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NickCrash

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Everything posted by NickCrash

  1. Hardy is just so dense it seems like he's working for the Meteors most of the time.
  2. I think there is something planned, since some ask for a rematch at some point (I think it was either Julia or Shelly). Besides, Commander already has something like that in his CoM. I think he never found it in the first place and wrote "lost" instead of "missed". That or, as you said, he already used it.
  3. I really like this one. Even if you decide to nerf it a bit (since Rain boosts Water moves anyway) and decrease the SpA to 130 for 60Atk, it's still going to hit like a truck, have Giga Drain for recovery and support a lot of teammates with rain such as Ferrothorn, Kabutops, Tornadus-T, Klefki (to deal with Toxicroak) and even Hurricane Volcarona. We really need a mega with Drizzle, and I will be disappointed if Gen7 does not provide us one.
  4. He gave stall a bad name by rage quitting.
  5. Stuck with levitate. Even if you replace Lunatone for Gigalith, the same thing holds true. It's a cheap tactic that can be exploited very easily.
  6. Expected more police work after what happened in the railnet. Thought ZEL had multiple personality disorder. Expected the Swalot battle to have an intro and/or be battled in doubles alongside Titania. Taka would be similar to Wally. Rival but incapable of surpassing us. The evil grunts would not have involvement in the story. Thought Cain was a crossdresser just to make others awkward and would be a perfectly normal person. Since I watch the TV interviews after every major event, I thought that after the mentions of how Serra left her modelling career for her son, there would be hints of previous miscarriages either forced by her or accidental. I hoped Radomus would be a bad guy. We know he has a history with the Meteors, but I believed him to be a double agent for their side, pretty much how Titania was for our side. I didn't expect most of the good and normal characters to be female since the canon games usually focus on men or both genders. I expected Adrienn to be more involved in the story, but I guess xyr disappearance makes sense given xe wasn't even planned before gen6.
  7. Did you just say that "a heater being part of the Elite 4" ?? I never saw that coming, to be honest. Also, nobody spoil him about his upcoming battle with Fern!!! Alright? Nobody tells him anything about that. I want some pokemon dead. oh and... Mako is 71lvl now. He won't obey.
  8. Ghost types are given free entry as this instantly becomes setup fodder. No, it needs to be something we cannot cheese our way through.
  9. Aparently this person thinks that Clefable=Stall. http://replay.pokemonshowdown.com/ou-425482906

    1. Shamitako

      Shamitako

      .

      But he's running Slowbro

    2. pyrromanis

      pyrromanis

      Clefable=/=Stall

      Clefable=Cancer!

  10. As long as there are 1% of people who use Poison Heal Breloom without a Toxic Orb, I can feel better about myself.

  11. But... we kill ourselves. Slowly yet steadily. These eyes have seen things. Terrible things.
  12. If anyone has problems using a certain OU pokemon, here are what items, spreads, moves, possible teammates, checks and counters are based on the August usage results. Note: It may take a while till you reach the pokemon of your choice because they are listed in usage, not alphabetically. Note2: These are strictly usage stats, meaning that although they might be what people tend to choose, they don't provide full movesets or hint that all other moves are unviable. Note3: The ou-1695 stats are the ones used for tiering, so don't bother looking at the 0 or 1500 stats. http://www.smogon.com/stats/2016-07/moveset/ou-1695.txt If nothing else, this helps newer players get easier into the (constantly changing) OU metagame and for the older ones to improve their teams. If you wish to find out more about other tiers, delete the part "ou-1695.txt" from the link. If you want to find out more stuff about the game statistics delete this part "moveset/ou-0.txt" from the link. All that of course till November introduces Gen7 and all this becomes hard to implement in the new metagame.
  13. That's not the issue here. Difficulty can be achieved without raising the max level over 120. Even if we did, the trainers in Grand Hall are rebattlable which means people can just grind their way up. Using more pokemon in rotation alleviates the excess experience points issue. However, there is no such issue in the first place, if you play Reborn they way you are supposed to; with multiple pokemon around the level cap. It is much harder to level the closer you go to lvl 100, so having gym leaders not raise the level cap is the obvious solution. If the trainers you have to battle to reach your goal are not enough, you add some of them, or a couple of sidequests that could boost your exp.
  14. We have a guy like that in my country. We don't like him.
    1. AuthorReborn

      AuthorReborn

      Was that an Inner focus Dragonite? Why tho?

    2. NickCrash

      NickCrash

      It could still be Multiscale, since D-Meteor has a small 12.5% chance to OHKO.

  15. Jirachi saves the day without resorting to hax. http://replay.pokemonshowdown.com/ou-424812889
  16. Exp shortage indeed limits variety, but it may also force you to run back to the Grand Hall or Circus rebattlable trainers to keep up with the level cap and have better chances at winning. That's what most trainers do, and it gets tedius after a while. Sure, strategy beats brute force anytime, but if we were to argue in favor of more strategic plays from the leaders instead of leveling them up to improve their performance, we should better look at improving the AI and creating original strategies for every single leader. If however we are going to buff them the natural way (without of course limiting their strategy), we need to help the PC improve. Being encouraged to use more pokemon because of how much Exp would otherwise be wasted is a good thing. I would like to know the reasons this didn't work in hardcore, because you use "zero effect" and "really good move" in the same sentense which confuses me. Are you saying that the conventional EV spreads we use for competitive battling when teambuilding in PO or Showdown are ineffective in an in-game environment, or that the process of relocating the EVs is time-consuming? Either shouldn't be a problem. One is just tedious and has you re-write the code, whereas the other can be solved by doing a bit of research for what's good to use and have a damage calculator by your side to speed up the process. It's starting to get easier because the game becomes complete, most pokemon are available, and their natural movepools allow them to do their roles just right, without having to rely on EV training, IV breeding, or TM usage. While the first 2 are possible, in a finished game, people won't always take some time off the main story to specifically grind for EVs or breed extensively. Usually you'll only see them grind for exp, which is common in the environment of an RPG game. As I see, the fields are progressively becoming even stronger, and the leaders' teams are as strong as the pokedex allows them to be. I suppose your statement of "bending the rules" hints to using legendaries, and I would agree that this would make their teams far stronger. However they already have so much to help them against the PC, it's redundant; field effects, access to all items and TMs, Mega Evolution, etc. They even can use pokemon that are limited by the next level cap (since technically, they already own the badge you need for that). Even so, I would have to pray for Hardy. Unless Gen7 (or Cepheus) brings a Mega Gigalith or awesome Rock types he could use (since he cannot use Diancie or Terrakion), he is going to pose little threat to the player's team. Right now it's pretty much confirmed he's using M-Aerodactyl (so don't expect Scizor anytime soon), and that's pretty much all he has. I know Adrienn is more likely to be the one we fight this episode, but even xe has better chances thanks to most usable Fairies being non-legendaries, since xe has a M-Mawile to use (xe doesn't know what Gardevoir can do), Azumarill, Togekiss, Granbull etc Place your bets and get a Nomos doll . . . only for 1.000.000.000 pokedollars
  17. Given that some people struggle from the exact opposite, Exp shortage in certain areas, I don't think that really is a solution. If you really need to reduce levels, just make the level cap not change between Luna and Samson, since there aren't really any trainers between them, and as soon as you finish all the circus clowns, all you have are the meteor grunts in Route3. Instead of playing around with the level caps, you could just give the final bosses EV trained pokemon, so the E4, champion and final battles with the meteors would be actually hard without being cheap.
  18. I'm calling it. Brandon Stark is playing pokemon go and time travels to find the rarest ones. That's how he became known as "Bran the TeamBuilder"

  19. I like how One Piece no longer has any logic.

  20. Not that it makes any difference. The good dragons won't be available for a while.
  21. I was wondering whether Florinia will get that new Alola Exeggutor for her new team the second time you battle with her (note: you battle side-by-side, not against each other). Seems to fit her quite nicely.
  22. If a pokemon with Berserk holds lefties/sitrus berry or has recovery moves, does its SpA rise once every time it's HP drops below 50% ?

    1. Cepheus

      Cepheus

      technically - yes

      it is mentioned nowhere that it only works once per battle.

      but I guess we will have to see for ourself later this year

    2. Ironbound

      Ironbound

      Use RestTalk Drampa. Do not mess with elderly folk when they take their siestas.

  23. Don't turn this topic into a joke. Make sure you think about competitive battling before you design a mega, think of possible sets it could get based on what abilities, typing and extra stats you give it, and provide calcs. More work provides more realistic results and definitely helps think the creation twice over. Look at what was proposed for M-Poliwrath and M-Froslass before and you'll understand. Also, try to provide images or gifs for those posts. It makes them much easier to read and evaluate. Having said that, here's Mega Mandibuzz Type: Dark / Flying Ability: Touch Claws HP: 110 Atk: 65 --> 105 (+40) Def: 105 --> 135 (+30) SpA: 55 --> 55 (+0) SpD: 95 --> 115 (+20) Spe: 80 --> 90 (+10) BST: 510 --> 610 The new M-Mandibuzz can work both with an offensive and a defensive set. It depends on what the player wants to do. With its new ability it has lost its sand and spore immunity, but has gained some offensive pressure against more defensively oriented teams. The buffs in Def and SpD make up for the loss of lefties/rocky helmet, and Roost is always an option to use. Mandibuzz has a nice movepool with support moves, so if you don't want to risk using it as an offensive wallbreaker, you might as well keep its role and have it serve as a wall for so many pokemon. At the same time it can put a timer on opposing walls and tanks with Toxic, Foul Play and constant heal from Roost, like the normal set (which also has defog). Its typing helps defeat major threats, even if it leaves it open to the common Ice and Rock moves. Electric and Fairy are usually STAB, so you'll know to switch out. Even so, depending on your spread you might be able to tank a hit or two. Here are some calcs for your information:
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