Nice
Then i'll start with the basic ones (i can post them here right?)
Water Field:
1) All water types get a speed bonus (like Swift Swim).
2) Flying/Levitate Pokemon are unaffected by this field.
3) Any (non legendary) fire/ground/rock Pokemon that enters the field faint immediately.
4) All water moves (from grounded Pokemon) increase base power x 1.5 and 10% more accuracy.
5) Hydro Cannon no longer takes a turn to recharge, Water Spout base power remains 150 regardless of the user hp, Aqua Ring heals 1/8 hp per turn (instead of 1/16), Rain Dance lasts 8 turns (instead of 5) and Natu