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Amethyst

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Everything posted by Amethyst

  1. the hyper beam spam was the idea for this fight anyway. dark pulse is only there for your ghosts. so it sounds like it's working properly. the fact that it spammed dark pulse in the first place was a bug.
  2. On the contrary, it was dropped because it -already- happened. I was able to double-purpose one of them. One step ahead of you. And you. As it is, progress is currently stalled at the big 0 because I'm going through and proofing all of the dialogue in the game. Tweaks here and there, but nothing major. Mostly I'm trimming stuff to make it a little less "Reborn, city of ellipses". Anyway, as you might have noticed, there's sort of a little lot of dialogue, so it takes a while.
  3. Updated to current point. Keep it up everyone! By the way, as a request, don't edit additions into your old posts, please. It's totally fine if you're double posting with updates, but I'm likely to miss things edited into existing posts.
  4. My, my, you guys have some impressively good guesses.
  5. like i said, average time is looking like 3 months per episode currently. keep in mind that number has been increasing over time, so it may be more like 3.5 at this point for average. 16 might be a little longer time than average. If it can handle the current ones, you'll be fine. It's the same engine, just, more consistent. Five. I said six before, but I ended up dropping one. These will include fields for the rest of the game, so unless I get an amazing new idea (and I might) I'm not planning to add any more after this episode.
  6. Hey! So I alluded to this in a couple other threads, but I -was- going to have you all help out with animations directly. I'm sort of going back on that regarding the bulk of the work just because the platform's not quite as friendly as I'd like and I want to be able to quality-check everything. So that may or may not happen, we'll see. However there is something you guys can help me with. So we're doing animations, right? But that also includes sound effects. And goodness, sound effects and I do not get along... But that's a different story. So our current array of sounds for moves is pretty disorganized, and missing a ton. I also think there's stuff from the RTP in there, and most of you probably don't know this (or what that is) since this is a Pokemon game, but I detest RTP resources with a burning passion. Anyway, that's a mess and it's hard to work with, so basically I'm burning it to the ground and starting over. New sound files for everyone. Yayyyy. I found a pack of Pokemon sounds that were put up for free use (I think they might be from PMU?? idk), and it seems to be pretty thorough, so I'm looking to get through those. The problem is, it's also terribly unorganized. Almost every file is just named magic####.wav. This makes it really difficult for me to choose sounds for moves unless I want to scan through all 1500 files myself and try to match them to each move from memory. Or just pick at random until I find something acceptable. Gross. This is where you guys come in. I'm going to post the entire download of ~1500 unsorted files. Y'alls task is to, as a team, sift through these files and post here when you figure out which sound might be good for what (kind of) move. I'll then rename it locally, so that I at least have a chance of finding what I'm looking for when doing these animations. So, example: Say you open file magic12.wav and you realize, hey, that sounds like Hyper Beam. Just post here and tell me that magic12 is Hyper Beam. Now, suppose you open another random number, and you don't quite know what move it is, but you think 'damn this sounds like a sound for an electric-type move'. That's fine! Just post saying that. I'll rename the file on my end, be it to Hyper Beam.wav, or just something like Electric1.wav. Then I'll update it on my end, and periodically update a refreshed file with only unidentified sounds. You don't have to post something for every wav; even if you just do a few it helps. It also doesn't have to go in order, and we don't necessarily have to get all of them done, but I'm not likely to use any sound that doesn't get sorted. Here's the download link to the sound pack: http://www.pokemonreborn.com/soundsorting.zip (UPDATED 6/30)
  7. I do. E14-15 was pretty much the longest. I have to accept that development times will probably keep increasing since there is an increasing amount of existing game that requires polish. Animations themselves are going to take quite a time regardless of what I do, too. (That said, that 6 month period included 14.5. Without intermediary releases, we're still averaging around 3 months per episode)
  8. Pokemon Mysidia was an affiliated site/server from way back in the day. Like us, they had their own league, and like us, their admin was making a game based on their community, taking place in the Mysidia region. I don't know what became of that project, if anything, but the site and server eventually fell into decline and were retired. A number of their members came here afterwards. The reference was part because we were sister communities, and part in hopes that their admin would finish his game someday. I probably should remove those references though, since this has gone past a community project. Noted.
  9. Hello, and welcome to the update that's going to take for flucketyfluckin' forever. First off: 0% hype!!! You'll notice two categories have been added to the status thread for 16: The first is Animations. You can probably guess what that means-- Yes, this is happening... slowly. But it is happening nonetheless. I'll be dividing up the battle animations over the remaining episodes so that they should all be in by lucky number 19. I originally planned to have the community help with animations (since neither RMXP nor spriting experience is required, though both are helpful) but I'm reconsidering this.I may end up just enlisting a couple people. In short, how this gets done is up in the air right now, but one way or another, it will. Second is Music Updates. It's not a secret we're going back to the a refurbished city, so it hardly does to have all the same glum music before. The tunes will be largely the same, but you'll be surprised how well some key shifts and instrument changes brighten up the mood. Fortunately, I composed all of the city songs in the first place so that I could very easily do this, so I don't expect it to take long at all. Unfortunately, that and Fields are just about the -only- things that won't take long at all -.- Please remember that posts consisting only of "x% hype" and its variants will be considered spam, and that this thread is here to ask and discuss the upcoming episode, and not to ask how long until it's out. Status Thread
  10. ????????? Here's an explanation of what (most of) these categories refer to. Updated 10/19 Discussion Thread
  11. Point taken regarding poison jab, etc. This will be fixed, then.
  12. I've taken this before and got what Ika had. This time I got this:
  13. Remember kids, labels for sexuality are just models for thinking about them, not absolute truths. @ Aeon, from what I've seen we still are one of the most accepting communities on the whole. Even so, we're all coming in with different ideas, and sometimes they clash. Threads like this exist to provide an alternative way to think about things, a practice I believe should never stop.
  14. i didn't name them when i was younger but i used to just sleep in a bed that was just a giant pile of stuffed animals. who needs blankets. the ones i currently have are: Turquoise, a Vaporeon doll Ebony, an Umbreon Volfie, ...which is, in fact, a fox... my mom named this one :x Bran, which is actually a wolf. If you get the reference you're my new favorite person. Rose, a glittery pink cat I stole from Saya. Slutbunny, a rainbow-color rabbit. She's my newest. Faust, a valentine's teddy bear. He holds my knives.
  15. The star for shiny eggs should have been removed in the public release. Was it not?
  16. To reiterate what he said in the first place, he is just stating an opinion. That's fine. As a couple others have hinted at, the game is not for everyone. In that same line of thinking, different people play the game in different ways. As we can see, while may not enjoy the field effects, others do. This happens to be the fan-game that started field effects, so they're staying. Fortunately, there's a ton of others for people who don't like field effects, too. And he's already got that covered in the OP: The feedback is useful. While I appreciate the defense, and I'm glad that so many of our members have enjoyed Reborn, I don't think threads like this always have to turn into an argument, but they often seem to take that tone. That concerns me. In any case, it's sort of a moot point. I'll be the first person to admit that this game is flawed (as is Pokemon on a whole, if you ask me). I am making a second game, but it's not a Pokemon game. Nonetheless, I'll keep it in mind.
  17. I'm a little confused. Certainly Steel Types should not be poisoned in any case-- is that what's going on? If you're referring to the damage component, then that is intended since with spikes or needless shooting out of the ground, they're still going to hurt even if something is immune to their poison. That said they hurt much less than normal spikes, which are full stalagmites vs just needles or something
  18. *screaming in the background* *screaming in the foreground* actually i have mixed feelings about that but my ocd side will be glad to feel comfortable using something besides iron/bronze weapons for once but actually im way too hyped for this, fuck 2016
  19. cut scene animations are great, but they, well, need to be animated. to do so at an acceptable level of quality and consistency would take much longer than i think anyone here is willing to wait for a new episode. spoilers :] Believe me, if I could do Triple and Rotation battles, they'd be seeing a lot of use. Unfortunately, nothing about Essentials even remotely supports that currently, so it had to be let go. Correct, and that's exactly the problem. In game text, I can reference the player's name, but trainers' Pokemon is pulled from a pre-set data-file. It can't even remotely think about the player name, much less detect it.
  20. In a case like this, isn't Hyper Voice actually the better move? EQ = 100 * 2 SE / 2 burn = 100 BP total Hyper Voice = (90 * 1.3 pixil * 1.5 stab * 1.5 field)/ 2 NVE = 120 BP total Now, that's admittedly not counting the Field Bonus on EQ, but that's random, so it's tough to rely on that for AI anyway. This is what I'm struggling with. That said I also have to remember people on this forum are over-prepared compared to the average player. Nonetheless, there's room for improvement here. I held back on some things, such as the Dragon Dance set posted. I did want to give Hyper Voice some love though since we already had a dance sweeper, so I tried to make it work. The thing is, it seems like it has. M-Altaria already seems to do most of the work on the team; it's the other stuff that falls through. Like I wanted to save Sing for Altaria, for sure, and Chatot is Taka's territory. Crobat was considered, but Ciel's struggling a lot with steel/rock types so I wanted Archeops's EQ. Like was mentioned, Aero doesn't get Acrobatics, so Archeops has to be the one to abuse the field. (did i really give aero acro though? awkward...). Currently I'm looking at a base damage increase for Acrobatics in that field for E16, and if I can figure out something to do with Fly that -isn't- just base damage but also isn't totally broken that would open some other options too.
  21. That said, how many people are trial-and-erroring this as opposed to actually taking guesses? And, how obvious or not is the third rooms' one?
  22. Abra/Arceus spamming Dark Pulse was an AI problem that was resolved with 15 (the AI used to really, really, reaaallly like flinches....). If it still refuses to use Hyper Beam against neutral targets in the new release, I want to hear about it.
  23. It is, going forward. Probably for Starlight as well if it's distributed similarly. There's a lot of gravity in what another user said about you developing as a player too, even if you don't notice it. I've found this to be very true over the time of watching people play. You eventually acclimate to the game from the main series. Knowing what to expect in itself makes it a lot easier. Now that's not to say the AI is great. It's not. E14 AI is dismal. Changes as of 14.7 make singles AI passable. Doubles AI is a disaster still. We're looking at that for E16, and then in E17/18 we'll be adding code to make it actually advanced. In E19 we should be able to add field-specific AI too. It's a work in progress. But, it isn't being set to half. Almost every gym leader has their AI set to maximum. The code itself is just incomplete from Essentials. Regardless, I think we can all agree that it isn't like average Pokemon games. Leaders in the main series are jokes. Two pokemon and they're done? Nawh. Now, almost no reasonable fight is going to be unbeatable. The problem is we don't want to pigeon-hole players into a single strategy to beat each fight. Examples of this are the original Charlotte and Serra, where you either bring Rain Dance, bring Drought or Magmar, or you don't have a chance. That's not fun, it's frustrating, especially in effectively forcing players to use those Pokemon. While Reborn is supposed to be harder than the main series, it's not meant to be a nightmare mode. My goal with gyms is not for it to be impossibly difficult, but to make you, as a player, stop and think about how you're going to overcome it. If you want Nightmare-Mode Reborn, the game will be open to modding after it's completed.
  24. oh yeah forgot to mention i added that in public good job guys!!
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