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seki108

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seki108 last won the day on July 24 2019

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About seki108

  • Birthday February 7

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    Somewhere in the multiverse
  • Interests
    Besides Pokemon: Anime, especially in the Mecha; several video game franchise, mainly Super Robot Wars; back into Touhou after many years

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  1. I've grown to truly hate stages where bosses retreat at or below a certain HP, especially when said boss is holding a valuable item (sometimes one of the only ones in game).  It's even worse when you literally have no way to kill them with your current team, forcing you start over, readjust your team deployment and upgrades, and hope this configuration will work after an hour+ of redoing the stage (and getting the stage's skill point, if applicable). 

     

    Fuck retreating bosses and an extra fuck them if they are in the first third of a game, where resources are especially limited.

    1. Show previous comments  2 more
    2. FairFamily

      FairFamily

      Do you mean the monster hunter kind of retreat where they move to another place and even sometimes try to heal up? I don't mind these at all, in fact some enemies are easier to beat because of that.

    3. Wolfox

      Wolfox

      I think they mean the ones that just say "Fuck this shit, I'm outa here" and don;t return

    4. seki108

      seki108

      @Combat I don't think that falls under what I'm meaning.  I'm talking about bosses that leave a stage permanently (usually ending the stage in most cases) after falling below a certain HP%,  making you lose whatever money, exp, and item you would get from them.  In SRW (Super Robot Wars) games, some stages even have a stage's skill point tied to killing a retreating boss (though these bosses usually retreat much later, maybe at 20% HP instead of at 40%).  

       

      I don't mind as much if the boss is not holding an item, but most do.  In most cases, it is hard to one-shot said boss (especially early on in the game), so you have to rely on a Support Attack.  Depending on the timing and game, you might have only one unit with that skill and only one unit that can deal enough full damage to make it work.   Setting up can be easy.......if you don't have a time limit.  Like I said, it's easier later in a game when you have more resources.

       

       

      @FairFamily See above.  What you described is par for the course in SRW, with many bosses replenishing some HP and EN at least once (though re-positioning is rare). 

       

      In the series I'm playing now (Fantasy Maiden Wars), most bosses have multiple Health bars with a gimmick attached (simulating the Spell Card system of the canon Touhou games).  Not really a relevant detail, but I'm just glad these mechanics make it feel different from a normal SRW game (which FMW is based on).

       

      Of course, this isn't counting the very rare "a weaker version of the final boss of a series shows up 1/3 of the way through the game just for laughs, but you can technically beat them for an uber item".  I don't bother with those, since they are too frustrating outside of a NG+ run.

       

      @Wolfox  If they run away above 30% HP, let them burn.

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