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Alilatias

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Reborn Development Blog

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Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Alilatias

  1. I downloaded it via the MEGA file provided above, but for some reason, the game is constantly crashing for me upon starting up on 1.2, while 1.1 works perfectly fine. Anyone else having the same issue? I guess I'll try redownloading in the morning. EDIT: I already checked the official forums, it doesn't look like anyone else is having the same issue, so most likely my download got corrupted somewhere.
  2. I gotta say, I started playing this today, and I have to say how hilariously absurd this game is at tossing strong Pokemon at you from the very beginning. There's even a hidden switch puzzle in front of Chan's house that leads to a cave with a wild Lapras holding a Mystic Water, although there are also wild Squirtle in the area with a mega stone for a Blastoise. And at the academy, if you visit the wrecked room with a large TV in it at night, you can get a Rotom from there.
  3. The game has a fairly thought-provoking plot and some really beautiful overworld design. I'd classify it as in the same tier as Reborn and Rejuvenation overall, a third wheel of sorts to the two games. It shares many mechanics with them. I would say at least that the game is also pretty brutal in difficulty, and possibly has a major reverse difficulty curve, which is a major problem. The first three gyms were harder than anything I'd ever fought in Reborn and Rejuvenation overall, although for the first two gyms, that could be attributed to limited Pokemon selection more than anything else. The third gym just goes straight into nuking you into the floor. After that, the Pokemon/TM selection expands to the point where the difficulty really drops. Desolation is actually very generous with its Pokemon and TM selection overall, but you really have to explore to find them. Deso certainly has a bigger emphasis on that. (For example, you can get a Flash Cannon TM before you challenge the Fairy gym, but in order to obtain it, you had to follow a massive sidequest up to that point - which includes defeating a tough boss, and chances are if you beat that boss, you would have probably beaten the gym leader without needing the TM in the first place.)
  4. - Reborn: Come on, you know why. Pretty much everyone that has signed up on this forum is waiting for Reborn's updates. - Desolation: I'm not entirely sure why, but this fangame has clicked with me in a way that no other one has. It's to the point where I've gotten in touch with the creator and now assist in writing sidequests for the game. (The sidequest with the four Fairy Pokemon? That's from me. Same for the entire photoshoot sidequest which is intended to extend through much of the game.) - Rejuvenation: To be honest, I never thought much of this fangame until very recently, even though I started on Episode 3 and continued following it since. The mere fact that the latest update overhauled map design to remove much of the frustrating maze-like padding in some areas, axed much of the edgelord crap in the writing, and now has actual character development for its major NPCs instead of checking off a trope checklist is a big plus, and now it's probably my favorite fangame of the bunch. - Legends of the Arena: A simple plot with hilariously good writing, what's not to love? - Apex: Has a very unique plot with well-written characters, though the early gameplay is a bit hit or miss in terms of pacing.
  5. The creator did go MIA for like 7 months, but recently showed up at his subreddit for the fangame last month to confirm that he's still working on it. https://www.reddit.com/r/legendsofthearena/comments/6elubq/hello/ Thing is, he's also part of the development team for Phoenix Rising.
  6. Oh man, the map design. Terajuma Island in particular... In the earlier days of the game, the forest was split into like 4 areas, a good chunk of it being surf tiles, and the total landmass was about 4-5x what it is in Rejuvenation now. It was pretty much a giant maze, especially concerning the Roggenrola sidequest where you aren't allowed to escort it via surf or through tall grass. You also used to be forced to fight Vileplume blocking narrow pathways to progress or gain access to some treasure, and to do that, you would have to go out of the way to find a nearby spice bag to awaken them. IIRC all of the Vileplume would respawn upon leaving and re-entering, too. Oh, and the Ranger warp system didn't exist back then either. Cartotos Mountain and the Sheridan Wetlands also used to be a lot more maze-like. Cartotos used to have an entire floor dedicated to rock-hopping lava pool mazes, and the wetlands used to be more like a random trash dump ledge maze rather than looking like actual wetlands. Pretty much all of the changes I've observed since then tell me of a philosophy to eliminate as much meaningless padding as possible, and the game's improved in huge strides because of it.
  7. If you literally just started Rejuvenation with its most recent patch, know that Rejuvenation was basically completely overhauled during the past year. The overworld and the plot/writing got a massive facelift. The writing especially was utterly cringe-worthy, until the latest release essentially told me that Rejuvenation's writer(s) realized that grimdark edginess does not make for good character development or world building, and completely redid the script. Seriously, I was actually impressed with how much the writing improved in Rejuvenation's latest release. But then again, Jan is probably the only Pokemon fangame developer willing to overhaul huge swaths of his own game, even if it means losing a lot of earlier work, in order to ensure a more consistent and enjoyable gameplay flow throughout (the entire Gearen City/Sheridan Village phase got overhauled TWICE already, and everything pre-Episode 7 got completely redone at least once). I imagine most of the people in the SA LP played earlier versions of Rejuvenation, and they're going to end up with a big shock once that LP actually begins. It's now my favorite fangame among the 'Field Trio', when a year ago, my ranking was Desolation > Reborn > Rejuvenation. (Also, Jumpluff is pretty good as a strategic status abuser, both in Reborn and Rejuvenation. Less so in Reborn though, because the first few gyms happen to feature Grass resistance. In Rejuvenation, Jumpluff happened to be so broken during the game's early history that... After I and someone else talked about the merits of Jumpluff completely outclassing every other early game grass type INCLUDING grass starters, Jan went and axed/moved the Hoppip line from being available before the first gym to halfway through the game.)
  8. Trying to find Amber after she storms off after reuniting with Venam and speaking to Tesla back at the resort. She makes mention of going home, but I searched all over the resort and couldn't find her. Can anyone point me in the right direction? EDIT: Turns out there was a room I missed, figures.
  9. If there's one thing that's REALLY rubbing me the wrong way with the LP, it's that they've already convinced themselves that the writing is on the same tier as My Immortal. And everyone knows how bad that is. The gameplay criticisms are at least somewhat valid in comparison. But the above is really overblown exaggeration.
  10. I've been thinking, since it's going to be a long while before Episode 5 is available, should we get a head start and begin suggesting where Gen 7 Pokemon should be placed? Current ideas so far: - Salandit becomes a potential starter, fulfilling the role of a Poison-type starter. - Growlithe is possibly replaced by Salandit as a starter to make this happen - with Growlithe moved to being a reward for freeing the Keneph tribe instead. Growlithe would already know Wild Charge. This has the added effect of having a non-conditional Fire-type being made available before fighting Connor and the whole Vejyr phase for the player to take advantage of (before, the only fire types available were either Growlithe as a starter, and a true Fire starter). - Sandygast either becomes a potential starter, replacing Sandile (and note there are two Dark-type starters currently with Pancham and Sandile, and no Ghost), or there could be a Sandygast event after defeating Connor that ends at the starting beach (a NPC in town hearing about how you woke up on the beach suggests making the trek to take the Pokemon you left behind, and pursuing him reveals that a Sandygast has already consumed the others). - Dewpider in Route 2, or maybe even as early as the Keneph Jungle? Depends on whether or not we'd think Dewpider is too strong against Connor and the Vejyr Volcano phase. - Grubbin in the Catacombs? - Alolan Sandshrew and Crabrawler would obviously be available within the Silver Rise/Forest. Maybe Vulpix too, but it seems more fitting to delay Vulpix for an event within Blackview City. - Rockruff could be found on Route 1. - Fire Oricorio could be encountered on Route 1. Ghost Oricorio could be encountered in the Weeping Hills. Electric on Route 4, and Psychic in the Catacombs. - Drampa: Hardened Mountain? It's close enough to several towns to make the Pokedex description accurate.
  11. So they've gone up to Julia now. We're probably just too used to Reborn now and don't remember much about what it was like to have a blind run through the game, but I kind of get the impression that a lot of things are flying over the observers' heads. Or their expectations of early game Pokemon are a bit too high. Although that kind of viewpoint is fine, I guess. Reborn's just... Different.
  12. Losing to the final Kimono girl sends your character to the Oshawott (even after clearing the sidequest), locking you in a repeated text loop, forcing you to reload the game.
  13. Thread title means 'Final Patch' as in the final patch fixing as many bugs as possible for Episode 4. Episode 5 is unlikely to be released until next year due to IRL things on the creator's end.
  14. Yeah, I ran into this issue too, I didn't save and downloaded the latest bugfix which resolved the issue. I had to redo the fight though. Since you already saved, chances are you'll have to post your save into the troubleshooting thread. --- Possible bug to report, when doing the second help center quest in GDC, the dialogue assumes I didn't save the Garbordor in West Gearen when I'm pretty sure I did. It's been about a year or longer since I did that though, but I'm sure that in this particular file, I did. Here's my file if you want to take a look, note I already cleared the quest though. Game.rxdata
  15. Early V9 spoilers, just need direction on where to go. EDIT: Figured out where I needed to go. Market district.
  16. Yeah, if I had to guess, Ferroseed's encounter rate is something like 5%. Ironically it was the very first Pokemon I ran into inside the Defense room while beta testing, and I ran away assuming it was a common Pokemon. Boy, did I regret that real quick.
  17. I do find it hilarious though that many people in that thread are voting for a shiny Protean Froakie under the assumption that it'll break the game in half. To those coming over from the LP that have noticed this thread's existence: It won't. Froakie is actually one of the weakest starters until halfway through the game when you start getting better TMs and are able to breed key moves onto it. If you really want to break the game in half, you'll be going for Speed Boost Torchic who is broken throughout the entire game (plus the fact that it's an early game Fire and Fighting type, of which options for both types are severely lacking until late in the game).
  18. To be fair, that site's name and subtitle are sort of a tongue-in-cheek joke. The website in general is mostly known for their higher quality LP's, and also tend to be very harshly critical, generally for very good reason in many cases. I should mention that due to the nature of the site (having to pay for a membership and ad blocking + super high traffic overall, the Reborn LP over there already has 5k views, and this is only day 1), about every month or two, forum access is restricted to those who don't have a membership there (which includes me, so I won't be able to update this thread myself if anything interesting enough to be brought up here happens in the meantime), so don't be surprised if you check back on the LP at times only to find the thread inaccessible. Such guest restrictions tend to last for upwards of 2 weeks at a time.
  19. So while taking a stroll through the SA LP forum, I noticed that a LP of this fangame was submitted today. https://forums.somethingawful.com/showthread.php?threadid=3822012&userid=0&perpage=40&pagenumber=1 Right off the bat though, the LPer has taken an incredibly negative and perhaps overly pessimistic tone towards this game. It is slightly concerning because it seems a bit unjustified and overblown (there's already an argument in the thread where people have somehow interpreted the waterfall scene as being anti-LGBT for one), BUT I'm going to jump ahead and say that the bulldozing over the writing shouldn't really be what this thread here is about. I find that maybe watching this LP could present a good opportunity to take some suggestions from beyond these forums to improve this game in the future. Though I might be getting ahead of myself here considering the LP hasn't even properly started yet.
  20. Yeah, super late reply, but I'll leave this here for anyone else having trouble finding it too.
  21. Yeah, I said I was going to make a thread, but... Things happened and this thread turned out better than anything I would have thought up anyway. My advice for players that are hitting the level 20 cap: You're going to remain there for a very long time. So the best thing you can do is to avoid as many fights with trainers as possible until you finally get the cap raised (although you should fight all of the trainers in the second city with a Pokemon holding an Amulet coin, as there are many missable fights in that city for obvious reasons), then go back and fight them all to level up. The game seems to assume you'll do exactly this, because many trainers are deliberately positioned to be avoidable, and as soon as you gain access to the areas introduced after the plot point where the cap is raised, all the wild Pokemon and trainers in those areas are already in the level 24-32 range. The game also gives you a lot of really good Pokemon in each area, but they are ultra rare (~3% encounter rates). The game is likely generous in this regard precisely because of the level cap restrictions, most of the 'good' Pokemon won't even bloom until much, much later in the game. Gible is probably the best example of this, having a low catch rate AND the ability to nuke your entire team with Dragon Rage and kill itself with Take Down, so be careful!
  22. Speaking of Pokemon Apex, the game actually updated to Build 6 yesterday. My impression of the game is a bit more favorable after I reached the end of Build 5, although I still think you spend way too much time with the level cap at 20 (I literally avoided every optional fight in the desert leading up to the tower since there was no real reason to fight them beforehand unless you wanted to burn through all of your supplies, and elected to save their EXP for after the cap was raised). Maybe I should try to contact the creator to see if this could be improved somehow. Again, the game's here: http://apex.iamvishnu.net/ If you already have downloaded the game and use the launcher, just simply boot up the launcher to download build 6. (Yes, I'll make a thread for real this time. In the morning.)
  23. Ha, I was the one that wrote that comment. LoTA is not a hard fangame compared to the likes of Reborn (anyone coming from Reborn will pretty much steamroll the fangame outside of a few boss battles), but the fangame's presentation is so good that its very existence is a strong argument for the idea that writing and world design is just as important as gameplay. It's also pretty much the best fangame to do a blind LP of, I had far more laughs watching shofu play through LoTA compared to all the other Pokemon fangames he's LP'd. I've been keeping a close eye on this project for years, though, and it appears that the creator's last activity on Reddit was 7 months ago - which does worry me a bit, but the creator has repeatedly said that the next release is the finishing update for the game, which was originally going to be two chapters. For people considering playing the fangame, there's a few important things to note. - Your starter is an Eeveelution, exactly which one is determined by a personality quiz. Level-up movesets have been altered to make all of them consistently viable. (It's also important to note that, to my knowledge, Glaceon is the only ice-type currently available in the game thus far.) - Game mechanics only go up to Gen 4. That means no Gen 5 and above Pokemon, Electric Pokemon can still be paralyzed, and powder moves still work on grass types. And Steel still resists everything under the sun. - TMs are not infinite use. The creator has said that he did this so he could give more powerful TMs early on, but the player will have to think about which Pokemon to give it to. - The few HMs that are currently available have been majorly buffed. Cut is now a 70 power Grass move. Rock Smash has also been buffed to 70 power.
  24. Ah. I meant to fight her, but the game keeps crashing for me every time I attempt to battle her. :/ (We should probably make another thread for this fangame...)
  25. I've recently tried out Pokemon Apex and honestly have a less favorable review of it. Granted, I've barely reached the desert city, which I understand to be near the end of the current build anyway. The game's story is very strong, nearly to the level of the 'Reborn/Rejuv/Desolation trio' strong. But the mechanics design seems contradictory. Others have mentioned that there's a major Pokeball shortage, but that shouldn't even be your main concern. The game does not even tell you that your party size is actually restricted to 3 Pokemon throughout the entire current game, until you either abruptly stumble onto that fact yourself or shortly after you reach the first major city. So you should only save your Pokeballs for 2-3 other Pokemon that you know you'll definitely use. On the other hand, the low level cap also gives you an incentive to utilize Pokemon most people wouldn't normally use. Since you spend about 75% of the current game with a team of 3 at level 20 up until the end, most Pokemon you catch won't evolve, so trying to go for a competitive setup from the start isn't exactly the best idea. So using a Pokemon like Wurmple and evolving it into a Dustox or Beautifly (or using a 1 stage Pokemon) is actually a really, really good idea, because you spend a really, REALLY long time at level 20 with unevolved Pokemon otherwise. This also means that the creator is free to be more lenient on giving people certain rarer Pokemon in the early game stages, like Larvitar and Gible - for their true strength won't even bloom until much, MUCH later. I don't exaggerate when I say you're stuck at level 20 for a super long period of time. I'm about 5 hours into the game so far, avoiding grinding as much as possible, and even I have a team of four Pokemon (one in storage) that have been Lv. 20 for 3 of the 5 hours. It appears I still have at least another 1-2 hours to go before I reach the point where the level cap is raised (and the end of the current build). This feels unnecessarily restrictive and also gives off the impression of poor gameplay pacing - on my way to the second city, I found myself just avoiding trainers as much as possible since your only incentive to battle at the level cap is for money or items blocked behind them. (The creator even seems to be aware of this - the vast majority of trainer battles seem to be deliberately positioned so the player can avoid them if necessary). The 3 Pokemon restriction basically meant that regardless of your Pokemon setup, you'd likely end up with major tactical holes in your team. And battles overall are much tougher than what I've observed in other Pokemon fangames, some trainers actually using items in combat. Resource management also appears to be stressed to the max in this game. The game gives you an Amulet Coin early on for a reason, if you manage to find it. Shops also sell Ethers for a reason. The trek between the first and second city is absolutely brutal (essentially a route and a half, a moderately sized cave system, and another route and a half after that), AND there's a boss fight blocking entry into the second city (though there is one rest point in between and you do get one free heal upon entering the last route). And even in the second city itself, full party heals will actually cost you. (It appears that you can also get immediately teleported from the second city to the first as well after some point, but that will also obviously cost you.) I still think it's a good game, but I also see it frustrating a lot of people - and perhaps becoming a clear example of a fangame with a major reverse difficulty curve as the game progresses.
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