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Amethyst

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Everything posted by Amethyst

  1. That's the idea, more or less. Minorly tweaked rain below. I took it from within the editor this time so pay no mind to the boxes and raindrops splashing on the HUD.
  2. lol. I sort of had the same thought. I'll probably thin out the drops just a little bit. And for the second part, that's already a planned change actually, affecting all end-of-turn effects. Believe me, I'm as annoyed by those tedious messages as y'all. Since I'm going to be doing these for a while (at least a month), and the difference in percentage is rather miniscule, I added a count to the status thread topic title to make progress more apparent. The number listed is how many animations are yet to be done, so when it reaches 0 I can move on.
  3. Probably not in the animation itself, but now that I think about it should be easy to replace the symbol that appear on the battle HUD for Pulses... Mm, maybe. Might cause issues if a player Mega-Evolved during a battle with a PULSE. I'll look into it. Yep. Remember, Strong Winds applies to battles on windy days in Reborn; not just from Rayquaza They all have sounds. I don't think there will be any animations that don't. So, with this all of the "common" (read: not directly related to moves) animations are done, and I can start on the moves themselves. 214 to go for E16..... :s
  4. Suze has allowed us to borrow code in the past. Nonetheless, we would have to see how involved it is. Rest assured if it's practical I'm very interested in it personally because even I get tired of how long things take sometimes. Granted the text skip feature already implemented in E16 will help too.
  5. Weathers today. Did you know that we've actually had a rain animation the entire time? A lot of people don't, because the animation frame on the old one was literally one pixel wide. It was nearly invisible even when you were looking for it. :I Anyway, these should all be fairly clear.
  6. He was. I couldn't resist. Of course, only his name is really notable in that point. Run-down here. (And let me tell you, I can't wait. Some of the aces are already seeing preliminary character designs from it and I'm really so excitedddd)
  7. I'll Tl;dr it. I liked anime pretty much since I first saw Sailor Moon when I was six. But once my friend introduced me to Rozen Maiden, it was all over for me. That show single-handedly defined-- or perhaps rather helped me find-- my sense of aesthetics and personality so much that it is entirely impossible for me to imagine how different I would be without it. Similarly, so much of my life has been irrevocably influenced by anime as a whole that it's not even worth looking at what parts of it haven't been. Nonetheless, Rozen Maiden is the veritable centrepiece for all of that.
  8. As a new member, I should inform you of how our warning point system works. As users violate the rules, they stack up warning points over time. Once a certain number of points are obtained, an action is taken against the user. For instance, 3 points removes ace status, 5 points triggers a mandatory moderator check on posts, and at 10 points the user is banned from the community. Unfortunately, I can't talk about the actions past 20 points because they're not entirely legal in some countries. Anyway, hitting on Hilda is worth 150 warning points. ^^ Screw Yuki. This Yuno is taking Ninth as her waifu. (But if I had to choose a boy I'd be right there on the Juuzou train too)
  9. Found the work-around. It varies significantly between animations. It's also still hard for me to say because I'm learning the editor and how to get around these issues, but I think as a rough estimate I can safely say about half-an-hour per animation on average if all goes well. Simpler ones like tackle may only take a few minutes. More complicated ones like Mega, take.... several hours, perhaps. More if the graphics need to be created in the first place.
  10. .......look, some weird stuff happens in testing, okay? It would but I can't change the sprite until the animation ends, and if the animation ends with the target Pokemon invisible it uhh... stays invisible until something makes it not. (See: Aerial Ace glitch)
  11. So I've had a fairly rough week. Aside from the site being taken down, I've been brick-walled on the animations because of some technical issues (i.e certain features seemed to work fine in the editor, but in the actual game they wouldn't) and it took me for bloody ever to figure out the work-around. But I eventually did. As such, here's a new Mega Evolution animation...
  12. HostGator was our old server host. It has a strong reputation as one of the leading host companies on the net. Unfortunately we did not find its reputation founded, and we had a lot of outages leading to frequent gator icons appearing on the site and informing us that it was broke as shit. The outages were for a time so common that that period has apparently been dubbed 'the Gator Wars'. I'm a fan, personally.
  13. As of now, we seem to be fully recovered. Thanks for bearing with us, and hopefully that's the last we have to deal with it! As a couple technical notes we are now running Cloudflare, as I'm sure everyone saw based on the error screen we've been fuming at for the past couple days, so this will help to prevent future issues. Another improvement, though entirely unrelated to this technical debacle: The alternate registration/trainer card import feature on the site has finally been updated to accept Showdown imports rather than PO ones. Thanks to Swimming for correcting that!
  14. finally.

    1. InvalidCode
    2. Eclipse Blaze

      Eclipse Blaze

      ????? Dafugde you talkin' 'bout?

    3. 4thWallCeci

      4thWallCeci

      owo? What you be talking about?

  15. ...he's only supposed to flirt with female characters... that sounds like an error.... interesting.
  16. Absolutely agreed. Everyone will have different tastes and its no one's place to enforce their opinion disrespectfully or as a matter of fact. Besdies, Btoom was one of my favorites... now if they would just finish it. Q~Q It seems like most people prefer to offer recommendations than ask, so I'll do the reverse, but with a specific prompt: It might be somewhat obvious, but I really love survival games. Closed circle scenarios where the players have to kill each other-- are just so fun! My favorite examples of this are Mirai Nikki, Dangan Ronpa and Rozen Maiden, but I'm always on the hunt for more so if anyone knows other survival game shows, let me know! I keep my MAL up to date and write comments about each show in the tags, so if there are survival games I'm missing on here, and I hope there are, hit me up. http://myanimelist.net/animelist/amethystrain
  17. the young DDoS. crisp.

    1. Show previous comments  5 more
    2. Tomas Elliot

      Tomas Elliot

      Oh. Well good thing I was busy studying then lol

    3. Red_Chaos

      Red_Chaos

      see what i miss when i close my eyes

    4. Shing

      Shing

      Well nova, that explains everything.

  18. the young DDoS. crisp.

  19. Ohayo! Observant forum visitors will notice the sparkly new Anime forum sub- to The Radio Tower. We decided to try this out on a similar trial as the Athletics/Creative Writing forums were in. For those who weren't around for that, it's basically a use-it-or-lose-it situation. So if you're an ani-maniac-- er, wait, that's something else-- then get to business! (That probably also means moving out of the general anime thread, should y'all choose) Note that per the subforum name this forum also applies to Western Animation and Manga. 楽しんでください!
  20. her? c'mon now. Anyway since the concept's been introduced at this point I didn't mind trimming it down, which happened with the previous dialogue sweep. http://prntscr.com/82mclm I don't think it was a surge so much as just a fairly average site back then. Our rules weren't so clean or well-enforced (in part because myself and my girlfriend at the time were the sole staff for a while), and I also was not quite as informed as I should have been. Like all things, it's improved over time, and will continue to do so. And I've been working with RPG Maker for 12 years now, though I had been using other programs for a few years before that as well. ...Not very well, of course, since I was like 8, but, whatevs.
  21. I hope none of you take my lack of response to this point as distance a lack of appreciation , because it's so incredibly humbling to read everyone's support and words of encouragement, that I'm left positively speechless. Well, that's not quite accurate-- the only thing I can do is say what I did in the first place: Thank you. I'll continue to work hard for everyone's sake as well.
  22. Afraid not, since that's not in the code. Also, it's not something the main series has done to my knowledge. Red = Up and Blue = Down has been the common thread for animations in the franchise. P-much the blue-reverse of the stat-up. The sounds we have for these two effects are from 5th gen, so I based the animations off of that. Got through all the statuses tonight, but they're all fairly simple, of course. Next up is shiny, mega evolution, and weather.
  23. So these animations... are gonna a take a while. I don't expect to be finished with the E16 batch within the month. I'll try to post gifs semi-frequently though so it doesn't seem like a dry spell of development. Remember in terms of animation capability we're about on par with 3rd gen since 4th gen and on uses a lot of alpha-fading (which isn't consistent with our existing graphical style) and particle effects (which we don't have a generator for). Here's the redone stat-up animation. Gif quality is a consideration, but thanks to whoever recommended Gyazo.
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