Developers Haru,, Posted December 8, 2021 Developers Share Posted December 8, 2021 Hii~ Welcome to Haru's Mod Depot! IF YOU USE ANY MODS, THERE IS A POSSIBILITY THAT THE GAME MAY BREAK. Mod Sections: Quality of Life Mods Add-On Mods Developer Tools Mod List: Time Change Defunct Debug PC Search Raid Den Encounter Rates Randomizer Better Fishing NPC Importer Chip Battle Minigame How to Install: Step 1: Head to the /Data/ folder in the Rejuvenation files. Step 2: Create a new folder named "Mods" if there is not already one there. Step 3: Move the file downloaded from below into your "Mods" folder. Step 4: Open the game and have fun! Have fun with the mods and look forward to any other mods I add in the future! Quality of Life Mods: These mods are various little mods made because I got slightly impatient with the normal methods of doing things. Time Change Mod: to be updated This mod is based on V12 of Rejuvenation, therefore some aspects are slightly broken. I recommend instead using Gym's version instead. Link: Time Change Mod Note: Changing the time may reset the day to Sunday. PC Search Mod: Hit "S" while in the PC to search. Functions similarly to the search feature in the Pixelmon Mod for Minecraft. Link: PC Search Raid Den Encounter Rates Mod: This mod saves you the trouble of grinding out Raid Dens to get that silly Solosis you spent an hour resetting for help me. Based loosely off the Encounter Rates Mod from the Rejuvenation Modular Modpack. To use the old Encounter Rates mod, edit the file in Notepad and remove the line that just says "return." Link: Raid Den Encounter Rates Add-On Mods: These mods add significantly more to the game than just a change here and there to make life easier. Defunct Debug: This mod uses the in-game debug features with some slight modifications: You may instantly revert a Shadow Pokemon through the Party Debug option. Certain features were removed from the Pause Menu Debug screen. The original Debug menu has not been overwritten and is still accessible if Debug is enabled in the scripts. These features are: Spoiler Switches Variables Refresh Map Randomize Player's ID Give Demo Party Toggle Running Shoes Ownership Toggle Pokegear Ownership Toggle Pokedex Ownership Dex List Accessibility Ready Phone Rematches Manage Mystery Gifts Roaming Pokemon Status Advance Roaming Set Encounters Set Metadata Set Terrain Tags Edit Trainer Types Reset Trainers Test Wild Battle Test Double Wild Battle Test Trainer Battle Test Double Trainer Battle Relic Stone Purify Chamber Extract Text Compile Text Compile Trainers Compile Items Compile Moves Compile Data (no maps) Compile Data Map Connections Animation Editor Toggle Battle Logging Download: Haru - Debug.rb Randomizer Mod: As it states, a randomizer! This is a simple one. Every time a Pokemon is made, be it Trainer Battles, Wild Encounters, Eggs, Gifts, it is changed to something else. This means you can reset on all those annoying battles like Lorna and Geara2 until they have 6 Pidgey! Of course it might be faster to beat them regularly than roll 6 Pidgey in the randomizer... Link: Randomizer Better Fishing Mod: This mod takes the old, boring fishing mechanics and makes them...slightly different. While facing water, press "A" to select a rod from your bag, and being to fish! There is a significantly higher likelihood of catching something, although it may be a Pokemon or an item! I would assign it another button but we don't have the entire Input module for some reason? Oh well. Features: Auto hooking! Gone are the days of having to time that pesky button press. New odds for fishing! Reel in anything: 80% Reel in a Pokemon: 65% (52% total) Reel in an item: 35% (28% total) Common: 60% Uncommon: 30% Rare: 10% Lucky: 0% (See abilities) Reel in nothing: 20% Various items may appear instead, depending on what rod you use and what abilities your Pokemon have. Ability functions: Sticky Hold/Stench/Sweet Veil: Increase the success chance of fishing by 50% Pickup/Magnet Pull: Switch the odds of reeling in an item versus a Pokemon Drizzle/Primordial Sea: Increases the odds of rarer items Common: ~43% Uncommon: ~43% Rare: ~14% Lucky: 0% (See abilities) Victory Star: Guarantees the highest applicable item rarity. Super Luck: Enables items from the Lucky pools: Common: 0% Uncommon: 60% Rare: 30% Lucky: 10% Cute fishing failure messages To add your own: Open the file in Notepad or any other text editor Find section of code that matches with: funnymessages = [ _INTL("..."), _INTL("..."), _INTL("..."), _INTL("...") ] Add in your own by following the format shown, as such (Don't forget the comma!!): funnymessages = [ _INTL("..."), _INTL("..."), _INTL("..."), _INTL("..."), _INTL("<NEW MESSAGE>") ] Download: HMD - Better Fishing.rb Chip Battle Minigame Mod: Link: Forum Post Developer Tools: These tools are for developers like myself who need to add things to parts of the game that Modular Mods typically cannot do. NPC Importer Tool: This tool lets you can add new NPCs into the game without owning RPG Maker XP, with a little bit of finagling. One method I got lazy for and didn't feel like coding, but I still wanted to put out the tool, so here it is :P Download: (Read the README!!!) NPC Importer.zip 1 Link to comment Share on other sites More sharing options...
veron922 Posted December 13, 2021 Share Posted December 13, 2021 Hi, just wanted to report that Rorim B in the Wretched music quest had a Bastiodon with Air cutter and that the randomized trainer pokemon still have the moves of the intended pokemon. Link to comment Share on other sites More sharing options...
Developers Haru,, Posted December 15, 2021 Author Developers Share Posted December 15, 2021 On 12/13/2021 at 5:18 PM, veron922 said: Hi, just wanted to report that Rorim B in the Wretched music quest had a Bastiodon with Air cutter and that the randomized trainer pokemon still have the moves of the intended pokemon. Yes, some trainers have weird settings when creating the Trainer object, causing them to retain movesets. Although this is a rather simple fix, it's not something I feel needs fixing as it doesn't particularly take away from any aspect of the randomizer. Link to comment Share on other sites More sharing options...
fellowry Posted January 6, 2022 Share Posted January 6, 2022 scuse me, do you have any mod for showing hidden item in the Overworld? Link to comment Share on other sites More sharing options...
Developers Haru,, Posted January 17, 2022 Author Developers Share Posted January 17, 2022 On 1/5/2022 at 10:40 PM, fellowry said: scuse me, do you have any mod for showing hidden item in the Overworld? No, but if you open the file in Notepad and delete the line that just says "return" it should work properly. Link to comment Share on other sites More sharing options...
Developers Haru,, Posted January 17, 2022 Author Developers Share Posted January 17, 2022 Weird issue with the pages - For now the NPC Importer is on the same page as the Fishing mod. Odd. Link to comment Share on other sites More sharing options...
Developers Haru,, Posted January 17, 2022 Author Developers Share Posted January 17, 2022 Pages just seem a little broken, so I've grouped them up based on characteristics Link to comment Share on other sites More sharing options...
Developers Haru,, Posted January 18, 2022 Author Developers Share Posted January 18, 2022 Pages just don't work. Link to comment Share on other sites More sharing options...
CorEagle Posted April 7, 2022 Share Posted April 7, 2022 So, it appears that the one you said about A button then bringing up a menu of the rods do not work? I am currently in deep terajuma, though, so that may be an issue, Link to comment Share on other sites More sharing options...
Developers Haru,, Posted April 7, 2022 Author Developers Share Posted April 7, 2022 1 hour ago, CorEagle said: So, it appears that the one you said about A button then bringing up a menu of the rods do not work? I am currently in deep terajuma, though, so that may be an issue, Noted, I'll take a look at it later tonight. Link to comment Share on other sites More sharing options...
CorEagle Posted April 11, 2022 Share Posted April 11, 2022 Found a bug, I think. This is after tossing a rift fragment down the raid den in Route 4 that you can only get to through surf and then interacting with it errorlog.txt Link to comment Share on other sites More sharing options...
Ayushdeb91 Posted March 9, 2023 Share Posted March 9, 2023 On 12/9/2021 at 5:09 AM, Haru,, said: Hii~ Welcome to Haru's Mod Depot! IF YOU USE ANY MODS, THERE IS A POSSIBILITY THAT THE GAME MAY BREAK. Mod Sections: Quality of Life Mods Add-On Mods Developer Tools Mod List: Time Change Defunct Debug PC Search Raid Den Encounter Rates Randomizer Better Fishing NPC Importer How to Install: Step 1: Head to the /Data/ folder in the Rejuvenation files. Step 2: Create a new folder named "Mods" if there is not already one there. Step 3: Move the file downloaded from below into your "Mods" folder. Step 4: Open the game and have fun! Have fun with the mods and look forward to any other mods I add in the future! Quality of Life Mods: These mods are various little mods made because I got slightly impatient with the normal methods of doing things. Time Change Mod: to be updated This mod is based on V12 of Rejuvenation, therefore some aspects are slightly broken. I recommend instead using Gym's version instead. Link: Time Change Mod Note: Changing the time may reset the day to Sunday. PC Search Mod: Hit "S" while in the PC to search. Functions similarly to the search feature in the Pixelmon Mod for Minecraft. Link: PC Search Raid Den Encounter Rates Mod: This mod saves you the trouble of grinding out Raid Dens to get that silly Solosis you spent an hour resetting for help me. Based loosely off the Encounter Rates Mod from the Rejuvenation Modular Modpack. To use the old Encounter Rates mod, edit the file in Notepad and remove the line that just says "return." Link: Raid Den Encounter Rates Add-On Mods: These mods add significantly more to the game than just a change here and there to make life easier. Defunct Debug: This mod uses the in-game debug features with some slight modifications: You may instantly revert a Shadow Pokemon through the Party Debug option. Certain features were removed from the Pause Menu Debug screen. The original Debug menu has not been overwritten and is still accessible if Debug is enabled in the scripts. These features are: Hide contents Switches Variables Refresh Map Randomize Player's ID Give Demo Party Toggle Running Shoes Ownership Toggle Pokegear Ownership Toggle Pokedex Ownership Dex List Accessibility Ready Phone Rematches Manage Mystery Gifts Roaming Pokemon Status Advance Roaming Set Encounters Set Metadata Set Terrain Tags Edit Trainer Types Reset Trainers Test Wild Battle Test Double Wild Battle Test Trainer Battle Test Double Trainer Battle Relic Stone Purify Chamber Extract Text Compile Text Compile Trainers Compile Items Compile Moves Compile Data (no maps) Compile Data Map Connections Animation Editor Toggle Battle Logging Download: Haru - Debug.rb 48.98 kB · 217 downloads Randomizer Mod: As it states, a randomizer! This is a simple one. Every time a Pokemon is made, be it Trainer Battles, Wild Encounters, Eggs, Gifts, it is changed to something else. This means you can reset on all those annoying battles like Lorna and Geara2 until they have 6 Pidgey! Of course it might be faster to beat them regularly than roll 6 Pidgey in the randomizer... Link: Randomizer Better Fishing Mod: This mod takes the old, boring fishing mechanics and makes them...slightly different. While facing water, press "A" to select a rod from your bag, and being to fish! There is a significantly higher likelihood of catching something, although it may be a Pokemon or an item! I would assign it another button but we don't have the entire Input module for some reason? Oh well. Features: Auto hooking! Gone are the days of having to time that pesky button press. New odds for fishing! Reel in anything: 80% Reel in a Pokemon: 65% (52% total) Reel in an item: 35% (28% total) Common: 60% Uncommon: 30% Rare: 10% Lucky: 0% (See abilities) Reel in nothing: 20% Various items may appear instead, depending on what rod you use and what abilities your Pokemon have. Ability functions: Sticky Hold/Stench/Sweet Veil: Increase the success chance of fishing by 50% Pickup/Magnet Pull: Switch the odds of reeling in an item versus a Pokemon Drizzle/Primordial Sea: Increases the odds of rarer items Common: ~43% Uncommon: ~43% Rare: ~14% Lucky: 0% (See abilities) Victory Star: Guarantees the highest applicable item rarity. Super Luck: Enables items from the Lucky pools: Common: 0% Uncommon: 60% Rare: 30% Lucky: 10% Cute fishing failure messages To add your own: Open the file in Notepad or any other text editor Find section of code that matches with: funnymessages = [ _INTL("..."), _INTL("..."), _INTL("..."), _INTL("...") ] Add in your own by following the format shown, as such (Don't forget the comma!!): funnymessages = [ _INTL("..."), _INTL("..."), _INTL("..."), _INTL("..."), _INTL("<NEW MESSAGE>") ] Download: HMD - Better Fishing.rb 16.11 kB · 296 downloads Developer Tools: These tools are for developers like myself who need to add things to parts of the game that Modular Mods typically cannot do. NPC Importer Tool: This tool lets you can add new NPCs into the game without owning RPG Maker XP, with a little bit of finagling. One method I got lazy for and didn't feel like coding, but I still wanted to put out the tool, so here it is :P Download: (Read the README!!!) NPC Importer.zip 4.43 kB · 20 downloads well it only took me 2 mod to break the game thanks haru Link to comment Share on other sites More sharing options...
Recommended Posts