Jump to content

If you could make your own mega evolution...


Recommended Posts

Hey, I said it could take EQ and Psyshock, I didn't say from what. And besides, Acid Armor is a thing if you want it to be physically fat. In any case, I didn't want to make it too brokenly fat.

Link to post
Share on other sites
  • Replies 346
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Perhaps we should set some rules about fan-made Mega Evolutions, because you all are breaking the metagame with your creations You do not need to adhere to the rules by word, but I think they are ni

Type: Poison/Dak Ability: Intimidate 103 -> 103 93 -> 118 (+25) 67 -> 82 (+15) 71 -> 96 (+25) 61 -> 76 (+15) 84 -> 104 (+20) Nothing super special with this one, didn't feel

I'm adding 200 instead of 100 to the stats because Smeargle's BST is utter crap 250 and even adding 200 the result is mediocre. Mega Smeargle X The idea of having all moves of the game fascinated

Posted Images

Mega Electivire

HP: 100 (+25)

Attack: 150 (+27)

Defense:80 (+13)

Sp Attack: 100 (+5)

Sp. Defense: 90 (+5)

Speed: 120 (+25)

For an ability, either Sheer Force or keep Motor Drive.

You cannot add HP.

Link to post
Share on other sites

Mega Klinklang

Type: Steel/Fire

Ability: Motor Drive

HP: 60

Attack: 100 -> 138

Defense: 115 -> 132

Special Attack: 70

Special Defense: 85 -> 97

Speed: 90 -> 123

New Moves: Overheat, Flame Charge, Flare Blitz (from move relearner)

So this thing was entirely based on me thinking of gears spinning really fast and grinding and heating up and creating fire and stuff, and wanted to be a little different. Motor Drive gives it immunity to Electric Moves, including the ever present Thunder Wave. The new moves are based on the overheating idea. Boost to defenses are useful with the change in type, and of course it is a physical attacker. Other possible abilities are Bulletproof, Flame Body and Turboblaze.

Link to post
Share on other sites

Just a couple Mega ideas I had :P

478.gif

Mega Froslass

Type: Ice/Ghost

Ability: Accursed Soul (If this 'mon is fainted by an attack from full health, the attacking 'mon also faints)

HP: 70

Atk: 80 -> 100 (+20)

Def: 70 -> 80 (+10)

Sp.A: 80 -> 110 (+30)

Sp.Def: 70

Speed: 110 -> 150 (+40)

Total BST: 480 -> 580

Essentially, trading the ability to use Focus Sash in return for making sure that anything strong enough to KO it before it can setup Spikes and similar gets downed too.

675.gif

Mega Pangoro

Type: Fighting/Dark

Ability: Painful Power (Boosts the power of this 'mons moves by 30%, at the cost of losing 10% HP after every attack - Essentially Life Orb as an ability)

HP: 95

Atk: 124 -> 180 (+56)

Def: 78 -> 70 (-8)

Sp.Atk: 69

Sp.Def: 71 ->81 (+10)

Speed: 58 -> 100 (+42)

Total BST: 495 -> 595

Given how the the Y/AS Dex talks about Pangoro being a berserker, giving it a permanent Life Orb effect seemed like a reasonable idea. Not sure whether it should be able to stack with LO too, but flavour-wise having it stack would make sense.

Link to post
Share on other sites

They are holding a mega stone. They cannot stack LO.

If it where in balanced hackmons no it wouldn't. Actually double LO would be scary as hell in hackmons.

Link to post
Share on other sites

for this guy i had two ideas

1-this is the normal one.

mega golem

type:rock/ground

ability:impermeable armor(halves the damage the user takes from water,ice and fire attacks)

hp:80

atk:160(+40)

def:180(+50)

sp atk:55

sp def:100(+35)

speed:20(-25)

total:595

this golem becomes bigger,heavier and slower than before.the rock becomes very thick and almost impossible to be penetrated by attacks(its weaknesses are:2x fighting,ground,steel and water;4x grass,ice becomes 1x and fire 0.25x)1 less weakness and one one types that damages it less

2.the seond one is where my creativity takes over

mega golem

type:rock/ground

ability:dry skin

hp:80

atk:170(+50)

def:85(-45)

sp atk:55

sp def:85(+20)

speed:120(+75)

total:595

this is where golem escapes the rock and the real golem comes out.a fast hard hitting lizard pokemon.(its weaknesses are 2x fighing,steel,ground and ice;4xgrass; water becomes 0x and fire rises to 0.625x)once again 1 less weakness and one immunity gained at the cost of fire movs damaging it a little bit more.

want to know what you guys think about this!!!!

Link to post
Share on other sites

I want to do a Mega Clefable.

036.gif

Type: Fairy

Ability: Magic Guard

HP: 95

Atk: 50 (-20)

Def: 123 (+50)

SpA: 125 (+30)

SpD: 120 (+30)

Spe: 60 (+0)

Bst: 573 (no, not a mistake, take a look at Mega Alakazam)

It's basically a bigger and bulkier blob, Fairy is pretty much the perfect defensive typing, any secondary type that would fit thematically would actually make Clefable worse. I played with the thought of a Fairy/Ghost Clef after the old Gengar - Clefable theories though.

Edited by Sohn der Höhe
Link to post
Share on other sites

Mega clawitzer
Type: Water/Steel
Ability: Mega Launcher

(It retracts its small body into its massive claw, which has hardened futher and got red patterns on it)

HP 71
Atk 73
Def 88 -> 98 (+10)
SpA 120 -> 200 (+80)
SpD 89 -> 99 (+10)
Spe 59
(BST 600)

Just firing nukes (SpA reaches 499 with full investment and a neutral nature. Flash Cannon from this with all its boosts can murder any Fairy type instantly). Likes speed support, but can take moderate hits too.

Link to post
Share on other sites

Mega clawitzer

Type: Water/Steel

Ability: Mega Launcher

(It retracts its small body into its massive claw, which has hardened futher and got red patterns on it)

HP 71

Atk 73

Def 88 -> 98 (+10)

SpA 120 -> 200 (+80)

SpD 89 -> 99 (+10)

Spe 59

(BST 600)

Just firing nukes (SpA reaches 499 with full investment and a neutral nature. Flash Cannon from this with all its boosts can murder any Fairy type instantly). Likes speed support, but can take moderate hits too.

if that thing happens it is going to need a cannon bigger than the 3 m-blastoise cannons combined.with tailwind/speed batton pass it is going to be a monster

Link to post
Share on other sites

mega_swalot_by_phatmon66-d7klr27.png

Poison/Dark

Ability: Acidic - 50% chance of badly poisoning when using a contact move or being hit by a contact move.

HP: 100

Atk: 73 -> 83

Def: 83 -> 128

SpA: 73 -> 83

SpD: 83 -> 128

Spe: 55 -> 45

nmCU3JVm.png

1. Gunk Shot

2. Facade

3. Ice Punch

4. Pain Split

Link to post
Share on other sites

Why is it wearing Pikachu's ear as a hat?

While I don't know the artist who did that, I assume what they were going for is giving this mega swalot the same quill-like feature gulpin has on its head, with the added detail of a black tip. It does look like a pikachu's ear, but I dare to say that is just coincidence.

Link to post
Share on other sites

if that thing happens it is going to need a cannon bigger than the 3 m-blastoise cannons combined.with tailwind/speed batton pass it is going to be a monster

Ofc, it's almost its entire body. And it is still crippled by paralysis. But you can also go for Trick Room if you like....

Link to post
Share on other sites

Mega Cryogonal

Type: Ice/Steel

Ability: Sniper

HP: 70

Attack: 50 -> 50

Defense: 30 -> 45 (+15)

Special Attack: 95 -> 150 (+55)

Special Defense: 135 -> 140 (+5)

Speed: 105 -> 130 (+25)

New Moves: Focus Energy

Frost Breath abuse, plus new typing plus Flash Cannon STAB, fun times.

Link to post
Share on other sites
  • 1 month later...

Reviving this thread to make the Fan Club great again!!!

Ladies and Gentlemen, I present to you..... *drums in the background*

Mega Granbull

eYJVk0C.gif

Type: Fairy

Ability: Rattled

HP: 90

Atk: 120 --> 150 (+30)

Def: 75 --> 107 (+32)

SpA: 60 --> 60 (+0)

SpD: 60 --> 88 (+28)

Spe: 45 --> 55 (+10)

This chap represents a royal beatdown to the foes that dare enter its path, especially when they decide to use a move its typing resists. With an Intimidate in its base form and acceptable defenses, it can function as an early game physical tank, which can mega evolve and seize any opportunity against U-turn and Knock off to increase its speed, while taking little to no damage from those attacks. It's a creation meant to punish the meta for spamming such moves, and retaliate with a huge 150 Atk stat and powerful moves in its arsenal like Play Rough, Close Combat, Crunch, the elemental Punches and Fangs, Stone Miss, Earthquake and more devastating moves. If you like you can keep a support set, as moves like T-wave and Heal Bell are always welcome. Mega Granbull fits in balanced and offensive teams, and is a nice option if you need a strong physical mega that can take a punch or two, and stop the spam of common moves your team may have problems with. It can appreciate wish support as well us teammates that can stop scald spam. Other than that, go out there, use it and wreck shit up!

  • Upvote 1
Link to post
Share on other sites

Mega Machamp

Type: Fighting

Ability: Guts

HP: 90
Atk: 130 --> 170 (+40)

Def: 80 --> 110 (+30)

SpA: 65

SpD: 85 --> 100 (+15)

Spe: 55 --> 70 (+15)

This allows Machamp to function as an powerful wallbreaker. It already has decent coverage moves, with access to Earthquake, Close Combat, Stone Edge, the Elemental Punches and other moves as well. Guts furthers its ability to check defensive Pokemon by making it dangerous to status. Mega Machamp also gets increased bulk, making it somewhat difficult to take down. It also gets a 15 point boost in speed, to help it out speed Pokemon such as normal Tyranitar and make it consistently check powerful threats.

(Also, am I the only one bothered by Mega Alakazam's 90 BST increase?)

Link to post
Share on other sites
Mega Musharna

Type: Psychic/Fairy

Ability: Analytic

HP: 116

Attack: 55

Defense: 85 -> 115 (+30)

Special Attack:107 -> 157 (+50)

Special Defense: 95 -> 125 (+30)

Speed: 29 -> 19 (-10)

New Moves: Moonblast


Not sure why Musharna doesn't get Moonblast so I gave it the move and now it gets STAB \o/. Analytic makes Musharna super strong since it will almost always move second due to its low speed... that I lowered even more! The extra bulk is really helpful for taking hits, and it's on par with Mega Audino, so don't expect to take this thing out except with the strongest of Steel/Poison/Ghost moves.

Link to post
Share on other sites

Well, looks like I might as well contribute to this thread again, seeing as how I started it and all. Say hello to...

Mega Pidgeot Y (The Canon Mega Pidgeot becomes Mega Pidgeot X)

Type: Fairy/Flying

Ability: Pixilate

HP: 83 HP

Attack: 135

Defense: 80

Special Attack: 70

Special Defense: 80

Speed: 131

Unlike Mega Pidgeot X, which is designed to abuse No Guard and Hurricane, this guy's designed to get two great STAB moves in Return and Brave Bird. It even has quick attack to get the jump on priority users (and thanks to Pixilate, it hits deceptively hard), U-turn to get out of bad match-ups, and roost to heal itself. Heck, it's even faster than Mega Pidgeot X, as it doesn't have to buff its weaker attacking stat with its Mega. Unfortunately, it has no real way of touching steel-types, but that's what U-turn's for.

Edited by Lord Chespin
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...