Jump to content

Commander

Veterans
  • Posts

    4959
  • Joined

  • Last visited

  • Days Won

    14

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Commander

  1. I see your point for the first one (a little late but it's a good point), but big top nailed it on the head when it comes to random multipliers. It can be manipulated into ones favor if done right, however, the other two can bless or screw you effortlessly. The circuit field is one of my least favorites due to screwing the AI to almost doing zero damage. It's Shade's achilles heel. As for items, I'm ngl when I say LO is my failsafe. For Hardcore I do try to vary it up by limiting one LO per trainer, but choice items are very hard to work with. Though iirc only 5 trainers in the main story even have Life Orbs and like 10 have leftovers (I'm probably way off for lefties since it's hard to remember). In reality, Reborn's normal mode is very lacking in items. For Charlotte, Darminitan no longer is scarfed and Typhlosion has a Sitrus Berry. I know what Ame was trying to do, but there's a few items that haven't been touched that should. Herb items and Mega Stones. I know Reborn does have a variety it's just usually hard to see.
  2. Btw, I'm not going to say much else on Gen VII until February since I don't really know if some crazy person/group is going to try and mod Gen VII into Reborn or we're all just going to wait for the final episode. There's just a lot that needs to be sorted out while we wait. Now for the dreaded Talonflame topic. I think we've already reached that point where adding the non OP to hell mons is kind of okay to do. What I'm talking about is that people really aren't going to want to grind up a brand new mon when their team is already competent to reach the end. As for Talonflame, I feel it should've been added in the wild for Route 3 with Staraptor, but to each their own as it falls from grace compared to other birds in its department. Quite a few Pokemon can be shoved into that categoery so it's not really that extreeme to start breaking them out, but who knows what Episode 16 will bring. I'm kind of predicting we'll be doing a lot of hunting this go around though slashing off everything but the desert mons, the ubers, and the pseudos. The episodes to follow will just make those missable events catchable and only add a few more.
  3. (Sees the AMA trend back) You know the more people who make one, the faster the trend dies, right?

    1. BlueMoonIceCream

      BlueMoonIceCream

      Yep and hopefully it dies soon

  4. Tbh, Randomizing the game isn't that hard, but fixing the leaders so that they use their own Pokemon, which aren't randomized is a bit of tedious work. This is part of something I kind of unfortunately wanted to keep underground since I've been busy and didn't want people knowing about (kind of like CoM) until Episode 16 came out since I didn't want to bury myself in stuff but this is separate from Hardcore. Basically once I clean up a bit of Hardcore (mostly everything but CoM stuff) I was going to make a separate mod to include these things: 1. Both Reborn and Reborn Hardcore as modes to select 2. The level limiter option 3. A Randomizer (maybe with the option to make it for wild Pokemon only) 4. The walking Pokemon mod (This one might not happen) It was going to be coined master mod which is a semi open mod so that people don't have to keep downloading so many different mods just to do something differently for Reborn. I say semi-open is because I do not wish to be the one to maintain it along with allowing for people to add more feature to it so long as it doesn't interfere with the other features. For example if there's someone who buffed up all the Pokemon, the game should still be playable with the original mons as well. If it can't, it won't be added. After I make one release, that's all I'm going to do and it'll be back to just making reborn hardcore again.
  5. I hate to kind of break it to you guys, but the likeliness of Ame working with any other creator in a collaboration is very slim once Reborn is done. For those of you who are kind of new, she does have plans for a game called Starlight divide which is more of a strategy RPG and I don't see another Pokemon game coming from her given how long this one has been going on. I'm not sure what kind of person Suzerain really is so I'll only have to give the benefit of the doubt he's real busy and probably likes complete control of his projects. Collaborations are kind of a messy situation since it means two people who are used to working more or less by themselves (not really but more like they're in charge and can do mostly whatever they want) to kind of try and find a middle ground to work with for a project. It rarely ever works out nicely as people think. It's just something that grinds down to work ethics and not skill whether or not it'll work out. Both games are targeted for completely different people as Insurgence focuses more on features and appeal to a very, very broad audience including most competitive items early on along with a lot more to mess with where Pokemon Reborn focuses heavily on being difficult and challenging players in more ways than one. Their gameplay designs are complete opposites and neither story really upholds to the point neither creator would really help the other improve that much. Reborn's story is imo average in terms of RPGs, but it works since that game is very well rounded. Pokemon just holds a very, very low bar when it comes to story.
  6. The signature move is kind of hard for me to answer since I'm not entirely sure what you mean by that. In a way, it could mean a mons strongest attack which in quite a number of RPGs is learned over time, not by level up. I could probably link a video or two showing ultimate attacks that often combine techniques they learned over time since that's the point they hit their max potential in which they can't grow that much stronger. They often had to practice with other attacks to the point they understand how it all works and can use their signature/strongest attack. Though the other thing that needs to be addressed is how experience are the players in terms of their character. If they've been training for many years, I could see them just starting to sprout onto having a powerful attack that slowly develops, but a somewhat noob mon it wouldn't make so much sense. So ultimately, acquiring the attack after a certain point outweighs any benefits of having it learned over time since well both are the same in a way. It's also a much safer option if you ask me because who knows what kind of mess could be created if you add too much new things from the get go.
  7. Gen VII is pretty much an all or none type deal so I'm sorry if you can't quite put two and two together. The thing about the starters is that they will all have events since they are not wild mons which would also require thinking of an event that does not require a sprite possibly since overworld sprites haven't existed since Gen IV (well some V do), but most are fan made. It'd also be upsetting quite a number of people for just shoehorning a couple mons in and pretty much the other Gen VII mons being nonexistant. The game would also have to be updated into Gen VII mechanics likely adding new moves to these mons and possibly abilities. It's just a dogpile effect to the point you may as well have to redo half the fights in the game just to add 3 pokemon. Let me try to explain why I'm against throwing all of Gen VII in a post game area. Remember the Solosis that's never used? I'm sure you can think of other event Pokemon. Picture that event and times the hassle by 5. You're at the end of the game probably nearing the Gen VI Pokedex completion when...you know have to catch another 100 new mons which could take hours of work. Each encounter would be 2-3% so it's going to take a long while before you capture all of them. You want to use...oh wait you already have 15 mons just as good or better to go right now since you had hours upon hours to raise them. Even Gyarados would show some rust when there's nothing worth using it on. What'll likely happen is that the weaker gen VII mons will be added as wild mons in quite a number of areas such as Jasper ward. Cutting down that super annoy and common mon in half will showcase a larger variety in that area. It could also be easy to tie some of the new Pokemon into older events such as changing the Lillipup event a smidge to include a Rockruff one as well. It's not that hard to do once the data is done. I'm very against jamming them all in one place and rather not have them at all since Reborn already showcases so many mons well. This idea would hurt more than help.
  8. When I game has an ending called Conquest Ending, you know it's going to get bad but I was not expecting it to go that far. Never playing that ending again.

    1. laggless01
    2. Solarance

      Solarance

      Fire Emblem Fates Conquest ending...

  9. I'm confused on what you're trying to achieve here than triggered. You don't like the story, which is fine. I've seen plenty of posts of people who don't like Reborn so it's not like one more is going to really bother me. If you wanted discussion, why not bring something up to actually discuss. If you wanted people's opinions then why not say that. If you keep being vague like that, I can't promise anyone will respond anymore.
  10. In case you're wondering if Gen VII is ever going to be in Reborn, the answer is yes. I'm like 95% sure Ame is going to do it, but it'll fall onto a group of modders (knowing me I'll probably end up being a part of it) that'll be divided into two groups: one to add the Pokemon data into Reborn and another to implement it. Both are going to take a considerable amount of time which is why it's best to wait for Reborn to be complete first. Implementing them into the game is going to be a major pain, not because it's hard, but because it should feel like they're a part of the game, not just inserted because they're a thing now. What I mean is to not just slap them all as wild Pokemon or just a quick event mons. There will need to be at least 6 or 7 new areas added to the game if those doors do contain legendaries which also means a possible 6 or 7 pain in the ass mons to get.
  11. With Billions of people around the world, one can only expect and accept that not everyone will like the came. Hell, I've had plenty of people tell me that a story I wrote isn't their cup of tea, but that doesn't mean it's bad. I doubt this is criticism since someone who brings criticism up usually is to help a creator improve, not belittle or throw accusations out the window. I have my own thoughts of Reborn and I can even understand that post you linked in the OP. There's just a bunch of terms thrown around that have become so general or broad that they mean so little. Edgy is one such term. Is Reborn edgy? In the olden days, the answer would probably be no, but the term has become so broad that it's yes. I mean it could almost be applied anything that uses dark elements which is basically almost any story. Over the years, a lot of writers' writing grows darker since they try to be more realistic since not everything is lollipops and dandelions. Not everyone likes dark stories but you'd be surprised by the number of people who like dark elements in plots since it brings suspense and usually a few wow moments. So basically, using the word edgy is so confusing that nobody can really understand what you're saying. Now back to Reborn's design, you can see quite a bit of Colosseum in Reborn City if you compare both games. Tbh, the actual city is not that much darker than Colosseum. The biggest difference is that there are mutated Pokemon rampaging Reborn City. So you're almost arguing that a children's game is "edgy" and way too dark. Reborn is certainly not a children's game as it goes into more mature themes like sexuality, depression, suicide, etc. Most of that was based on the league since characters played those roles and some were actually real. You wouldn't remove Lincoln's assassination from a game just because it's too dark. It's an event and should be included. The tumblr fanfiction statement is also kind of interesting. That's just horrible slang for amateur writing which Reborn proves itself at points it can be quite mature and make good use of vocabulary. There's a lot of different characters who all try to speak differently since rarely does everyone use the same dialect as that'd get very boring, and very old quickly. The writer's knew what they were doing despite such tight constraints. 34 pre defined characters is easier said then done to work with. Besides, this is Pokemon. Since when are you expecting a Stephen King novel in a series known for cookie cutter plots. Tbh, you I can't take serious but the person you linked I can take quite a bit more. Instead of bashing on the game, he gave his reasons for not liking it. It's okay to have an opinion since nothing is perfect. I'll save my own opinions for when the game is complete, but I don't think Reborn as the best game ever (it does everything I want from a Pokemon game though). If you were willing to act a bit more mature, I'd gladly talk about the cons of Reborn, but there's no point as of now.
  12. Just thinking about it now, I feel so bad for the essentials team due to the flood of these questions they probably get daily. Anyways, don't expect a single Gen VII Pokemon to appear in Reborn for at least 2 years. It doesn't matter if they are easy to implement or not as Ame said she was prioritizing completing Reborn multiple times. But before asking this question you should ask these three things: Do we have sprites for the mons? No Do we have stats, movepool, and evolutions? No Do we even know all the Pokemon coming out yet? No Has essentials made an update including these new mons? No There's a hierarchy process of the game being released to bulbapedia data to essentials updating/spriters before people are even able to add any new Pokemon into their fan games. These things take time to the point asking about it now constantly will only give you part of an answer compared to asking in about a year. But right now, just don't expect Gen VII mons in Reborn and you won't be disappointed by the hard work put into the game.
  13. Some of the details are a bit hard to see since this is like Gen III sized sprites (I prefer bigger sprites tbh since they are easier to spot detail). Only glaring error I can spot are the black lines around her skirt. It's not what you did was necessarily wrong, but it isn't consistent with the rest of the sprite and a dark border for a very light color doesn't mix all that well. I'm not really a spriter though so my feedback is rather limited.
  14. Something that people need to understand: so long as there is probability in a game, there's a chance the AI is going to screw up not matter how well done it is. For me personally, I'm not expecting that drastic of changes other than the removal of attack hiccups as I like to call them.
  15. Bad Huk, don't provoke the older RPers to give Strat a hard time. We do that enough as it is.
  16. Cowtao please, put Tacos on your pizza

  17. Let's be honest: Removing the status bar would only add to the problem, not help it. If I had a rupee for every time someone asked when Episode XX was going to be released, I'd be able to buy someone's ace membership for them.
  18. Interested? Hell yes! Will I be able to join? Maybe. Who knows? Gotta do something to at least hone some of my writing skills.
  19. Remember how I said my sister was getting a puppy yesterday. Not really a wdyll (blame the person taking the pic), but here you go. This was a nightmare of a pic to get:
  20. 5 runs, 2 for Hardcore testing, 1 from old reborn (not complete), 1 to run through regular reborn, and 1 weird challenge I never completed. So in total that'd be about 2.75 runs.
  21. I'm not sure if I've gotten nicer or meaner recently.

    1. Show previous comments  18 more
    2. Raindrop Valkyrie
    3. BlueMoonIceCream

      BlueMoonIceCream

      Also I've changed quite a bit myself, in fact more recently than anything, enough to open up more and tell people things I used to be ashamed of before, we'll see if that's a mistake or not in due time

    4. Raindrop Valkyrie

      Raindrop Valkyrie

      I dunno, I don't think it's a mistake. Holding that shit in nearly made me... not be here anymore so... at least in my case being able to open up again has been good. Not, thinking parts of me are so disgusting that the world can't see them or they'd hate me more... ((well if they even hated me to begin with, which was only my persception.)) I hardly have the sapce to recount that stuff and I've talked about it ad nausem here at REborn so... sure you can find one of my old...

  22. The fact that people spend time to figure this all out kind of amazes where here I am just using Super Potion sometimes even at Charlotte regardless if it's the regular game or hardcore. I only use items on tanks to recover their HP, but it's a slow process.
  23. "What would happen if I died today? Would people even miss me?" I've sadly asked myself that question many times and always come up with a simple answer: yes, but only for a little while. We've all had are struggles, but yours are leagues beyond anything I've ever had to face. I had a feeling you had a hard life, but I never knew it was that hard. I suppose it just has to do with speaking with so many people in my lifetime. You can learn quite a bit by how they speak, but rarely do you ever get the full story. My story is best saved for another day as it's your day and it should be celebrated in your honor. There are three things you need to do to change yourself. The first is to admit that there's a problem. I suppose you could argue this is the hardest step, but it's honestly the easiest step since it's just words. The second step is to try and fix the problem. Easier said then done to do something knowing you'll fail, then to not try it at all. The final step is to just never give up, which is the hardest one. It's easy to quit, painless even. It's because people aren't willing to do these three things why so many people use excuses. People can change, but people really don't want to. Call it odd, but fate has a funny way of functioning. You've almost died more than once, but you didn't. You've suffered through so much but managed to make it through. I didn't believe in fate for a while but everything in my life always points back to one direction: forward. You could assume life it testing you and seeing how strong you really are, or you could merely see it as misfortune. I'm not one to judge on the matter, but I prefer the former.
  24. (Points to link in the OP) Please note that Commander is not responsible for any brain or property damage caused from this mod. -------------------------------------------------------------------------------------------- Anyways, I just wanted to give a heads up that I'll likely be doing a monthly update for the Hardcore mod. These changes aren't exactly brand new ideas, but almost all of this was planned for Episode 16. However since I have zero idea when Episode 16 will be released, I feel it might be more convenient to slowly implement all of this little by little instead of all at once. Let me try to give you a better explanation why: Let's say that Reborn Episode 16 is released in 6 months. After it's release date, I get really busy for the next two weeks. Then I get sick the following week delaying it even more. There's a months worth of work right now, but if I spread it out when I'm not busy, the episode 16 version could then be released the week I'm free, instead of possibly 2 months after 16's original release. Anyways, here's how the releases are going to go by month: August September October Each release will be done at the end of each month, even if I get everything on the checklist done or if I don't finish the checklist off. I'm just spreading out E16 development so that when the time comes, I have less to worry about.
  25. a) You only have two Pokemon. I gave a very good warning that running one or two Pokemon was not going to work. Ignoring that warning will end up getting you punished and into the hole you're in right now. Aster & Eclipse are the second warning and it's not so forgiving unlike the Fern fight warning. You will not beat Julia with just two Pokemon. Burmy and Cherrubi would be very useful against these two. Burmy learns protect so that it can leech some attacks in order for Fern to do some damage. Cherrubi can also be kind of tanky and probably could pull off a leech seed. Having six weaker mons is far more important than one strong mon. c) When you put limits on a mod made to be harder for an already difficult game, there's not much people can do to help you. You are going to lose some battles...a lot. Not a lot of members have played Hardcore so it kind of is a "you're on your own" type situation. Assess the battle, see what works and doesn't work. Keep trying and you can usually get through.
×
×
  • Create New...