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BlackRum

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  1. You're wrong with this actually. Croagunk is not in the braille puzzle room, it's in the Keneph Jungle in the hidden cave inside the less-hidden cave behind the waterfall.
  2. Diglett isn't recommended too often, as it's basically a glass cannon. Sure it's speed is very good, but that's about it. Swinub fully evolved has about 3x more health, gains the offensively powerful ice type and has an amazing ability with thick fat which removes its fire weakness and makes it resist ice. With Diglett on the other hand, youre pretty much stuck with Arena Trap which won't add a lot of value since very few trainers swap their pokemon out in the game (PvP is another story). The other abilities rely on a Sandstorm or a field activating it, which Diglett can't set up on his own. Yeah I know the Sandstorm TM is in the game, but it's at a very late point in the story and even then you don't want to set it up with Diglett, since it can't take any hits reliably. Anything goes if you want it hard enough, so just pick whatever you want. I would recommend switching Roost for Tailwind on Noivern, if you get the chance. Roost is very strong in PVP, but for playing the story you'll be just fine using the many available healing items. Losing the Flying type after Roost could have some situational advantage and I guess you save money, but Tailwind can help you get your slower Pokemon (aka everyone except for Blaziken and Noivern itself) rolling. Either in a double or as a farewell gift before getting knocked out to ensure the revenge kill.
  3. You could consider Charge Beam on your female to give it additional coverage coupled with a chance to boost up. I don't think going for Shadow Ball AND Dark Pulse is smart, since they cover the same types, ghost and psychic. You would probably just end up using only one of them. Shadow Ball offers the better neutral coverage, so I'd choose that one. Also dark types are not yet immune to Prankster. That is a Gen VII change and E16 is still running on Gen VI mechanics. For the male just go with double screens, Psychic or Psyshock depending on which move your female doesn't have and then for the last move I'd consider Misty Terrain since eliminating the current field effects can be quite powerful. Miracle Eye would be good too, but as long as you have signal beam you can live without it. You could just fill in whatever else you feel like. It's all situational at this point. Helping Hand and Quick Guard are available to you via relearner. Thunder Wave would also be a nice option, but sadly the TM isn't available yet.
  4. All in all your team isn't horrible but I have to agree, that it's not the strongest either. Looking at your team you lack any kind of debuffs except for Mawile's Intimidate and you don't have any way of inflicting status except for paralysis with Discharge, Zap Cannon or Bounce. That's not necessarily bad but it limits your available strategies. You're pretty much down to hitting things before they can hit you and while most players adopt that playstyle for the lategame you are now reaching, it heavily relies on good base stats. Normal types tend to not have those. Also I'm not a huge fan of having HM moves on your main team. It wastes a precious move slot that could be used for your much needed diversity. Strength, Surf, Waterfall and Fly can have their use in special situations, but if you're running them it should be a conscious choice. Over all I'd suggest getting a couple of HM slaves. If you were lucky and got Zigzagoon on the Opal bridge and Ducklett from the Obsidia slums, then you don't really need anything else. Evolve Zigzagoon and then staple all your HM moves onto the two of them. Lopunny is actually an exception when it comes to bad base values for normal types. It has high base speed, too bad your nature on it hinders speed. Also I can't check your EVs/IVs but it does have a higher special attack than attack, which statistically speaking shouldn't be the case. You definitely have some wasted potential in there somewhere. Besides, the high SpA doesn't help any of its moves. Dropping it still makes sense, preferrably replace it with a fighting type so you don't lose coverage. I hope you did that Scraggy side quest in the slums if not, then you're at Agathe Circus so you can't go back but you can get a Timbur and there's other good alternatives. Regardless of what others say, I think you should keep Mawile until you actually have a replacement. Gardevoir, Sylveon and Florgess have been suggested, but obtaining them if you haven't yet is all pre-Agathe, so stick with it. Its typing offers you enough to justify the base stats. If you already do own one of the replacements though, switch it out. Your Ampharos beggs one question. Why do you have Plus on it? That ability is highly situational and you do not have any reliable way of proccing it. Just pop one ability capsule on it and give it Static. The ability would have pulled more weight in the early stages of the game, but it will still offer more than Plus ever will. Also I personally would have used Thunder Wave instead of Zap Cannon. I find having a realiable way of inflicting paralysis is worth more, than going for the off-chance of hitting a 50% accuracy move coupled to a nuke. But you said you make it work, so who am I to question you? Just wing it. Your Donphan is quite solid. I like that you gave it fire fang for the sorely needed fire type your whole team lacks. I would however swap Strength for Knock off. You're in the lategame now and quite a lot of trainers start using items on their pokemon. This could help you deal with that. I'm not a fan of Greninjas but I can't argue away nice stats. Yours is good, keep it the way it is. Water Shuriken is your only priority move on the team and could save you in clutch situations. Protean is overpowered and as you've said Extrasensory offers great coverage. Let's get on to your Pidgeot... What the hell have you done to that poor thing?!? Running two moves of the same type on a pokemon can make sense. Like having Discharge for double battles and Zap Cannon for the guaranteed paralysis. But running three flying type moves on your Pidgeot is overkill and harms you more than it could possibly help. You're never going to use them all in the same fight since they don't offer much utility. And I really hope you're running around with 99 power herbs to justify the Sky Attack because you done goof if you're not. Let's look at it from a neutral perspective. Your Pidgeot has roughly the same Att and SpA at the moment, so having a physical or special moveset doesn't matter too much, but the timid nature hinders your attack so it's bad for long term. Going for a special set will work better. Also Sky Attack takes 2 turns for one attack, so this 140 basepower might look fancy, but it's effectively 70 base power per turn, just hitting two Air Slashes deals more damage AND has a better chance to flinch. Besides, if you don't outspeed your opponent he will definitely get two attacks in before you even get to deal any damage with Sky Attack. Drop it. Just give it Tailwind instead that way your Pidgeot can provide much needed speed support for your quite slow team. Of course ignoring the siren call of shininess and replacing Pidgeot would be an even better alternative. Getting either of your mentioned fire types works but if you want to stick to a flying type, Crobat would replace it phenominally well. You don't have a poison type and its base stats are amazing. I hope I was able to give you some insight on what you could do better. Just try to keep an open mind and don't shy away from trying strategies outside of flat out attacking. Cheers
  5. Well I did mention the fields for poison in quite some detail. I do not like steel either and I am quite disappointed by the Empoleon line. Their natural learnset is underwhelming at best. Still steel is not down to only two pokemon for the beginning. There are also Burmy, Pineco and Onix available. If you're lucky enough to have Drilbur or Bisharp in your mystery egg, you'll get a full team before Corey. It's still debatable how good that first full team is. And sure the endgame team can be strong, but aside from Thunder Wave, Stealth Rocks and Sandstorm their choice for strategy is pretty limited.
  6. I personally tried a poison monotype run and I found it to be easier than doing a regular run. You can get a full team before Julia since you're able to get 9 different poison pokemon. You'll get access to all possible status conditions at an early stage including the very powerful Glare and the cookie cutter Toxic Spikes. There are bulky poison types, all three kinds of attackers (physical, special and mixed), speedy poison types and strong debuffers. You'll be able to build a well rounded team with nearly no effort. There are 5 fields where poison types excel (corrosive mist, corrosive, wasteland, swamp and murkwater surface) and 3 fields can be transformed into one of them (grassy terrain, misty terrain, water surface). Grassy Terrain can be set up by Roserade and then transformed by any Sludge Wave user. So the world is your oyster when it comes to choosing strategies. Poison gets around its psychic weakness with the help of a Skuntank or a Drapion. Alternatively any poison/bug type can do the same, but I tend to avoid bugs, so I wouldn't know. Their ground weakness is easily mitigated by the plethora of poison/bug, poison/grass types or completely negated by Crobat. The only real natural enemy is steel, as they are immune and tend to not be affected by favourable fields as well. Countering them is the only place where your choices are somewhat limited. SKuntankgets Flamethrower, Nidoking and Nidoqueen get Earth Power and the meager Double Kick, Muk gets Mud Bomb and then there's Corey's Croagunk which has the Egg move Drain Punch and Mud Bomb. This weakness doesn't hinder you too much, as the really threatening steel type encounters tend to come after you do get access to most of these counters.
  7. Ich bin Schweizer. Numel/Camaub ist vor dem zerstörten Bahnhof, wo du das Spiel begonnen hast. Es taucht nur auf, wenn es regnet und man Julia besiegt hat. Ich denke es kann bei dir also am Wetter liegen. Wenns nicht regnet, stell das Datum an deinem Pc um, das Wetter ändert ja mit dem Kalendertag. Du brauchst PokéSnacks um es einsammeln zu können. Die anderen sagen, es könnte verschoben worden sein mit Episode 16, doch das stimmt nicht, ich habs auch mit meinem Episode 16 file geholt. Numel isn't timed differently unless I'm mixing things up now. I started an episode 16 file and I have aquired Numel the same way as before.
  8. The two tips above are actually a devastating combo. If you don't want to use Numel, you can also get Growlithe by rescuing the police officers in Jasper/Beryl or Slugma in the Onyx arcade. I do have to admit, that Numel is the best out of the three and it will evolve once it catches up to your other mons, the other two won't. Geodude with the move Smack Down will carry you hard, because it gains additional fire typing once the whole gym burns. Be careful though, as Shelly's mons carry water and grass moves. If the field isn't burning the 4x weakness will end your mighty pebble. The burning field will however weaken that and Geodude/Graveler doesn't take much field damage because of its typing. Light it up and stone her hard.
  9. I'd like to throw my name in here as well. It's BlackRum just like the account on here.
  10. I've recently spent some time breeding Nidorans, so I can offer you both genders shiny and the Nidoran male has Sucker Punch as an egg move. I have two female Nidorans to choose from, depending on wether you want a special or a mixed attacker one's better than the other. I'd like a female Drilbur and your Croagunk in return. Cheers
  11. I have to strongly disagree with your statement. Charmander is a beast and he deserves the love he's getting. These are my reasons to say Charmander is a strong starter: Charmander is all about the early game power. Dragon Rage at level 16 means he gets access to a guaranteed two hit against foes starting from Julia to about Corey. At which point he gets the move Flame Burst to incinerate forests, fields and mists. Also Flame Burst and Fire Fang are decent early-mid game moves and he can later replace both moves with Heat Wave and Flare Blitz by level up or by move relearner. All in all once his Dragon Rage cheese starts to fall off Charizard transitions into a potent mixed attacker for all of mid to lategame. His movepool does however lack a bit of variety outside of fire moves. MegaEvolutions would give him a boost sure, but until they are available in game it's no point arguing. Now let's see how Charmander compares to other starters. Charmander is the only one of the starters who has access to Dragon Rage. I dare say for quite a long while Dragon Rage outshines the overhyped abilities Protean and Speed Boost. Here's why. Protean means your attacks always get STAB, Speed Boost means your attacks usually go first but Dragon Rage means this attack will deal 40 dmg. And for a big part of the early game, that's what makes all the difference in the world. What good is outspeeding your opponents or STAB if you can barely scratch them? Besides Charmander's speed allows him to outspeed many foes anyways. And Froakie's movepool is quite barren, so sure you get STAB, but what good is it, if the moves you get STAB on don't pack a punch? The coverage of Froakie's moves can't compete with Dragon Rage's guaranteed 40 dmg on every type except for Fairy. The lategame is the easy(-ish) part of the game, because that's when you have access to a heap of pokemon. Having a completely overpowered Blaziken will help you no doubt, but you're a lot less dependent on it since you can compensate with a plethora of different mons. Yes, I have to admit Blaziken is the stronger lategame pokemon, but this topic is about the best -starter- and for me that's definitely Charmander as his power alone will carry you through the first 3 gyms along with any major boss battles up to that point.
  12. UserID: BlackRum Species: Magikarp Gender: preferrably male, but I'm open for anything Which stat gets the x: If 'getting the x' means this is the not-31-iv stat, then special attack please, though anything other than speed or attack will do fine Special Requests: Give it a nickname Demonstration of loving home: I've had a tough time finding a nice water pokemon to add to my friends. My first attempt was a piece of work. A Squirtle, gave me quite a bit of sass and kept blowing bubbles everywhere. One day we had a falling out as a consequence of which he stole my sunglasses and ran off to join a street gang. Apparently signing him up for the junior fire department wasn't cool in his book. I guess he didn't care that I only wanted to find him a way to make good use of his exessive energy. I later rescued a Piplup from a drug addict. It seemed a little wonky but I thought it would work out. Sadly his previous owner's bad habits must have affected it. It had heaps of trouble learning even the most basic tricks let alone anything useful. I consulted an expert and he said without the help of some technical machines he'd never be able to keep up with his peers. I want to be a good trainer, but I have no experience fighting addictions. I kind of just accept them and let them happpen to me. So I left the poor sap in professional care. It's better for everyone involved. After these troublesome experiences I was longing for something simple. So I got myself a Slowpoke and well it surely was simple. Quite a bit too simple. Sure it wasn't stupid, it actually learned its new skills quite easily. But when you have a 5 minute delay between giving an order and him understanding it that puts you at a tactical disadvantage. Especially if the order was "no don't do that.. not on the rug, man". One day a Shellder bit him on the head and he's changed. He set out to find and lead his people, because apparently he's royalty now. I begged him not to leave and waited the usual 5 minutes, but apparently his heart was set. So now I'm looking for a Magikarp. I heard these guys don't do much aside from splashing water around. Sure their tackles are surprisingly fast but their flailing will barely tickle you if you make sure not to hurt them. Sounds like an ideal fit. After all, what could possibly happen to make these guys go out of control? So yeah hit me up I'd love to adopt one of your babies. Offering: I'm offering you a lvl 71 female pickup Dedenne. The ivs are around 13-22, but judging from this whole topic that's not an issue you can't overcome.
  13. This is Ep 16 content, so yes it is a spoiler. If you have questions to anything in Ep 16 there's the Ask your E16 question thread. The idea is to ask your question in a spoiler and someone gives you a hint in a spoiler. The community's usually pretty quick to answer, so please use that thread in the future. As for your question, here's your answer:
  14. Not to derail the thread too much, but Goodra isn't available yet. It has been marked available for episode 16 but that release is going to take just a little while longer. You can get Noivern, Flygon, Dragalge, Altaria, Kingdra and Druddigon for certain, Haxorus through luck with the mystery egg, and Tyrantrum via fossils from the Order of The Helix. So yeah, dragons are few and far inbetween, but you could technically get a full team of them already. Though I'd favour poison types over dragons any day.
  15. As you can clearly see, iskelion, that topic has already been thoroughly adressed. I recommend you give the search engine a try before posting a question, you might find it has already been answered. The community here is quite quick to respond. Cheers
  16. Poison is a highly versatile type which gives you access to a plethora of status moves. You're going to love it as long as you're not trying to oneshot everyone. They also have access to a wide variety of dual types. The only type that you're probably going to miss is fire, since it's countering steel. In fact Flamethrower is pretty much the only fire type move you'll be able to use. Skuntank learns it through level up and it's later available as TM. Just another reason to go for Stunky, but who'd pass up on Pepé le Pew anyways? The royal Nidos are good at dealing with steel types as well, since they get Earth Power to hurt those chunks with special attacks, since most of them have godly physical defence to the point where it doesn't even matter anymore. Talk about overcompensating. One viable option for a poison team is to use Grassy Terrain and Sludge Wave to create your permanent playground wherever you need it. Grassy Terrain is learned by Gloom through level up, Roserade by heartscale or Blubasaur through breeding and Sludge Wave is the Gym leader's TM, so it'll be available to you come midgame.
  17. Your mons in team and rotation seem fine to me. You can cover pretty much everything. The new steel type would help you cover against fairies but I trust your crobat can do that just fine. The thing is, your team screams "I hit hard and I go first" which is a very easy to pull off strategy and works quite well but if we're talking about diversity you lack a tank (and maybe some status, though you probably have Thunderwave on Galvantula, right?). None of your pokemon are meant to take a hit and thus they aren't really able to do so outside of natural bulk on flygon or maybe some calm minds on Gardevoir. You could use someone to sponge the hits you don't want to take. Steel types were originally designed to do just that. Empoleon is not too good in Reborn since its level-up movepool is atrociously bad and quite a lot of TMs aren't available yet. So he'd be stuck knowing only metal claw for a steel type move. Magnezone is a godly beast but more of a special attacker than a tank. It has its spot among the top 3 electric types of the game along with Ampharos and Manectric. Though there is no common agreement among the community on which rank it is exactly. I say its definitely number 1. If you like it, get it. Escavalier I've never used that guy, so I wouldn't know but he's ungodly slow, so he'd need a trick room strategy to sweep and shine which doesn't fit in with the rest of your comp. Bronzong yes that's a tank. A good one even. It has balanced but high physical and special defense along with a steel/psychic dual type which gives it a ton of resistances while leaving you with only 4 2x weaknesses and no 4x weakness. Even better with Heatproof and Levitate as abilities you can freely decide to get rid of another weakness leaving you with only 3. It is able to tank almost anything from almost anyone so it's most definitely worth a consideration. If you want to be disgustingly strong and like your life easy, then go on the magical adventure to capture Beldum and get yourself a Metagross. It has the same type combination as Bronzong so it shares the only 4 weaknesses and 9 resistances. It doesn't have the weakness cancelling abilities of Bronzong, but Clear Body is a well worth substitute for that making sure your stats won't ever be dropped. Speaking of stats, it's a pseudo-legendary so it wins by numbers. It even gets strong STAB and coverage moves by level up. The only drawback of it are actually getting it and leveling it up. Honorable mentions go out to Aggron and Steelix who have ridiculous physical defense and good physical offense. They get rekt by special attacks, but both have Sturdy to make sure you get at least one hit in. The combination Sturdy+Metal Burst for Aggron is powerful and able to destroy Ditto-Arceus in one turn, so it's a thing worth considering for future battles. Though your team kind of already has the ground and rock types in decent spots, so you won't gain all too much by adding either of them.
  18. Having a field ready specifically designed to help you out is a brutal advantage which you've probably already experienced against most gym leaders. I remember someone mentioned on here that Roserade with its Grassy Terrain was essential for his poison monotype run. Misty Terrain, Mist and Grassy Terrain all last for 5 turns, so unless your opponent has a way of destroying or changing the field as well, you'll have ample time to get it transformed. So yeah, if you can choose your place to fight, you'll be definitely stronger. On the other hand building a team to fully abuse every field effect is almost impossible and at the very least impractical. Sure you get a lot of boni but field effects vary quite a bit on a set path. Take exploring Citrine Mountain for an example. You'll need to be able to abuse the icy cave, water surface and underwater respectively. Not to mention the field effects outside the area you'll have to get through. Plus most bosses and wild encounters play on their hometurf so going up against it with a team that profits as well tends to be quite the mirror match, not really giving you an edge and the trainers who are in the wrong hood usually tend to be pushovers anyway, so why would you need the edge there. However transforming the given field into something you're good on turns the tables once again, leaving the boss weakend while at the same time empowering you. Problem is you'll need a huge variety of Mons and Moves as Alistair already stated and carrying them all on one rotation will probably hinder you (though I haven't tested that). Brute force tends to be more flexible and work a lot better. There are some moves who are quite versatile on a number of fields though. Picking those up will enable a number of shennanigans. The Ace-of-all-trades for this is Nature Power, followed closely by Secret Power. But those along the lines of Smack Down, Heat Wave, Blizzard, Earthquake or Strength have a decent amount of use as well.
  19. I fully agree on the Acid Spray and Screech part. I love Glare. It's a paralyzing move that works on grass and ground types unlike the counterparts Stun Spore or Thunder Wave. The only thing you can't paralyze with it are pesky electric types. I don't use an Arbok on my reborn run, but I have one in Rejuvenation and it's the best debuffer I've ever had. Intimidate and a bit of bulk helps you get the Glare in, crippling their speed which allows you to get either a Screech or an Acid Spray off for certain. The parahax might even let you debuff them more or get a free swap into whatever you use to do the mercy killing.
  20. There are two places with rematch trainers. The first one you already know, it's the clown in Agate circus. The second place is the big pokemon center in the Opal Ward where you got your starter. I forgot its full name. But there you have trainers in the top right corner of the room who will battle you as many times as you want them to. Which trainers are available rotates with every day of the week. These trainers become available after a certain point in the story and they scale with story progression as well. I think they appear right after beating Corey, but I might be wrong. Still seeing as you're way past that and have beaten Ciel, you can make your way back there. Those trainers are a bit lower leveled than the clown Indra, probably because we aren't supposed to get back there yet, which makes them easier to sweep and train off, but they yield a tad less exp. Still I think it's a lot more convenient to train there since they have fixed sets instead of randomised ones. Cheers
  21. Oh. Apologies. I'm not really up to speed on what is and isn't a legendary, too many have been introduced. I stopped playing pokémon games in my adolescence after the third generation and only came back for the violence because I enjoyed the fresh new take on atmosphere and storytelling fangames provide. I tried my hand at the gen IV+ canon games inbetween waiting for episodes, but I wasn't too thrilled. They are simply too easy in terms of difficulty and became more and more bloated over the years with decorations, make-up, unskippable tutorials, sugar, spice and everything nice etc.
  22. True that's definitely my most memorable fight as well. The partner who teams up with Solaris is New World Orderly John by the way. Dr Connal's right hand man. It's just such a big challenge, having to fight off a couple of foot soldiers, the mansion getting stormed by more and more enemies and then for the grand finale, Solaris fights you for real. The guy who cockily thought a single Garchomp could win against my Prankster-Perish Song. Seriously though it's the point where you realise you're playing in the big league now. But for me it wasn't all about Solaris. No, it's also about John. Just a few badges ago, he was an almost random child-torturing-assistant to Dr.Connal, but now he shows up in a sweet new uniform and kicks your ass being on par with Solaris. Heck we don't even know all too much about this new trainer class he belongs to. The battle shows you that yes, you may have improved a lot and are now gradually getting ready to take on the big shots. But the other side has stepped up their game as well and we don't yet know what will be thrown at us. It's this combination of having an old enemy coupled with a new one that makes it my most memorable moment.
  23. Mawile is quite a strong contender to be on xis team, as the steel typing eliminates both of the fairy weaknesses. If we're expecting to fight xim on the fairy tale field, then the steel typing will also get a boost. Sure Klefki shares the same types but it's a prankster supporter while Mawile is a physical beast who's capable of mega evolving. I wouldn't bet my money on it actually mega-evolving though, as the fairy type has several other candidates for this with MegaDiancie, MegaAudino and MegaGardevoir. Seeing as Clefable and Wigglytuff have been used by Noel before, Cottonee by Florinia and Gardevoir by Radomus, we're likely to see other candidates over them. My guess is, that xe will likely have a nuking Sylveon, a Mawile for physical attacks, a prankster support by either Whimsicott or Klefki, probably a Diancie, cause that rock is a beast, his Florges and the last spot going to whoever rounds out the team the best. Probably an Azumarill to counter any fire types, but Togekiss, Mr. Mime, Aromatisse and Gardevoir are all strong contenders. So I'm just taking wild guesses. Cheers
  24. You can get a Meditite in Apophyll academy from the girl on the west side roof after talking to all the zen students (the ones who teach you about life and meditating stuff). See the Pokémon Location Guide
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