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Yours Truly

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  1. Soggyshanks let out another defiant roar, before he charged right up to throw an axe at the flame wielding mage!. Soggyshanks moves to M14 and attacks Fire Initiate C.
  2. After succesfully patting the few fires lingering on his armor out, a noticeably smoldering Soggy takes a couple of steps forward to loom menacingly over the initiate that had struck him, before he lashes out with a thrown hatchet at the much more vulnerable specialist standing beside them. Soggyshanks heads to J8 and attacks Specialist A with a thrown hatchet!
  3. Soggyshanks lifts up another one of his hatchets, and advances menacingly towards the poor halberdier. Soggyshanks to J7, and attacks HalberdB.
  4. With a plastic hatchet in hand, Soggyshanks advances towards the sniper that had struck him. The armored spider bellowing out a challenge of, "Is that all you've got?" before he attempts to slam axe first into his unlucky opponent. Soggyshanks moves to H7 BEFORE Brilliant Deduction, and attacks Sniper A with his plastic hatchet!.
  5. Michael Mot uses Ten Men Dead on Ubume 2, dealing (5d10+Dex+Initiative)+5% damage to it!, and adding one mortality stack to himself.
  6. Grimacing as the arrow landed on his leg, Shoggy instinctively took out another hatchet, sliding it down to hack off the arrow's shaft as he took step after step at the enemy flier, preparing himself to charge right up and hurl a hatchet at their mount. Soggyshanks moves to E7, and attacks Flies Freely with a Plastic Hatchet.
  7. "You get used to it." Soggyshanks moves to D10. Bend to C10 and perform for Soggy. Soggy moves to D8 and smacks Lance Recruit A with his Hatchet.
  8. Relevant Stats and Perks Loadout Michael Mot uses Ten Men Dead on Ubume 2, dealing 5d10+Dex+Initiative damage to it!, and adding one mortality stack to himself.
  9. Soggyshanks let out a hearty laugh as Lotus tried her best to awkwardly change the course of the conversation. "They might be greenhorns, but the six of you went up against a small band of marauders, and each and every one of you lived to tell the tale, to me that counts for something." "You're alright to me Bend, for a recruit."
  10. The slightly imposing looking spider in wooden armor lets out a slight grunt as he pulls away from the scholars he had bowled over, slowly closing rank with Deducation while his many eyes sizes up the newcomers. They seemed like an eccletic bunch, but it wouldn't be the first he had to work with, and they didn't seem incompetent as a whole at the very least, if they managed to survive a Marauder attack. "The name's Soggyshanks, I'm a mercenary looking to make a name for himself around these parts. You can think of me as Brilliant Deduction's assistant if you want, just the kind that gets his hands a little dirtier than Life does," He turned to Recruit Bend a little, his unblinking eyes sizing the ant up and down before he continued with, "Good to know that I won't be working with rank amateurs this time, and that none of you are too injured to continue."
  11. The ghost glances at Heidrun's face for a moment, glancing up and down as she reached her hand out to take the orb, before she turned to her savior, and noticably...hesitates for a moment. The ghostly lady taking a moment to say something in some Chinese dialect that no one in the room understanded again at Navin, but with a....tone and, expression that made it quite clear that she was saying, "Thank you," or something to that effect. She slips a finger inside of the orb, Heidrun feels a gentle tug on the mana she had collected, the healer letting a tiny stream flow inside of the ghost, causing a slight smile to form on her face. She slips another finger inside, causing another stream to join the one from before, and form motes of light that dance all around her arm. Color was already starting to return to her cheeks by the time she skips ahead, and thrusts the rest of her hand inside, pulling the orb of mana free from Heidrun's control, and absorbing it inside of her, that smile widening little by little, until with a final flash, she disappears, having passed on to whatever counts as a lifestream in this world.... Heidrun gains (Trick) Pass On: Heidrun is able to help incorporeal dead pass on to their final resting place if they are willing.
  12. Letting out a slightly annoyed sound as her armor powers down a little to cool the many, many systems she had presumably overheated, Jun continues to charge on ahead towards the giant genji armor to slash away with her sword. Jun attacks Genji Armor with her plasma blade, dealing 4d6+(Dex*1.2) damage, triggering ambush hunter to deal an additional 4d4 damage if Undyne has attacked it before she moved.
  13. Heidrun, Navin (25 v 16) The ghost had a slightly...inquisitive look in her eyes as Heidrun took a deep breath, and slowly started to tugged at the invisible field(?) of energy around them, and pulled a stream of it towards her, causing thin strands of white(?)/pure light to flow in her direction, mingling but never truly mixing with the brackish(?)/brown/sludge that she could now sense as permeating the very air. She pulled it all inside of her, as much of it that she could handle, and forced it to bend to her will, performing the painstaking process of pulling every little mote of mana free from the hopes and fears and lingering will of all who had lived and died here, until finally.... She's sweating, the room felt far colder now, and her stomach was churning something fierce, but she had it now, a shimmering orb of pure, life(?) aligned mana hovering just a little above the palm of her hand, and all that was left was to...offer it up to the ghost? Just spray the hot white stuff mana all over the ghost and hope it works out?. It didn't really matter how she did it really, but she had to choose soon, unless she just, wanted the ghost to walk over and touch it of her own accord, which would...probably happen sooner than later judging by the slight, shine in the ghost's eyes. Alexandria, Liliya There was an actual, honest to god expression of shock on Junior's face for a brief moment, as he saw the robotic lady casually grabbed actual trash from off of the floor and stuffs it inside of her mouth, only to spit out an actually decent looking business card onto the table in return, that he...picks up to very cautiously examine. The next words uttered out of the robot woman's mouth perhaps causing him to wonder if they were actually telling the truth, or if he was convinced to put his reputation on the line by a very convincing chuunibyou. "Yes, I'll be in touch," he eventually managed to say, with a far more neutral expression on his face than before. Friedhold (28 v 8 ) With the short amount of time alloted to him, Friedhold could just barely determine that the door is both electronically locked and keycard operated, and that he would likely need to produce a very large amount of power in a shortish amount of time to overload the door's systems, and that judging by how he's almost an entire century forwards in time, it would likely be a lot more efficient to just throw some water on the floors, and create a nice and slippery coating of ice to distract anyone trying to run away while he finds a way to disable the generators or something, instead of....spending a drekload of time trying to figure out if the future's capacitors will give up before his cold war era magic does.
  14. Loadout Muttering a curse word or three under her breath as the giant armor revealed it's new and improved form to the party, Jun held up her sword once more, and charged at the genji armor. Jun attacks Genji Armor with her plasma blade, dealing 4d6+(Dex*1.2) damage, triggering ambush hunter to deal an additional 4d4 damage if Undyne has attacked it before she moved.
  15. Loadout Shaking her head slightly to get right back into the game, Jun takes up her sword again, and holds out her gauntleted hand at the guard armor looming over the battle, attempting to distrupt it's concentration from afar, before he charges in once more to try and slice more of its limbs into tiny ribbons. Action 1: Jun uses C.H.O.K.E. System on Guard Armor, making an Intelligence vs (Essence-2) roll to see if she succeeds in stunning it. Action 2: Jun attacks Guard Armor Right Arm with her plasma blade, dealing 4d6+(Dex*1.2) damage, and triggering her extra attack passive to slash at it again, also triggering ambush hunter to deal 4d6+(Dex*1.2)+4d4 damage. Action 3: Jun attacks Guard Armor Right Leg with her plasma blade if it is still intact, switching to Guard Armor Right Arm if it's already down by her third action, or left arm if right arm is down too. Action 4: Jun uses I need healing on Ignia to give them an immediate out of turn move to pop a Cure on Jun.
  16. Liliya, Alexandria Junior rummages around in his jacket a little in search of something in response to Liliya's question, eventually taking out a...small notebook and a pen he had kept tucked away in a breast pocket, that's funny, you didn't peg him for a traditionalist. He flips to a semi random page, finding a blankish looking one he could write something down on, his handwriting is...about what you'd expect from an uncommon criminal living a century deep into the information age, but it's legible enough, forming a set of numbers anyone with even rudimentary knowledge of a phone would recognize as a phone number, presumably a mobile one. He tears it off the page, handing Liliya the crumpled up wad of generic paper substitute, "You may call this number to set up a meet once you have...subdued the shaman, but other than that? There's not much else you need to know, other than to watch out for any insect spirits that might be lurking in her abode, and whatever traps she had set out to defend herself from the many gangs that plague the barrens." "Of course, her current location will need to...wait until this plan has obtained the approval of my comrades but, I think that an hour would be all that is needed for this, perhaps we can meet up in that bar again, unless you're willing to give me another way to contact you," and with that said, he slides the notebook back into whatever pocket he had fetched it from, and waits for a response.
  17. "Kid, just don't worry about it too much, the important thing 'ere is that they go down when you shoot 'em as well as when you slash 'em, some folks here just know to handle a sword or a spear better," Mot finally said, as he gently revved his bike a little closer to the newcomer, his helmet still covering most of his face, "The name's Michael in case you're wondering, but some still call me Mot."
  18. Loadout Slowly taking out her other sword from it's sheath, Jun takes several confident steps towards the giant as the red plasma slowly slides out to form the blade. Her armor emitting a very faint whirring sound as it's various systems charge up, to prepare for her launch into combat. "So, do you know anything else about these guys that we should know about? Any weaknesses or?." Jun uses her first action to use A.G.I.L.E. System to multiply her Dexterity (11) by 1.8 for two rounds, before using Spin to Win to hit Guard Armor Right Leg and Left Leg for 4d6+Dex * 1.2) damage, with an additional 4d4 if someone has hit them before during the round. Jun has a Dodge chance of Dex*2% (22% before A.G.I.L.E. is activated), and her meteorite shield core reduces the damage taken from projectiles by 50% for one round if she is struck by one, before going on cooldown for a round.
  19. Briefly and very figuratively shitting himself at the sight of essentially the entire hoard of deadites converging on Scout Skipper's current position, Alan decides to leave a message on whatever contact information the Avengers reservists gave him that said, "Uhhhhh, I think Scout just challenged the entire zombie horde to a dance off, and they seem to have...accepted it? Now I don't know about you but I think I'm just going to try and bag the necronomicon while Doc Ock's minions are uh, doing thriller or something? I don't fragging know." Before he tries to wheel his van about to one of the mall's non deadite covered entrances, and charges forth towards the laser tag with his many drones in tow, and the really dissapointingly small Overwatch PDW in hand.
  20. Jun gently waves goodbye at the bar and it's patrons as she follows after Ignia, "This probably won't take that long, especially if we have anyone else helping out..."
  21. Slowly turning around to acknowledge Ignia's presence, Jun lets out a strained sigh before she finally said, "Damn it, of course this place has those too, how far away are they? And are you sure that it won't just, pop open while you were away and send one of those heartless things out to cause trouble?."
  22. "Damn, I don't really know how to fix one of those either, it's a bit...ancient," Jun said, after taking a while to examine the jukebox itself from a distance, and realizing that she came up blank on how to even begin with fixing it really.
  23. Jun quickly follows after Gerson and the Dog Squad to see if there was anything she could do to help with their search for a working karaoke machine.
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