Jericho 114 Posted April 17, 2016 Share Posted April 17, 2016 How about some Eeveelutions? Mega Espeon Type: Psychic Ability: Time Paradox (new ability - multi turn moves now only require one turn - putting preperation and re-charge turns at the very beginning [priority +7] or at the very end [priority -7] of the turn) So a +7 priority Hyper Beam with no recharge turn on a pokemon with base 170 Special Attack? Are you insane? Why not just give Slaking Huge Power........ Okay, M-Giga, straight to Ubers MY BAD SORRY 252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 252+ Def Gigalith: 218-260 (58.2 - 69.5%) 4 Atk Gigalith Earthquake vs. 0 HP / 0 Def Conkeldurr: 101-119 (28.7 - 33.9%) Not even close to ubers. Were you being sarcastic, I really can't tell. Let's do this! Type: Bug/Fire Ability: Drought HP: 85 Atk: 70 (60+10) Def: 95 (65+30) SpA: 155 (135+20) SpD: 125 (105+20) Spe: 120 (100+20) Mega Ditto Type: Normal Ability: Imposter ---> Gestalt (Changes into the enemy Pokemon on sight and boosts Atk, Def, SpA, SpD and Spe by one stage) These on the other hand, Quick bans both. Mega Archeops Type:rock/flying Ability:optimist(Doubles the users attack and special attack when hp lower than 50%) HP:75 Atk:160(+20) Def:80(+15) Sp atk:127(+15) sp def:80(+15) Speed:145(+35) Total:667 >Why don't you just give Slaking Huge Power while you're at it? Quote Link to post Share on other sites
Cepheus 7 Posted April 17, 2016 Share Posted April 17, 2016 Jericho you got Time Paradox wrong: PREPERATION and CHARGE UP have +7priority, and recharge turns are -7 the attack itself has normal priority! Examples: 1) M-Espeon uses Solar Beam (lets ignore that it doesn't learn it for now) while the opponent uses a Quick Attack as priority move Solar Beam charge up turn would be +7, the attack itself +0 - the enemy Quick attack is +1 so that wpuld be the turn order: Priority +7: "M-Espeon stores sunlight" Priority +1: Opponent uses Quick Attack Priority 0: M-Espeon uses Solar Beam 2) M-Espeon uses Hyper Beam and opponent uses Quick Attack as priority move Turn order: Priority +1: Opponent uses Quick attack Priority 0: M-Espeon uses Hyper Beam Priority -7: M-Espeon recharges after using Hyper Beam Effectiveley it just gets rid of the Charge-up or Recharge turn itself by using it in the same turn! The way I designed the ability (with the priority system) is for moves like Dig, Fly, Phantom Force etc. - those get a +7 Priority on their preperation turn, making the using Pokemon 'invulnerable' for the turn, unless one of those special moves is used, or the opponent uses negative priority moves, or is just slower Examples: 1) M-Espeon uses Dig, M-Alakazam uses Shadow Ball (as I mentioned from Base Stats M-Alakazam is still faster then M-Espeon Turn Order: Priority +7: M-Espeon digs into the ground Priority 0 (speed advantage M-Alakazam): M-Alakazam uses Shadow Ball - Shadow Ball misses Priority 0 (speed disadvantage M-Espeon): M-Espeon uses Dig! 2) M-Espeon uses Dig, M-Alakazam uses Earthquake (again lets ignore it doesn't learn it) Turn Order: Priority +7: M-Espeon digs into the ground Priority 0 (M-Alakazam): M-Alakazam uses Earthquake - Earthquake hits with double power! Priority 0 (M-Espeon): M-Espeon uses Dig 3) M-Espeon uses Dig, M-Alakazam uses Counter[-5 priority] (Gen.1 TM - ha! take that!) Turn Order: Priority +7: M-espeon digs into the ground Priority 0: M-Espeon uses Dig Priority -5: M-Alakazam uses Counter However - yeah a 170 Sp.Atk Hyper Beam that only uses one turn hurts a lot... Quote Link to post Share on other sites
zimvader42 5 Posted April 17, 2016 Share Posted April 17, 2016 Effectiveley it just gets rid of the Charge-up or Recharge turn itself by using it in the same turn! The way I designed the ability (with the priority system) is for moves like Dig, Fly, Phantom Force etc. - those get a +7 Priority on their preperation turn, making the using Pokemon 'invulnerable' for the turn, unless one of those special moves is used, or the opponent uses negative priority moves, or is just slower Ceph do you realise that a slow pokémon with this ability and access to at least one of the dig-like moves would be literally untouchable right? I know you intended the ability for mega espeon primarily, but the implications of it in the case of, say, a skill swap, are scary as fuck. Say for example that I skill swap it into a marowak holding a lagging tail: marowak is already slow on its own, but the lagging tail makes it always move last when it uses a move of the same priority as the opponent. Now, it gains the ability to select dig and becomes invulnerable to literally any form of attack or direct damage except earthquake, with a +7 priority charge that prevents even moves like extreme speed from hitting and shuts the lagging tail down as no other move has the same priority bracket. However, when the time to attack comes, marowak's dig will still and always come in last place, as the lagging tail makes everything else on the field move before marowak's dig hits, at the end of the turn. Basically if it wasn't because dig can't hit flying types, EQ will hit underground marowak for double the damage, dig itself has only 10 PP and rare no guard foes can still hit.... this would be literally broken. I still think it is, kinda. When you have to resort to obscure negative priority attacks (vital throw, avalanche, revenge) to hit, then there's a problem. A mon with access to fly in the same circumstances as the marowak above is literally a god, as it cannot be touched by any attack unless it runs out of fly PP (which could always be helped by a teammate with lunar dance), and nothing is immune to the flying type. The opponent has to resort to either toxic stall before the mon acquires the ability (assuming this is a double battle and you skill swapped time paradox into it), or rely on damaging weather, ghost curse, having an excellent wall that can PP stall, or just forfeit. In doubles particularly this would be a nightmare of an ability that would probably get banned depending on what mons get it, as I'm pretty sure some specific partner combinations can win the game by simply leading with them. Quote Link to post Share on other sites
Cepheus 7 Posted April 17, 2016 Share Posted April 17, 2016 I see where you get there... Pokemon with Dig are hit by: Earthquake, Intensity and FISSURE. Pokemon that Fly or Bounce are hit by: Twister, Thunder, Gust, Hurricane and Sky Uppercut (Thunder, Twister and Gust do double damage) Pokemon with Dive still get hit by: Sufer and Whirlpool - and for double damage The only Pokemon that might be invulnerable are Pokemon with Phantom Force or Shadow Force HOWEVER there are always: Mind Reader and Lock-On! two moves that I never see used, because frankly... there is no actual use in the meta, because there are so few moves that could profit from them, but these moves are not used because there are better moves (Zap Cannon for example, never sees use because we have Thunder and Thunderbolt) and on the topic of Dig: who DOESN'T run Earthquake on at least one of their mons? and the only Pokemon being immune to Earthquake during dig would be Vibrava/Flygon because of Levitate (the only Dig users with Levitate iirc) or you would have to strap on a Air Baloon to make any Pokemon immune during Dig But I already said: Time Paradox might be a bit broken, and gave Magic Bounce as an alternetive (more boring) ability... and Maybe the speed boost is a bit much with Time Paradox in play - I give you that... and maybe we could make it that Time Paradox has an inbuild "Pressure" for itself, so it would take 2 PP per attack (like 1 PP per turn that would normally happen, but now happens in one turn anyway - this topic is for mega-evolutions and not the abilities (I had time paradox already in the make your own ability topic) Quote Link to post Share on other sites
Lord Chespin 10 Posted April 17, 2016 Author Share Posted April 17, 2016 Well, I had a bit of a field day making this guy. MEGA FLYGON It's about bloody time Type: Fairy/Ground Ability: Pixilate HP: 80 Attack: 130 (+30) Defense: 80 Special Attack: 130 (+50) Special Defense: 80 Speed: 120 (+20) My idea for this guy was to utilize its wide movepool and make it into a good special and physical sweeper. Fairy-typing and pixilate comes in to capitalize on its ability to learn boomburst, which (alongside eartquake/earth power) gives it pretty much perfect neutral coverage (aside from Charizard, Mega Charizard Y, Crobat, and Skarmory). If you'd rather go physical, you can use return or facade (for absorbing statuses) and earhquake, which (while not as powerful as boomburst) is still a good lure for special walls. Add in additional moves like quick attack, fire punch/flamethrower/heat wave, bug buzz, superpower, stone edge, giga drain, and crunch, and you've got an incredibly terrifying Pokemon. It's not all sunshine & rainbows for Flygon, though. It has rather middling bulk, so repeated strong attacks can wear it down fast. It also is weak to two common forms of priority in bullet punch and ice shard, meaning that Pokemon like Weavile, Mamoswine, and Scizor can wail on it. Overall, though, it's pretty awesome. Inb4 Jericho says "why not give Slaking huge power" and bans it to ubers Quote Link to post Share on other sites
Amanojaku 7 Posted April 17, 2016 Share Posted April 17, 2016 Mega Espeon HP: 65 Attack: 65 Defense: 60 -> 75 (+15) Sp. Attack: 130 -> 170 (+40) Sp. Defense: 95 -> 120 (+25) Speed: 110 -> 130 (+20) Type: Psychic Ability: Analytic Mega Umbreon HP: 95 Attack: 65 -> 105 (+40) Defense: 110 -> 130 (+20) Sp. Attack: 60 Sp. Defense: 130 -> 160 (+30) Speed: 60 -> 70 (+10) Type: Dark Ability: Unaware Quote Link to post Share on other sites
Jericho 114 Posted April 18, 2016 Share Posted April 18, 2016 People giving Mega Flygon new typings even though it's primary type is GROUND/Dragon. No Mega has ever lost it's primary typing. Flygon Might get a new ability, but I'd think it'd mostly be just improved stats and maybe a couple new moves. If I'm going to take a stab in the dark. 80 -> 80 100 -> 135 80 -> 90 80 -> 100 80 -> 90 100 -> 125 It gains Dragon Dance as a possible Egg Move. That's my prediction. Quote Link to post Share on other sites
ArmoredGuardian 4 Posted April 18, 2016 Share Posted April 18, 2016 I got a new Mega for you Ladies and Gentlemen!!!!! MEGA SERPERIOR!!!!!! Type: Grass Ability: Contrary HP:75 +0 Attack:75 -> 55 -20 Defense:95 -> 110 +15 Sp. Attack:75 ->125 +50 Sp. Defense:95 -> 110 +15 Speed:113 -> 132 +19 BST: 528 -> 628 Serperior looked so cool to me and is one of my favorite Gen 5 Pokemon. Why don't we give it a mega? It has decent bulk, decent HP, decent attack and special attack, and amazing speed. It is commonly known for it's contrary Leaf Storms that can put a dent in some Pokemon. except Heatran and most types that resist grass. So if it got a bit bulkier and got more attack/special attack, it will be a force to be reckon'd with. With Protean you can have STAB on all moves that your Serperior carry. A move set you can have on Mega Serperior can be: Leaf Storm, Dragon Pulse, Hidden Power Fire/Ground, and Protect/Taunt. With this move set you can set up a Leaf Storm using your previous ability (Contrary), then Mega Evolve to use Mega Serperior's boosted stats. With boosted defenses and boosted attack stats, but shallow movepool, Mega Serperior will be used to sweep and tank a few hits. Tell me whatcha think ^3^ Quote Link to post Share on other sites
TimTim 0 Posted April 18, 2016 Share Posted April 18, 2016 I was grinding Lillipup when a thought crossed my mind, why doesn't Stoutland get a mega evolution? Our Shih Tzu-Maltese-terriers hybrid should totally get a mega, now that it sits in PU, a tier good ol' faithful dogs dont deserve. Mega Stoutland Typing: Normal Ability: Moxie / Normalize HP 85 Attack 110 -> 140 (+30) Defense 90 -> 110 (+20) Sp Attack 45 Sp Defense 90 -> 100 (+10) Speed 80 -> 120 (+40) BST 500 -> 600 What essentially changes is its speed, which its original speed put it in PU in the first place since many more normal type outspeed or outclass it to NU like Zangoose. Boosting its speed will at least allow it to outspeed some fast threat and giving it more physical bulk would tank non-STAB fighting moves which it is only weak to. Moxie is an ability i come up with due to normal type not being supereffective against any type, that gives it a little bit of edge when it brings down a foe, it boosts the physical attack it takes pride in for a physical sweeper role. Another ability i am considering is Normalize, having other physical moves of other types turning into STAB. Any better suggestions for mega Stoutland is welcomed as this is just a very rough idea that pops into my head spontaneously, i would love to see more prowess for our doges. Quote Link to post Share on other sites
Sohn der Höhe 1 Posted April 18, 2016 Share Posted April 18, 2016 Tell me whatcha think ^3^ Just let it keep Contrary, it's much better that way. After mega evolving Serperior you wouldn't be able to use Leaf Storm without switching out afterwards anymore, it'd have to sweep with HP Ground and Dragon Pulse alone. And make it Grass/Dragon and hope for a Draco Meteor event. Quote Link to post Share on other sites
Ironbound 110 Posted April 20, 2016 Share Posted April 20, 2016 (edited) Why not have MEGA MAGNEZONE? Right, also: MEGA LUXRAY (Can't do any drawing sorry :/) Type: Electric/Dark (long live the king!) Ability: Strong Jaw HP: 80 Atk: 150 (+30) Def: 94 (+15) SpAtk: 105 (+10) Spdef: 94 (+15) Speed: 100 (+30) Oh yes, about time some good old Gen4 mons got a much-needed Mega. Luxray is a prime example of something that can go from hefted to hefting, like Lopunny, with the right mega. Regular Luxray has an excellent set of abilities in Intimidate and Guts, as well as a powerful enough Attack and a usable Special Attack with a good set of coverage in the elemental fangs, Crunch, Superpower, etc along with STAB Volt Switch for utility. However, its power is subpar today, and it is also only as fast as Bisharp, with no priority and less-than-excellent bulk. This Mega seeks to fix that. A significant boost to its attack and a slight boost to its special attack bring it to currently acceptable levels of power while also making a mixed set viable. The boost to its speed puts it on par with other powerful wallbreaker like Mega Gardevoir and the Charizards, while improvements to its bulk allow it to take a few odd hits better, especially with Intimidate as a pre-mega ability. The ability matters. We could give it Tough Claws like every other mega, seemingly, but if there's one strength that big cats have, it's a Jaw-dropping (heh) bite force. With its new Dark typing, Luxray can abuse a Strong Jaw boost to a STAB Crunch to rip through teams like Mega Shapedo, with access to a boosted Ice Fang and Fire Fang as well. I also feel that, like Lopunny receiving HJK with its new Mega, Luxray should receive Flame Charge (from Pyroar, maybe?) or some other way to boost its speed. Edited April 20, 2016 by Viridescent 1 Quote Link to post Share on other sites
NickCrash 250 Posted April 20, 2016 Share Posted April 20, 2016 Mega Beartic Type: Ice / Fighting Ability: Guts HP: 95 Atk: 110 --> 160 (+50)Def: 80 --> 105 (+25) SpA: 70 --> 60 (-10) SpD: 80 --> 105 (+25) Spe: 50 --> 60 (+10) Welcome to another Mega Evolution! This episode we took a forgotten bear and turned it into a killing machine. I am sure you didn't forget how Ice types have been neglected by GameFreak and have little tools to use to their advantage. I know you were frustrated. Well, fear not, because I bring you a Mega Evolution that takes a cool original creation and gives it just the right tools to abuse all the potential hidden within the cave it resides. Beartic remains slow, but now has obtained a Fighting subtype to help with its SR weakness and get nice STAB coverage to abuse offensively. A huge Atk stat, coupled with 95 / 105 / 105 bulk is nothing to laugh at. Beartic can work as a huge physical wallbreaker that also gets access to SD and Aqua Jet. Sure it has more weaknesses than before (totalling... 6), but it's balanced out by it's new awesome ability in Guts, which it now uses to sponge status. I'm not sure if it is OU material, but all Beartic wants is to be given some love. Don't give him the cold shoulder. 2 Quote Link to post Share on other sites
Jericho 114 Posted April 21, 2016 Share Posted April 21, 2016 I got a new Mega for you Ladies and Gentlemen!!!!! MEGA SERPERIOR!!!!!! Type: Grass Ability: Protean HP:75 +0 Attack:75 -> 53 -22 Defense:95 -> 110 +15 Sp. Attack:75 ->150 +50 Sp. Defense:95 -> 110 +15 Speed:113 -> 130 +17 BST: 528 -> 628 Serperior looked so cool to me and is one of my favorite Gen 5 Pokemon. Why don't we give it a mega? It has decent bulk, decent HP, decent attack and special attack, and amazing speed. It is commonly known for it's contrary Leaf Storms that can put a dent in some Pokemon. except Heatran and most types that resist grass. So if it got a bit bulkier and got more attack/special attack, it will be a force to be reckon'd with. With Protean you can have STAB on all moves that your Serperior carry. A move set you can have on Mega Serperior can be: Leaf Storm, Dragon Pulse, Hidden Power Fire/Ground, and Protect/Taunt. With this move set you can set up a Leaf Storm using your previous ability (Contrary), then Mega Evolve to use Mega Serperior's boosted stats. With boosted defenses and boosted attack stats, but shallow movepool, Mega Serperior will be used to sweep and tank a few hits. Tell me whatcha think ^3^ Your math is off. Also, an attack drop of that magnitude is not at all realistic. Quote Link to post Share on other sites
ArmoredGuardian 4 Posted April 21, 2016 Share Posted April 21, 2016 oops ^-^7 Fixed: MEGA SERPERIOR!!!!!! Type: Grass/Dragon Ability: Contrary HP:75 +0 Attack:75 -> 55 -20 Defense:95 -> 110 +15 Sp. Attack:75 ->125 +50 Sp. Defense:95 -> 110 +15 Speed:113 -> 132 +19 BST: 528 -> 628 Thank you Jeri-poo <33 Quote Link to post Share on other sites
NickCrash 250 Posted April 21, 2016 Share Posted April 21, 2016 Total boost was +100, he just put +50 where it should have been +75. This time your mega only has a +80 boost, so you don't need that -20 in Atk. Quote Link to post Share on other sites
ArmoredGuardian 4 Posted April 21, 2016 Share Posted April 21, 2016 Fixedx2: MEGA SERPERIOR!!!!!! Type: Grass/Dragon Ability: Contrary HP:75 -> 75 +0 Attack:75 -> 75 +0 Defense:95 -> 110 +15 Sp. Attack:75 ->125 +50 Sp. Defense:95 -> 110 +15 Speed:113 -> 133 +20 BST: 528 -> 628 I'm so confused rn Quote Link to post Share on other sites
Jericho 114 Posted April 21, 2016 Share Posted April 21, 2016 Mega TangrowthType: Grass/RockAbility: Natural CureHP: 100Attack: 100 -> 120 (+20)Defense: 125 -> 145 (+20)Special Attack: 110 -> 130 (+20)Special Defense: 50 -> 100 (+50)Speed: 50 -> 40 (-10)Tangrowth @ Tangrowthite Ability: Regenerator (Natural Cure)EVs: 248 HP / 8 Def / 252 SpD Careful Nature - Synthesis - Knock Off - Toxic - Power WhipStatsHP: 403Attack: 278Defense: 328SpAtk: 266SpDef: 328Speed: 116Combine Synthesis with this things bulk and you have a bonafide wall. Natural Cure allows it to deal with statuses like Toxic and Burn fairly well. It can also be utilized to absorb thunder waves as well since it doesn't care much about them. With Toxic of its own it can stall out quite a few opposing pokemon so long as you don't allow the opponent to set up on you. 1 Quote Link to post Share on other sites
NickCrash 250 Posted April 23, 2016 Share Posted April 23, 2016 Mega Drapion Type: Poison / Dark Ability: Tough Claws HP: 70 Atk: 90 --> 120 (+30) Def: 110 --> 135 (+25)SpA: 60 --> 70 (+10)SpD: 75 --> 90 (+15)Spe: 95 --> 115 (+20) Welcome to yet another episode of "Pimp My Pokemon". This time we got our beloved Drapion and gave it everything our budget could afford. Drapion was a bulky physical attacker whom you could call fast... a generation ago. However, the standards have risen now and Drapion needed those upgrades. So, we gave a good total +30 boost to defenses and another +20 to Speed. Now Drapion can outsped most threats of the meta, while still being checked by several pokemon. Now we had some money left so we awarded 30 points to Gryffindor the Attack stat, which when coupled with Tough Claws is quite strong. Since we had a leftovers 10 points and didn't want to make Drapion broken, we gave those to SpA. Remember fellow trainers that Drapion gets access to SD and several strong moves in Knock Off, EQ, Poison Jab, X-Scizor, various fangs and RKO outta nowhere. Since Drapion is in general a good mon, you can always bluff the mega set and use the normal one with LO, Expert belt or even Band to pursuit trap several traps for your team. Quote Link to post Share on other sites
Jericho 114 Posted April 24, 2016 Share Posted April 24, 2016 Type: Poison/Dak Ability: Intimidate 103 -> 103 93 -> 118 (+25) 67 -> 82 (+15) 71 -> 96 (+25) 61 -> 76 (+15) 84 -> 104 (+20) Nothing super special with this one, didn't feel there was a whole lot that could be altered with this pokemon. Considered giving it the ability 'Intoxicate' aka Poison Aerilate, but until it's canon, I won't feel right doing so. 2 Quote Link to post Share on other sites
TimTim 0 Posted April 24, 2016 Share Posted April 24, 2016 Mega Delibird Type: Ice/Fighting Ability: Technician Base Stats HP 45 Attack 55 -> 95 (+40) Defense 45 -> 45 Special Attack 65 -> 95 (+30) Special Defense 45 -> 45 Speed 75 -> 105 (+30) When you get down to it, one of the objectives of Mega Evolution is to revamp some of the lackluster/underwhelmed mons, and Delibird is one of those instances. Admittedly, Ice/Flying is one of the worst dual typings we have at the moment, this is what put Articuno, legendary which is supposedly fearsome in PU in the first place, therefore i like Mega Delibird to have fighting secondary instead(combative santa ftw), removing susceptibility to stealth rock. It will have a role as a glasscannon, since ice is bad defensively, why not go all out with boost in both attack stats as mixed sweeper? Technician effectively amplifies some coverage moves like Water Pulse and priority like Ice Shard. Quote Link to post Share on other sites
Ironbound 110 Posted April 24, 2016 Share Posted April 24, 2016 (edited) Unfortunately, Hushie, delibird still sucks. Especially when one has to sacrifice a Mega slot just to make a horrible Pokémon slightly less horrible. Maybe you could sneak it into LC as a pre-evolution of Articuno or something and try your luck there. That thing might see use of it could be a regular evolution of Delibird. Technician Present though! Maybe it will be useful! (Heh. No. It was a joke. Laugh.) But as a concept, I appreciate the concern that you've given to the poor Santa-Claus rip-off. It certainly is the best that one can do in the way of giving it a Mega. Now show me a Mega Unown! Edited April 24, 2016 by Viridescent Quote Link to post Share on other sites
TimTim 0 Posted April 24, 2016 Share Posted April 24, 2016 Unfortunately, Hushie, delibird still sucks. Especially when one has to sacrifice a Mega slot just to make a horrible Pokémon slightly less horrible. Maybe you could sneak it into LC as a pre-evolution of Articuno or something and try your luck there. That thing might see use of it could be a regular evolution of Delibird. Technician Present though! Maybe it will be useful! (Heh. No. It was a joke. Laugh.) But as a concept, I appreciate the concern that you've given to the poor Santa-Claus rip-off. It certainly is the best that one can do in the way of giving it a Mega. Now show me a Mega Unown! Thanks, Viri Yeah, i love ice types, but it doesn't help by the fact that the only few viable ice types are Mamo, regular Kyurem and its Black and White variance and Weavile which sit on higher tier, if only GF could revisit some of the older designs and give them regular evolutions they much deserve, Mega Walrein and Mega Mamo are the topics for another day(I think someone on the forum came up with Mega Cryogonal, i can't seem to recall). Mega Unown in 28 different characters, mhmmm... Quote Link to post Share on other sites
Phi-Bi 48 Posted April 24, 2016 Share Posted April 24, 2016 I think alternate forms is more appropriate for Unown seeing how 'powerful' it is in the movies but that's for another topic. Anyway, I want to see someone make Mega Chandelure. Bring back Shadow Tag to Chandelure! Quote Link to post Share on other sites
Jericho 114 Posted April 24, 2016 Share Posted April 24, 2016 Mega Gourgeist Type: Grass/Ghost Ability: Flash Fire Small: 55 85 -> 105 (+20) 122 -> 142 (+20) 58 -> 73 (+15) 75 -> 95 (+25) 99 -> 124 (+25) Normal: 65 90 -> 115 (+25) 122 -> 142 (+20) 58 -> 73 (+15) 75 -> 95 (+20) 84 -> 104 (+20) Large: 75 95 -> 125 (+30) 122 -> 142 (+20) 58 -> 73 (+15) 75 -> 95 (+20) 69 -> 84 (+15) Large: 85 100 -> 135 (+35) 122 -> 142 (+20) 58 -> 73 (+15) 75 -> 95 (+20) 54 -> 64 (+10) It's changes are different depending on the form amplifying them accordingly. Gourgeist-Super @ Gourgeistite Ability: Insomnia (Flash Fire) EVs: 248 HP / 8 Atk / 252 SpD Careful Nature - Will-O-Wisp - Flame Charge - Bullet Seed - Synthesis Quote Link to post Share on other sites
zimvader42 5 Posted April 24, 2016 Share Posted April 24, 2016 Mega Gourgeist Type: Grass/Ghost Ability: Flash Fire Small: 55 85 -> 105 (+20) 122 -> 142 (+20) 58 -> 73 (+15) 75 -> 95 (+25) 99 -> 124 (+25) Normal: 65 90 -> 115 (+25) 122 -> 142 (+20) 58 -> 73 (+15) 75 -> 95 (+20) 84 -> 104 (+20) Large: 75 95 -> 125 (+30) 122 -> 142 (+20) 58 -> 73 (+15) 75 -> 95 (+20) 69 -> 84 (+15) Large: 85 100 -> 135 (+35) 122 -> 142 (+20) 58 -> 73 (+15) 75 -> 95 (+20) 54 -> 64 (+10) I'm surprised of how similar your mega gourgeist and my mega gourgeist are. Same defense, almost same speed, same ability. In fact now that I look at them, many megas in this thread are similar to mine. I guess people tend to see certain mons in very similar ways Quote Link to post Share on other sites
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