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Redemption League RMT


Bazaro

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Ηello! This is another team I made, I wanna know what you think, and what you suggest. :)


Alakazam (M) @ Life Orb

Ability: Magic Guard

Timid Nature

- Psychic

- Focus Blast

- Shadow Ball

- Energy Ball


Rotom-Wash @ Chesto Berry

Ability: Levitate

Bold Nature

- Rest

- Volt Switch

- Hydro Pump

- Will-O-Wisp


Infernape (M) @ Life Orb

Ability: Blaze

Naive Nature

- Close Combat

- Fire Blast

- Gunk Shot

- Hidden Power [ice]


Tyranitar (F) @ Smooth Rock

Ability: Sand Stream

Relaxed Nature

- Stealth Rock

- Pursuit

- Stone Edge

- Fire Punch


Excadrill (F) @ Air Balloon

Ability: Sand Rush

Jolly Nature

- Earthquake

- Iron Head

- Rock Slide

- Rapid Spin


Sylveon (F) @ Leftovers

Ability: Pixilate

Bold Nature

- Wish

- Heal Bell

- Hyper Voice

- Protect
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Please rate this team.

Tyranitar
- Rock Slide
- Crunch
- Protect
- Ice Beam
Excadrill
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Hydreigon
- Draco Meteor
- Dark Pulse
- Tailwind
- Heat Wave
Amoonguss
- Giga Drain
- Rage Powder
- Spore
- Clear Smog
Azumarill
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
Talonflame
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
I'm quite iffy about Tyranitar's set still. Also, this is like the third team in a row with sand.
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I suggest Gunk Shot > Grass Knot on Greninja since you don't nave much Fairy coverage. I would suggest a better water counter like Gastrodon / Cradily (Storm Drain) since they are also immune to sandstorm damage, and can be shifted to Sand Force Gastrodon (Cradily is pretty much stuck on Storm Drain) when you're not facing water threats. Dazzling Gleam > Aura Sphere for Togekiss for that AOE STAB damage.

thanks for the advice ^^.

im thinking to swapping goodra for reuniclus because togekiss is my special tank and so ill have less fairy weaknesses.

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Hellu friends, been testing this team out and i feel it's alright at the moment.



Bongzong (Bronzong) @ Leftovers

Ability: Levitate
EVs: 252 HP / 60 Atk / 196 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Reflect
- Toxic
- Protect

Pepe (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 152 SpA / 104 SpD
Modest Nature
- Sludge Bomb
- Earth Power
- Scald
- Stealth Rock

Veggie Smoothie (Muk) @ Black Sludge
Ability: Poison Touch
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Poison Jab
- Ice Punch
- Fire Punch
- Brick Break

Lunchador (Hawlucha) @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Acrobatics
- Stone Edge
- High Jump Kick

Volcantrona (Volcarona) @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Heat Wave
- Bug Buzz
- Giga Drain

Rock Thing (Spiritomb) @ Black Glasses
Ability: Infiltrator
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Will-O-Wisp
- Shadow Sneak
- Sucker Punch
- Taunt



Things i'm thinking of doing;
Replacing Volcarona with someone else with as much coverage.
Maybe running rapid spin/defog or something, but only hawlucha really needs it and volcarona
Shadow Sneak to Knock Off seems better on spiritomb

Edited by Pocky
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Forewarning: I have approximately 0 knowledge of the metagame, so I kind of just looked at smogon and strung together some mons that looked like they covered for each other decently. Feel free to tear this shit apart if needed?

Blythe (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Heal Bell
- Moonlight
- Flamethrower
- Moonblast
Grigori (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Shadow Ball
- Sludge Wave
- Focus Blast
- Icy Wind
Marian (Talonflame) (F) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Helvetica (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
Emily (Empoleon) (F) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Roar
- Ice Beam
- Defog
Galahad (Gallade) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off

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King's Spirit (Gengar) @ Assault Vest
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Dazzling Gleam
- Energy Ball

King's Shield (Espeon) @ Light Clay
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Reflect
- Light Screen

Hail To The King! (Nidoking) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Ice Beam
- Sludge Wave
- Stealth Rock

King's Pet (Cloyster) @ White Herb
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell

King's Knight (Escavalier) @ Assault Vest
Ability: Shell Armor
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Adamant Nature
- Knock Off
- Megahorn
- Iron Head
- Drill Run

King's Birb (Talonflame) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brave Bird
- Roost
- U-turn
- Flare Blitz

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I'll probably sign up in this if there's still time

I came up with a team, but it definitely has tons of weaknesses and it has to be improved (kinda new to battling)

Any suggestions?

Xatu (M) @ Quick Claw
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Grass Knot
- Psychic
- Heat Wave
- Dazzling Gleam
Magnezone @ Weakness Policy
Ability: Sturdy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Magnet Rise
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Hidden Power [ice]
Dragonite (M) @ Quick Claw
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed
Scrafty (M) @ Toxic Orb
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Facade
- Fake Out
Roserade (M) @ Quick Claw
Ability: Poison Point
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Venoshock
- Shadow Ball
- Giga Drain
- Sleep Powder

Edited by AndSoThereIsSt3ffo
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Hello! I've decided to try out this league, but I'm thinking of switching up my team? This new team I actually built by, uh, picking a Tarot Card spread, finding pokemon who I felt matched it's themes, and then going forward from there? It's slightly strange, but that's just how I build teams, more or less...

Gardevoir ft Expert Belt

Nickname : The Magician

Draining Kiss

Psychic

Shadowball

Willow Wisp

I wasn't really sure what I wanted to run with this one, but I knew I wanted to keep him alive since Gardevoir is kind of fragile. But Draining Kiss seems.... I dunno. Wondering if I should replace that particular move. Also, not sure which Ability to give him?

Bisharp ft Focus Sash

Nickname: The Chariot

Sucker Punch

Iron Head

Knock Off

Psycho Cut

Revenge Killer basically. Covers Gardevoir weaknesses!

Ludicolo ft Leftovers

Nickname: The Empress

Scald

Rain Dance

Giga Drain

Thunder Punch

Um, I needed a Physically Defensive wall, and I figured Ludicolo would work well. I set up rain, I Giga Drain, and if a bird comes in and doesn't kill me, I punch it down into the ground until it caws it's last. I dunno what else to say...

Garchomp ft Focus Sash

The Death

Stealth Rocks

Earthquake

Dragon Tail

Fire Fang

I needed someone to set up Stealth Rocks, and also someone who could be used to force switches when a pokemon tried to set up. Thus, this Garchomp. Fire Fang for Fairies and Ice Types, although I'm wondering if Poison Jab would be a better fit?

Chandelure ft Air Balloon

The Heriophant

Flamethrower

Shadowball

Protect

Energy Ball

A Spk Atker who I figured could come in an wreck shop on other people's ghosts. Not sure if I should run air balloon on him, or if I should instead run Choice Specs? Never really run a Chandelure before, so...

Crobat ft Black Sludge

The Wheel Of Fortune

Brave Bird

Dark Pulse

Defog

Sludge Bomb

I needed to be able to get rid of hazards on my side of the field, even it meant canceling out The Death's work. So I brought on a Crobat, since I also needed a bit of muscle on my side, I felt, and someone who could survive a little longer then everything else...

So I hope for some help, since I built this team kind of randomly. I want to win obviously, so I'm hoping some of you can help with that!

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Hello! I've decided to try out this league, but I'm thinking of switching up my team? This new team I actually built by, uh, picking a Tarot Card spread, finding pokemon who I felt matched it's themes, and then going forward from there? It's slightly strange, but that's just how I build teams, more or less...

Gardevoir ft Expert Belt

Nickname : The Magician

Draining Kiss

Psychic

Shadowball

Willow Wisp

I wasn't really sure what I wanted to run with this one, but I knew I wanted to keep him alive since Gardevoir is kind of fragile. But Draining Kiss seems.... I dunno. Wondering if I should replace that particular move. Also, not sure which Ability to give him?

Bisharp ft Focus Sash

Nickname: The Chariot

Sucker Punch

Iron Head

Knock Off

Psycho Cut

Revenge Killer basically. Covers Gardevoir weaknesses!

Ludicolo ft Leftovers

Nickname: The Empress

Scald

Rain Dance

Giga Drain

Thunder Punch

Um, I needed a Physically Defensive wall, and I figured Ludicolo would work well. I set up rain, I Giga Drain, and if a bird comes in and doesn't kill me, I punch it down into the ground until it caws it's last. I dunno what else to say...

Garchomp ft Focus Sash

The Death

Stealth Rocks

Earthquake

Dragon Tail

Fire Fang

I needed someone to set up Stealth Rocks, and also someone who could be used to force switches when a pokemon tried to set up. Thus, this Garchomp. Fire Fang for Fairies and Ice Types, although I'm wondering if Poison Jab would be a better fit?

Chandelure ft Air Balloon

The Heriophant

Flamethrower

Shadowball

Protect

Energy Ball

A Spk Atker who I figured could come in an wreck shop on other people's ghosts. Not sure if I should run air balloon on him, or if I should instead run Choice Specs? Never really run a Chandelure before, so...

Crobat ft Black Sludge

The Wheel Of Fortune

Brave Bird

Dark Pulse

Defog

Sludge Bomb

I needed to be able to get rid of hazards on my side of the field, even it meant canceling out The Death's work. So I brought on a Crobat, since I also needed a bit of muscle on my side, I felt, and someone who could survive a little longer then everything else...

So I hope for some help, since I built this team kind of randomly. I want to win obviously, so I'm hoping some of you can help with that!

For starters give Gardevoir moonblast and Trace ability. Get rid pf expert belt and replace it by either a lo or a choice item. Also ,healing wish gimmicks are good too so i'd suggest running it over shadow ball.

Besides, it's never a good idea to run a mixed crobat so stick with one side of the spectrum (i'd suggest going with the physical branch and running roost and poison fang(if you want to have a pseudo toxic) or taunt for the support role. Sludge or Helmet to comply with the support role.

I'll probably sign up in this if there's still time

I came up with a team, but it definitely has tons of weaknesses and it has to be improved (kinda new to battling)

Any suggestions?

Xatu (M) @ Quick Claw

Ability: Magic Bounce

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Grass Knot

- Psychic

- Heat Wave

- Dazzling Gleam

Magnezone @ Weakness Policy

Ability: Sturdy

EVs: 248 HP / 252 SpA / 8 SpD

Modest Nature

- Thunderbolt

- Hidden Power [Fire]

- Flash Cannon

- Magnet Rise

Rotom-Wash @ Leftovers

Ability: Levitate

EVs: 252 HP / 252 SpA / 4 SpD

Modest Nature

- Hydro Pump

- Thunderbolt

- Will-O-Wisp

- Hidden Power [ice]

Dragonite (M) @ Quick Claw

Ability: Multiscale

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Dragon Dance

- Dragon Claw

- Fire Punch

- Extreme Speed

Scrafty (M) @ Toxic Orb

Ability: Moxie

EVs: 248 HP / 252 Atk / 8 SpD

Adamant Nature

- Drain Punch

- Knock Off

- Facade

- Fake Out

Roserade (M) @ Quick Claw

Ability: Poison Point

EVs: 248 HP / 252 SpA / 8 SpD

Modest Nature

- Venoshock

- Shadow Ball

- Giga Drain

- Sleep Powder

You rely too much on luck to win. Replace quick claw on xatu by a specs , on dragonite by a wp and on roserade by a black sludge

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  • 2 weeks later...

Likely going to restart my Redemption team, and could use some advice to see if this team is good.

Dr. Lobster (Malamar) @ Leftovers
Ability: Contrary
EVs: 204 HP / 224 Atk / 80 SpD
Brave Nature
IVs: 0 Spe
- Superpower
- Knock Off
- Trick Room
- Psycho Cut
Literally the Nalls (Aegislash) @ Occa Berry
Ability: Stance Change
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- King's Shield
- Swords Dance
- Shadow Claw
- Iron Head
Rolex (Conkeldurr) @ Life Orb
Ability: Guts
EVs: 176 HP / 136 Atk / 196 SpD
Sassy Nature
IVs: 0 Spe
- Wide Guard
- Knock Off
- Drain Punch
- Poison Jab
Felix the Cat (Sylveon) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 176 SpA / 80 SpD
Modest Nature
- Heal Bell
- Hyper Voice
- Hidden Power [Fire]
- Psyshock
Swami (Greninja) @ Focus Sash
Ability: Protean
Shiny: Yes
EVs: 200 Atk / 172 SpA / 136 Spe
Mild Nature
- Scald
- Gunk Shot
- Ice Beam
- Shadow Sneak
Bubbaking (Cofagrigus) @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 252 HP / 124 Def / 4 SpA / 128 SpD
Sassy Nature
IVs: 0 Spe
- Calm Mind
- Will-O-Wisp
- Trick Room
- Shadow Ball

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Already in a bit, but I'd like to be told just how bad this team is for 2nd bracket, since I think I can still make a change before the first challenge with 2nd bracket.

No items/natures/etc shown due to how dramatically they change (macho brace minimum speed Salamence for Ariel, etc)

Talonflame

Flare Blitz

Acrobatics

Tailwind

Thief

Sylveon

Hyper Voice

Hell Beal

Calm Mind

Rest

(Yeah,yeah, no coverage at all)

Froslass

Blizzard

Shadow Ball

Spikes

Pain Split

Clawitzer

Heal Pulse

Water Pulse

Dark Pulse

Aura Sphere

Salamence

Outrage

Aqua Tail

Earthquake

Dragon Dance

Gardevoir

Healing Wish

Psyshock

Dazzling Gleam

Magic Room

If I'm too late, then I guess ideas for the immenant restart would be helpful. Sylveon and Froslass are in the team not matter what, though.

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Please note you can take my opinions however you want. This is just what I see in your teams, and

For Felix/Generalguy

Okay, I get you are trying to go for a Trick Room setup, however the problem here is your team is too reliant on TR to work appropriately. It's not necessarily bad, but Leaders can and will be prepared for those shenanigans and try to shut you out. If they can nail your TR setter, you're a sitting duck essentially. Where I think you messed up the most was not putting priority on Pokémon that can use it. In your case, it would be Aegislash and Conkeldurr.

In my opinion, for Aegislash, if you're gonna run a physical setup, at least run Shadow Sneak on it. Shadow Sneak gives you a Ghost type STAB that both works inside and outside of Trick Room, because it is better to be safe than sorry. If anything, drop Shadow Claw for Sneak.

For Conkeldurr, you do not need Poison Jab on it. You already have a Greninja that can already take care of that with Gunk Shot. Either Mach Punch can work here. Which again rolls back around to what I say about priority, or try Rock Slide or Ice Punch. You lack Rock coverage, which can be useful later on.

Conkeldurr @ Life Orb

Ability: Iron Fist/Guts/Sheer Force

EVs: 252 HP / 100 Atk / 52 Def / 156 SpD

Brave Nature

IVs: 0 Spd

- Wide Guard

- Knock Off

- Drain Punch

- Rock Slide/Ice Punch/Mach Punch

Greninja? Unlike Aegis or Conk, Gren doesn't necessarily need priority. Maybe Grass Knot or Hidden Power Fire over Shadow Sneak. You already got like 2 Ghost types already. Heck, even Spikes or Toxic Spikes could work. Because Gren can function as a decent suicide lead while your TR setters do their thing.

Maybe something else over Calm Mind on Cofagrigus, like Pain Split, Protect, or another move. Normal types will absolutely wall it. Dark and Ghost types will give it a very hard time.

If not, I'd drop Cofagrigus in favor of something like Amoonguss, which is just great in and out of TR both. Spore can function to almost the same degree as WoW on Cofagrigus and gives you additional Poison type coverage which can help versus Ariel and Olivia both. And the Grass coverage is rather nice too.

Also heard you say something about Rotom-W earlier. That wouldn't be a bad edition over Gren. Rotom is in a speed tier where it can be Scarfed, and likewise take advantage of TR. Your team is bulky enough, so maybe an LO set would work here like:

Rotom-W @ Life Orb

Ability: Levitate

EVs: 252 HP / 252 SpA / 4 SpD

Quiet Nature

IVs: 0 Spd

- Hydro Pump

- Thunderbolt

- Will-o-Wisp

- Hidden Power (insert whatever type you see fit here)./Pain Split

Otherwise, it looks pretty solid. Although the Bug and Fairy Leader give you a hard time right off the bat. That's just what I think.

For Cobalt

You aren't quite too far gone yet. Although I'll break down bit by bit what moves may not be the best for B2 and why and maybe why.

Talonflame: Thief is really the only problem here. To make the fullest use of it, you either have to have lost your item, or just not carry one. Which on T.flame, that is not going to happen very often and it'll usually die before it can take advantage of it. If anything, I'd suggest literally anything else besides that. Protect to increase longevity and scouting. U-turn to scout. Will-o-Wisp to burn, since I noticed you have no way of dealing with physical attackers like that. Natural Gift is also a fun move. Although it costs you your item slot, this move is pretty broken for allowing literally any one time use of a move based on the type of berry, You can nail the Pokémon with 4x weaknesses depending on the berry, and maybe where your team lacks coverage. All in all, drop Thief, it won't be useful in B2.

Sylveon: Drop Rest. It's not really useful. Leaders can easily knock off your berry, or wall your Sylveon since it only has Hyper Voice to lash out. Drop it for either Psyshock (which will be pretty useful in B2 for the Poison Leader), or even Baton Pass (with Calm Mind), Wish, or another coverage move. Sylveon won't really help too much in B2, but could suffice with the right items.

Froslass: Drop Pain Split for Thunder Wave, Destiny Bond, or Disable. Froslass works so much better in that respect. You'll find lass somewhat useful in B2.

Clawitzer: I don't know what to say here, other than maybe either drop completely or Heal Pulse in favor of Ice Beam or something like that. Mega Launcher is pretty useful, but I feel like there's much better Water types that can be used in League. Will be somewhat useful in B2.

Salamence: Depending on your set, you can change up Aqua Tail for a myriad of other things, unless you drop a Water type completely. Fire Blast if you want the coverage against stuff your team would appreciate, Aerial Ace if you want the Flying coverage, or even Roost to promote longevity. Outrage is a serious hit or miss because Fairies exist, but it can stay. Earthquake is a necessity. Salamence will have mixed use in B2.

Gardevoir: Drop the Pokémon entirely imo. You already got a Fairy type on your team to take command of that coverage, you'll have Psyshock if you heed my advice on Sylveon, and Healing Wish and Magic Room are meh moves at best in my opinion. You can replace it with a Fighting type such as Conkeldurr, Infernape, or something similar and you should have all you need to tackle B2.

Again, just my opinion

Just what I think. Once more, treat this advice however you want.

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SpeedBoost (Blaziken) (F) @ Life Orb
Ability: Blaze
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bulk Up
- Thunder Punch
- Flare Blitz
- Night Slash
Blue Fairy (Sylveon) (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Moonblast
- Hidden Power [Fire]
- Psyshock
Spike (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Stealth Rock
- Power Whip
Boo (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Crunch
- Blizzard
- Destiny Bond
- Hidden Power [Water]
Washy (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Volt Switch
Vampy (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Protect
- Earthquake
- Roost
- Toxic

i got no skillz

@Reignited'Light

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SpeedBoost (Blaziken) (F) @ Life Orb

Ability: Blaze

Shiny: Yes

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature

- Bulk Up

- Thunder Punch

- Flare Blitz

- Night Slash

Blue Fairy (Sylveon) (F) @ Leftovers

Ability: Pixilate

Shiny: Yes

EVs: 252 HP / 252 SpA / 4 SpD

Modest Nature

- Calm Mind

- Moonblast

- Hidden Power [Fire]

- Psyshock

Spike (Ferrothorn) @ Rocky Helmet

Ability: Iron Barbs

EVs: 248 HP / 252 Def / 8 Spe

Impish Nature

IVs: 0 Spe

- Leech Seed

- Gyro Ball

- Stealth Rock

- Power Whip

Boo (Froslass) @ Focus Sash

Ability: Cursed Body

EVs: 4 Atk / 252 SpA / 252 Spe

Hasty Nature

- Crunch

- Blizzard

- Destiny Bond

- Hidden Power [Water]

Washy (Rotom-Wash) @ Leftovers

Ability: Levitate

Shiny: Yes

EVs: 252 HP / 4 SpA / 252 SpD

Calm Nature

- Thunderbolt

- Will-O-Wisp

- Hydro Pump

- Volt Switch

Vampy (Gliscor) @ Toxic Orb

Ability: Poison Heal

Shiny: Yes

EVs: 248 HP / 188 Def / 72 Spe

Impish Nature

- Protect

- Earthquake

- Roost

- Toxic

i got no skillz

@Reignited'Light

I'll just stick with talking about movesets because I don't know too much on recommending different Pokemon.

- No Fighting STAB on Blaziken? :c I would replace Night Slash.

- You could switch Sylveon's Moonblast for Hyper Voice, since there's no point to run Pixilate unless you have a Normal move, but then again, Wide Guard and Soundproof can block it. The extra power is really nice, though.

- I dunno about that Froslass set, since most people usually run Spikes/Thunder Wave/Destiny Bond/Ice STAB. You already have Stealth Rock on your Ferrothorn, so I wouldn't say Spikes are an absolute necessary. I'd personally run:

Froslass

- Thunder Wave

- Destiny Bond

- Blizzard/Freeze-Dry

- Sucker Punch/Shadow Ball/Taunt/Spikes

Anyway I suck at RMTing so I dunno how good this advice will be for you.

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Adding on to what Chubb said, I can throw on a couple more suggestions.

Rotom-W for instance looks like either you or it does not know where to go with the moveset. Volt Switch seems better for Choice and LO exclusive sets, yet you run Leftovers and a special bulky Rotom. My suggestion for that would be drop either one of the Electric STABs since you have 2 to like Pain Split or a Hidden Power (maybe Ice). Also maybe convert Rotom into more of an attacker because it has a Special Attack and Speed stat on par with most sweepers. That and you have like two walls already in Ferrothorn and Gliscor, so a third isn't too necessary.

Blaziken I'd drop Bulk Up and Night Slash....for really other moves one could call "better". If you want a Dark move, run Knock Off instead. If you want a boosting move, Swords Dance works much better, or even go all coverage in Brave Bird (if you want a Flying move). Also drop Thunder Punch for the aforementioned Fighting STAB. Low Kick or HJK will work here. I prefer Low Kick since the Leaders can prep with Protect and rack up free damage.

Sylveon. Just Hyper Voice for Moonblast swap if you're running Pixilate.

Froslass should be more of a support than mixed set, because that's where it excels. Chubb's above set works.

Gliscor and Ferro. No suggestions on the movesets because those are fine, however on your EV spreads you may want to change one up from a physical to a special wall to cover for most of the Leaders.

And....that's really all. The team looks solid by mons, but needs some tweaking on the moves.

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I'll just stick with talking about movesets because I don't know too much on recommending different Pokemon.

- No Fighting STAB on Blaziken? :c I would replace Night Slash.

- You could switch Sylveon's Moonblast for Hyper Voice, since there's no point to run Pixilate unless you have a Normal move, but then again, Wide Guard and Soundproof can block it. The extra power is really nice, though.

- I dunno about that Froslass set, since most people usually run Spikes/Thunder Wave/Destiny Bond/Ice STAB. You already have Stealth Rock on your Ferrothorn, so I wouldn't say Spikes are an absolute necessary. I'd personally run:

Froslass

- Thunder Wave

- Destiny Bond

- Blizzard/Freeze-Dry

- Sucker Punch/Shadow Ball/Taunt/Spikes

Anyway I suck at RMTing so I dunno how good this advice will be for you.

i litterly had suckpunch on froglass and it said i couldn't use it when i hit the validate button O_O

Adding on to what Chubb said, I can throw on a couple more suggestions.

Rotom-W for instance looks like either you or it does not know where to go with the moveset. Volt Switch seems better for Choice and LO exclusive sets, yet you run Leftovers and a special bulky Rotom. My suggestion for that would be drop either one of the Electric STABs since you have 2 to like Pain Split or a Hidden Power (maybe Ice). Also maybe convert Rotom into more of an attacker because it has a Special Attack and Speed stat on par with most sweepers. That and you have like two walls already in Ferrothorn and Gliscor, so a third isn't too necessary.

Blaziken I'd drop Bulk Up and Night Slash....for really other moves one could call "better". If you want a Dark move, run Knock Off instead. If you want a boosting move, Swords Dance works much better, or even go all coverage in Brave Bird (if you want a Flying move). Also drop Thunder Punch for the aforementioned Fighting STAB. Low Kick or HJK will work here. I prefer Low Kick since the Leaders can prep with Protect and rack up free damage.

Sylveon. Just Hyper Voice for Moonblast swap if you're running Pixilate.

Froslass should be more of a support than mixed set, because that's where it excels. Chubb's above set works.

Gliscor and Ferro. No suggestions on the movesets because those are fine, however on your EV spreads you may want to change one up from a physical to a special wall to cover for most of the Leaders.

And....that's really all. The team looks solid by mons, but needs some tweaking on the moves.

i literary had no idea what to do so any help is appreciated

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Please note you can take my opinions however you want. This is just what I see in your teams, and

For Felix/Generalguy

[text]

For Cobalt

You aren't quite too far gone yet. Although I'll break down bit by bit what moves may not be the best for B2 and why and maybe why.

Talonflame: Thief is really the only problem here. To make the fullest use of it, you either have to have lost your item, or just not carry one. Which on T.flame, that is not going to happen very often and it'll usually die before it can take advantage of it. If anything, I'd suggest literally anything else besides that. Protect to increase longevity and scouting. U-turn to scout. Will-o-Wisp to burn, since I noticed you have no way of dealing with physical attackers like that. Natural Gift is also a fun move. Although it costs you your item slot, this move is pretty broken for allowing literally any one time use of a move based on the type of berry, You can nail the Pokémon with 4x weaknesses depending on the berry, and maybe where your team lacks coverage. All in all, drop Thief, it won't be useful in B2.

Sylveon: Drop Rest. It's not really useful. Leaders can easily knock off your berry, or wall your Sylveon since it only has Hyper Voice to lash out. Drop it for either Psyshock (which will be pretty useful in B2 for the Poison Leader), or even Baton Pass (with Calm Mind), Wish, or another coverage move. Sylveon won't really help too much in B2, but could suffice with the right items.

Froslass: Drop Pain Split for Thunder Wave, Destiny Bond, or Disable. Froslass works so much better in that respect. You'll find lass somewhat useful in B2.

Clawitzer: I don't know what to say here, other than maybe either drop completely or Heal Pulse in favor of Ice Beam or something like that. Mega Launcher is pretty useful, but I feel like there's much better Water types that can be used in League. Will be somewhat useful in B2.

Salamence: Depending on your set, you can change up Aqua Tail for a myriad of other things, unless you drop a Water type completely. Fire Blast if you want the coverage against stuff your team would appreciate, Aerial Ace if you want the Flying coverage, or even Roost to promote longevity. Outrage is a serious hit or miss because Fairies exist, but it can stay. Earthquake is a necessity. Salamence will have mixed use in B2.

Gardevoir: Drop the Pokémon entirely imo. You already got a Fairy type on your team to take command of that coverage, you'll have Psyshock if you heed my advice on Sylveon, and Healing Wish and Magic Room are meh moves at best in my opinion. You can replace it with a Fighting type such as Conkeldurr, Infernape, or something similar and you should have all you need to tackle B2.

Again, just my opinion

Just what I think. Once more, treat this advice however you want.

Well, I saw a lot of that coming. I'll be restarting sometime soon with a realistic one, most likely.

It's been a learning experience, though, and I've relearned at least some prediction with this... special... team.

Only open this if you want my aneurysm-inducing logic. It makes very little sense to myself.

Clawitzer:

Not a clue. At least it deterred Doubles/Triples, due to Heal Pulse, and TR due to low speed, so I knew almost exactly what I'd face each battle.

Gardevoir:

I forgot Healing Wish is applied before field hazards, otherwise the spot would be different. Gardevoir only because I knew the team was dead before it began.

Magic Room allows for the usage of Choice items while switching moves (such as on swap-in, hitting coverage, switching move, then getting locked and boosted)

Talonflame:

It has Acrobatics. Usually, it'll lack an item, so Thief is usable. Nobody uses Thief. Again, I guess I knew from the beginning the team was dead.

Edited by Cobalt996
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Hi all ^_^

i made some changes to my team

Punk (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance
Koko Shin (Infernape) (M) @ Focus Sash
Ability: Iron Fist
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Flamethrower
- Mach Punch
- Close Combat
- Grass Knot
Vee (Greninja) (F) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Scald
- Dark Pulse
- Gunk Shot
- Ice Beam
Zey Ra (Reuniclus) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def
Bold Nature
- Psyshock
- Flash Cannon
- Calm Mind
- Recover
Lyla (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
- Psyshock
- Hyper Voice
- Shadow Ball
- Hidden Power [Fire]
Tyro (Tyranitar) (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Crunch
- Stone Edge

feel free to criticize ^-^
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So just curious what others think of my team. Keep in mind it's already swept bracket 1 with a record of 3-0 and it project to do the same til Bracket 5.

Amethyst (Excadrill)
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Apophyll Sparky (Eelektross)
- Drain Punch
- Discharge
- Wild Charge
- Flamethrower

Juuzou-Rei (Gengar)
- Sludge Wave
- Shadow Ball
- Energy Ball
- Dazzling Gleam

Rupe (Conkeldurr)
- Ice Punch
- Mach Punch
- Drain Punch
- Knock Off

Azery (Dragonite)
- Fire Punch
- Earthquake
- Extreme Speed
- Dragon Claw

Lost Lore (Malamar)
- Superpower
- Knock Off
- Psycho Cut
- Rock Slide

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Oooh, what fun! I might as well go ahead and join in on the discussion too (Even though I already started the league with this team!)

Falcone (Honchkrow)
- Sucker Punch
- Brave Bird
- Superpower
- Steel Wing
Napoleon (Empoleon)
- Defog
- Scald
- Ice Beam
- Flash Cannon
Draco (Dragonite)
- Dragon Claw
- Rock Slide
- Earthquake
- Iron Head
Gigyas (Reuniclus)
- Trick Room
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
Ganon (Emboar)
- Hammer Arm
- Flare Blitz
- Wild Charge
- Earthquake
Voldemort (Gengar)
- Shadow Ball
- Sludge Wave
- Focus Blast
- Hidden Power [Fire]

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Oooh, what fun! I might as well go ahead and join in on the discussion too (Even though I already started the league with this team!)

honchkrow.pngempoleon.pngdragonite.pngreuniclus.pngemboar.pnggengar.png

Falcone (Honchkrow)
- Sucker Punch
- Brave Bird
- Superpower
- Steel Wing
Napoleon (Empoleon)
- Defog
- Scald
- Ice Beam
- Flash Cannon
Draco (Dragonite)
- Dragon Claw
- Rock Slide
- Earthquake
- Iron Head
Gigyas (Reuniclus)
- Trick Room
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
Ganon (Emboar)
- Hammer Arm
- Flare Blitz
- Wild Charge
- Earthquake
Voldemort (Gengar)
- Shadow Ball
- Sludge Wave
- Focus Blast
- Hidden Power [Fire]

For starters, you have only one priority move that is Suckerpunch, which isn't always reliable and definately can't be spammed mindlessly, so I'd suggest you change Dnite's Iron Head to Extremespeed and Emboar's EQ to Sucker Punch as well. That will help Nite run CB better outside of Trick Room, and also not have Emboar be a sitting duck when TR expires.

You are obsessed with HP Fire. Emboar however takes care of any and all steel types that they could throw at you, so you can replace the suboptimal HPs for something else. Give Reuni Recover over HP Fire and Focus Miss over Shadow Ball: you need to help your TR setter stay alive as best as it can, and Psy+Ghost get walled by every and any Dark type there is. At least Psy+Fighting get walled by Ghost+Dark or Ghost+Steel, which are very specific threats. And you need to Recover in order to set and reset TR. Also give Gengar any other move you want, either another, stronger coverage, or Icy Wind for disruption, or Taunt, or Wow, or Destiny Bond. Just not HP Fire.

And if you miss the Fire moves, you can always go MixKrow: Heat Wave to bop steel switchins and have no stat drops, Icy Wind to lower the opponent's speed on the switch and outspeed next turn to hit hard, Sucker to Moxie-abuse the kills that your special attacks will bring, and the last slot can remain Brave Bird. Sorry, I kill the Steel Wing theme, but not sorry.

Also consider Stealth Rock on Empoleon for them singles battles.

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Aegislash
- Flash Cannon
- Shadow Ball
- King's Shield
- Wide Guard
Gardevoir
- Calm Mind
- Energy Ball
- Psychic
- Dazzling Gleam
Infernape
- Overheat
- Close Combat
- Thunder Punch
- Rock Slide
Mamoswine
- Earthquake
- Superpower
- Ice Shard
- Knock Off
Goodra
- Sludge Wave
- Dragon Pulse
- Thunderbolt
- Ice Beam
Malamar
- Superpower
- Light Screen
- Night Slash
- Psycho Cut

Thoughts?

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I might be necroposting, but I need it because I wanna restart.

Rate my team pls.

Dragonite @ Lum Berry

Ability: Multiscale

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Dragon Dance

- Outrage

- Fire Punch

- Iron Head

Conkeldurr @ Assault Vest

Ability: Guts

EVs: 248 HP / 252 Atk / 8 SpD

Adamant Nature

- Mach Punch

- Ice Punch

- Stone Edge

- Drain Punch

Whimsicott @ Iron Ball

Ability: Prankster

EVs: 248 HP / 252 Def / 8 SpA

Bold Nature

- Tailwind

- Switcheroo

- Giga Drain

- Safeguard

Cinccino @ King's Rock

Ability: Skill Link

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Bullet Seed

- Tail Slap

- Encore

- Rock Blast

Skarmory @ Leftovers

Ability: Sturdy

EVs: 252 HP / 232 Def / 24 Spe

Impish Nature

- Defog

- Spikes

- Stealth Rock

- Brave Bird

Snorlax @ Leftovers

Ability: Thick Fat

EVs: 252 HP / 252 Atk / 4 SpD

Adamant Nature

IVs: 30 Atk / 30 SpA

- Giga Impact

- Work Up

- Heavy Slam

- Zen Headbutt

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So, beacuse my first team is stoopid, i am changing it maybe.

New Redemption team.


Greninja

Ability: Torrent

- U-turn

- Scald

- Gunk Shot

- Mat Block


Serperior

Ability: Contrary

- Leaf Storm

- Dragon Tail

- Dragon Pulse

- Synthesis


Exploud

Ability: Soundproof

- Boomburst

- Blizzard

- Focus Blast

- Earthquake


Dragonite

Ability: Inner Focus

- Tailwind

- Waterfall

- Draco Meteor

- Extreme Speed


Aggron

Ability: Sturdy

- Protect

- Superpower

- Thunder Wave

- Iron Head


Infernape

Ability: Blaze

- Blaze Kick

- Shadow Claw

- Will-O-Wisp

- Thunder Punch

i am open to pokemon and move changes and suggestions. abilities are not final. this is what i came up with right now. checking this after dinner.

have fun :o

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