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CorEagle

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CorEagle last won the day on December 5 2022

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    CorEagle
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  • Interests
    Creative Writing. Destroying people in competitive gameplay.

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  1. Can I ask what, exactly, the trainers.dat file modifies? I'm a bit leery of using it.
  2. Regarding implementation of changing mons Terastal-types, wouldn't that just bloat the spritecount by, I don't know, eighteen times? Due to there being 18 types and each terastal type changing the sprite of the mon. Might be best that there's only certain mons that can terastalize
  3. Okay, I have noticed something. The music that is supposed to be for Titania Zekrom path is playing for Reshiram. Have you switched them?
  4. Might I suggest this? Just to make sure that other mods is compatible with this.
  5. Do you ever plan on including TMs acquired to the Retrain menu?
  6. Might honestly be best to code in a whole framework to streamline ability making, no?
  7. Oh wow, found a really weird bug for AMD - Fabulous Transformation. -0-0-0-0- D:/Games/Reborn19WinFull/Pokémon Reborn/Data/Mods/AMB - Misc_FabulousTransformation.rb:648:in `pbAbilitiesOnSwitchIn' PokeBattle_Battle:2824:in `block in pbOnActiveAll' PokeBattle_Battle:2822:in `each' PokeBattle_Battle:2822:in `pbOnActiveAll' PokeBattle_Battle:3431:in `pbStartBattleCore' PokeBattle_Battle:3220:in `pbStartBattle' PokemonField:1145:in `block (2 levels) in pbWildBattle' PokemonField:679:in `pbSceneStandby' PokemonField:1144:in `block in pbWildBattle' PokemonField:1013:in `pbBattleAnimation' PokemonField:1143:in `pbWildBattle' PokemonField:1613:in `pbBattleOnStepTaken' PokemonField:1634:in `pbOnStepTaken' Game_Player_:506:in `update' Walk_Run:99:in `update' Scene_Map:104:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' -0-0-0-0- Was in the Wasteland when a Munna's Forewarn anticipated my Lycanroc-Dusk's Stone Edge, and the game crashed after. Aironfaar, might want to look at this.
  8. Found a bug, I think. This is after tossing a rift fragment down the raid den in Route 4 that you can only get to through surf and then interacting with it errorlog.txt
  9. Finally checked this out after a year of inactivity. Hot damn. This went from that old Emboar Rock/Fire recolor to an actual Post-Game content mod. Might even become the Calamity to Reborn's Terraria. I'm looking forward to what you do. Although, there's no more link in the OP for the events and sidequests for this mod. Including all the new forms, movesets, and such. Where is it?
  10. So, it appears that the one you said about A button then bringing up a menu of the rods do not work? I am currently in deep terajuma, though, so that may be an issue,
  11. @alisekoroleva Quick question, have you tested pickupQOL on v13?
  12. I think what the guy was saying was that in the previous version, the modpack had a downloadable script which would replace the original script. This script had an added line which would enable mods. I'm assuming that the original Rejuv 13 doesn't have this line, as such, cannot enable these mods.
  13. Another question: Are you still updating the lists you have on the Alter Pokemon?
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