So right now I'm planning a strategy to beat Eclipse and Aster who surprised me when they had more than 6 pokemon, but I'm here to ask how in the world my team ever made it this far it consists of:
Greninja: Level 69 WITH ABILITY Protean
*Serious Nature
Beats Rock, Ground, Fire, Psychic,Ghost (Poison,Fighting)
HP:179
Attack:178
Special Attack:167
Defense:129
Special Defense:118
Speed: 195
and its moves are:
Water Shuriken- because it hits multiple times and its basically his signaiture move.
Hydro Pump- for dem bulky ground, rock, and fire types
Dark Pulse: because he's a Water/Dark Type and back up for Sweet & Sour.
Extrasensory- Thanks to protean it provides the really needed Psychic type
Candy/Lopunny: Level 65 with Ability Cute Charm holding Black Belt
*Relaxed nature
Beats (Rock,Ice,Steel,Normal,Dark)
*Lopunny is my favorite pokemon thats an alternative for fighting type and if Mega stones get implemented it will be a Normal/Fighting Type
*Candy is the pokemon I switch to when my team is dead or needs healing and she is really useful when it comes to battles.
HP:172
Attack:133
Special Attack:158
Defense:105
Special Defense:146
Speed:154
Moves are:
Return-For when her other moves are useless and is a STAB and Great since it has high friendship.
Bounce-Just a backup move for Pidgeot and otherwise doesn't has a use except for when nothing else works.
Jump Kick-Fighting type move covers lots of types
Rock Smash: For use of the HM and if i don't want to risk Jump kick missing.
*When Candy levels up I'm replacing Jump Kick with High Jump Kick
Electro/Ampharos with ability Plus holding SilverPowder
Timid Nature
Beats Water, Flying (Psychic,Dark,Grass)
*Electro takes hits fairly well its HP is Higher than Donphan's by 1 :/ and is a great special attacker.
*I usually send Electro in with Donphan due to problems with hurting partners with Discharge.
HP:206
Attack:116
Special Attack:193
Defense:135
Special Defense:134
Speed:103
Signal Beam- Covers Greninja and Sweet & Sour because if they faint this move is useful for dem stupid Psychic and Dark types dat won't take a hint *cough*Gallade and Malamar*Cough*
Discharge-The move I use most and takes out multiple targets
Zap Cannon- DIS MOVE IS SUPER OP AND MAKES DEM WATER AND FLYING TYPES GIT REKT AND IT ALWAYS PARLYZES. The only letdown is that it has terrible accuracy but i make it work.
Dragon Pulse- For use against Dragon types and for weaknesses
Pidgeot holding Lucky egg with Ability Keen Eye
Timid Nature
Beats Grass,Bug,Flying)
*Please note that only reason I took Pidgeot in on my team was because it was my first shiny as a Pidgey and it looks cool and I used it for Shelly's gym, I wasn't expecting anything special from it until I saw Its Potential It has a great moveset is actually pretty decent.
Hp:202
Attack:130
Special Attack:127
Defense:114
Special Defense:119
Speed:179
Mirror Move-Since it doesn't have any other type moves this is useful for a special situation.
Air Slash- Used to save PP of Hurricane
Hurricane- 2nd Strongest move he has nuff said
Sky attack- Strongest move he has really useful if opponent is really strong
Donphan holding Earth Plate with Ability Sturdy
Mild Nature
Beats Electric,Fire,Poison,Rock,Steel (Ice,Grass,Bug,Flying)
*I needed a type to take out electric types so I researched and found Donphan to be a great candidate and a hit taker and probably the closest thing to a tank I have.
HP:205
Attack:200
Special Attack:122
Defense:161
Special Defense:107
Speed:96
Rollout- Covers Electro with Flying types
Earthquake-STAB move and beats electric type
Fire Fang: Covers Pidgeot and a cover for Donphan's Ice and Grass weakness.
Strength- For Use of Hm and for types that his other moves don't cover.
Sweet & Sour/ Mawile with Ability Intimidate holding Steel Gem
Quiet Nature
Beats Dark,Dragon,Fighting,Fairy,Rock (Psychic,Ghost)
* Looking at my team I needed a last addition with either a Poison/Fairy or a Steel/Fairy type and Mawile was the only candidate that learned a Steel and Fairy Move
HP:169
Attack:149
Special Attack:129
Defense:132
Special Defense:94
Speed:83
False Swipe:I use it for when I catch dem shiny pokemanzzzzz.
Iron Head:Beats Fairy Types
Play Rough:Beats Dragon, Dark, and Steel.
Crunch:Covers Greninja
I also have Pokemon in the PC For Critical occasions:
Growlithe And Typlosion for Dat tough Giant Steelix
Gallade for if something happens later like Ditto Arceus.