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Etesian

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  1. So since you're doing a shiny-only run and all, so do you want any team advice or not? Either way, I'd say ditch Meowstic.
  2. Etesian

    Fire mono

    So you'd like to have someone give you a Larvesta when you're about to face Corey/Zel+Taka? PM me your save once you're there. The mystery egg thing is all luck anyways and you're doing a monotype, should be okay.
  3. Actually, check out the pinned breeding guide in this section, there's a link to E12 in there. With that, you can leave the circus as soon as you beat the first gym in the circus. Now, for Water-types: Kingler, Crawdaunt, Huntail, Clawitzer, Empoleon and Relicanth are the ones that...do anything worth a team slot, while Feraligatr, Empoleon and Gorebyss are the best Water types in the game IMO. Sets: -Sheer Force, Agility, Waterfall, Rock Slide/X-Scissor/Brick Break/Knock Off for Kingler (Archen>Corphish>Krabby for RS and KO in E12, Kricketune/Karrablast/Ninjask/Dwebble>Skorupi>Krabby for XS and KO in E12, Corphish>Archen>Anorith>Krabby for all RS and XS or all three in E12) -Adaptability, Knock Off, Waterfall/Crabhammer, Swords Dance/Dragon Dance, Aqua Jet/Rock Slide(E12)/X-Scissor(E12)/Brick Break. Aqua Jet is pointless if you aren't using SD, chains for RS and XS are the same as for Krabby. -Water Veil, Waterfall, Shell Smash, Ice Fang, Sucker Punch for Huntail. -Mega Launcher, Water Pulse/Scald(E12), Ice Beam(E12)/Dark Pulse/Dragon Pulse/Aura Sphere/Sludge Wave for Clawitzer, the chain for Ice Beam and Scald is in the guide. -Rock Head/Sturdy, Head Smash, Waterfall, Earthquake(E12), Zen Headbutt/Yawn for Relicanth (Whiscash for Zen Headbutt and EQ, Wooper or Whiscash for EQ). -Any Ability, Surf, Ice Beam(E12), Hidden Power Grass/Electric, Shell Smash for Gorebyss. Psychic is also an option for a 3rd attack if you're too lazy to get the right Hidden Power, but HP Grass/Electric works much better. You can also go with Baton Pass. -Torrent, Agility, Surf/Scald(E12)/Hydro Pump, Ice Beam(E12), Grass Knot for Empoleon. Chain in the guide. -Sheer Force, Waterfall, Ice Punch, Crunch, Dragon Dance for Feraligatr. There's also the mystery egg from the police in the Jasper Ward, which can give you, for Water types, Tentacruel, Starmie and Azumarill. For those: -Liquid Ooze, Sludge Wave, Scald(E12)/Surf, Ice Beam(E12), Wring Out/Acid Spray. Or be real and use SD(E12), Waterfall, Poison Jab, Knock Off Tentacruel which is surprisingly fun. -Natural Cure, Hydro Pump, Psychic, Power Gem, Icy Wind/Minimize. -Huge Power, Belly Drum/Waterfall/Aqua Jet/Play Rough/Bounce/Superpower/Brick Break/Body Slam.
  4. Mentions of GaMetal, but none of GaMetal's 2 best tracks? Let's fix that:
  5. I never messed with trainer cards too much, so don't quote me, but I think that you can't change the badges at all. The main point of the trainer cards was for the online Reborn league. Which is now gone. So no more badges. For the member title, go to the site shop (link to the left, below your profile and stuff), go to "personalize your account" and get the "change member title" item. If you don#t have enough rupees for it, rupees are gotten by posting (just don't spam).
  6. "Why not?" sums up my answer. Only issues I can see are moral issues, but those aren't really issues if you're asking me. Well, and overpopulation. As great as it would be to have your lifetime extended (or maybe somehow possibly even immortality), places like China already suffer from overpopulation, so maybe put more work into space travel first or something.
  7. I'll half-agree with the Kriketune support. There's one "boss fight" you can still use it for, but you can get Perish Song Prankster Murkrow before the 2nd one, which is loads better because of Prankster making it a priority move, so you don't have to waste precious (and very rare) Focus Sashes. Either way, deposit Kriketune for now, bring it out for said boss, never use it again.
  8. ...to be fair, your starter is the only thing of those 5 that is worth using in mid/late game, so you can just use whatever. But if you want something that can take you far (until like gym #8), get a Simple Woobat, evolve it and get it Calm Mind. To help with evolving it, although salons can only be used once a day, you can use them, change your computer's date 1 day ahead, use them again, ad infinitum.
  9. According to this, it doesn't show up at nighttime, maybe that's it?
  10. ...to be fair, that's the only somewhat useful Egg move Abra has. What else would you want, Fire Punch Alakazam?
  11. Actually, Bulk Up works very well, allows you to take a hit and heal up with Drain Punch.
  12. I'm advise checking the guide here. Because I think you got something wrong here, you don't have to choose what Egg move you want, you can have both Freeze-Dry and IS/IC. http://www.pokemonreborn.com/forum/index.php?showtopic=10935
  13. Even level 1 works. Murkrow has Prankster, so it gets priority, so even a level 1 Murkrow's Perish Song goes before even a level 75 Arceus. And no need for Destiny Bond, soince it doesn't get it and Perish Song kinda does the same thing, just slower.
  14. Well, Reborn has a ton of battles like this one, so I'd really say lose some time, save a LOT of sanity, grab a Prankster Perish Song Murkrow.
  15. Yesterday I Noticed that tons of our (Serbian) cities have food-related names. "Krusevac" is "Pear City", "Novi Sad" is "New Garden", "Peć" is "Oven", etc. What.
  16. Try the search feature, the Arceus fight's been discussed a LOT already.
  17. I'll just leave this here: http://www.pokemonreborn.com/forum/index.php?showtopic=10935
  18. Your save files for most-if-not-all RPGM games are stored elsewhere. Take a look here. It tells you how to find your save and how to have multiple without deleting your current one.
  19. In your hopes and dreams but seriously, if the guide says there's none, there's none, you might have seen a trainer have one.
  20. That thing is the only reason I sometimes think about getting into Ubers, it was so freaking fun to use during the short time it was in OU. It was also part of the first team I really loved using. Now, Mega Diancie is my favorite hands down, both for being an offensive powerhouse and 'cause Magic Bounce is really helpful when I'm up against a stall team (once in a blue moon, I usually just insta-forfeit against those). I also like Mega Bannete, really wish they didn't make Mega Chomp unusable with that speed drop. Mega Medicham's been growing on me a lot, it's Speed and bulk are nothing to write home about (compared to the other Megas), but goddamn is it fun to kill a Rotom-W on the switch, in ONE HIT (after Rocks).
  21. For Fighting types, I've done this before, so mind if I just copy-paste? Now, for a Fighting type, there's 5 really good ones in Reborn, Hitmonlee, Toxicroak, Mienshao, Hawlucha and Scarfty. The only ones of those you can get right now are Toxicroak, Machamp and Scrafty, though you'd have to wait a few gyms more and you can get all of them, but you'd need to wait almost as long to get their best moves, like Dragon Dance on Scrafty. For movesets, best would be: -Unburden, Blaze Kick, High Jump Kick, Bullet/Mach Punch, Thief (TM later) for Hitmonlee. Another option would be Reversal and Endure instead of High Jump Kick and Blaze Kick or the priority, that option lets you get the Unburden boost easier, though Gems are a thing, so it's no big deal anyways. -Poison Touch, Poison Jab, Drain Punch, Sucker Punch, Bulk Up (E12) for Toxicroak. The chain for both Drain Punch and Bulk Up is in the guide. -Reckless, High Jump Kick, Knock Off, Acrobatics(E12 or TM waaaaay later)/Poison Jab(E12)/Rock Slide (E12) for Mienshao (Farfetch'd for Knock Off, Acrobatics and/or Poison Jab, Camerupt>Donphan>Mienfoo for Knock Off and Rock Slide(Acrobatics is a TM you get way later)). -Unburden, High Jump Kick, Acrobatics, Swords Dance/Poison Jab(E12)/Rock Slide(E12) for Hawlucha (just continue the chain for Mienshao to get these moves onto Hawlucha) (Feather Dance is also an option to make setting up stupidly easy, which is why I'd say it's the best Fighting type in the game right now) -Moxie, Dragon Dance, Ice Punch, High Jump Kick, Crunch for Scrafty. Since this one doesn't have Unburden, you can give it a Wide Lens to make High Jump Kick 99% accurate. For Fairy types, you've got yourself Granbull, Clefable, Sylveon, Azumarill (if you did the Growlithe trade before E15 or if you get lucky in E15) and I guess Whimsicott. -Granbull is pretty physically bulk especially with Intimidate, has great coverage and hits pretty hard. It's especially useful if you have a TR setter to help with that terrible speed. -Clefable's biggest plus is that it has the bulk that let's it pull of a Minimize, Charge Beam, Cosmic Power, Stored Power set very well. Minimize makes you almost unhittable (especially with Cute Charm as it's ability), Comsic Power makes it so that you take almost no damage when you do get hit, Charge Beam buffs up that not-so-great Sp.Atk, Stored Power is your nuke button. With evasion, both defenses and your sp.atk at max, Stored Power has 500 BP, which is frightening without taking into account that your Sp.Atk is at +6. -Sylveon's my favorite Fairy type because of it's combination of Pixilate and Trump Card, which gives it a 390 BP nuke which can be fired off turn one (just go waste some PP battling wild Pokemon or something). It's also got godly Sp.Def. But like all Eevelutions, it's other coverage options are terrible. -Azumarill can be used in 2 ways, either a Belly Drum set-up-er (though that means you'll almost exclusively be using Aqua Jet) or just with 4 attacks (where you can do whatever you want, Azumarill has the bulk to take a hit or two). -Whimsicott is really more of a supporter, it's Sp.Atk is really not that good. But it can trivialize all "boss fights", against a single Pokemon that's much higher level than any of yours, which happen a lot. But if that's what you wanna use it for, a Prankster Murkrow with Perish Song is way better. I wouldn't use either as a member of my default 6 though. For sets, in order: -Intimidate, Play Rough, Outrage/Fire/Thunder/Ice Fang/Crunch/Close Combat/Brick Break(TM later)/ Iron Tail(tutor later)/Earthquake(pre-E13 breeding(the chain would be Sandshrew/Diglett/Wooper/Numel>Snubbul or Sandshrew/Diglett/Wooper/Numel>Mankey>Snubbul for EQ and CC)) -Cute Charm, Minimize, Comsic Power, Charge Beam, Stored Power. -Pixilate, Trump Card, Hidden Power (ideally Ground), Shadow Ball, Round (TM in the Obsidia Department Store). Another options would be Trump Card (without wasting PP in the wild), Round, Curse and Hidden Power Ground/Dig. Curse buffs up your bad physical defense, so that you can stay in on anything and spam Pixilated moves. Ground+Fairy is almost perfect neutral coverage, so use either Dig or Hidden Power Ground (Dig is obviously way easier to get, pre-E13 breeding (via Sandshrew/Diglett/Onix/Dunsparce>Eevee)) -Huge Power, Belly Drum, Aqua Jet, Waterfall, Play Rough or Huge Power, Waterfall, Play Rough, Superpower/Bounce (tutor later)/Brick Break/Aqua Jet/Body Slam. -Prankster, Tailwind/Memento/Leech Seed/Encore/Stun Powder. (Just FYI, Prankster only ups the priority of status moves by 1 level, so Trick Room would still have -6 priority) For where I said "pre-E13" or "E12", that's where you need the old breeding system where TMs could be passed on. The pinned guide here should cover all your needs and/or you can send me a PM.
  22. Well, Gardevoir is better than Gallade and also fits your team better (ditch that Meowstic). But to be honest, there's better for both. There's a lot of better options. -For Gallade, Medicham has the slightly better physical bulk, worse Sp.Def (although neither is supposed to be tanking hits anyways), waaaay better offenses, equal speed and better coverage. -For Gardevoir, most people seem to run Calm Mind, but it's slow and can't take a physical hit at all, so you'll often just be outsped and killed. If you don't run CM, there's a lot of Pokemon that have equal or higher Sp.Atk. Say, Reuniclus can take hits on both sides way better than Gardevoir, is much more reliable and can run both CM and Trick Room, TR either supporting slower teams or just helping out this really-hard-to-kill blob. If you don't care about CM, Alakazam is waaay faster and hits way harder. Gothitelle initially doesn't hit as hard as Gardevoir, but has way better physical defense, so it can afford to set up more CMs, so it ends up hitting harder. It's also at a speed tier where you can run Trick Room as well, though Reuniclus is better than Gothitelle all around. 'Course, those are just the ones I consider to be "upgraded versions" of Kirlia's evos. Say the word and I'll come up with some Fighting/Fairy alternatives
  23. Sounds interesting, especially that war setting, looking forward to seeing how you're gonna play around with that. And I'll agree with the above, there's a reason even Reborn's first release had only 1 gym. Especially since this is your first game, instead of giving yourself an arbitrary deadline and rushing to make it, just go with a comfortable pace so that you don't burn out or get sick of working on it.
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