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Personthing

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  1. I started playing Reborn shortly after the release of episode 12, and joined the forums right after that.
  2. To be fair, the goal was 250000 units to be considered a success and get more sequels, which is benchmark that every game in the series except Thracia 776 has met. (Thracia 776 was for the Super Nintendo in 1999.) I am quite glad that Awakening did make the series much more popular though.
  3. The thing is though, the tone and feel of the old games and Awakening/the "my castle" stuff in Fates is completely different from each other. (The Nohr version is intentionally trying to be more familiar in tone and feel to the old games) This change in tone and appealing to a wider audience has left many of the older fans feeling betrayed, especially since Fates has basically confirmed that this is the future of the series. The old fans feel like they have been left to rot, while Intelligent Systems (The company that makes the Fire Emblem games, IS for short) chases new money. While IS has been trying to appeal to both the old fans and the new with Fates, the problem lies in that many of the older fans absolutely loathe many of the things that Awakening (and "my castle", which includes marriage, children, and a customizable main character) brought to the table (which largely appeal to the new fans), and are in outrage about them even being included in Fire Emblem Fates, as to them, these features take away from the Fire Emblem feel, and in their eyes turn the game into "Otaku pandering garbage." (NOT my thoughts or feelings on the matter, but that's been a very common statement on the Fire Emblem subreddit, for example) These changes are more drastic than those between Pokemon generations, and while I do think many of the people are overreacting, I can understand why. They feel that their favorite series is now being made to appeal to a completely different audience. (The only Fire Emblem community I've seen be civil about these new things is Serenes Forest) Time travel is simply a very risky move, and can completely undermine a narrative if done poorly. Children were in the last game, and unless it's a time skip people don't want time travel in another game, especially if they are plot relevant. It's a bit irritating to me though, that a lot people are ignoring the advertised improvements that Fate is bringing to the table. It brought some desperately needed balance to certain mechanics such as pair-up (which was introduced in Awakening and was problematic because in the hands of a skilled player in completely broke the game), and 1-2 range weapons. (they are now unable to double attack, which is good as they have been breaking the games since the beginning of the series) Apologies for a long winded post, especially if I did a poor job making sense. (It's very late where I'm at, and I'm tired but I don't feel like sleeping.)
  4. The feature is getting hate from a lot of veterans because it's one of the many confirmations that the series is moving in a different direction than what it was when they first got introduced into it, and they happen to not like it. (And the were hoping that it wouldn't be brought back from Awakening) Me? I'm fine with the marriages returning, but if the kids are included because of time travel again instead of a time skip (Genealogy of the Holy War had marriage and children as well, but there was a major time skip between generations 1 and 2), I will be slightly irritated, unless they just happen to be fun little extras with no impact on the plot. I've played every game in the series, and have been a major fan of it since the first North American release, but just 4 years ago if you had told me that the next Fire Emblem game would include a player insert that could marry any opposite member of the cast and have time travel children with them I would've questioned if you were talking about the right series. (FE: Fates main character is looking to be a more interesting player created character than Robin or Kris were though) Starting with New Mystery and it's inclusion of a player created avatar (FE12) the series has been moving in a new direction, which became extremely clear with Awakening, and it's estranged many old fans. I've embraced it, more or less, and plan to have fun with the future of the Fire Emblem series unless it were to remove all of the strategy elements or became an eroge game, which seems extremely unlikely at this moment.
  5. Fire Emblem Fates (The 14th Fire Emblem game, and titled Fire Emblem If in Japan) has no relation story wise to previous Fire Emblem games, and the general trend in the series is to set two-three games that take place on the same continent then move onto a new setting with a new cast of characters. (EX: FE1, FE2 and FE3 all take place in the same world, but FE2 is on a different continent while FE3 is a direct sequel to FE1, and FE13 takes place thousands of years after those games. FE10 is a direct sequel to FE9. FE7 is a prequel to FE6. FE5 is a midquel to FE4. FE8 is completely independent from every other Fire Emblem game. FE11 and FE12 are remakes of FE1 and FE3.) I'm not sure how great Fire Emblem Fates will be as a game to start the series off with, but Fire Emblem Awakening (FE13), Sacred Stones (FE8), Blazing Sword (FE7, and in North America is just titled "Fire Emblem"), and Path of Radiance (FE9) are best games in the series to play as your first Fire Emblem game, as they do a very good job of teaching the player how to play. Other entries such as Radiant Dawn (FE10) will be perfectly content to tear an inexperienced player in half, and expect a higher level of competence even on the lower difficulties. (Radiant Dawn's easy mode, for example is about as hard as Path of Radiance's hard mode and it only gets harder from there.) Blazing Sword and Sacred stones are for the GBA, so they are easy to emulate. If you're not into that, then Blazing Sword is on the Wii-U E-Shop, and Sacred Stones will be releasing on the Wii-U E-Shop tomorrow. Awakening is for the 3ds, and Path of Radiance is for the Gamecube.
  6. Titania really grew on me this episode. I felt like I learned a lot about her character and motivations this episode, not to mention she is brutal. I'm quite pleased with the face off with Fern, Blake, and Solaris, as smashing Fern and Blake are always a good time, and facing Solaris on an even playing field was a fun fight. (Teaming with Titania, Julia, and Florinia was also cool) Anyone else feel that Fern took his usual thrashing much worse than usual? The dude got legitimately angry this time and didn't even blow it off with his usual: "I'm the best, you suck lol." I guess being beaten by the protagonist the umpteenth time is getting to him, especially since Florinia has also beaten him.
  7. I can understand Gastly being moved to later, but I disagree with moving Mudkip. It's movepool is mostly special until it gets Earthquake at level 51, and by that point you should have other powerful Pokemon as well. It's typing is quite good, but it lacks good physical moves until pretty far into the game. It came at reasonable point IMO, as while it is a good Pokemon, it only really laughs at two boss fights. (Sigmund and Aster. Aster has an exceptionally awful team though) I disagree with moving Mudkip, but I'll stop talking about it now. I heard it was replaced with Squirtle... Meh.
  8. Mudkip and Gastly have been axed? I guess I'll have to find a different water type to use on new playthroughs... Although, not many water types aside from Mudkip appeal to me, (and no way am I waiting until Ametrine to get Totodile on files I don't feel like messing around and trading myself one) so I may just keep an older episode lying around... I've never used Gastly, and don't plan to, but I always liked what goes on in it's event.
  9. Because even if it will cease to exist, that won't change the fact that it did exist in the first place. They are ending a world that wants to survive for their own selfish desires. The consequence isn't worth the goal, as some Meteor members are realizing. Their "candyland" is a pipe dream, that will never truly come to fruition, even if they accomplish their goals. I do find it highly amusing that Elias and his cult is in on their plot, as wouldn't trying to harness Arceus' power to destroy the world that Arceus created be highly heretical? I wouldn't be surprised if their whole plan angers Arceus, and backfires on them immediately once they find Arceus.
  10. When recreating the world involves the deaths of everyone not in their little gang, it kind of is destroying the world, especially since it's for their own selfish goals. As an evil Team, Team Meteor is quite effective. They don't screw around, but the grunts have a sense of humour. I'm looking forward to seeing how their plot progresses. Regardless of their "noble" intentions, they are a selfish, devoted, truly despicable evil team, and I really like that in an antagonist.
  11. Mega Typhlosion: Typing: Fire/Ground Ability: Adaptability Stats: HP: 78 (+0), Attack: 84 (+0), Defence: 91 (+13), Special Attack: 155 (+46), Special Defence: 91 (+6) Speed: 135 (+35) Moves added to Movepool: Earth Power (By level up) Design: Since Typhlosion is the "Volcano" Pokemon, Fire/Ground would be a suitable type for a Mega Evolution. (Very powerful offensively, and extremely risky defensively) It would gain Earth Power for the same reasoning. Adaptability would make it an extremely potent, but predictable offensive powerhouse (It would only have Special movesets, Adaptability caused Mega Lucario to get banned because it could run Physical or Special, making walling it a complete guessing game) and it's 4x weakness to water and mediocre bulk would make it fall to any Aqua jet user/super effective choice scarf user.
  12. Fire Emblem 14 will have infinite weapon uses... Interesting. I don't disapprove, but I'm interested in seeing how this will be balanced.

    1. Show previous comments  3 more
    2. krim
    3. RasenShot

      RasenShot

      Thanks. I'll be checking that site more often.

    4. Maelstrom

      Maelstrom

      Probably gonna limit the numbers of higher powered weapons. "Now listen up! Back in my day, we didn't have fancy tanks! We had sticks. Two stick and a rock for the entire platoon! And we had to share the rock! You should consider yourself very lucky marines!"

  13. I guess they were just worried about the player having access to a potent fairy/psychic type by Kiki. Honestly though, Espurr is an upgrade until the late game, as Ralts is mediocre, and Kirlia is absolutely abysmal compared to the Pokemon that they will be facing off against at their respective points in the game, if it were moved back into it's old spot.
  14. My least favorite Pokemon... Probably Conkuldurr, as I absolutely despise it's design. IMO it's the ugliest Pokemon ever created. I also hate Rotom-Wash, due to it's lack lustre design, and it being on basically every team in OU. (At least the last time I played in the OU tier, and I played a lot of OU. Got sick and tired of seeing the stupid thing.)
  15. Well the thing about Pokemon availability is, we can't be stuck in early game hell forever. That'd just be no fun at all. Options open up as the game progresses, and that's only natural, and as more options are available, the game becomes a bit easier. You still have to go out of your way to get many of the good pokemon. In regards to the areas becoming more open after you leave Reborn city, well it kind of makes sense. It's not like the whole region has to be ruined, and the areas you access after you return (7th street), still capture that grimy, desolate feeling that the city is supposed to give off.
  16. That feeling when you manage to convince someone that Steel is a horrible defensive typing.

    1. zimvader42
    2. Personthing

      Personthing

      Not exactly, but it has weaknesses to 3 of the most potent attacking types. (Fire, Fighting, and Ground) Not to mention it lost some of it's most important resistances (Ghost and Dark) in Gen 6.

  17. I'd most likely end up as a Fire type (my favorite type) Gym Leader, although I wouldn't mind being a Water or Dark (tied for my second favorite type) type Gym Leader as well... Fire type team: Typhlosion Arcanine Houndoom Infernape Volcarona Mega Charizard Y Water type team: Feraligatr Gyrados Crawdaunt Kabutops Politoed Mega Swampert Dark type team: Pangoro Bisharp Honchkrow Krookodile Shiftry Mega Houndoom
  18. While I do like all of the Gym Leaders, my favorites currently are Charlotte, Radomus, Luna, Shelly, and Samson. Least favorite, would to have to be Terra (I don't dislike her, I'm just not too fond of her). She's mildly amusing at times, but I'm not one to find "leet" speak entertaining, and she would be infuriating to deal with if she was a real person.
  19. Since it seems that the water treatment centre is in team meteor's control, I would very much like to see the TM for Sludge Bomb there, as the area will probably have some sort of toxicity to it. It wouldn't be too unreasonable, as we already have the TMs for Flamethrower, Shadow Ball, Surf, Waterfall, Dark Pulse, and Sludge Wave.
  20. That seems to be a transparency issue. Just open up something like Paint.net, select the magic wand tool, turn the tolerance to 0% (So the sprite doesn't get caught by the magic wand tool), select the background color that should be transparent, and delete it.
  21. I just want Mega Johto starters. That, and giving Typhlosion a better movepool. (He's the Volcano Pokemon, why can't he learn Earth power?) I don't have much faith in getting an actually good campaign, especially if its a Sinnoh remake. (ORAS and X/Y left a really bad taste in my mouth, so apologies for being extremely pessimistic.)
  22. Well, it took a few moments, but I now have pictures on my previous post so it's actually possible to follow what I said.
  23. I used Usenti, as it lets you change the palette directly, and it lets you see the color values as numbers, so you can simply change a colors values to that of the color you want. EX: I made this by copying the first female protagonist's color values for her hair, and changing the first male protagonists color values into them: (Left is original, right is replacing the color values, also I know it's not exactly a great palette swap, but cut me some slack, I can't sprite for the life of me.) If you want something more elaborate than a palette swap, Paint.net is probably better. EDIT: Better Explanation: When you open up Usenti, use the color select tool and click on any color. You can see it's values here: Now, lets say you want to change the color to match the sprite of the right, like this: You then use the color pick tool on the color you want to copy, like this: You see those numbers on the right? Those are the RGB values for colors. Replacing the values on the color you want to replace is as simple as typing them in, like this: Just a fair warning, the character sprites in the character folders are full sprite sheets, so you gotta be careful that your changes to the front walking sprites doesn't ruin the back walking sprites, and if so, then you have to fix the coloring. Hope this helps.
  24. You can edit the sprites, you just gotta open the directories to get to them. You can find the player character's overworld and battle/back sprite in the characters folder in the graphics folder. You can edit their transition sprite (the one that pops up on the screen before an important battle, like versus a rival or gym leader) in the transitions folder in the graphics folder. If you also want to edit the sprite that is used during the select your character section, it will be in the pictures folder in the graphics folder.
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