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Got my first prismatic from a card pack. I wish it was actually something I was panning to use though......
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The card sucks. It is a trap that lock down a single trap/quick play that is set meaning: it doesn't do anything during that turn. Because who sets spells outside of bluffs, which means that they didn't plan to use the spell anyway. So you played a full 2 turns with a card less and gained nothing back (it is a 1 for 1).
On top of that does it leave the opponent able to destroy the spell and then get the card back. If they have the spell removal, they can choose to get their trap/quick play back. This card even gives them that option.
The only thing the replica has over the original is that the original didn't say up to 2 preventing the original from activating from when they have one. The activation prevention is neat but since you will most likely activate this during the end phase on the turn they set their quickplay/trap so it couldn't be activated ayway.
It is laughable how konami thinks they can "sell" this trash spell removal because they haven't released mystical space typhoon yet. Honestly most of these spell removal weren't picked because they were trash.
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Pretty much why I never considered playing it
or it's original. Witch Raider, Hey Tsundre, and Cosmic Cyclone (if I ever get one) are much better removal, while a simple AMA would take care of battle phase backrow. With only 3 spaces to work with, a 1 to 1 lockdown isn't really viable in DL.....that and with only 20 cards to work with usually, card advantage is even more important in DL (at least from my perspective)