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Everything posted by seki108
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FMW update: "Ah, a flller stage after those three non-stop sequence three stages with Ms. OP. This will be a good chance to catch up my units that are behind in levels. Since some of them are the more expensive units, I should be ok deploying them, even with the 5 turn time limit and the space between the enemy groups; shouldn't need too many teams. The less dodgy ones can just be a backpack for Mouku, Sanae or some other dodgy character till they catch up ..............................Wait, why is literally every mook deploying a field! Why do those bigger mooks have MAP attacks and why are they so accurate?!!! *Three units die first enemy phase* "
Pretty much my experience the first two times playing this stage. I just wanted Marisa to catch up on kills and have many of the lesser used characters catch up in levels. It was fine on most fronts.
First time: Mokou was ganged up on by the top left group and even with focus cast (+15% acc/evasion for turn) all the enemies have 70% or above on her; she used up both of her regenerations first turn and was killed completely. Marisa continued to show she isn't as dodgy as I want.
Second: Just had Reimu (the ultimate dodger) take care of that section Mokou couldn't. Even with focus, two enemies always seemed to hit her, but it was close. Then I got surprised when too many units got close to a large mook, and it unleashed a surprise MAP, killing two of mine. I just want some levels here people
Third: Thankfully, just slapping a support defender that needed levels onto Reimu was all I needed for her to survive. Then it was just a matter of having only one or two units in range of the larger mooks.
SpoilerAfter some of the mooks were cleared out first turn, things become much more manageable. In other news, the other two immortals from last arc joined, one of whom is also probably our only dual Repar/Resupply unit. Too bad she's so expensive to deply.
And after disappearing at the epilogue of last game, Letty (the cool lady) finally returned mid-battle. I really didn't use her much (twice) during the second game, so I was pleasantly surprised they gave her a good many levels to catch up (12 in my case)----she was ahead of the two lowest level units I brought to the stage. While she couldn't do much this stage, she at least caught up with the two or three kills she did get. She got a new theme as well (top), though I like her old one better (bottom)---thankfully, I figured out how to change themes:
SpoilerThe Aki sisters (the gods of autumn) gave her their usual hilarious style of greeting her (a winter youkai):
5 Stages Remain in third game
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I just had to look before I moved on (and since I didn't pay attention during the stage proper), but damn does
MoonbitchYorihime have a lot of health this stage (for a single-HP bar FMW boss). I looked at a normal mode LP and she only has 48,000 HP on this stage. Hard mode really expects more out of you.SpoilerLast stage- final HP bar:
Spoiler -
I'm not sure whether to call this stage a half-accomplished success or a failure. Outside of the passing objective, there were 3/4 other objectives I hoped to accomplish.
1) Get the Skill Point
2/3) Take out both Rabbits manning the cannons (gave 20,000 points each)
4) Defeat Yourihime and get her item
I managed to take out Yourihime (since that was what I really wanted) and managed to nab one of the lucky Rabbits. Unfortunately, I couldn't get the skill point. I'm debating going to a backup and retying the last part of the stage for the Skill point. I've already missed one because of Letty back in the second game, and I really don't feel like missing another one.
This stage was probably harder than last stage for a few reasons:
1) all my units stated at the normal base morale instead of having a slight boost like last time;
2) all enemy units charged immediately first turn and quickly started stacking debuff fields;
3) Reimu had to rush to complete the main objective (so down a great unit by default) and
4) had less deployment cost than last stage, so a damage dealer had to be left off.
These stages probably wouldn't be as hard if you had access to your full roster for this arc, but instead you are stuck with about 1/3 of them for these three mission----many of which are decent to mediocre (not the team you want when facing one of the most OP Touhou characters). If it weren't for them including the 3 Prismriver sisters (the combining unit that forms probably the best unit in the game), I think this stage would be near impossible. I shudder to imagine this on Lunatic difficulty.
Anyway, this is the magnificent item I got for killing Yourihime again this stage (aside from the immense satisfaction). She's thoroughly dead in round 2, @Xenoxblades
Spoilera literal trophy item that does nothing:
Well, maybe it was worth almost everyone dying. Also, have to say I liked the backdrop for this stage.
SpoilerTime to retry the last part to see if it can be slightly better (and get the skill point)
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Well, that felt like it took longer than it should have. Settled for just capturing her 2nd and final cards (since I was not going to miss out on that great item) to get the Skill point. With how bullshit that fight was, I have no qualms about the save scumming I had to do for some of those hits to land/miss. Just one last stage in this arc, where I know I will have have to face her again (though this time it's more of a retreating mission where she doesn't have spell cards).
Moonbitch, round 1 is complete @XenoxbladesOne odd complaint I have is that the FMW team did not base part of her theme off of Moon Knights from SRW J.......it just fit so well, and they didn't go for it.
SpoilerAs much as parts of the last two stages were frustrating, they were at least fun.....mostly. I definitely love the animation background if you land your units:
SpoilerAlso, have to give 2 shoutouts. First to Meiling, for surviving getting hit by critical while support defending, but still holding on in the single digits.
SpoilerAnd second, to this entire group of enemy Moon Rabbits that didn't move all stage. You probably prevented one or more of my units from getting overwhelmed if you all came at my group at once.
Spoiler -
Still on the same stage, though I'm still on the third attempt (same as last update). Having only two characters getting a single digit hit rate on her (with one of them holding the +25% accuracy modifier) while she constantly has 100% accuracy is beyond frustrating.
Still haven't triggered her first spell cards since most of the remaining mooks started charging. Dealing with both them and her first spell would be suicide. Just going to stick with the skill point and go for two of her spells; I doubt I have the resources to capture all 4.
Patchi is summing up my feelings pretty well right now: