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Redemption League RMT


Bazaro

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Restarting over the hiatus. Looking for recommended changes to improve coverage and make wall-breaking more consistent.

NOTE: Comments along the lines of "Remove X it sucks" do not help me at all. (I know where that comment will be directed at -.-)

EV/Nature/Item setup varies battle-to-battle, so not posting that.

Tyranitar (F)
Ability: Sand Stream
Serious Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Crunch

Salamence
Ability: Intimidate
Serious Nature
- Dragon Dance
- Earthquake
- Outrage
- Brick Break

Excadrill (F)
Ability: Sand Rush
Serious Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Volcarona (M)
Ability: Flame Body
Serious Nature
- Heat Wave
- Bug Buzz
- Hidden Power [ice]
- Quiver Dance

Zoroark (M)
Ability: Illusion
Serious Nature
IVs: 0 Atk
- Night Daze
- Nasty Plot
- Extrasensory
- Flamethrower

Sylveon (F)
Ability: Pixilate
Serious Nature
- Hyper Voice
- Calm Mind
- Psyshock
- Hidden Power [Fire]

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  • 2 weeks later...
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Attempting a new team. Advice?

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Hydro Pump
- Thunderbolt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 72 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Dragon Tail
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 60 Atk / 200 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Substitute
- Disable
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Drain Punch
- Spiky Shield
- Seed Bomb
Arcanine @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 100 SpA / 156 SpD
Calm Nature
- Will-O-Wisp
- Extreme Speed
- Heat Wave
- Morning Sun

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Was thinking of this, thoughts?

Clefable @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Toxic
- Soft-Boiled
- Fire Blast
- Moonblast
Magic Guard + Life Orb is amazing. Clefable is a bulky mon capable of sweeping a lot, Moonblast has STAB + Good power, Soft-Boiled for recovery and i was thinking of using it in a combo with Toxic to stall like a sheet, Fire Blast is here as a coverage for Steel types
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Thunderbolt
- Hydro Pump
- Pain Split
- Will-O-Wisp
Pain Split is for recovery (i prefer this than Rest, wich needs to be used with a Chesto Berry), Thunderbolt STAB + Good power as well as Hydro Pump. Will-o-Wisp gets rid of annoying Physical Sweepers and can be quite useful even against other mons
Escavalier @ Assault Vest
Ability: Swarm
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- X-Scissor
- Poison Jab
- Knock Off
This mon has excellent defenses, Assault Vest allows him to survive to a lot of Special Attacks and his amazing Attack combined with some STAB moves like Iron Head and X-Scissor makes Escavalier a wrecking ball. Knock Off gets rid of annoying items and Poison Jab can poison the enemy and has great power
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Stone Edge
Rough Skin + Rocky Helmet guarantee some damage on the foe after every Physical move endured by Garchomp. Earthquake and Dragon Claw have STAB and great power, Stealth Rock is for set up and Stone Edge is a must have since it's powerful and can make the foe flinch.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hidden Power [Fighting]
- Flash Cannon
- Shadow Ball
- King's Shield
The plan for it is the same as always, WP when activated almost ensure a OHKO from Aegi. King's Shield gets rid of Physical Sweepers, Flash Cannon and Shadow Ball have STAB and good power, HP Fighting is for coverage against Dark types. I prefer running it Special, so that Will-o-Wisp can't ruin its strenght.
Xatu @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Grass Knot
- Psychic
- Air Slash
- Tailwind
A perfect counter against every Status Condition/Rocks/Spikes, can outspeed a lot of mons thanks to its amazing base Speed and the right EV spread. Air Slash has STAB and good power as well as Psychic, also can make the enemy flinch. Grass Knot is there against Water types that can use Ice moves (ex. Wailord/Lapras/Milotic), Rock types and Ground types. Tailwind is for setup and it'll be useful against some leaders of the league (i have some strong but slow mons on my team, like Clefable, Rotom and Aegislash. Tailwind resolves the problem).

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  • 3 weeks later...

Well, I suppose I might as well get someone's opinion on my team.

Sun Wukong (Infernape) (M) @ Charcoal
Ability: Iron Fist
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Close Combat
- Fake Out
- Heat Wave
- Taunt

Penny Polendina (Espeon) (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Signal Beam
- Hidden Power [Fire]
- Protect

Ruby Rose (Roserade) (F) @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 252 SpA / 4 SpD
Timid Nature
- Leaf Storm
- Sludge Bomb
- Hidden Power [Ground]
- Sleep Powder

Scarlet David (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Outrage
- Fire Fang

Jaune Arc (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- King's Shield
- Shadow Sneak
- Iron Head
- Sacred Sword

Nora Valkyrie (Dedenne) (F) @ Petaya Berry
Ability: Cheek Pouch
Shiny: Yes
EVs: 132 Atk / 124 SpA / 252 Spe
Hasty Nature
- Play Rough
- Thunderbolt
- Nuzzle
- Magnet Rise

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  • 2 weeks later...

I'll probably be signing up at some point, so I'd like someone to rate my team.

Sylvia (Sylveon) (F)
Ability: Pixilate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Psyshock
- Hyper Voice
- Wish
- Protect
Caliburn (Aegislash) (M)
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Iron Head
- Shadow Sneak
- Sacred Sword
Shauntai (Chansey)
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Aromatherapy
- Soft-Boiled
- Hyper Voice
- Psychic
Rusty (Ferrothorn) (M)
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Stealth Rock
- Spikes
- Hidden Power [Ground]
- Flash Cannon
Tanner (Talonflame) (M)
Ability: Gale Wings
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Flame Charge
- Flare Blitz
- Roost
- Brave Bird
Punchy-Punchy! (Dragonite) (M)
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Punch
- Fire Punch
- Thunder Punch
- Steel Wing
Edited by K_H
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I'm not a particularly good battler but I'll give some thoughts.

1) I haven't seen anyone running a successful Chansey in league tbh. I think Jeri tried, but then found it completely useless as it isn't that helpful in formats other than singles.

2) I personally wouldn't run Bulldoze on Ferrothorn, as it could be quite harmful to some of your pokemon that aren't part flying type. I would consider changing this with power whip, but I guess either would work.

3) Given you have roost I would run the recoil moves on Talonflame (e.g. Brave Bird and Flare Blitz) because talonflame's special attack isn't great (especially with your ev spread) and acrobatics would stop your from running some of the better items on it.

Those are just a few suggestions from me. Take them with a grain of salt, as I'm really not very good, but I'm just going off what I've seen be successful in league so far.

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Hello! I want you to rate this team of mine please.

Drillheart (Excadrill)

- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Sice (Tyranitar)
- Ice Beam
- Pursuit
- Stone Edge
- Fire Blast

Whirlpool (Rotom-Wash)
- Pain Split
- Volt Switch
- Hydro Pump
- Will-O-Wisp

Scarlette (Volcarona)
- Heat Wave
- Giga Drain
- Quiver Dance
- Roost

Evelynn (Sylveon)
- Psyshock
- Wish
- Hyper Voice
- Protect

Hitmontop
- Fake Out
- Mach Punch
- Wide Guard
- Sucker Punch

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Hey there. I'm back again, and this time, I'm resetting my team. Haven't competed in the league in a while, so I might as well. How is this for a new team?

Dragonite

- Dragon Claw
- Rock Slide
- Earthquake
- Extreme Speed
Malamar
- Trick Room
- Superpower
- Psycho Cut
- Knock Off
Klefki
- Thunder Wave
- Spikes
- Magnet Rise
- Light Screen
Greninja
- Surf
- Dark Pulse
- Ice Beam
- Hidden Power [Fire]
Serperior
- Leaf Storm
- Dragon Pulse
- Taunt
- Hidden Power [ice]
Gengar
- Shadow Ball
- Sludge Wave
- Focus Blast
- Will-O-Wisp

I might replace one of them with a Stealth Rocks user, but I tried going for a mix of Pokemon in terms of speed. I have the fast sweepers, and the slow sweepers, but this time, there's a lot more priority in the team. Thoughts?
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Hello! I want you to rate this team of mine please.

Drillheart (Excadrill)

- Earthquake

- Iron Head

- Rock Slide

- Swords Dance

Sice (Tyranitar)

- Ice Beam

- Pursuit

- Stone Edge

- Fire Blast

Whirlpool (Rotom-Wash)

- Pain Split

- Volt Switch

- Hydro Pump

- Will-O-Wisp

Scarlette (Volcarona)

- Heat Wave

- Giga Drain

- Quiver Dance

- Roost

Evelynn (Sylveon)

- Psyshock

- Wish

- Hyper Voice

- Protect

Hitmontop

- Fake Out

- Mach Punch

- Wide Guard

- Sucker Punch

Looks like a OU-viable team to me, I'd probably run Close Combat over Mach Punch and Bullet Punch over Sucker Punch on Hitmontop, but that's just me.

Volcarona without Bug Buzz just looks awkward, but it could work..? You also don't have anything to get rid of hazards (aka Defog/Rapid Spin) so that might be a problem for leaders who use hazards? I'd get rid of Tyranitar and get something with hazards maybe.

Everything else looks standard/solid, I think?

Hey there. I'm back again, and this time, I'm resetting my team. Haven't competed in the league in a while, so I might as well. How is this for a new team?

Dragonite

- Dragon Claw
- Rock Slide
- Earthquake
- Extreme Speed
Malamar
- Trick Room
- Superpower
- Psycho Cut
- Knock Off
Klefki
- Thunder Wave
- Spikes
- Magnet Rise
- Light Screen
Greninja
- Surf
- Dark Pulse
- Ice Beam
- Hidden Power [Fire]
Serperior
- Leaf Storm
- Dragon Pulse
- Taunt
- Hidden Power [ice]
Gengar
- Shadow Ball
- Sludge Wave
- Focus Blast
- Will-O-Wisp

I might replace one of them with a Stealth Rocks user, but I tried going for a mix of Pokemon in terms of speed. I have the fast sweepers, and the slow sweepers, but this time, there's a lot more priority in the team. Thoughts?

If you're going to replace something for a hazard user, I'd replace either Malamar of Klefki. Go for Ferrothorn/Skarmory maybe? Both get dual hazards and methods to heal themselves. Surf Greninja is a risk since you're damaging your own team in Doubles/Triples battles, maybe opt for Scald or even Hydro Pump if you're worried about that (I see why Klefki has Light Screen though). The rest looks pretty standard/solid imo.

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With my last team i basically missed an opportunity with the League, since it's bad under various points. So, next month i'll restart (sorry Dash, Mde, Sparky and the other admins) and this time it'll be the very last.

I tried my best to build a good team with a great sinergy between the members, and that's the result. Overall i like it, but there are a few things i'm concerned about

Rotom-W

-Hydro Pump

-Will-o-Wisp

-Volt Switch

-Rest

It's the basic set of Rotom-W, with Rest over Pain Split because when i used Rotom in my last team i never used PS and Rest is better for Recovery

Aegislash

-Shadow Ball

-Shadow Sneak

-Flash Cannon

-King's Shield

A mixed Aegi for 2 reasons: 1) No bother by W-o-W/Burn status 2) Some priority wich is always good. Obligatory STABs Flash Cannon and Shadow Ball, King's Shield also doesn't need to be discussed

Hydreigon

- Dark Pulse

- Draco Meteor

- U-Turn

- Tailwind (need another one that could fit in replace of this)

Hydreigon is one of the mons i like the most in Showdown, STABs Draco and DP wich combined with Hydreigon's high Sp. Atk do a ton of damage, U- Turn is for the Volt-Turn core with Rotom-W, not sure about Tailwind, wich is basically here just to gave my team more Speed but idk

Clefable

- Moonblast

- Calm Mind

- Thunder Wave

- Soft-Boiled

Moonblast obligatory STAB, TW is quite annoying and with Clefable's bulk it's easy to set up Calm Mind so these two are a must-have on it. Soft-Boiled is for recovery

Now, onto the 2 mons i'm not sure about

Infernape

- Rock Slide

- Fake Out

- Close Combat

- Heat Wave

Mixed Ape, HW and CC are 2 powerful STABs, Fake Out is annoying and can be useful in various situations to get rid of annoying Sashed opponents with the help of Ape's Speed. Rock Slide is for coverage against Flying and is quite useful in Doubles/Triples

Nidoking

- Sludge Wave

- Earth Power

- Ice Beam

- Stealth Rock

SW and EP as STABs (Sludge Wave is amazing in Doubles/Triples and destroys Fairies), Ice Beam for coverage and SR to set up hazards

The only significative weakness is Fairy (along with fast mons like Scarfed Exca), even tho i should be covered on it. I'd need suggestions for the last 2 mons and for the movesets in general. With this i have Sweepers, i have bulk in my team and i have some Priority, but it could be a better team.

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Steffo, you might want to consider Hippowdon or Gliscor over Nidoking; the extra bulk is useful, and mixed Hippo can eat hits from dangerous things like Talonflame and take some pressure off Rotom. Hippo is also a much better user of SR, since it has massive bulk and Slack Off. Gliscor should not be used as a Rock setter, instead, it can make a fantastic Bulky SD Sweeper with Roost, SD, Knock Off (which you lack on this team) and EQ.

Hippowdon and Gliscor can both also beat Sand Drill, though Gliscor needs to be bulky. Mach Punch Infernape can also revenge Excadrill, and straight up beat Mold Breaker variants with CC. (Rotom can't) They can also help you with Gengar without you having to chunk Aegislash.

Having Aeguslash shouldn't give you problems with Fairies. You needn't fear burns too much if you run a physical set with Iron Head, however, since you have an Infernape and MG Clefable to absorb will-o-wisps from common users. In that case, turning Infernape into a sash lead with Stealth Rock and maybe Taunt would not be a bad idea, at least for singles. Putting U-turn on Ape is also good, as together with Rotom's Volt Switch they can make a nice Volt Turn core that can give Gliscor and Hydreigon momentum. Hydreigon itself can also use U-turn for more pressure, though Gliscor is not a very good user of the move.

At the very least, if you don't like the above ideas, change Nidoking into Nidoqueen. It's bulk is better suited for an SR setter.

(Also Fake Out is horrible on Ape for singles, although it may have some use in doubles. Please do consider having Mach Punch, Grass Knot, ThunderPunch or U-turn, since Ape gets mad coverage. You could even run Nasty Plot or Swords Dance for a surprise sweep, though that is not very advisable as you have a better Sweeper in Gliscor.)

Edited by Viridescent
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Hippodown is quite good, but i'd like to have another counter to Fairy types instead of one :/ I like the suggestions about Ape, but i'd like to hear some other replacements for Nido because both it, Hippo and Gliscor are weak to Ice, and Haley is brutal

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Actually, a well played Aegislash should decimate all ice types that don't call themselves Mamoswine or a very well played Weavile, for which you have a Rotom-W and Mach Punch Infernape, two textbook checks respectively (another reason why having Priority Mach Punch is KEY. Erase Fake Out, please!) I don't think you need to fear ice types so much, with mixed Ape, Aegislash and Rotom-W. Half your team destroys them!

I suggested a fat Ground type because the team needs one, and Nidoking is not exactly bulky. Alternately, Hydreigon can run myriad coverage moves instead of tailwind: Flash Cannon lets it do something to Fairy and Ice types, Fire Blast and Earth Power have excellent coverage, and Superpower can surprise a Blissey, Porygon2, other dark types or some other specially defensive mon while still retaining coverage on steels. Tailwind might help you in doubles maybe, but none of your team is going to need it particularly, since Aegislash works better if it is slower than its opponent, and Infernape is fast enough anyway.

If you are really concerned about fairies so much, nothing like a good steel type to bash their faces in. I was going to suggest Cobalion but I just remembered you can't use legendaries, even if they are poopy UU legends, right? In that case, Bulky SD Scizor is your best bet. Keeps up momentum with U-Turn, as I said, can destroy Fairy and Ice types with Bullet Punch, and has an easy time setting up with SD+Roost. Go for the standard spread on Smogon, maybe with more SpDef so you can tank the odd Ice Beam or Moonblast better.

This also allows you to use a more physdef Gliscor, which can deal with Mold Breaker Excadrill (SD Sand Rush, not so much, but you have Rotom for that) If you must, losing Ape is not irreparable, since Scizor has much stronger Priority and also checks Weavile. Just add Flamethrower to Clefable over Thunder Wave, and Fire Blast on Hydreigon, and try and fit SR on another member. Clefable can actually be turned into a good SR setter and Wish Passer/cleric; Check out the Smogon set for that if you want. Unaware may also be of some use to ignore set up sweepers.

Edited by Viridescent
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Alright alright, i made some little changes to the team (thanks for the suggestions Viri), is it better now?

Scizor

- Roost

- Bullet Punch

- U-Turn

- Swords Dance

Scizor is the first new add, it has a good synergy with the rest of the team and packs quite the punch. Bullet Punch assure an insane amount of damage if boosted with Techician and combined with Scizor's divine base Atk. U-Turn allows to switch into a more appropriate mon against a possible treath and the combo SD+Roost if used properly allows Scizor to wreck everything.

Clefable

- Calm Mind

- Moonblast

- Protect

- Wish

My trusted wall and, most of the times, unstoppable Special Sweeper. It blocks every Sp. Atker that sets up and at the same time sets up too with Calm Mind. Moonblast is an obligatory STAB, the combo Protect + Wish is for recovery and allows the use of Unaware, wich is the true thing that makes Clefable so OP.

Not sure if i should pack something to get rid of Statuses like Heal Bell, because without Magic Guard moves like Toxic can be a problem.

Hydreigon

- U-Turn

- Dark Pulse

- Draco Meteor

- Heat Wave

Hydreigon is bae, fast and terribly powerful (too bad for that 4x from Fairies tho) and doesn't need any explanation. Draco Meteor and Dark Pulse are the most effective STABs for it, U-Turn is for momentum and can deal quite some damage on the right foes, Heat Wave checks the annoying Steel Types that can be dangerous for Clefable and Bug Types.

Hippodown

- Slack Off

- Rock Slide

- Earthquake

- Stealth Rock

Add #2, even this one suggested by Viri. My Physical Wall and SR setter, with Slack of for recovery. This thing is really annoying with that set and Sand Stream, because checks a good majority of mons. Earthquake is a powerful STAB and can be dangerous, Rock Slide is for coverage against Ice Types.

Aegislash

- Shadow Sneak

- Shadow Ball

- Flash Cannon

- King's Shield

Well the set is always the same, Mixed more oriented on Special (f*ck Will-o-Wisp) and Shadow Ball and Flash Cannon as Special STABs. Shadow Sneak is also another STAB and can be helpful. King's Shield is to get rid of Physical Atkers that comes into contact with it.

Rotom-Wash

- Volt Switch

- Will-o-Wisp

- Pain Split

- Hydro Pump

The only thing that changed is Pain Split over Rest, the rest is standard. Hydro Pump powerful STAB, Volt Switch keeps the momentum on and Will-o-Wisp gets rid of Physical Atkers.

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Might want to keep Mguard+Flamethrower/Ice Beam and Softboiled on Clef if you want it to be a CM wincon. Your team can absorb Poison and paralysis with the steels and grounds, and burn isn't crippling on anything other than Scizor. Unaware without Heal Bell is kinda difficult, so you'd have to give up Calm Mind or Protect+Wish and run Moonlight instead, which is kinda meh in all honesty. Besides, Unaware Clef has its merits if you struggle with set up sweepers, and drags momentum otherwise. You have Hippo to deal with even nasty things like DD dnites and SD Talonflame and Bisharp, and special sweepers are distinctly rarer here with the absence of Manaphy and most Megas, so keep that in mind :]

I hope I was of some help. It seems fine to me, but of course much more depends on the situation and how you play than on the team used.

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See, unfortunately for Delphox, it's one of those mons which do not see any use in OU (or even UU) because it falls short of just about everything. It's largely outclassed by Victini, and by most offensive Fire or Psychic types in that regard as well. It has a decent defensive typing but rather bad bulk, especially on the physcial side, so it can't even reliably check things like SD Scizor or CM Clef because it takes so much damage even from resisted hits like Bullet Punch. And while its Speed is good, it doesn't match up to many OU threats such as Latios, Keldeo, and Starmie, which can revenge kill it easily. Its typing also leaves it weak to common offensive types like Water, Rock, Ground, and Dark, which in turn makes it vulnerable to many common Pokemon such as Landorus-T, Azumarill, Garchomp and anything which has above average special bulk and/or resists its STABs. Furthermore, its role as a wallbreaker is severely hindered by its weakness to Stealth Rock, as well as the popularity of Tyranitar, which can happily eat Grass Knots or Dazzling Gleams and either outright kill it or Pursuit trap it.

Granted that in this particular arena you won't be facing legendaries or most Megas until later, but Delphox still can't really pull its weight too well; it can at best use a Choice Scarf/Specs set, a Calm Mind set with 3 attacks or an all out Life Orb set. In all respects it is beaten as a fire type by Infernape, which is faster and has a huge support movepool, Chandelure, which has massive power and uses Choice items better, Volcarona which is a much better booster with QD than Delphox could ever be with CM, and Talonflame which is excellent as a Revenge Killer among other things. As a Psychic type, Starmie beats it with superior typing, coverage (including utility like Rapid Spin, Recover and Scald) and power with Analytic Choice Specs or Life Orb. Gardevoir makes better use of a Choice Item once again, and can use Destiny Bond as well to be more useful, and Alakazam makes a better Revenge Killer.

So using Delphox is quite the challenge, as it is simply outclassed at every turn. If you are still determined to use it, I'd be glad to offer my suggestions for what they are worth.

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