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Waynolt

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  1. You have to choose one of the mons in the pokeballs; then, while still in that room, in the menu of that pokemon you should find the option to change it. (Also, remember which one you chose: you'll need it for story reasons)
  2. Cells cores cube not in game. Added human NPC to switch forms. Can also teach moves. Can find in corner of lowest level.
  3. People thinking you could be that cruel really does say something about this mod
  4. I don't see why not... done, you can buy everything from the mega/z vendor (right-side wall, the one in a green dress).
  5. My bad, should be fixed now. At the beginning of the first post you can find a note about an "E18 patch". Unpack it into the regular, unmodded Reborn E18 folder to install it (merge Reborn's Data folder with the downloaded Data folder; no file should get overwritten). Having the Sandbox E17 directly become Sandbox E18 would be unnecessarily more difficult than having Reborn E18 become Sandbox E18. (Please note that the patched Sandbox E18 shares the same save folder as the unmodded Reborn E18; in E17 the Sandbox would use a different savegame folder instead)
  6. I thought this already was in the Sandbox, but I can't seem to be able to find it either... The pokemon creator can now make alolan mons. He can also search for their species' name: if, for example, you tell him to create a "dra", he will ask which of the 9 pokemon species containing "dra" do you want, and then you can tell him that you obviously wanted a Drapion.
  7. If you can't find an objective rule to use to specify the cost automatically, then there's really no way around it (that I can think of): you'll have to do it manually... Depends on how you add it... afaik: $ variables are globals, and for the most part are not stored @ variables are mostly stored by the object using them variables without symbols are freed when the script is done with them There is a set of game variables (stored/loaded as $data_system.variables in the script and accessible with the Debug menu - can't remember how to access them in the events' editor) that gets saved, but you have to make sure you're using one that isn't already used for something else (because it's essentially a set of global variables, that can be used by e.g. any map in the game)...
  8. I'd like to add something to what @Commander wrote: Alterntatively, you can add a custom script You'll need a custom function to find all of the TM moves, and then add it to an event in Lapis' map. I would suggest duplicating the Relearner function and editing that, so that half the work is pretty much done... for example: In the event, then, you can simply call it by using "aaaStartAllTMsScreen" The easiest way would be to keep track of the ones you edited or created. If you added or modified a map, you have to include it. If you added a custom script, you need to include it. (Reborn Episode 18 is able to load scripts from the folder Data/Mods: create a .txt file, rename its extension to .rb, and paste its code in there: the game will load it without needing to include and replace Scripts.rxdata) Etc...
  9. I've uploaded a slightly changed version of the patch, with a few more safety checks and the possibility to access the Sandbox from the PC in front of Agate Circus. Also, the PCs in the Sandbox zone can now give money (because it seems that the NPC that was supposed to do that now doesn't, and giving this option to the PCs was easier than fixing that ) "reborn folder/data/data/mods/" means that it is not installed correctly. The correct result is "reborn folder/data/mods/" I'm assuming you meant Poipole? Please try again with the new version. I'll also need you to post the error message: it works on my end with Poipole in the party (with Poipole specifically I've just double checked entering the zone, generating a mon, changing its nature and IVs, and doing a battle in the zone), both on a new install of Reborn E18 and in the modded one that I was already using, both on a new save and on an already started save. No. Does the new version cause the same issue? Are you running the game from Windows's "Downloads" folder? (doing this is known to cause issues, even in the unmodded game) Are you using any other mods? (it might be a mod incompatibility) Do you have RPGMaker installed? (this has caused issues in the past)
  10. In the unzipped files, you have to find the Data folder: that's the one you have to move in Reborn's folder, and merge it with Reborn's own Data folder. If done correctly, you should end up with the folder [Reborn's E18 folder]\Data\Mods\ (containing 2 files), and with the file [Reborn's E18 folder]\Data\Map-05.rxdata Are you running the game from Windows's "Downloads" folder? (doing this is known to cause issues, even in the unmodded game) Or maybe are you not using Windows at all? Are you using any other mods? (it might be a mod incompatibility) Do you have RPGMaker installed? (this has caused issues in the past)
  11. Oh, didn't know this... The Grand Hall map did not need to be replaced and the custom trainer battles are in, all without overwriting any of Reborn's files
  12. Is there an error message? When does this happen? At game start? After you loaded your save? After entering the Grand hall? After entering the SandBox? When trying to use one of its features?
  13. Afaik the Sandbox Mode doesn't actually affect savegames directly (unless you last saved while in its location, in which case you can only load the game in an installation of the Sandbox), hence it should be safe to use without starting a new game. To use the E17 version: download it and start it, create a new game, and save. This will create its savegame directory, and you can then move your savegame there to use the Sandbox. You can then move into the Sandbox location by talking with an NPC in the top-left corner of the Grand Hall. To use the E18 patch: download the patch and apply it to your existing Reborn E18 installation (merge the downloaded Data folder with Reborn's Data folder). The E17 version is not required. You can then move into the Sandbox location by using the PC in the Grand Hall.
  14. Assuming this didn't change considerably since E17, it should be variable 228 (Mix Egg) After you leave the Grand Hall (this is important, as the variable gets set shortly after you get your first pokemon), pick a dice and roll it. If you get 1 or 2: set variable 228 to 4 If you get 3 or 4: set variable 228 to 8 If you get 5 or 6: set variable 228 to 9
  15. Just thought that maybe someone could still have one of those old 4:3 screens, and they might have trouble seeing the whole window. Thus, the scrollbars. Then wondered about the opposite problem; thus, the grids resize to follow the window. (Now that I think of it, this was also compiled for 64bit systems... maybe I should recompile it as a 32bit application).
  16. What do you mean? When you reduce the window, it should display two scrollbars to let you see everything; else, it resizes the grids. Do the scrollbars not show up on your PC?
  17. "task failed succesfully" is a meme, a joke It moves everything except the grids, and resizes the grids. Made it this way because it made more sense on my screen (the editable fields look large enough, while it might be useful to be able to see more of the grids)... if you prefer otherwise, I can change it.
  18. Hi Just wanted to let people know that since this keeps popping up and since people juggle savegames between E17 and E18 just to use the Sandbox and since @DerxwnaKapsyla has been missing for some time i've thrown together an E18 patch for the Sandbox that @DreamblitzX was nice enough to paste in the first post haven't added new npcs or anything just made it work in E18 simply install the patch in vanilla Reborn and it should work k thx byeeeeeeeeeeeeeeeeeeeeeeeeee
  19. There is another possibility, now that you mention it... the Translation Manager could be given the option to import partial translations into existing ones, thus merging them. This way a team could divide the workload by lines (you translate lines 0 to 1000, another one lines 1000 to 2000, etc), and then all the results could be merged into a single final translation file. (I've added this possibility to the Translation Manager v1.05; selecting Import->Merge will let you copy over some translated lines from another translation file) (The "start" and "end" lines it asks for are the numbers in the third column of the translation tab - it will copy those 2 + any inbetween)
  20. Forcing it to swap out after using the seed (there are several moves that do this) should work too.
  21. Indeed, that's probably the problem: the new version of the mod does not require you to replace Scripts.rxdata. The last version to require that was for Episode 17, and it is incompatbile with Episode 18... you'll have to either restore the original Scripts.rxdata or reinstall the game. After that, you can install the Debug mod from Aironfaar's Mod Box (you can find its thread pinned here, in the Mod Market).
  22. Is the Debug mod you're using from Aironfaar's Mod Box? Is it the latest version? (v12, updated 12/12/2018 ) Have you ever replaced the game's Scripts.rxdata? (you're not supposed to in Episode 18)
  23. Are you perchance using the Eggpicking mod from the E17 version of the SWM modpack in the new E18 episode?
  24. You're in the wrong thread then That's the Debug menu; I don't know what you wanted to do with it, but to use that option you need Reborn's PBS files. If you were just trying to use SWM, then you don't need PBS nor RPG Maker at all; you can follow this guide to get it to work: https://www.youtube.com/watch?v=6hc3Mo432C0 (I see you're using the Mouse mod, so I'd say you already got it - if so, then you don't need anything else. Go explore with a Smoke Ball on your party leader, and you'll find the mons that you haven't caught yet) If instead you were actually trying to do something with Set Encounters from the Debug menu, you can find Reborn's PBS files here: http://www.rebornevo.com/downloads/PBS.zip
  25. The WildEncounterRates mod doesn't require additional PBS; it is possible that, trying to install or use RPG maker, you damaged your Reborn installation. Does it crash without the WildEncounterRates mod?
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