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MetrololAce

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About MetrololAce

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    Viscount
  • Birthday 03/06/1989

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    Metro
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    Male

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  1. Very cool! Didn't expect to get such a gift from you guys! Is there a list somewhere with all the changed animations? I'd love to check out the new ones directly!
  2. Am I the only one who feels the story and its characters have gotten a bit convoluted? Its something I've been feeling for a while now, but the situation with Nim has really made me feel like characters have gotten out of control in this game. I feel it is a symptom of the episodic releases, where we are away for some months, then come back to massive character development minutes into the episode. Not that any of this is bad, but how have you managed it? Is the story written to completion already with structured plans and finales for all these characters? I worry
  3. You should understand the basics of rpgmaker and Pokemon essentials to make something like this possible, but if you are just looking to edit typing that's pretty straight forward. All you really need access to is the reborn pbs files. Edit the types then recompile and that's that. You've modded a major change I to the game with just a bit of typing standard words. No coding or anything else required.
  4. Happy Birthday 😄, i hope that you will have a great day 🙂🍰

  5. I see now, thanks for the advice! Some very interesting work you've done here, thank you for helping me understand it and for being willing to pass it along selflessly. Keep up the amazing work!
  6. The recent Wild Encounter rate mod seems extremely interesting to me. I have yet to try it in game, but the description makes it sound like something I would really like to implement in most games, especially one I've been working on on the side. Hope I'm not being too forward when I ask if you'd be willing to share an explanation of how I could implement this into my own game? I'm just finding out about this modular package style and don't fully understand the .rb files and how they work with essentials yet. Is it something I can load up myself and learn about, like the o
  7. Happy Birthday :D, i hope that you will have a fun day ^^

  8. Yup, agreed entirely. That's why I warned about it. The idea behind the game sounds really really cool, but in doing this it would actually be easy to make the game much easier, as part of Reborn's challenge curve is dependent on field manipulation.
  9. I actually meant the players team. The gyms use Pokemon that are already set up to be difficult but half that difficulty is assuming the player doesn't have access to Pokemon equally powerful. That won't be the case anymore with this mod, so will likely require buffing in other ways. For example, there are fields which are easily manipulated but usually require a specific Pokemon to do so, usually a much weaker option then you normally consider. Now, that Pokemon breaks the field and is as strong as the leader's so it become twice as easy to win.
  10. This is a great idea, but just take a look at what this does to gyms and other key encounters. Buffing weak Pokemon can easily make some teams op thanks to fields and even against legendaries will own.
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