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Reborn XIII: Cascade


Amethyst

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Seems like something is about to go down... literally.

13teaseroll.png

IMPORTANT:

Before updating to Episode 13, make sure you are NOT saved outdoors in any of the following locations:

  • Reborn City
  • Agate Circus
  • Chrysolia Forest
  • Rocky areas of Route 2 (Grassy areas are OK)

Aside from that, enjoy! The download link is below the changelist:

#==============================================================================#

Notable Changes:
#==============================================================================#
* Some shiny Pokemon have been recoloured- this will be an ongoing process
All 1st, 2nd & 6th gen Pokemon
* The Crit Chance table has been updated to 6th gen
* The following abilities have been added, fixed or technically improved in some way:
Mega Launcher Fairy Aura Dark Aura Aura Break
Pixilate Effect Spore Gooey Defiant
Competitive
* The following moves have been added, fixed or technically improved in some way:
Snarl Knock Off Low Sweep String Shot
Toxic Spiky Shield Sticky Web Hurricane
Camouflage Topsy-Turvy Forest's Curse Trick-or-Treat
Assist
* The following items have been added, fixed or technically improved in some way:
Shell Bell Binding Band
* The following areas have been modified to reduce lag:
Reborn City
Chrysolia Forest
Route 2/Agate Circus
* Ability, move and Pokedex descriptions have been adjusted to fit in-game space
* A team of interior designers has visited the region to spruce up previously bland homes
* The Department Store has revamped its selection and flooring. All sticker events have been reset, as well as on-hand stickers have been returned to 0. The highest reachable floor is now currently 9F.
* TV programs can now be skipped before-hand
* A library has been added to the Beryl Ward. The second floor of the library is the 'Battle Study', featuring descriptions of all currently existing field effects.
* The level cap for each badge step is now listed on the Trainer Card
* Trapping move damage has been updated to 6th gen
* Ultra Potions have been added to the game, healing 120 HP per use.
* Pokesnax can now be fed to party Pokemon, increasing happiness a small amount.
* The PC bug that occasionally deleted held Pokemon has been fixed.
* EV and HP-type control has been added for trainers
* Night has been brightened and weather systems, specifically sun and thunderstorms, have been made less intense.
* Transforming or destroying any Field Effect now grants a x1.3 power bonus.
* Attacks with less than a x0.25 effectiveness no longer become completely ineffective.
* AI changes: A work in progress. These are experimental, and more will come in future releases
Trainers will now properly use custom healing items, such as Ice Creams (previously they held them but could only stare at the items in confusion)
Trainers will now consider their stat boosts when deciding if they should switch out
Opponents now more likely to choose good moves in general
Opponents take type effectiveness into greater consideration
* Shelly has received a new Field Effect, updated team, and now fights in doubles.
* Shade has received a new Field Effect and an updated team.
* Quicksave and Script-hanging autosave now ask the player if they want to save first.
* Breeding Mechanics have been updated to 6th gen.
#---------------------------- Field Effect changes ---------------------------#
(See "Field Effect Manual.txt" for full listing)
*----- The following Field Effects have been added:
Icy Field
Rocky Field
Forest Field
Superheated Field
Factory Field
Short-circuit Field
*----- Electric Field
* Camouflage becomes Electric
*----- Grassy Field
* Is no longer transformed into Burning Field during Rain or Water Sport
* Camouflage becomes Grass
*----- Misty Field
* Camouflage becomes Fairy
*----- Chess Board
* Camouflage becomes Psychic
*----- Pitch Black Field
* Doom Desire, Technoblast, Powergem now gain a x1.5 boost in power
* Camouflage becomes Dark
*----- Big Top
* Camouflage becomes Normal
*----- Burning Field
* Now activates Blaze
* No longer damages Pokemon with Heatproof
* Camouflage becomes Fire
*----- Swamp Field
* Camouflage becomes Water
*----- Rainbow Field
* Now created by activating Rain during Sun or Sun during Rain
* Camouflage becomes Dragon
*----- Corrosive Field
* Now activates Venoshock
* No longer damages Pokemon with Immunity
* Camouflage becomes Poison
*----- Corrosive Mist Field
* Now activates Venoshock
* Camouflage becomes Poison
*----- Desert Field
* Due to Gen VI changes, Sand Tomb now deals 1/6 HP per turn, up from a non-field-altered 1/8
* Camouflage becomes Ground

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*Amateur used Download*

*Internet used Slow Connection!*

It´s super effective!

*Amateur looks at the % in rising excitement*

*Amateur fainted*

But thanks for the new episode. I´ll surely enjoy it like the other ones ^^

Edited by UnprofessionalAmateur
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...Actually even Ame's new avy looks hyped with the new episode. XD

Also, @ Shadowbolt, I think there was a thread for this, take a look in the Development sub-forum.

Edited by Notus
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Everyone currently on the forum simultaneously exploded. I blame you, Ame.

Now if you'll excuse me, I'm going to go join them.

Now When you say 'exploded'... I can believe that.

Can't wait to get on this, just need to check where I last saved.

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