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Yumil

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Yumil

  1. Double-Posting (Sorry about that), but I figured I might as well do the sensible thing and post the whole modpack here. Probably should have done that sooner, in fact. Most of the mods should work with no difference from reborn, but be aware that BagSortByType can't process the items exclusive to Desolation and won't sort them (not really an issue outside of the Rare Items pouch). Do let me know if other mods don't behave properly. SWM_modular_modpack_v66_E18.4_Deso_Edition.rar
  2. ItemRadar flat out doesn't work - I've had it confirmed by Caz that they plan on fixing it in the next release. It won't crash your game, but it won't do anything for now. you've been warned. Here are the mods. Let me know if NoTMXNeeded and UnrealTimeClock work, as I haven't tested them myself. (I know for a fact the other three does). Also don't forget to save the pictures too. SWM - NoTMXNeeded.rb SWM - UnrealTime.rb SWM - WildEncounterRates.rb SWM - ItemRadar.rb SWM - ShowStatBoosts.rb SWM - TypeBattleIcons.rb SWM - UnrealClock.rb
  3. Nah, don't worry about that, it's fine ! Besides, if it works out for you, foot in my mouth for me. If the option's actually viable it gives scoli some diversity. Also, I totally forgot baton pass would pass on the speed boost too, so that's my bad, I could actually see baton pass being very worth it to use.
  4. nah, SMW mods have a built-in check that prevents them from working on anything that isn't the latest version of Reborn. I assume the idea behind it is to make clear the people making the mods do not have any responsibility for whether or not they work on games that are not Reborn. Anyone who knows some basics in code can remove that check to at least give the mods a chance to work. In fact, I've recently had to do that for all mods in the SMW pack for someone on the Deso discord, so I do have the files around, so if you need something, hit me up and i'll pass you the files.
  5. That's french to you, that's how they spell Toxic. Apparently I still haven't integrated the correct spelling after 300 hours of english only fangames. That aside, maybe that's just me wholly underestimating rollout+defense curl (it's really possible, mind you, I'm not particularly experienced with Pokemon Strategy), but it feels like a lot of moves for a gimmick that doesn't ultimately amounts to much. Like, looking at the numbers, I can see the appeal of the rollout defense curl combo, but I can't help but feel like this is a "win harder" set. The only kind of team th
  6. My final moveset for scolipede was this : Mega Horn Protect Toxik Poison Tail Scoli clearly hits harder on the bug side than the poison side right now, but I find some pretty good value in abusing toxik on problematic mons, since protect means a free speed boost and scolipede after one speedboost outspeeds basically everything. Before Mega Horn came along, it's main bug move used to be Steamroller, and bug Bite before that. it's not amazing but considering this is the early game/midgame 50-60 base power on the stab isn't awful. Overall I
  7. haven't seen it specified in the top post, so : Wynaut isn't actually available in the wild, Wobuffet is, that's a mistake on the availability chart. Source : Caz on his discord.
  8. Uh, Probably ? I mean, I'm pretty sure it IS on a google doc in the first place ? or you mean, like this : https://docs.google.com/document/d/1ZnX8PFf5YOT46w9Et2pfXZissBQSgQBP/edit ? I'm not too familiar with gdocs so I wasn't sure whether that link made it possible for other users to edit it or not.
  9. didn't it got moved further in the old factory from ceilia north instead of the power plant ?
  10. a non-trivial bit of the SWM module works just fine, from experience - WildEncounters works, BagSortByType works (well, except for items exclusive to the game, obviously), EggWaitingIcon from the AMB module also works, so does AutoHook from DBX, for those I personally tested. ItemRadar doesn't work though (it does for exactly one item, the spice powder early on in the game, everything else is a no). Neither does ShowStatBoost or TypeBattleIcons, those two cause the game to crash, to my regret. I wouldn't mind trying my hand at porting those, but I'd need a basic crash c
  11. I dunno about that bug in particular, but you could always just restore a backup of your save. If you don't know where that is, just search for game.rxdata in your computer, right clic => open folder.
  12. Gible and Scyther are Hard No for now. There's a couple starters to get : you can trade a Treecko in blackview in exchange of a Jynx, there's a Squirtle in the sewers in Ceilia central to the Northwest, and there's a Turtwig in Ceilia North in the Fox Hideout if you look at the right place. Any other starter is at the choice at the start or bust.
  13. Not sure about the rest but shouldn't you have Aerial Ace to teach Empoleon to replace Peck, since it's a Plot-mandatory TM ?
  14. Hi everyone ! I was pretty bummed to find there was no guide for this game when I discovered it three weeks ago, so I decided to try my hand at it. Here's the result. I even made a couple of maps for Blackview and North Ceilia to help with navigating the places. https://drive.google.com/file/d/1ZnX8PFf5YOT46w9Et2pfXZissBQSgQBP/view?usp=sharing My apologies in case of awkward phrasing, I usually have a pretty good grasp on english, but sometimes my inner frenchman forgets how to put words in the correct order. I am, of course, open to feedback and will try to
  15. You're almost in luck ! The previous person who was working on it abandoned it, but I've been working on one for a couple weeks now, and it's almost complete. Just gotta finish adding the encounter tables, touch up the presentation and double-check the abilities for the team composition and it'll be good to go. It will most likely be ready for Thursday, maybe earlier if I manage to get everything just right. Late-night edit : I may have overestimated this, actually ! I'm done with the guide. I'm gonna go get some sleep, proof-read it one last time see if I didn't let any big mistak
  16. thanks for the tip Aboodie, that's a pretty good indication to have ! so the good news is, I can write off the terrial region, got everything there - considering that's the biggest number of cells, that's probably almost the best I could have gotten from it. missing one from terajuma and two from flora. where are the two cells not listed in the guide, by the way ? Is there a short enough list to know which cells are susceptible to just outright disappear because I've gathered enough of them, or is it too widespread for that ? Also, are there other cells that can just be
  17. Hi there. I have a question about Zygarde Cells and figured asking in this thread wasn't the worst possible place to do so. Is there any possible way to know where I did missed a cell that doesn't involve checking every spot again ? I reached 102 at the end of v12 and according to the post last page, there's actually 105 of those. I've looked around a bit on this forum and found the debug tools from v11, but I haven't seen anything that would allow me to nail down the three remaining cells, just the possibility to cheat how many cells I have, which isn't quite what I'm
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