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eggon

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Everything posted by eggon

  1. Just beat Risa in Axis High and she commented on her win rate. She seems to think that she won our previous battle even though she didn't, is this something that anyone else experienced? It's bugging me even though I know it doesn't matter.
  2. I think what they meant is that while using mods the vanilla mechanic of allowing you to relearn a move for a pokemon on the go (after giving the relearner 3 heart scales for that single pokemon) does not work, so you would have to use the relearn anywhere mod which they might not want. I tested it and am pretty sure that the party options master mod causes this.
  3. I mean the game isn't finished, technically there has always been pokemon that you couldn't obtain yet. I do find it weird they decided to do it to a custom pokemon tho. Not really worth losing your shit over.
  4. I've been looking so hard for a list of new crests and what they do. THANK YOU FOR THIS.
  5. Rejuvenation is shaping up to be the best looking Pokemon game I've ever seen including both the 2D and 3D era of Pokemon.
  6. I'm gonna go against the grain here and say I completely agree that the Boss mechanic, though can be cool, is unbalanced. It's simply not a mechanic that was intended to be in the base Pokemon game and is probably too difficult to implement especially on top of all the field effects (they might as well be an entirely unique mechanic seeing how different it is from the official games). Pokemon is at the end of the day a team based game which is why Gamefreak makes sure there are multiple ways to easily deal with singular threats, you could even say that the Singles format revolves around this concept of threats and checks which the boss mechamic breaks. The "single boss" experience only really exists if you're trying to catch the mon. The field effects already make some playstyles harder to use because of how much offensive advantage it can give. The boss mechanic is even more oppressive as it just shuts down certain moves. I think we retroactively value the diffficulty the boss battles bring higher after beating it and forgetting the frustration in getting there. It's something similar to Intense imo or any game known for it's difficulty. There is an unbalanced mechanic/part/boss within the game > players bash their heads against it > they eventually win > the accomplishment clouds their judgement of its fairness > devs recognizes the problem and tries to fix it > players protest because now the game is easier and they feel that the experience is now "cheaper" somehow. It's an unproductive way of looking at game balance especially since this is an incredibly lenghty project. It would suck for them to try and implement a mechanic and not be able to change or remove it down the line if they decided it was unbalanced because of that mentality. Remember this mechanic has only been here for 1 version, it wasn't here for all the previous ones and the game was just fine before, in fact it was still too difficult for some people. It was the game we all loved for years before v13 was released and it didn't have the boss mechanic for all those years.
  7. A dedicated breeder, eh? thx again
  8. A shiny one even? Thx so much bud
  9. nice thx what's your username? and did you want anything specific?
  10. Just need 1 for the dex stats and nature doesn't matter. Willing to trade a shiny Marill for 1 (not good ivs tho).
  11. I can't actually believe it. When I started playing at E16 I was just starting college, I'm as hyped for this as I was for Elden Ring.
  12. Frostbite is the better status but I don't know if it can't translate well into the existing movepool
  13. You say that but I'm probably replaying the whole thing once it comes out
  14. eggon

    Regarding Intense Mode

    Looking at it objectively, even as someone who has played the game in intense and understand the appeal, this just straight up seems like the correct decision. Ignoring toxicity and whatnot, designing entirely new teams, sets, and gimmicks for every single battle in the game before the game is even finished seems like an incredibly taxing endeavor. Note that intense mode means not only are entire new teams designed during development of new versions but also if there were ever any changes made to previous episodes, especially as big as the one we got in v13, that means you're doubling the workload on team design for those changes as well and this would continue everytime there are any changes to existing encounters. It just seems like the most efficient path is to finish the game first.
  15. My problem with those 2 characters is that they seem intended to play the role of a manipulative super powerful super knowledgeable villains, but we kinda already have that in Madame X. And sometimes the stuff that they do feel like a convenient way for the plot to progress instead of having an internal reasoning that makes sense and as a result complicates things in a way that no other plotline does imo. For example, it's suggested that Clear was the one who manipulated Nim and turned her into Lorna not Crescent. But why? They already can turn people into stone with the machine without Nim's help, or perhaps they are readying her to be the new Storm-9? But then why pose as Crescent? Not only does Nim not have any type of relationship to Crescent beforehand, Clear, either before or after, neutralized her so they didn't have much to gain by implicating her. She could've impersonated anyone else or even just wore a mask if she just wants to obfuscate the situation and it wouldn't play out that differently. This is one of those scenarios that I mentioned I felt was retconned at some point. Every other major plotline whether it's Team Xen, Garufa, Vitus, are really fun to explore for me in a way that this one just isn't because it kinda exist on it's own external to everything else except for when they are needed to manipulate some event in a certain way to create conflict.
  16. So what you're saying is that the in the previous world where the Garufa civilization was founded, all the legends of the creation of the world is the same as the world we inhabit in and therefore Nymiera was also a mythical figure and was also one of the first humans? So they were way ahead of the current world before being reset, but then why is their stuff still here? I guess human Adrest found soul Adrest when he was resetting the world in the grotto? And how is Variya still able to interact with MC (turning them into the interceptor) after the world was reset and is somehow powerful enough to edit the world so now "we" are them instead of Aevia/Avis/Alain/etc? Another really confusing character is Ana, at a first glance, she is clearly related to the group of friends whose souls became the MC. But the android Ana that we meet seems to have memories from the previous world where pokemon are extinct. If the world was reset and I mean literally reset, would that imply that events happened in the same way in both iterations? The meteor hitting the god deity and splitting in 3, the creation of the 4 siblings using the Archetype, the group of friends getting attacked by Nihilego (why did this happen btw did the storm just create them out of nowhere), how many of these events happened in the previous world if it happened at all? It's all very confusing and though I do believe the devs had an outline or an idea of the big picture of the story from the start, I think it's pretty clear sometimes stories take a life of their own and it's why it becomes so convoluted at times, especially after so many rewrites. For example, Kanon's story feels a lot like it got retconned at some point. Imho as of right now at least the explanation for the existence of Clear and Kieran is a somewhat unsatisfying. They claim to be from another dimension which I assume isn't the same as claiming that they are from the previous world. If this is true then that creates another layer to the fabric of reality of the world. They seem to almost be omniscient and is working towards destroying everything, why don't they just kill all of us at the start of the game? They clearly knew of our importance to the grand scheme at least from way back during the events in Terajuma (and they have a gun). Why are they doing this? Out of all the characters that we know why did it have to be Jean and Xara that turned into these people? The Jean and Xara of our dimension doesn't seem to share the same traits (except for intelligence maybe). So far at least, I feel like they complicate the story too much, they know too much, and they feel like an easy source of conflict whenever the story needs one instead of being natural manipulative antagonists. And they exist on top of another extremely powerful antagonist in the form of Madame X (who also know a lot) and Madame X has the luxury of being built up much early on in the game.
  17. By the way does anyone know what happens when you play through the school of nightmares if you use the code to play as Ana's sprite in the beginning? It seems that the scene in the Interceptor's nightmare realm changes a bit based on the sprite you chose, so it would be interesting to see what happens if you play as Ana seeing as she normally doesn't appear in the scene.
  18. I am 100% certain that Madame X is another version of Erin in the same way that Melia is another version of Maria. For the devs to use the exact same quote for two characters and highlight it? There's no other reason.
  19. Ah dang I have patched it to the latest version but unfortunately no access to the apartments right now because of story reasons. Unfortunately as far as I know there was only one source of stardust in the overworld at this stage of the game but that location was changed in v13 so now it no longer contains stardust.
  20. The purified version Shadow pokemon we get from Rift Dens seem to have normal movesets unlike other shadow pokemon. Anyone know if this is something that is intended?
  21. The new rewrites of the old chapters are fantastic, The story flows much better and feels much more natural now.
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