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7ravens

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  1. Best thing to beat souta with is your own flying types. Sky field is just bonkers and souta doesn't have any answers for your own bird spam. I found that hurricane from just a sky plate noivern was enough to oneshot the gliscor after rocks on intense. Noivern only has like 97 sp att so even if you don't have noivern, I'm sure you can find/already have a bunch of mons that can hurricane spam him down.
  2. Changing the weather lets you do massive damage to her mons with fire moves. Both ninetails and alolan ninetails are obtainable at this point. Regular ninetails learns heatwave and alolan ninetails gets blizzard and both are very powerful vs her.
  3. Also a major problem with V13 is just all the sleep spam in the early game. The AI absolutely loves to spam sleep moves on your entire team and there's no sleep clause to protect you. Some examples I can name of the top of my head is venam's ivysaur with sleep powder, marie's stantler with hypnosis, narcissa's drifblim with hypnosis, etc. Their all 100% accurate on intense too. There's no more ev training in the early game anymore so all of those mons I just mentioned will outspeed most members of your team and just sleep them before you get a chance to fight back. There's one chesto berry I believe that you can find in a hidden spot on the ground early on and that's the only one you'll get until like the 5th or 6th gym. Usually it just comes down to resetting a bunch of times until you can get a first turn wake. It's not unbeatable, but it is very tedious to have to reset a bunch of the boss fights becuase your mons just arent waking up. Very anti-fun imo.
  4. Early game my mvp was definitly chimeco. I honestly don't know how your supposed to beat venam now without one. You can evolve it at lvl 15 easily by just spamming the hair salon. It also dumpsters keta. It's also one of the best mons available for facing marie since it learns extrasensory at lvl 20ish and marie's field boosts extrasensory bp. Having a stab 80bp field boosted move is just so strong compared to the rest of your mons who are still probably using sub-60 bp moves. Although after marie chimeco becomes fairly useless. Midgame definitely the best mon in the game has to be talonflame. Unless you built a trick room team, tailwind is SO important for so many different boss fights. And being able to get priority tailwind as well as powerful stab moves in brave bird + flare blitz while being one of the fastest mons you can get period just makes talonflame so useful in almost every fight. Lategame for me was volcarona. I got lucky from the mystery egg and got a larvesta. Getting screens up + setting up with volc is such an easy way to sweep so many fights. With quiver and roost it was just about finding a special attacker to set up on (and not get crit) and it was usually just a wrap.
  5. Definitely 90% of fields in major fights being unchangeable is prob the worst change of V13. Especially in the fights where your paired in a double battle with an ai (Z+G, puppetmaster) who pretty has 0 mons that take advantage of the field and you have to fight against 11-12 mons that do benefit from the field. There's just way too much of an emphasis on field effects now. The game feels more like field effect simulator than pokemon. Also just in general field effects really restrict the mons that are actually viable. I've found bulky mons like tangrowth and slowbro (which are competitively fantastic mons with great abilities, stats, movepools) to be near useless because with how ridiculously hard mons hit under the field effects. One example I can name of the top of my head was that I had a tangrowth going against valarie and it was basically useless against the primarina. With perma torrent + water moves being boosted 1.5 + surf's bp being boosted 1.5 the primarina was actually one-shotting my tangrowth with surf. Everyone just hits stupidly hard so the only real choice you get as the player is to use faster mons that also hit stupidly hard.
  6. If there's nothing about it in the field manual you probably cant change it. TBH I think one of the worst changes in V13 is so many fights having unchangeable terrain. Most bosses already got buffed with better mons and having op fields constantly be stacked as well against you is really pushing the boundary of challenging vs straight up unfair.
  7. Ironically, the thing Souta is weakest to is your own flying types. Thundurus-T is his only flying resist. Most of his flying types are not that fast, so getting up your own tailwind and spamming your own flying types is a pretty easy way to win vs him. The best flying types for the job are noivern and talonflame (although note that gale wings is bugged and is never active while on flying terrain). Getting up your own tailwind is pretty easy with just an elemental seed, also both noivern and talonflame learn tailwind via level up. Getting a graveler from darchlight and evolving it into golem is a pretty easy way to take on the thundurus. You can take a hit with sturdy and explode on it and do about 70-80%. At that point you can finish it with anything faster.
  8. That set up seems extremely optimistic. Maybe it might work for lower difficulties, definitely not for intense. Amoongus with screens takes one hit at best, since hyperspace hole hits for se and gets a big bonus from the field. You click spore and then she wakes up instantly with her lum berry. Now you've lost one mon to set up screens, and your amoongus is prob at like 30%-40% and all you did was burn her lum. Maybe you can sac another mon to get regenerator on amoongus to just barely survive one more hit and if she gets full sleep turns then you can get a couple of shields. Then your amoongus is dead as soon as she wakes up. You can twave her at that point, but that's another mon dead for that. By that point you've lost 4 mons and she still has 3 shields + her entire hp bar. You also do not get to use any items on intense. Although I've already made a strategy for tackling her on intense. I had to reset to get an oranguru to get trick room, and the focus sash you get right before the fight should let oranguru get off the tr guaranteed. The rest of my team is gonna be 5 alolan muks with gunk shot. I've done some theorizing and Alolan Muk with gunk is the only mon along with sturdy+gyro ball forretress that can both take a hit and break one of her shields in a single move. Still, this fight on intense is bonkers and I don't think anyone really play-tested this before they released the game.
  9. No. Oranguru and porygon-z are the only mons that learn trick room by level up. You can't get the dubious disc for porygon-z for a long time still, so oranguru is your only choice
  10. Pretty sure I've answered this exact question from an earlier post you made. She's very beatable even on the hardest setting so idk what to tell you.
  11. I've thought about trick room as an option. But that means I would need to reset my game to chapter 8 to catch an oroguru or get porygon-z (their the only mons that learn trick room by level up, and you dont get a tr tm at this point). I neglected getting those since the team i've used up to now has revolved around tailwind and is very fast, so trickroom would actively cripple my team (altho the gard outspeeds eveyrthing now). I really don't want to reset since there are a bunch of nightmarish battles that ive had to go through since then (especially puppetmaster and melanie). Also even with tr I dont really see this being a win, since you would lose a mon to get the trick room up. Leaving you with 5 mons left against her 5 shield bars + her entire hp bar. That also doesn't seem winnable.
  12. I honestly can't cook up anything to beat her. She's too fast, hits too hard, is too tanky, and is immune to any kind of hax. All my mons are getting one shot even through screens and most of them can't even break through a single shield bar even with their strongest stab moves. The old strat on V12 was to change the field to misty terrain that way her dark moves get nerfed, she can't put you to sleep, and faries move get boosted vs her. But with the way terrain works in V13, you can't change the field at all and her field halves fairy damage. Also I'm pretty sure misty terrain is bugged since it isn't boosting fairy moves (you would think the dimensional terrain nerf and misty field boost would even out, but the misty field boost doesnt seem to apply at all) and also she's still able to put my mons to sleep despite misty terrain. So fairies who used to be her counter are now useless vs her. Also she seems completely immune to hax. I've tried paraing her but with litterally dozens of resets i've never seen her full para once. I've tried using flash/double team to hax her out via accuracy but again, I've never seen her miss a move. Stalling her out with toxic or leech seed doesn't work because I've never come close to being able to status her and also break her shields (statusing her usually costs 2 mons, since she now has a lum). Her chance to hit herself while confused seems lower too, (out of dozens of attempts i've only seen her hit herself a couple of times). While replaying v13 there's been a lot of super tough fights that I've gotten through but I just don't see a way vs her. Your lucky to be able to trade 1 mon for 1 of her shield gauges, and that's just nowhere near enough to be able to kill her.
  13. Alternatively if you don't have blaziken, magcargo gets shell smash when it evolves. Altho you'll probably need to get off 3 shell smashes to actually beat her with a magcargo.
  14. Tbh idk if this ones gonna be doable. I don't think there's any fire types that you can have at this point that'll be able to take any hits from her team. The only way I can see this being done is if you chose blaziken as your starter and you somehow set up a bulkup or two with blaziken. If your playing on V12 that means that the sheridan move tutor is avaiable before hand to give blaziken hjk right when it evolves at 36. That's probably the hardest move you''ll be able to hit her with. There's no way to change the terrain or anything with fire mons so blaziken with some bulk ups and +speed is really your only way to outspeed her swift swim mons. Then you'll need to crit her primerina probably. As far how setting up will be possible, you'll need to find someway to confuse or para one of her mons and then have her hit herself or get full para'd while you set up with blaziken. I don't really see another way to do this.
  15. Also just in general trick room is an insanely powerful tool against a lot of the tough fights in this game. Rejuvenation bosses tend to have fast mons that can hit insanely hard under their terrain. It's a lot easier to "out-slow" than to outspeed with most mons in general.
  16. Honestly not sure if you can win with the current team. Although to beat her 100% guaranteed, get a copperajah at the safari zone (bottom left area, it may take a while). Also, get a oranguru at hulu meadow. It learns trick room naturally at around level 50. Copperajah is super strong under trick room and can one shot any of her mons outside of rotom-f and walrein. Trick room would probably help your team out a lot since your team is fairly slow, and I'd bet all of her mons except maybe walrein outspeed yours. You may need to revert to an earlier save to be able to leave angie's tower
  17. Pretty much the title. Once you get to chapter 9 and go to GDC you are no longer able to go back to any of the other regions (gearen,sheridan,terajuma etc) until the start of chapter 13. 4 chapters might not sound like a lot but the later chapters are significantly longer than the earlier chapters. I think chapters 9-12 isn't too far off in length from all of chapters 1-8 honestly. So once you you start chapter 9 your no longer able to use any of ev training rooms (although i guess you can still ev train with the power items), buy anything from lost camp, do any sidequest you may not have finished (or may not have been strong enough at the time to finish, things like rift chandelure can be pretty hard), or catch any pokemon from any of the regions of chapters 1-8 (I think this is the big one, since there are lots of extremely tough battles in chapters 9-12. If you find that your team is lacking or you need a specefic pokemon for a strategy, you can't get them). There's even a guy with a boat in GDC that offers to take you back to east gearen, except he can't because his boats always full until you get the fly tm, at which point you don't need him anymore. Yes the game does tell you to take care of everything before leaving for GDC, but for example you may need a mon for a specific strategy to beat a boss fight and you didn't know you needed that mon until you got to that fight. Or if your just human and realize you forgot to to do something and realize later that you really wanted to do it. It just doesn't feel necessary for the player to get locked out of going back to other regions for so long.
  18. Ironically the thing that souta is weakest to is your own bird spam. Especially on intense where the skarmory is replaced by a hawlucha, I don't think he had a single resistance to flying when I fought him on intense. Getting up my own tailwind and then hurricane+brave bird spamming him down made him one of the easier gym fights imo.
  19. Yeah that should be it. You used to be able to catch heracross here at 1% encounter rate but I think the pre-evolution of copperajah replaced it as the 1% encounter rate. You can also get oranguru at hulu meadow and it learns trick room naturally at lvl 50 i believe. Getting a trick room up with copperajah and another slow fighting/rock/steel type under it is a super consistent way to take down angie.
  20. The artist guy on route 2 will give you one if you show him a toxtricity. Although I have no idea where you can catch a toxel. Alternatively if you get to GDC and get access to the underground theres a vendor that sells them. Although at that point you won't be able to back to get your type null for a while lol
  21. You'll find better pokemon as the game progresses, not much else to say about that. In rejuvenation you'll be forced to use a lot of different mons. Even if none of the early game mons really have any late game potential, there's plenty of them that are fantastic for getting you through the early game which is what they're really there for.
  22. pretty sure it has infinite pp. I've also never seen the ai miss a move either.
  23. Story-wise I think this game has improved tremendously, especially early on. The old chapters 1-6 felt like a pretty bad pokemon fan-fic but the story has really been cleaned up a lot. The way characters are written like venam, ren, and melia are way more consistent with how they become later on in the game. Several of the team xen admins like geara, madelis, and natasia have way more personality now. Gameplay-wise: I've currently replayed the game up the end of chapter 12 on intense. I can say for certain that the game is MUCH harder than it used to be. Personally, I think it's a good thing since I always play games on the hardest settings and I'm always up for the challenge. Although I will say that there are a number of fights that are bordering on far too unfair (new zetta+geara and new puppet master on intense is what comes to mind immediately for me). Those fights didn't really seem to be very well play-tested imo. However for the majority of fights (probably 90%+ of them) I feel that the new difficulty is very good and really challenges the player into using mons and strategy they would never consider usually. I've been amazed by how at points in the game my best mons were a meowstic and a hariyama.
  24. Double kick is a 60bp move and poison sweep is a 50bp move. Super effective STAB double kick is only equal in bp to pyro ball and STAB super effective poison sweep is considerably weaker than just stab pyro ball. And yes being able to switch typing can be useful but double kick and poison sweep are just such weak moves that pretty quickly you won't be killing anything with them. And those are the only coverage moves you'll really get for the majority of the game, that's pretty bad imo. I'm currently replaying the game on V13 intense and I chose cinderace as my starter. And honestly when compared to other good fire mons like arcanine that gets flare blitz, close combat, and extreme speed all naturally without any kind of tutor, or incineroar with tons of utility in fake out and parting shot, or talonflame with priorty brave bird and tailwind, or blaziken that gets hjk,flareblitz,blaze kick, and set-up move in bulk up. These fire mons I mentioned all have fantastic abilities too. And all cinderace's ability does is let you change your typing so you can get stab on a weak sub-60 bp move. Just for comparison, stab se double kick is still only 180 bp while non-stab close combat from arcanine is already 240 bp. I frequently had to bench my cinderace in favour of other better fire types. You can see how I consider it's movepool garbage.
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