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[Season 2] Redemption League Rate-My-Team


Bazaro

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Charizard (F) @ Charizardite Y  
Ability: Blaze  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Heat Wave  
- Solar Beam  
- Focus Blast  
- Roost  

 

Clefable (F) @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 172 Def / 84 SpD  
Calm Nature  
- Stealth Rock  
- Calm Mind  
- Moonblast  
- Soft-Boiled  

 

Tyranitar (F) @ Choice Band  
Ability: Sand Stream  
EVs: 100 HP / 252 Atk / 156 Spe  
Adamant Nature  
- Stone Edge  
- Crunch  
- Superpower  
- Pursuit  

 

Excadrill (F) @ Air Balloon  
Ability: Sand Rush  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Earthquake  
- Rock Slide  
- Iron Head  
- Rapid Spin  

 

Rotom-Wash @ Sitrus Berry  
Ability: Levitate  
EVs: 248 HP / 152 Def / 92 SpD / 16 Spe  
Bold Nature  
- Volt Switch  
- Pain Split  
- Will-O-Wisp  
- Hydro Pump  

 

Alakazam (M) @ Focus Sash  
Ability: Magic Guard  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature    
- Psychic  
- Focus Blast  
- Energy Ball  
- Thunder Wave

 I wanted to recreate my team from season one but with some "slight" changes. I just want to know what you think of it.

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My team :        

- Jolly Ninjask @ focus sash

Ability: Speed boost

Evs: 252 Spe / 128 Def / 128 HP

substitute Swords dance protect baton pass

 

-Adamant Minior @ Sitrus berry
Ability: Shields Down  
EVs: 240 HP / 252 Atk / 16 Spe  
Shell Smash  Acrobatics  Earthquake  stone edge 

 

-Jolly Mimikyu @ Focus sash

Ability: Desguise

Evs: 252 Atk / 148 Spe / 108 Def

Swords dance play rough shadow sneak wood hammer

 

-Jolly salamence @ life orb

Ability: intimidate

Evs: 252 Atk / 248 Spe / 8 HP

Dragon claw Eartquake fire fang Roost

 

- Adamant Dhelmise @ Assault vest

Ability: steel worker

Evs: 252 HP / 252 Atk / 4 SpD

Rapid spin Anchor shot shadow claw Earthquake

 

- Timid Charizard @ Charizardite Y  
Ability: Blaze --> Drought  
EVs: 252 SpA / 252 Spe / 4 SpD  
Fire blast  Roost  Solar beam  Air slash

 

Edited by Amine elhedhili
and what do you think now? :)
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13 minutes ago, Amine elhedhili said:

My team :        

- Jolly Smeargle @ focus sash

Ability: Moody

Evs: 252 SpD / 128 Def / 128 S. Def

Spore sticky web Quiver Dance baton pass

 

-Adamant Minior @ Sitrus berry
Ability: Shields Down  
EVs: 240 HP / 252 Atk / 4 SpA / 12 Spe  
Shell Smash  Acrobatics  Earthquake  stone edge 

 

-Jolly Mimikyu @ Lum berry

Ability: Disguise

Evs: 252 Atk / 148 Def/ 108 SpD

Swords dance play rough shadow sneak wood hammer

 

-Jolly salamence @ Salamencite

Ability: intimidate

Evs: 252 Atk / 252 SpD / 4 HP

Dragon claw Eartquake fire fang Dragon dance

 

- Adamant Crabominable @Assault vest

Ability: Iron fist

Evs: 252 HP / 4 Def / 252 Atk

Rock slide, Close combat, ice hammer, crab hammer

 

 

Salamencite is banned, though. Also I'm not entirely sure Smeargle would be a good idea. It's far too gimmicky and easily countered, especially in doubles or triples. Thirdly, that Mimikyu may be Adamant if you're going for bulk. Lv.100 Jolly Mimikyu with 0 Spe EVs gives 250 Speed, which doesn't outspeed most threats you're going to face.

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42 minutes ago, Sarun said:

 

Salamencite is banned, though. Also I'm not entirely sure Smeargle would be a good idea. It's far too gimmicky and easily countered, especially in doubles or triples. Thirdly, that Mimikyu may be Adamant if you're going for bulk. Lv.100 Jolly Mimikyu with 0 Spe EVs gives 250 Speed, which doesn't outspeed most threats you're going to face.

Oops i didn't know salamencite was banned and i would modify Mimikyus Evs, as for smeargle i need a good baton passer, any suggestions?

Edited by Amine elhedhili
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Honchkrow @ Life Orb  
Ability: Moxie  
EVs: 252 HP / 252 Atk / 4 Def  
Naughty Nature  
- Brave Bird  
- Roost  
- Sucker Punch  
- Heat Wave

 

Durant @ Leftovers  
Ability: Hustle  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Rock Slide  
- Hone Claws  
- X-Scissor  
- Iron Head

 

Dragonite @ Weakness Policy  
Ability: Multiscale  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Dragon Dance  
- Rock Slide  
- Fire Punch  
- Ice Punch

 

Manectric @ Manectite  
Ability: Lightning Rod  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Volt Switch  
- Hidden Power [Ice]  
- Flamethrower  
- Thunderbolt

 

Chandelure @ Choice Scarf  
Ability: Infiltrator  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Heat Wave  
- Trick  
- Shadow Ball  
- Energy Ball

 

Mienshao @ Life Orb  
Ability: Regenerator  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- High Jump Kick  
- Fake Out  
- U-turn  
- Knock Off

 

So yeah, I've also been looking forward to this league. Looking for same feedback here.

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Don't mind me, just throwing some ideas around...

 

Maybe this time I'll do more than 2 matches...

 



Gyarados  
Ability: Intimidate  
- Waterfall  
- Dragon Dance  
- Earthquake  
- Stone Edge  (Ice Fang?)

 

Whimsicott  
Ability: Prankster  
- Tailwind  
- Memento  
- Switcheroo  
- U-turn  (Moonblast/Giga Drain?)

 

Hitmontop (M)  
Ability: Intimidate  
- Bullet Punch  
- Rock Slide  
- Close Combat  
- Rapid Spin  

 

Gardevoir  
Ability: Trace  
IVs: 0 Atk  
- Psyshock  
- Hyper Voice  (Dazzling Gleam?) 
- Focus Blast  
- Protect  (Hidden Power?)

 

Aegislash  
Ability: Stance Change  
IVs: 0 Atk  
- Shadow Ball  
- King's Shield  
- Flash Cannon  
- Hidden Power [Fighting]  (Wide Guard?)

 

Arcanine  
Ability: Intimidate  
- Extreme Speed  
- Close Combat  
- Flare Blitz  
- Wild Charge  

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A little something, 2 possible megas + 3 mons from my last year's team + ClefaBAEle because why not

Worried about Ghosts and Fairies, i'm most likely gonna swap something as i built it in 10 minutes real quick

 



Gyarados  
- Dragon Dance  
- Waterfall  
- Earthquake  
- Ice Fang  

 

Clefable  
- Soft-Boiled  
- Thunder Wave  
- Moonblast  
- Calm Mind  

 

Excadrill  
- Earthquake  
- Rapid Spin  
- Rock Slide  
- Iron Head  

 

Hydreigon  
- Dark Pulse  
- Heat Wave  
- Draco Meteor  
- Flash Cannon  

 

Gallade (M)  
- Drain Punch  
- Thunder Punch  
- Psycho Cut  
- Leaf Blade  

 

Aegislash  
- Shadow Sneak  
- Shadow Ball  
- King's Shield  
- Flash Cannon  

 

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2 hours ago, Amine elhedhili said:

ok, i edited the team, how about it then?

 

Looks better this time but still it has some flaws.

 

1) U dont have any entry hazard setter. U also dont have any entry hazar removal.

 

Minior , ninjask and salamence are weak to stealth rock, u may not be able to utilize those often. Spikes will hurt venusaur crabominable + mimikyu. 

 

2) Recovery in general

 

U dont have literally 0 recovery with wish or anything, no leftovers either. This will prevent you switch too often when u have bad matchups =)

I'd suggest u to get a defogger like crobat or a rapid spinner like excadrill / starmie. 

 

Other than that, Im curious why u ran 252 Spdef on salamance. Speed fits it better I think. 

 

Also, having that 4 Hp ev on salamence causes it to have 332 hp, it is better if it has an odd number of hp, 331 or 333, serves better when u have stealth rock in your side. ( With odd number hp, u can switch into rocks 4 times without dying. With even number u can switch 3 times.)

 

Ur team is considerably weak to rock and ice, also ur team is heavily invested in the physical sweeping, a skarmory + couple of steel mons would have no troubling tanking your entire team. ( Yes, m venusaur with hpfire wont be able to stop skarmory as any player would switch it)

Edited by Cyczer
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To whoever is going to use Clefable: run Moonlight over Softboiled! I know it is worse but Moonlight let's you run Unaware sets too! Softboiled with Unaware is incompatible, so the leaders will always know that Clef will run Magic Guard when they will see Softboiled

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15 hours ago, Amine elhedhili said:

My team :        

- Jolly Ninjask @ focus sash

Ability: Speed boost

Evs: 252 SpD / 128 Def / 128 SpD

substitute U-turn protect baton pass

 

-Adamant Minior @ Sitrus berry
Ability: Shields Down  
EVs: 240 HP / 252 Atk / 4 SpA / 12 Spe  
Shell Smash  Acrobatics  Earthquake  stone edge 

 

-Jolly Mimikyu @ Lum berry

Ability: Disguise

Evs: 252 Atk / 148 Spe / 108 Def

Swords dance play rough shadow sneak wood hammer

 

-Jolly salamence @ choice band

Ability: intimidate

Evs: 252 Atk / 252 SpD / 4 HP

Dragon claw Eartquake fire fang crunch

 

- Adamant Crabominable @Assault vest

Ability: Iron fist

Evs: 252 HP / 4 Def / 252 Atk

Rock slide, Close combat, ice hammer, crab hammer

Bold Venusaur @ Venusaurite  
Ability: Overgrow  
EVs: 252 HP / 252 Def / 4 SpD  
Giga Drain  Synthesis  Sludge Bomb  Hidden Power [Fire]

 

Okay, I think I have a few suggestions.

 

First of all, Ninjask: I think that you should drop the investments in Defense and Sp. Defense, as it most likely won't survive hits anyways. Put them into Speed instead to make it into a more effective pivot. You should also give it 4 hp EVs to give it an odd total. That means it can make four substitutes, and survive two switch-ins of Stealth Rocks. You could also consider giving it Swords Dance, which would make pretty much anything it Baton Passes into a deadly sweeper.

As for Minior, there is no reason you should run 4 SpA EVs since it doesn't have have any special moves. Put into into Speed instead.

 

Crabominable really isn't a very good Pokemon, and it shares a lot of weaknesses with other members of your team, I think you should replace it. Perhaps to a Rapid Spinner like Starmie since your team is very weak to Stealth Rocks.

Finally, I think Mega-Venusaur should run Leech Seed or Toxic, since it gives it something to deal with special walls, and Leech Seed additionally gives it more recovery.

 

Overall though, your team has very many shared weaknesses, especially since three of your Pokemon are Flying type. For example, it has three Pokemon weak to Rock (One double so) and the same three Pokemon all weak to Ice. Venusaur is also weak to Ice before Mega-Evolving, making switch-ins to Ice-types difficult. Your team is also very Physically heavy, with Venusaur as the only Special attacker. This could make it very hard to face Physical walls, like many Steel-types. (Which your team also has a huge weakness to.)

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Redemption league always interested me, but I wasn't aware of its existence before it was closed.

 

But now, it's back! Finally an opportunity of a good challenge. And teams are actually storming in my head.

 

I have this team, in particular, that might be not bad at all, but I think it's missing something. I dunno what though. That's why I want some help with it.

 

Spoiler

 

Gallade  

 

- Drain Punch  
- Zen Headbutt  
- Ice Punch  
- Bulk Up

Bisharp  


- Sucker Punch  
- Iron Head  
- Knock Off  
- Taunt

 

Rotom-Wash  
Ability: Levitate  (Obviously)
- Hydro Pump  
- Volt Switch  
- Will-O-Wisp  
- Trick

 

Porygon2  


- Tri Attack  
- Ice Beam  
- Thunder Wave  
- Recover

 

Gengar  
Ability: Cursed Body  (Rip Levitate...)
- Sludge Wave  
- Shadow Ball  
- Giga Drain  
- Trick

 

Garchomp  
- Stealth Rock  
- Earthquake  
- Dragon Claw  
- Toxic

 

As Redemption seems to be now, high versatility and multipliying potential roles appears to be the key to victory.

 

I like balanced strategies, with a bit of crippling the opponent before sweeping, that's the primary idea of my team .

 

Yeah, I know I'm running two Tricks! But I like this move in this league, it offers so many possibilities and ways to bypass weaknesses that I can't imagine not running it. 

 

There is currently this natural weakness to Fairy type and attacks, but I think I can handle it offensively.

 

Two Potential Megas, Gallade and Garchomp. Make your bets!

 

Yeah, I really think I'm saying too much ... Wait, are the leaders watching us at this very moment? Oh crap!

 

Just kiddin', this team is here for you to help me improve it. Thanks in advance for looking at it.

Edited by Shinyrio
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11 hours ago, Drymus said:

Don't mind me, just throwing some ideas around...

 

Maybe this time I'll do more than 2 matches...

 

 

  Reveal hidden contents

 

 


Gyarados  
Ability: Intimidate  
- Waterfall  
- Dragon Dance  
- Earthquake  
- Stone Edge  (Ice Fang?)

 

Whimsicott  
Ability: Prankster  
- Tailwind  
- Memento  
- Switcheroo  
- U-turn  (Moonblast/Giga Drain?)

 

Hitmontop (M)  
Ability: Intimidate  
- Bullet Punch  
- Rock Slide  
- Close Combat  
- Rapid Spin  

 

Gardevoir  
Ability: Trace  
IVs: 0 Atk  
- Psyshock  
- Hyper Voice  (Dazzling Gleam?) 
- Focus Blast  
- Protect  (Hidden Power?)

 

Aegislash  
Ability: Stance Change  
IVs: 0 Atk  
- Shadow Ball  
- King's Shield  
- Flash Cannon  
- Hidden Power [Fighting]  (Wide Guard?)

 

Arcanine  
Ability: Intimidate  
- Extreme Speed  
- Close Combat  
- Flare Blitz  
- Wild Charge  
 

 

 

 

With all those intimidate, you need to be careful about competitive and defiant pokemon. Before you realize it, you'll have buffed up the enemy team to sweeping potential before the first turn even begins. They can help against types that don't have these abilities, but normal, fighting, water, and steel to some degree can take advantage of intimidate. 

 

As for my teams, I have two so far:

Team 1: http://pastebin.com/kG0tVgjX (All around roundedly round)

Team 2: http://pastebin.com/XW7rNgHM (Sandy Sand Sand Sand)

 

I'll try to get feedback to more of y'all when I'm not going to double post if I do.

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I made a new team from scratch. One last RMT before I finally register it.

 

Nothing too weird. Zard Y + Banded Tyranitar, sand Excadrill, Rotom-Wash, Excadrill and CM Clef. Anyone else feeling nostalgic for ORAS?

 

Charizard-Mega-Y @ Charizardite Y  
Ability: Blaze  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Fire Blast  
- Solar Beam  
- Focus Blast  
- Roost  

Tyranitar @ Choice Band  
Ability: Sand Stream  
EVs: 176 HP / 252 Atk / 4 SpD / 76 Spe  
Adamant Nature  
- Stone Edge  
- Crunch  
- Superpower  
- Pursuit  

Excadrill @ Life Orb  
Ability: Sand Rush  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Iron Head  
- Rock Slide  
- Rapid Spin  

Rotom-Wash @ Leftovers  
Ability: Levitate  
EVs: 252 HP / 248 Def / 8 Spe  
Bold Nature  
IVs: 0 Atk  
- Hydro Pump  
- Volt Switch  
- Will-O-Wisp  
- Pain Split  

Ferrothorn @ Leftovers  
Ability: Iron Barbs  
EVs: 252 HP / 88 Def / 168 SpD  
Relaxed Nature  
- Stealth Rock  
- Leech Seed  
- Power Whip  
- Protect  

Clefable @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 172 Def / 84 SpD  
Calm Nature  
IVs: 0 Atk  
- Moonblast  
- Thunder Wave  
- Calm Mind  
- Soft-Boiled  

 

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9 hours ago, Korvpizza said:
10 hours ago, Cyczer said:

 

Looks better this time but still it has some flaws.

 

1) U dont have any entry hazard setter. U also dont have any entry hazar removal.

 

Minior , ninjask and salamence are weak to stealth rock, u may not be able to utilize those often. Spikes will hurt venusaur crabominable + mimikyu. 

 

2) Recovery in general

 

U dont have literally 0 recovery with wish or anything, no leftovers either. This will prevent you switch too often when u have bad matchups =)

I'd suggest u to get a defogger like crobat or a rapid spinner like excadrill / starmie. 

 

Other than that, Im curious why u ran 252 Spdef on salamance. Speed fits it better I think. 

 

Also, having that 4 Hp ev on salamence causes it to have 332 hp, it is better if it has an odd number of hp, 331 or 333, serves better when u have stealth rock in your side. ( With odd number hp, u can switch into rocks 4 times without dying. With even number u can switch 3 times.)

 

Ur team is considerably weak to rock and ice, also ur team is heavily invested in the physical sweeping, a skarmory + couple of steel mons would have no troubling tanking your entire team. ( Yes, m venusaur with hpfire wont be able to stop skarmory as any player would switch it)

ok i will make some more changes, also i'm mostly an all out attacker and new to the competitive stuff lol

Okay what do you think now? :D

9 hours ago, Korvpizza said:

Okay, I think I have a few suggestions.

 

First of all, Ninjask: I think that you should drop the investments in Defense and Sp. Defense, as it most likely won't survive hits anyways. Put them into Speed instead to make it into a more effective pivot. You should also give it 4 hp EVs to give it an odd total. That means it can make four substitutes, and survive two switch-ins of Stealth Rocks. You could also consider giving it Swords Dance, which would make pretty much anything it Baton Passes into a deadly sweeper.

As for Minior, there is no reason you should run 4 SpA EVs since it doesn't have have any special moves. Put into into Speed instead.

 

Crabominable really isn't a very good Pokemon, and it shares a lot of weaknesses with other members of your team, I think you should replace it. Perhaps to a Rapid Spinner like Starmie since your team is very weak to Stealth Rocks.

Finally, I think Mega-Venusaur should run Leech Seed or Toxic, since it gives it something to deal with special walls, and Leech Seed additionally gives it more recovery.

 

Overall though, your team has very many shared weaknesses, especially since three of your Pokemon are Flying type. For example, it has three Pokemon weak to Rock (One double so) and the same three Pokemon all weak to Ice. Venusaur is also weak to Ice before Mega-Evolving, making switch-ins to Ice-types difficult. Your team is also very Physically heavy, with Venusaur as the only Special attacker. This could make it very hard to face Physical walls, like many Steel-types. (Which your team also has a huge weakness to.)

i'll take your opinion into consideration

what do you think now? :D

Edited by Amine elhedhili
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1 hour ago, Lugruf said:

I made a new team from scratch. One last RMT before I finally register it.

 

Nothing too weird. Zard Y + Banded Tyranitar, sand Excadrill, Rotom-Wash, Excadrill and CM Clef. Anyone else feeling nostalgic for ORAS?

  Hide contents

Charizard-Mega-Y @ Charizardite Y  
Ability: Blaze  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Fire Blast  
- Solar Beam  
- Focus Blast  
- Roost  

Tyranitar @ Choice Band  
Ability: Sand Stream  
EVs: 176 HP / 252 Atk / 4 SpD / 76 Spe  
Adamant Nature  
- Stone Edge  
- Crunch  
- Superpower  
- Pursuit  

Excadrill @ Life Orb  
Ability: Sand Rush  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Iron Head  
- Rock Slide  
- Rapid Spin  

Rotom-Wash @ Leftovers  
Ability: Levitate  
EVs: 252 HP / 248 Def / 8 Spe  
Bold Nature  
IVs: 0 Atk  
- Hydro Pump  
- Volt Switch  
- Will-O-Wisp  
- Pain Split  

Ferrothorn @ Leftovers  
Ability: Iron Barbs  
EVs: 252 HP / 88 Def / 168 SpD  
Relaxed Nature  
- Stealth Rock  
- Leech Seed  
- Power Whip  
- Protect  

Clefable @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 172 Def / 84 SpD  
Calm Nature  
IVs: 0 Atk  
- Moonblast  
- Thunder Wave  
- Calm Mind  
- Soft-Boiled  

 

 

Be aware in doubles that there will be mixed weather on your team; sun from zard and sand storm from tyranitarr. At the wrong times especially towards the end of the matches, you may be forced to change weather on yourself, whether it benefits you or harms you. Depending on how their team is constructed, you're likely to have a rough time with the ground leader, since most of your mons are weak against ground or secondary typing of ground. If it was purely an OU team, you'd maybe consider weaville over tyranitarr, but having the choice of mega's makes it a harder decision here. 

 

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ok so I was rebuilding my old team since I got p far with it last season and this is what I came up with

keep in mind that I'm really bad at teambuilding and I have no idea what's good competitively anymore

 

 

Garchomp  
- Stealth Rock  
- Dragon Tail  
- Earthquake  
- Rock Slide  

Porygon2  
- Trick Room  
- Ice Beam  
- Thunderbolt  
- Recover  

Scizor  
- U-turn  
- Bullet Punch  
- Knock Off  
- Defog  

Primarina  
- Hyper Voice  
- Energy Ball  
- Psychic  
- Moonblast  

Conkeldurr  
- Drain Punch  
- Mach Punch  
- Thunder Punch  
- Knock Off  

Chandelure  
- Heat Wave  
- Shadow Ball  
- Energy Ball  
- Trick / Trick Room / ???
 

 

 

another trick room team, basically tried to replace Talonflame and Sylveon (and then Reuniclus). What I like about this is I get to switch between Mega Chomp and Mega Scizor! not sure about what to do for Chandy's last slot. also a bit iffy on Conkeldurr, but I dunno a better thing to replace it with

 

just realized, I don't have anything immune to EQ which might be problematic in doubles with Garchomp, but again, I'm not good at teambuilding

 

I also had teams that used different Pokemon (e.g. Granbull, Jellicent, Hydreigon, Infernape, Togekiss, Clefable, Rotom-W, Alola Marowak, M-Heracross) but I didn't really know what how to finish without finding big holes in them sooo

 

Help is definitely appreciated thanks!!

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1 hour ago, Fumble said:

ok so I was rebuilding my old team since I got p far with it last season and this is what I came up with

keep in mind that I'm really bad at teambuilding and I have no idea what's good competitively anymore

 

  Hide contents

Garchomp  
- Stealth Rock  
- Dragon Tail  
- Earthquake  
- Rock Slide  

Porygon2  
- Trick Room  
- Ice Beam  
- Thunderbolt  
- Recover  

Scizor  
- U-turn  
- Bullet Punch  
- Knock Off  
- Defog  

Primarina  
- Hyper Voice  
- Energy Ball  
- Psychic  
- Moonblast  

Conkeldurr  
- Drain Punch  
- Mach Punch  
- Thunder Punch  
- Knock Off  

Chandelure  
- Heat Wave  
- Shadow Ball  
- Energy Ball  
- Trick / Trick Room / ???
 

 

 

another trick room team, basically tried to replace Talonflame and Sylveon (and then Reuniclus). What I like about this is I get to switch between Mega Chomp and Mega Scizor! not sure about what to do for Chandy's last slot. also a bit iffy on Conkeldurr, but I dunno a better thing to replace it with

 

just realized, I don't have anything immune to EQ which might be problematic in doubles with Garchomp, but again, I'm not good at teambuilding

 

I also had teams that used different Pokemon (e.g. Granbull, Jellicent, Hydreigon, Infernape, Togekiss, Clefable, Rotom-W, Alola Marowak, M-Heracross) but I didn't really know what how to finish without finding big holes in them sooo

 

Help is definitely appreciated thanks!!

 

Maybe HP ice on the chandelure to attempt to take out dragons? If you plan on mega-evolving garchomp, remember that it loses speed on evolution, so you'll be slower than normal. If you wanted to replace conkeldurr, you may want something more supportive/bulky in nature. Maybe something with wide guard to help protect yourself in doubles? You could also consider protean greninja if you'd rather have more raw power and coverage. 

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On 06.01.2017 at 2:40 AM, Amine elhedhili said:

My team :        

- Jolly Ninjask @ focus sash

Ability: Speed boost

Evs: 252 Spe / 128 Def / 128 HP

substitute Swords dance protect baton pass

 

-Adamant Minior @ Sitrus berry
Ability: Shields Down  
EVs: 240 HP / 252 Atk / 16 Spe  
Shell Smash  Acrobatics  Earthquake  stone edge 

 

-Jolly Mimikyu @ Focus sash

Ability: Desguise

Evs: 252 Atk / 148 Spe / 108 Def

Swords dance play rough shadow sneak wood hammer

 

-Jolly salamence @ leftovers

Ability: intimidate

Evs: 252 Atk / 248 Spe / 8 HP

Dragon claw Eartquake fire fang Roost

 

- Relaxed Dhelmise @ Assault vest

Ability: steel worker

Evs: 252 HP / 148 Atk / 108 SpD

Ivs 0 Spe

Rapid spin Gyro ball shadow claw Earthquake

 

- Modest Charizard @ Charizardite Y  
Ability: Blaze --> Drought  
EVs: 252 SpA / 252 Spe / 4 SpD  
Fire blast  Roost  Solar beam  Air slash

 

 

Couple more notes :P 

 

U gave salamence roost, that makes leftovers kinda useless. U may consider running life orb instead maybe?

 

Doesnt matter how slow dhelmise is, u may get trouble with gyro ball against bulky defensive walls, like slowbro. I'd suggest u to run anchor shot, its more benefical that u can trap your enemies with the move, and it has a good bp with steelworker.

 

Optionally, u may want to run timid zard y instead of modest. Speed ties are a thing in the game and there are many threats at 100 base speed, u may regret it. 

 

Other than that, ur team really looks decent this time with great coverage and sweepers, I hope it works out for you well. =)

 

 

Edited by Cyczer
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Normally, as someone who is not competitive and simply plays for fun, I would probably ignore this. And yet, I do have a desire to at least try to participate.

 

Here is the team I have made so far. Yes, I know it's probably a bad team, hence why I am asking around here for any advice.

 

Spoiler

Mamoswine @ Life Orb  
Ability: Thick Fat  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Stealth Rock  
- Earthquake  
- Icicle Crash  
- Ice Shard  

Crobat @ Black Sludge  
Ability: Inner Focus  
EVs: 252 HP / 4 Atk / 252 Spe  
Jolly Nature  
- Defog  
- Brave Bird  
- Roost  
- Toxic  

Swampert @ Leftovers  
Ability: Torrent  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Earthquake  
- Waterfall  
- Ice Punch  
- Rock Slide  

Breloom @ Life Orb  
Ability: Technician  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Bullet Seed  
- Mach Punch  
- Rock Tomb  
- Spore  

Sylveon (F) @ Wise Glasses  
Ability: Pixilate  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Hyper Voice  
- Psyshock  
- Hidden Power [Fire]  
- Shadow Ball  

Typhlosion @ Leftovers  
Ability: Flash Fire  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Eruption  
- Sunny Day  
- Solar Beam  
- Extrasensory  

 

Any advice would be greatly appreciated. Though first, just a note as someone will ask:

Wise Glasses on Sylveon is a deliberate choice to potentially catch someone off-guard.

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44 minutes ago, Anstane said:

Normally, as someone who is not competitive and simply plays for fun, I would probably ignore this. And yet, I do have a desire to at least try to participate.

 

Here is the team I have made so far. Yes, I know it's probably a bad team, hence why I am asking around here for any advice.

 

  Hide contents

Mamoswine @ Life Orb  
Ability: Thick Fat  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Stealth Rock  
- Earthquake  
- Icicle Crash  
- Ice Shard  

Crobat @ Black Sludge  
Ability: Inner Focus  
EVs: 252 HP / 4 Atk / 252 Spe  
Jolly Nature  
- Defog  
- Brave Bird  
- Roost  
- Toxic  

Swampert @ Leftovers  
Ability: Torrent  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Earthquake  
- Waterfall  
- Ice Punch  
- Rock Slide  

Breloom @ Life Orb  
Ability: Technician  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Bullet Seed  
- Mach Punch  
- Rock Tomb  
- Spore  

Sylveon (F) @ Wise Glasses  
Ability: Pixilate  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Hyper Voice  
- Psyshock  
- Hidden Power [Fire]  
- Shadow Ball  

Typhlosion @ Leftovers  
Ability: Flash Fire  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Eruption  
- Sunny Day  
- Solar Beam  
- Extrasensory  

 

Any advice would be greatly appreciated. Though first, just a note as someone will ask:

Wise Glasses on Sylveon is a deliberate choice to potentially catch someone off-guard.

 

TBH ur team looks decent with nice coverage. 

 

Just one thing that u should be careful playing with HP stats of pokemon. Pokemons with odd numbered hp's will take very slightly less damage from stealth rocks and other entry hazards, this gives you more potential switch ins. 

 

I'D suggest u to run 248 hp on swampert , sylveon and crobat in this case.

 

Reasoning: The damage of entry hazards are based on percentage. When you have odd number of HP stat, this gets rounded down and u lose less hp. 

 

What I mean( Sorry bad wording) : Hypothetically I'll assume u have a pokemon with 360 hp and it is x4 weak to rock so it will take 50% damage from rocks. With 360 hp, u'll exactly lose 180 hp and ur percentage will be down to 50%. On your next switch, u will lose another 50% and die. And if we consider that u have 361 hp with slight HP invest ( Which is 4 EV at level 100.), When you switch in, u will lose 160 hp as the other mon, but your hp will be 51%. This lets you switch one more time, putting your hp to 1% on your next switch. 

 

With a fast pokemon like crobat in your team, this can be potentially used to defog and save your team from hazards, hence its an important detail.

 

Other than that, I'd suggest u to run life orb on sylveon still. 10% drawback is something really small, 1.3x is far powerful damage boost when compared to 1.1x.

 

U may want to run sash on breloom aswell, even with jolly nature 252 speed, it is still slow af, u may get oneshotted/get forced to switch. A guaranteed spore will guarantee you 1 out of action, or potentially 1-2 dead pokemons. 

Edited by Cyczer
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3 hours ago, Cyczer said:

 

Couple more notes :P 

 

U gave salamence roost, that makes leftovers kinda useless. U may consider running life orb instead maybe?

 

Doesnt matter how slow dhelmise is, u may get trouble with gyro ball against bulky defensive walls, like slowbro. I'd suggest u to run anchor shot, its more benefical that u can trap your enemies with the move, and it has a good bp with steelworker.

 

Optionally, u may want to run timid zard y instead of modest. Speed ties are a thing in the game and there are many threats at 100 base speed, u may regret it. 

 

Other than that, ur team really looks decent this time with great coverage and sweepers, I hope it works out for you well. =)

 

 

i'll take that into consideration lol thanks for your help

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