it, I think a year back? Sometime around then iirc.

Also the mega and pulse animations look sick af

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