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[Season 2] Redemption League Rate-My-Team


Bazaro

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3 hours ago, Bazaro said:

Mega Mawile is banned, so I don't know if it's worth a team slot, but the rest of the team's looking pretty solid.

Oh.  How didn't I notice that?  I'll have to revise, but thanks!

Any ideas what to replace it with?

Edited by Karudae
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6 hours ago, Karudae said:

Hi there.  Please rate this team?  Thanks.  

  Reveal hidden contents

Mawile
Shiny: No
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance

This is my setup sweeper.  It works really well under Trick Room, and Sucker Punch gives it priority that hits hard after a SD.  Intimidate in its base form also helps my teammates with setting up TR and everything.  

 

Marowak-Alola
Shiny: Yes
- Flare Blitz
- Shadow Bone
- Earthquake
- Stealth Rock

I'm looking forward to using this thing.  I can give it Lightningrod to take electric attacks or Rock Head so it can spam Flare Blitz.  It also is my hazard setter.  

 

Mantine
Shiny: Yes
- Scald
- Roost
- Defog
- Haze

My defogger.  It basically supports the team.  

 

Conkeldurr
Shiny: Yes
- Drain Punch
- Mach Punch
- Rock Slide
- Wide Guard

Rock Slide is there to hit birds, which my team has a bit of a weakness to.  Wide Guard is useful in doubles.  Flame Orb+Guts protects it from other status, or Iron Fist boost its fighting moves.  I realize Rock Slide's not as good as Ice Punch, but I wanted another spread move.  Tell me if I should replace it.  

 

Exeggutor-Alola
Shiny: No
- Trick Room
- Draco Meteor
- Giga Drain
- Flamethrower

My first Trick Room setter, it also hits pretty hard.  

 

Reuniclus
Shiny: Yes
- Trick Room
- Psychic
- Focus Blast
- Protect

I wasn't sure about having two offensive special attacking TR setters, but redundancy might not be a bad thing.  Protect also helps it in doubles/triples and scouting for Dark moves.  I also could give it Leftovers and Regenerator to be more defensive, or Magic Guard to be a stallbreaker (TR doesn't like stall) or Overcoat for status.  

 

 

Both of your trickroom setters are psychic type and slow. A dark type pokemon wouldnt have any trouble stop this set up of yours, considering it can also make a hard hit to marowak aswell. 

 

As for banned mawile mega, If you want a trick room attacker, I would suggest escavalier. Godlike typing, 20 speed and 135 attack will fit that slot very well..

 

For marowak alola, smartest choice is giving it lightningrod. That gives a free electric immunity and BLOCKS the volt switches, that will cause your enemy to lose a bit momentum. ( No need to mention marowak hits like a truck with thick club). 

 

 

 

Your team looks decent for a trickroom team other than those.. Just dont forget to give your pokemons - speed nature and 0 speed IV's for max potential. 

 

 

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8 hours ago, Karudae said:

Hi there.  Please rate this team?  Thanks.  

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Mawile
Shiny: No
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance

This is my setup sweeper.  It works really well under Trick Room, and Sucker Punch gives it priority that hits hard after a SD.  Intimidate in its base form also helps my teammates with setting up TR and everything.  

 

Marowak-Alola
Shiny: Yes
- Flare Blitz
- Shadow Bone
- Earthquake
- Stealth Rock

I'm looking forward to using this thing.  I can give it Lightningrod to take electric attacks or Rock Head so it can spam Flare Blitz.  It also is my hazard setter.  

 

Mantine
Shiny: Yes
- Scald
- Roost
- Defog
- Haze

My defogger.  It basically supports the team.  

 

Conkeldurr
Shiny: Yes
- Drain Punch
- Mach Punch
- Rock Slide
- Wide Guard

Rock Slide is there to hit birds, which my team has a bit of a weakness to.  Wide Guard is useful in doubles.  Flame Orb+Guts protects it from other status, or Iron Fist boost its fighting moves.  I realize Rock Slide's not as good as Ice Punch, but I wanted another spread move.  Tell me if I should replace it.  

 

Exeggutor-Alola
Shiny: No
- Trick Room
- Draco Meteor
- Giga Drain
- Flamethrower

My first Trick Room setter, it also hits pretty hard.  

 

Reuniclus
Shiny: Yes
- Trick Room
- Psychic
- Focus Blast
- Protect

I wasn't sure about having two offensive special attacking TR setters, but redundancy might not be a bad thing.  Protect also helps it in doubles/triples and scouting for Dark moves.  I also could give it Leftovers and Regenerator to be more defensive, or Magic Guard to be a stallbreaker (TR doesn't like stall) or Overcoat for status.  

 

Aside from the banned mega Mawile, the team looks solid! BUT I have to say that full TR teams can get countered really easy. You should consider to add a pokemon that can fuction outside of TR, usualy something realy fast.
Suggestions: In Mawile's place you can use any slow hard hitting mon like SD crawdaunt, Escavalier, Rhyperior, Bewear etc. or any other fast mega that can work outside of TR like SD Gallade, Metagross, DD Gyara, DD Tyranitar etc.

Also while I love A-Eggy it's a bit too weak and has let me down a few times :(. I suggest to use a TR setter that can pretty much guarantee you to set up in case Reuniclus is weak against the leader you are facing.
Suggestions: Porygon 2 is probably one of the best TR setters since it has so much bulk that it will probably live any attack and set up TR. Its normal typing makes it immune to ghost that Reuni is weak and Reuni can take on fighting attacks that threat P2! The downside is that it has to hold the Eviolite making it suspectable to Taunt without the Mental Herb.
Another pokemon that pretty much guarantees to set up TR is Mimikyu thanks to Disguise! You might think that Mimikyu is a bit too fast to abuse the TR and you are not wrong. But thanks to Shadow Sneak it doesn't care that much for being slower in TR and also its 96 speed lets it get outsped from what we consider "fast" these days! You can slap it a Mental Herb for 100% TR set up, a Red Card to force a switch on you opponent to probably something better for you or can even let it hold an Iron Ball so it can halve its speed. The good thing with Mimikyu is that it can also be used without TR just as fine!
Another solid setter is Aromatisse that has already good bulk to live most hits, immune to Taunt thanks to Aroma Veil and can support the team with a plethora of moves like Wish, Heal Pulse, Helping Hand and Dual Screens.

Last but not least, while I like Haze on Mantine it makes it very passive in singles against certain monotypes, most notably those that resist water. Try out Toxic to wear down opponents that Mantine noramlly wouldn't beat, like Gastrodon, Jellicent, Cradily and see what fits you better :]

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Okay, so I updated my team with your helpful advice~

Spoiler

Marowak-Alola
Shiny: Yes
- Flare Blitz
- Shadow Bone
- Earthquake
- Stealth Rock

 

Mantine
Shiny: Yes
- Scald
- Roost
- Defog
- Toxic

 

Conkeldurr
Shiny: Yes
- Drain Punch
- Mach Punch
- Rock Slide
- Wide Guard

 

Reuniclus
Shiny: Yes
- Trick Room
- Psychic
- Focus Blast
- Protect

 

Porygon2
Shiny: Yes
- Trick Room
- Recover
- Ice Beam
- Thunderbolt

Now I have one offensive and one offensive TR user.  

 

Absol
Shiny: Yes
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough

Replacing Mawile.  

What does everyone think?

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On 1/18/2017 at 2:28 PM, Karudae said:

Okay, so I updated my team with your helpful advice~

  Hide contents

Marowak-Alola
Shiny: Yes
- Flare Blitz
- Shadow Bone
- Earthquake
- Stealth Rock

 

Mantine
Shiny: Yes
- Scald
- Roost
- Defog
- Toxic

 

Conkeldurr
Shiny: Yes
- Drain Punch
- Mach Punch
- Rock Slide
- Wide Guard

 

Reuniclus
Shiny: Yes
- Trick Room
- Psychic
- Focus Blast
- Protect

 

Porygon2
Shiny: Yes
- Trick Room
- Recover
- Ice Beam
- Thunderbolt

Now I have one offensive and one offensive TR user.  

 

Absol
Shiny: Yes
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough

Replacing Mawile.  

What does everyone think?

 

One thing I notice is that your team has two Pokemon weak to Fairy, one Fairy resist, and no moves that hit Fairy for super-effective damage.

 

Just something to keep in mind.

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What do you think about this? I tried it tonight in OU and was winning teams with pseudos and other various OP stuff (edit: i was using regular marowak cuz i was playing gen 6)

Spoiler

Bronzong @ Power Lens  
Ability: Levitate  
Shiny: Yes  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Trick Room  
- Stealth Rock  
- Gyro Ball  
- Earthquake  

Porygon2 @ Eviolite  
Ability: Trace  
EVs: 252 HP / 4 Def / 252 SpA  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Recover  
- Thunderbolt  
- Ice Beam  

Slowbro (F) @ Leftovers  
Ability: Regenerator  
Shiny: Yes  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Scald  
- Psychic  
- Slack Off  
- Trick Room  

Marowak-Alola (F) @ Thick Club  
Ability: Rock Head  
EVs: 248 HP / 252 Atk / 8 SpD  
Brave Nature  
IVs: 0 Spe  
- Flare Blitz  
- Shadow Bone  
- Bonemerang  
- Low Kick  

Pangoro (F) @ Life Orb  
Ability: Iron Fist  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Hammer Arm  
- Crunch  
- Gunk Shot  
- Parting Shot  

Camerupt-Mega (F) @ Cameruptite  
Ability: Sheer Force  
Shiny: Yes  
EVs: 252 HP / 4 Def / 252 SpA  
Quiet Nature  
IVs: 0 Atk  
- Heat Wave  
- Earth Power  
- Ancient Power  
- Hidden Power [Grass]  

 

 

Edited by DemICE
team updated
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19 minutes ago, DemICE said:

What do you think about this? I tried it tonight in OU and was winning teams with pseudos and other various OP stuff (edit: i was using regular marowak cuz i was playing gen 6)

  Hide contents

 

Bronzong @ Macho Brace  
Ability: Levitate  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Trick Room  
- Stealth Rock  
- Gyro Ball  
- Earthquake

 

Porygon2 @ Eviolite  
Ability: Trace  
EVs: 252 HP / 4 Def / 252 SpA  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Recover  
- Thunderbolt  
- Ice Beam

 

Slowbro @ Leftovers  
Ability: Regenerator  
EVs: 252 HP / 252 Def / 4 SpA  
Relaxed Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Calm Mind  
- Surf  
- Slack Off

 

Marowak-Alola @ Thick Club  
Ability: Rock Head  
EVs: 248 HP / 252 Atk / 8 SpD  
Brave Nature  
IVs: 0 Spe  
- Flare Blitz  
- Shadow Bone  
- Bonemerang  
- Knock Off

 

Pangoro @ Life Orb  
Ability: Iron Fist  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Hammer Arm  
- Crunch  
- Gunk Shot  
- Parting Shot

 

Camerupt-Mega @ Cameruptite  
Ability: Sheer Force  
EVs: 248 HP / 8 Def / 252 SpA  
Quiet Nature  
IVs: 0 Atk / 30 SpA  
- Fire Blast  
- Earth Power  
- Ancient Power  
- Hidden Power [Grass]

 

 

With a 1st glance, outside of P2's Thunderbolt the whole team is walled by Mantine!
I'd say that 3 TR setters is too much and you usualy need a fast/semi-fast pokemon that can work outside of TR whenever you can't set it or your setters are fainted.
I'd say try to replace Slowbro with a set up sweeper like DD Gyara, DD Gator or Crawdaunt (either SD or DD). I chose these 3 cause they still give you the water typing for defensive and offensive purposes and they can sweep teams outside of TR with 1 set up! Crawdaunt can even work in TR if you want

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11 minutes ago, pyrromanis said:

With a 1st glance, outside of P2's Thunderbolt the whole team is walled by Mantine!
I'd say that 3 TR setters is too much and you usualy need a fast/semi-fast pokemon that can work outside of TR whenever you can't set it or your setters are fainted.
I'd say try to replace Slowbro with a set up sweeper like DD Gyara, DD Gator or Crawdaunt (either SD or DD). I chose these 3 cause they still give you the water typing for defensive and offensive purposes and they can sweep teams outside of TR with 1 set up! Crawdaunt can even work in TR if you want

i tried it at OU, and believe me,  the tier is so bulky that without 3 setters it is very unsafe.  in reborn online with amplified rock,  i can work with 2 setters  smoothly
then again, without something to hit outside trick room it is unsafe too ...

Edited by DemICE
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Spoiler

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Moonblast
- Encore
- Aurora Veil
 

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
 

Bisharp @ Life Orb/Black Glasses/Lum Berry
Ability: Defiant
EVs: 252 Atk/4 Def/252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
 

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk/4 Def/252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance
 

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP/252 Def/8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
 

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP/216 Def/28 SpD/16 Spe
Timid Nature
- Scald
- Rapid Spin
- Acid Spray
- Toxic Spikes/Toxic
 


A-Ninetails to set up veil, also resets Charizards Drought
Charizard behind veil should be very threatening with roost to provide recovery
Bisharp gets a defiant boost off Defog (that gets rid of Veil) and can also try to set up behind veil
Garchomp is here to try set up behind veil and look scary ,he also has stealth rock to help (Earthquake covers all of A-Ninetails Weak types)
Rotom is a slow pivot and phys wall
Tentacruel is for rapid spin and spe wall

 

I haven't ever made a foray into competitive so be kind. :)

 

Edited by lifesapity
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10 minutes ago, lifesapity said:
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Ninetales-Alola @ Light Clay
Ability: Snow Cloak
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Moonblast
- Encore
- Aurora Veil
 

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
 

Bisharp @ Life Orb/Black Glasses/Lum Berry
Ability: Defiant
EVs: 252 Atk/4 Def/252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
 

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk/4 Def/252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance
 

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP/252 Def/8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
 

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP/216 Def/28 SpD/16 Spe
Timid Nature
- Scald
- Rapid Spin
- Acid Spray
- Toxic Spikes/Toxic
 


A-Ninetails to set up veil, also resets Charizards Drought
Charizard behind veil should be very threatening with roost to provide recovery
Bisharp gets a defiant boost off Defog (that gets rid of Veil) and can also try to set up behind veil
Garchomp is here to try set up behind veil and look scary ,he also has stealth rock to help (Earthquake covers all of A-Ninetails Weak types)
Rotom is a slow pivot and phys wall
Tentacruel is for rapid spin and spe wall

 

I haven't ever made a foray into competitive so be kind. :)

 

Well, the most immediate problem is that you have no Hail setter whatsoever, and Aurora Veil requires Hail to be up before you can use it. Changing A-Ninetales' ability to Snow Warning would fix that problem.

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3 minutes ago, Anstane said:

Well, the most immediate problem is that you have no Hail setter whatsoever, and Aurora Veil requires Hail to be up before you can use it. Changing A-Ninetales' ability to Snow Warning would fix that problem.


My bad I typed the wrong one <.< thanks, edited.

Edited by lifesapity
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Spoiler

 

Name: L-Godzilla

Item: Tyranitarite/Chople Berry

EV: 252 Attack/252 Speed/4 Def

Nature: Jolly
Ability: Sand Stream
Species: Tyranitar
Shiny: No
Dragon Dance
Stone Edge
Fire Punch
Crunch

 

Name: Rubies
Species: Sableye

Item: Leftovers/Sablenite

Ability: Prankster

Nature: Impish

EV: 252 HP/ 252 SpD/ 4 Def
Shiny: No
Will O Wisp
Calm Mind
Dark Pulse
Recover

 

Name: Rook
Species: Bisharp

Item: Focus Sash
Ability: Defiant

Nature: Adamant

EV: 252 ATK/252 SPE/4 DEF
Shiny: No
Stealth Rock
Sucker Punch
Iron Head
Knock Off

 

Name: Wanderer
Species: Mandibuzz

Item: Rocky Helmet

Nature: Bold

Ability: Overcoat

EV: 248 HP/244 Def /16 Spe
Defog
Foul Play
Roost
Brave Bird

 

Name: Corgi
Species: Umbreon

Item: Leftovers

Ability: Synchronize

Nature: Calm

EV: 252 HP/ 252 SpD/ 4 Def
Toxic
Heal Bell
Wish
Foul Play

 

Name: Planet
Species: Alolan Muk

Item: Assault Vest/Figi Berry

Nature: Adamant
Ability: Poison Touch/Gluttony
Poison Fang
Knock Off
Shadow Sneak
Curse

I am aware that this is a dark type mono, and that this is a league thing, I am simply doing this for fun, but I would like to win at some point.

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Spoiler

 

Nidoking  
- Sludge Wave  
- Flamethrower  
- Earth Power  
- Ice Beam 

 

Scizor  
- Bullet Punch  
- U-turn  
- Superpower  
- Pursuit  

 

Venusaur  
- Giga Drain  
- Sludge Bomb  
- Sleep Powder  
- Synthesis  

 

Sableye  
- Sunny Day  
- Recover  
- Will-O-Wisp  
- Knock Off  

 

Ninetales 
- Heat Wave  
- Solar Beam  
- Psyshock  
- Dark Pulse  

 

Rotom-Heat  
- Thunderbolt  
- Overheat  
- Thunder Wave  
- Trick  

 

 

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On 24/1/2017 at 2:20 AM, Jericho said:
  Hide contents

 

Nidoking  
- Sludge Wave  
- Flamethrower  
- Earth Power  
- Ice Beam 

 

Scizor  
- Bullet Punch  
- U-turn  
- Superpower  
- Pursuit  

 

Venusaur  
- Giga Drain  
- Sludge Bomb  
- Sleep Powder  
- Synthesis  

 

Sableye  
- Sunny Day  
- Recover  
- Will-O-Wisp  
- Knock Off  

 

Ninetales 
- Heat Wave  
- Solar Beam  
- Psyshock  
- Dark Pulse  

 

Rotom-Heat  
- Thunderbolt  
- Overheat  
- Thunder Wave  
- Trick  

 

 

Team looks great but I find the Dark Pulse on Ninetales an unnecessary coverage.
You can choose either a suport move like Confuse Ray or Disable, either a move for longevity like Pain Split or Protect, or either another attacking move like single target fire STAB or Foul Play for strong physical attacker (last also keeps the dark coverage if you realy want it)

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Please rate my team. Tnx



Aegislash
  -     King's Shield
  -     Wide Guard
  -     Iron Head
  -     Shadow Sneak
 
Volcarona
  -     Quiver Dance
  -     Bug Buzz
  -     Heat Wave
  -     Roost
 
Gardevoir
  -     Moonblast
  -     Psychic
  -     Calm Mind
  -     Thunderbolt
 
Rotom-W
  -     Will-O-Wisp
  -     Volt Switch
  -     Hydro Pump
  -     Pain Split 

Tyranitar
  -     Dragon Dance
  -     Rock Slide
  -     Crunch
  -     Earthquake 

Ferrothorn
  -     Stealth Rock
  -     Gyro Ball
  -     Toxic
  -     Power Whip

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I was never big on competetive battling so I'm not really 100% sure how valid my team is so any advice would be very much appreciated.

Spoiler

Sceptile

Nidoking

Gardevoir

Typhlosion

Rotom-Wash

Tyranitar

(note that all of the names are links to a picture of their respective showdown stat page)

EDIT: I realise now in hindsight that HP Rock would be much more viable than HP Fire on Sceptile so I'm gonna change that later unless someone comes with a better suggestion.

 

Edited by TheMoltenGuy
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3 hours ago, TheMoltenGuy said:

I was never big on competetive battling so I'm not really 100% sure how valid my team is so any advice would be very much appreciated.

  Hide contents

Sceptile

Nidoking

Gardevoir

Typhlosion

Rotom-Wash

Tyranitar

(note that all of the names are links to a picture of their respective showdown stat page)

EDIT: I realise now in hindsight that HP Rock would be much more viable than HP Fire on Sceptile so I'm gonna change that later unless someone comes with a better suggestion.

 


Looks fine, personally but WoW and Volt Switch on Rotom Wash instead of Dank Pulse and Shadow Ball, to stop physical sweepers and gain momentum as well. Also HP Fire hits Scizor better but you have Typhlosion and Rotom Wash to bulk that so keep HP Rock

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Here is my team. I hope it is good.

Spoiler

Meganium (F) @ Leftovers  
Ability: Leaf Guard  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Aromatherapy  
- Sunny Day  
- Energy Ball  
- Synthesis

 

Umbreon @ Sitrus Berry  
Ability: Synchronize  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Foul Play  
- Moonlight  
- Taunt  
- Psychic

 

Lanturn @ Air Balloon  
Ability: Volt Absorb  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Discharge  
- Scald  
- Signal Beam  
- Thunder Wave

 

Steelix @ Choice band
Ability: sturdy  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Stone Edge  
- Earthquake  
- Explosion  
- Gyro Ball

 

Alakazam @ Life Orb  
Ability: Magic Guard  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Calm Mind  
- Dazzling Gleam  
- Psychic  
- Shadow Ball

 

Dragonite @ Leftovers  
Ability: Multiscale  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Dragon Dance  
- Dragon Claw  
- Fire Punch  
- Extreme Speed

 

Edited by Youmu9
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Rate my team, thanks :D

 



Ariel (Primarina) (F) 
- Hyper Voice 
- Moonblast 
- Psychic 
- Energy Ball 

 

SHARKURSIO! (Garchomp) 
- Poison Jab 
- Dragon Claw 
- Earthquake 
- Rock Slide 

 

My PeRsOnAlItY (Magnezone) 
- Volt Switch 
- Thunderbolt 
- Flash Cannon 
- Hidden Power [Fire]

 

Cool story BroBat (Crobat) 
- Cross Poison 
- Roost 
- U-turn 
- Defog 

 

LEVIATHAN! (Gyarados-Mega)
- Dragon Dance 
- Earthquake 
- Crunch 
- Waterfall 

 

ITSMYRUBBERDUCKY (Porygon2) 
- Toxic 
- Recover 
- Tri Attack 
- Ice Beam 

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Can ya rate my team? It'd be greatly appreciated.

 

Spoiler

Huff. How Tiring. (Gallade) 
- Wide Guard  
- Psycho Cut  
- Shadow Sneak  
- Drain Punch  

 

So...Tired... (Komala)
- Protect  
- Wish  
- Bulk Up  
- Play Rough  

 

Eee! (Altaria) 
- Heal Bell

- Cotton Guard

- Dragon Dance

- Return

 

Isabella (Torkoal) (F)
Shiny: Yes  
- Eruption  
- Rapid Spin  
- Earth Power  
- Solar Beam  

 

Trees and Trees (Trevenant)
- Trick Room  
- Horn Leech  
- Will-O-Wisp  
- Destiny Bond  

 

ROAR (Gyarados) 
- Dragon Dance  
- Crunch  
- Waterfall  
- Earthquake  

 

Edited by Inferand
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1 hour ago, Inferand said:

Can ya rate my team? It'd be greatly appreciated.

 

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Huff. How Tiring. (Gallade) 
- Wide Guard  
- Psycho Cut  
- Shadow Sneak  
- Drain Punch  

 

So...Tired... (Komala)
- Protect  
- Wish  
- Bulk Up  
- Play Rough  

 

Eee! (Altaria) 
- Heal Bell

- Cotton Guard

- Dragon Dance

- Return

 

Isabella (Torkoal) (F)
Shiny: Yes  
- Eruption  
- Rapid Spin  
- Earth Power  
- Solar Beam  

 

Trees and Trees (Trevenant)
- Trick Room  
- Horn Leech  
- Will-O-Wisp  
- Destiny Bond  

 

ROAR (Gyarados) 
- Dragon Dance  
- Crunch  
- Waterfall  
- Earthquake  

 

 

I'm not entirely sure what Komala's role on the team is. With a base HP, defense, and speed stat of 65, it seems subpar as a wall, setup sweeper, or cleric.

 

Consider putting something that can deal with flying-types. Two members of the team are weak to it, and you have no moves that are supereffective against it at all. It's a relatively common type, so you should have a counter to it.

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Flying type? Oh jeez..ill try.

 

as for komala, consider this. It is COMPLETELY immune to status, and can tank special hits relatively well, Not to mention has access to wish and protect, making it easy focus fodder for triples. With this in mind, iit only seemed like a decent choice for some strategies like the discharge+motor drive strat.

For flying, i guess i could use ampharos? Also gets heal bell, cotton spore, cotton guard, and has a good mega. Ill replace altaria with it.

May as well change gallades drain punch to close combat while im at it.

 

Edited by Inferand
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  • Global Mods

I posted an earlier incarnation of this team back a while, but now that the first couple brackets are revealed and people have fought them, how do people think this team will do against them?

 

Spoiler

Gallade @ Galladite  
Ability: Justified  
Shiny: Yes  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Zen Headbutt  
- Drain Punch  
- Ice Punch  
- Swords Dance  

 

Scolipede @ Life Orb  
Ability: Speed Boost  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Protect  
- Baton Pass  
- Poison Jab  
- Megahorn  

 

Rotom-Heat @ Leftovers  
Ability: Levitate  
EVs: 252 HP / 48 SpD / 208 Spe  
Timid Nature  
IVs: 0 Atk  
- Overheat  
- Volt Switch  
- Pain Split  
- Will-O-Wisp  

 

Garchomp @ Rocky Helmet  
Ability: Rough Skin  
EVs: 240 HP / 176 Def / 92 Spe  
Impish Nature  
- Stealth Rock  
- Earthquake  
- Dragon Claw  
- Rock Slide  

 

Starmie @ Life Orb  
Ability: Analytic  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 29 HP / 0 Atk  
- Rapid Spin  
- Scald  
- Psyshock  
- Ice Beam  

 

Aegislash @ Weakness Policy  
Ability: Stance Change  
Shiny: Yes  
EVs: 4 Def / 252 SpA / 252 Spe  
Naive Nature  
- Shadow Ball  
- Flash Cannon  
- Sacred Sword  
- King's Shield  

 

 

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