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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Everything posted by Waynolt
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I had put the correct link in my signature so that it would be easier (for me ) to update; since it seems that Google Drive allows updating uploaded files without changing the link, I've now put it in the first post too... does it work for you now?
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There is an in-game switch that seems to prevent normal weather changes; since I've not been able to determine what does set it exactly, I've made it so that it is an exception for the mod too. The message "cannot do this right now" means that said switch is being used. (My best guess about the switch is that some "interactive cutscenes" of the story need a certain weather, so it is being locked by the Powers of the Plot.)
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Mmm... please try using this. https://www.sendspace.com/file/q47hyv
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Are you sure you're copying it correctly from my signature? This one should be clickable directly: https://drive.google.com/open?id=0B4XiRtkwr4blLXdlX29BU3ZZQ0E
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AFAIK you also need to have saved the policemen before exposing Corey (the first Poison gym leader); if you did, one of those policemen should give you a coupon for the bike once you revisit (and leave) the old hag's house.
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Pick a starter and go in the Party menu, the one where you can access info on your mons and give (or take) items; there should be an option to change your starter. This option disappears once you leave the room.
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Just the mod. In case redownloading the mod doesn't work, can you please verify that it is not the game that got corrupted? You could do this by trying to use the original scripts.rxdata... since you mentioned overwriting it, I'm uploading the one I have backed up: https://www.sendspace.com/file/lyrivw
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Mmm, then maybe it got corrupted somehow... Have you tried downloading it again?
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Ok, that's a very informative error message XD Alright, googling it I found that it can give that message if you or your computer rename one of the files... if you didn't rename any of the original or modded files, then your computer did when you downloaded or extracted them. Please check: > the .rxdata file has to be named exactly "Scripts.rxdata" (without the quotes of course) and placed in the "\RebornInstallFolder\Data\" folder; it's the one that already contains the original Scripts.rxdata file (failing to do this will give that error message) > the
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Did you copy the ini file too? It's important, the modded scripts.rxdata looks specifically for that file. Aside from that, I don't know... maybe with some more info I could help you, but without even knowing what the error message says I really have nothing to work on to help you...
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Can you screenshot the message please?
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Just place scripts.rxdata (make a backup of the original first) and aaaActiveMods.ini in your Reborn/Data/ folder. You can edit aaaActiveMods.ini to choose which of the mod's components do you want to be active.
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There always is a risk in pretty much everything in life. There is no reason for this to break anything though (that's as far as I know of course: this mod just changes the planned weather for today in the area you are in - and the game plans the week's weathers at the start of every week, so this change always gets overwritten in a week at most unless you messed with the calendar in the wrong way), and I did recently finish a full playthrough without encountering problems with a modded starter and using the weather selection.
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I don't think so (how could it?)...
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If E17 will keep the "re-plan every weather each week", it won't do any damage. Else, the worst that could happen is that you'd have to advance the calendar 1 week before updating (advancing the calendar will reroll the planned weathers and overwrite the change this mod allowed you to make to the planned weathers).
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Throw it at Ame
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Sure; well, script mods only, I guess, but yeah.
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Oh. Well, I used an rxdata script editor called "Gemini".
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As already written, the game plans the weathers for the week in advance, once at the start of every week. This plan is an array (a list), with each element in it composed by two numbers: an ID for the weather type and a number indicating its strength. This mod simply changes the planned weather for today in the area you're in.
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Just use the "select weather" option in the added Pokegear app. If instead you're asking what it does: It allows the game to randomize and record the planned weathers for the week like it would normally, then when the game tries to read the plan it goes "you know what, it actually says it should be X weather here", where X is your choice. In more technical terms: it lets the game define the weather array, but then overwrites its element that the game is trying to access (with a few simple lines put between the "read" and "use" portions of the original script). When 5 days have pass
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It gives two options, from which you can choose one (or none, if you prefer the normal starters): >you can have a random starter, which is picked amongst those that the game recognizes as available and unevolved (I didn't write any list, the mod uses script functions that were already in the game to pick a random pokemon) -or- >you can manually select a starter using its pokedex ID; if you choose one that you would not normally be allowed to get in the game (detected using the previously mentioned script function), you'll get a warning. The warning thoug
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Correct
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PLEASE MAKE A POST IN THIS THREAD IF YOU HAVE ISSUES WITH ANY OF THESE MODS. I check on discord about once a year, more or less; hence, your best chance to get help from me is to come here, in the forum. (In case you're wondering, SWM stands for "Select Weather Mod": this was its name before it became a modpack, and when it came the time to rename it... I actually didn't ) (Btw I'm not crazy nor that original... it's somewhat of a citation, as this is literally how Trumpkin got his nickname) This modpack is for Pokemon Reborn; if you're looking for a Rejuvenation-compatible version,
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Is that the Standard badge? If so,