Jump to content

Jess

Veterans
  • Posts

    1547
  • Joined

  • Last visited

  • Days Won

    12

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Jess

  1. Grass: 23 Steel: 10 Ground:13 Ice: 24 Fighting: 8 Normal: 9 Ghost: 24 Dark: 11 Bug: 28 Rock: 11 Poison:13
  2. In Hard mode, it does. Great feature, gotta give it to them!
  3. @walpurgis Of course you will see it! I'm ready now Edit! Thank you!
  4. Yes, identical. I was playing in Intense too, and doing a rodent-only run (with only 2 additions, a dog and a bear-like 'mons). So, No Fairies/Psychic types till then for me. Maybe Alolan Raichu, but I hadn't trained it up. Pichu refused to evolve. Ooops? I hated it when a move I was trying to breed got deleted. And then it couldn't be relearned by move relearner sometimes. Grrrrr. But I think we need to have 2 daycares, a level one which would stop leveling up your mons at level cap and a breeding one that won't level them up at all.
  5. @walpurgis You can trade one to me I think that shiny is winking at me! I will offer it a good home! My online name is Jessica
  6. Jan has already announced that, in version 10 of Rejuvenation, we won't be able to level-up our 'mons over the level cap by any other way than feeding them a Rare Candy. Which is expensive/rare enough to be punishing enough if you want to do it for like 20 levels. The 1 level-evolution thing is not such a big deal in my opinion. I've defeated Marianette in my Rejuv. run by evolving Typhlosion and reteaching it Eruption (cause fuck that Bewear), so I've abused this as well. But you can only do this with 2-3 mons (mostly starters) that evolve in 36 early game and, even if you do it, you only have one Heart Scale available to relearn moves (always in Rejuv.). In Reborn it's even worse. You have no mining kit before Shelly, so money is a struggle and Rare Candy costs 20 fucking thousand. Also, move relearner is not available till defeating Aya. I think that, if Reborn implements the same system as Jan's v10 plan, it will be perfectly balanaced and limit such things to the minimum. The change in Daycare where your 'mons don't get a level-up in Gen VII will stop you from leaving them there and just ALT+bicycle around to overlevel your mons for move breeding too...
  7. So many options and so few used... Thank you! 16 down, two to go for the Bugs! And the E4, of course, which will be the true challenge, since I'll have to have only 6 'mons for all 4 of them... Yes, she goes full bitch mode in Reshiram Route and always battles you in the one you least like... So, be smart and bluff her! Also, Z-Belly Drum Azumarill is scary. That's when a priority Confuse Ray would come in handy! Let it kill itself!!!
  8. I like this idea, as an extension of mine! That would've been interesting story-wise too. I still don't know why she didn't try to OHKO Leavanny with Ice Beam/Sludge Bomb on first turn. My thought is that, unless both enemy Pokemon are resisting Surf, she goes for Surf. The boost combined with the double attack by both her mons should be enough to KO most things. Even Leavanny would've died if it wasn't for Sunny Day. In my case it was Sunny Day that changed things. And the luck that Volbeat survived and confused her entire party.
  9. Yes, my point is that she tries to play full offense Water, with the bulky ones and with very shallow coverage. If she played stall Water with those, that would've gone better. Throw in Shell Smash Carracosta, Speed Boost Sharpedo, Kingdra with Focus Energy and stuff like that... These, in combination with the speed disadvantage that the arena introduces would've been hell to face.
  10. I think we have become too good in this game xD Every Leader has counters. Having a reply to everything we might bring is as difficult as building a monotype team able to face EVERYTHING the opponents might throw at you in showdown. With the others not playing a monotype too. It's pretty much impossible. And, in general Water type leaders in-game didn't feel tough to me... Regardless of the game. The type is so stall-oriented that doing something other than that feels wrong and is easily countered. That's the case here as well. I think though, that Ludicolo, Rotom-Wash, possibly Mega-Gyarados or (Mega) Sharpedo, Kingdra and maybe a Carracosta instead of one of all those Water/Ground types would give more coverage. You'd have Grass, Electric, Dark, Dragon, Rock and Ground that way. Her teams are so unversatile and easy to defeat as they are... With the ones I suggest, you'd have to kill them fast, or get swept. Shell Smash, 100% crit, Amnesia Ludicolo, Speed Boost Sharpedo, etc. You can play offensive Water, but not by putting in all the tanky ones...
  11. It's pretty much same as Rejuvenation, where you can easily sweep the Water Gym leader even in Intense mode with Nasty Plotting A-Raichu. Double-edged sword. Why I had both Galvantula AND Leavanny in my team, I didn't know which thing she'd be prepared for. In general, trying to amp-up Water moves is tricky, because a water arena amplifies electricity too, cause good electric conductor. Now, about Kingdra... God knows. What about having Ludicolo in doubles too? I think the Quagsire-Seismitoad-Gastrodon trio was to counter Discharge. But, right now, all you need is a Grass type, as long as you can protect it with something as it does its thing... Well, not exactly... Seismitoad has Ice Beam and Sludge Bomb too. She has some good coverage moves, but in the case of Shedinja, well, let's say that it's not even considered a Pokemon by such a vast majority of the community, that all you need to do to sweep leaders is bring it on! I bet Ame is gonna do something for it in next release. If we let her know.
  12. @Zargerth Thank you! I hope it was fun for you to read, as I tried to be a bit anti-conventional with my teams! Yes, plan with Dustox was to use in a combo with Galvantula to Protect/Discharge, Toxic/Infestation Lapras if I had to and Moonlight when necessary to regain HP, since it restores 75% of max HP with Sunny Day active! But the battle turned out to be easier than I thought! Edit: In all honesty, I thought about Brick Break Heracross, but dunno why I didn't try it after all. Maybe I was afraid that Heracross wouldn't have been able to complete the sweep, by getting crippled/hard countered by Klefki and Prankster-Thunder Wave/Foul Play. So, I quickly abandoned that thought. When it comes to Araquanid... GOD DAMN! A max HP and Sp. Defense one with Toxic, Infestation, Stockpile and Aqua Ring, on top of Leftovers. In singles, that would've been pretty much a 1v6 against Amaria, bar Rotom-Wash. That would've been pretty cheap to do... And pretty boring to watch... Plus, I already cheesed ZEL's PULSE Magnezone with Shedinja in this run! Thank God it had HP Ice and not Fire! Yep, Leavanny is pretty damn strong! Has been very good throughout the run actually! Especially mid game, when it is your only way to counter Rock types, together with Masquerain's Hydro Pump. I can confirm that I defeated her in Community release. Now I feel bad, since I kinda abused her triple 4x weakness to Grass, even though I came up with the Razor Leaf thing before actually noticing that she has 3 Water/Grounds. But when I think of that, if she had her other team I could've abused the Galvantula Discharge, together with Dustox Protect. So, regardless I don't think I'd have too much trouble. So, she has different teams in singles/doubles AND Zekrom/Reshiram route that got changed between community/public release?! This makes 8 God damn teams in total! xD Jokes aside, can someone tell me what she had in Community and Public release, for Singles/Doubles in each route? I'd like to know Also, did Titania's team change too in Public release? I kinda didn't wanna/couldn't wait I'd like to try the Reshiram route, but I'm morally against it... For reasons I can explain again, for those who haven't seen that text sheet already
  13. Grass: 24 Steel: 11 Ground: 13 Ice: 25 Fight: 15 Normal: 11 Ghost: 25 Dark: 15 Bug: 24 Rock: 14 Poison: 11 Since @Anstane voted by using the list above @Azeria's, I correctly updated the list, taking into consideration all votes. Next one, please use this list and not any previous ones to avoid miscounts.
  14. Now Episode 17-updated! Bug monorun of Reborn :) 

     

  15. CHAPTER 36: Never get drowned in sorrow So, after Lin planted her seeds of discord between Titania and I, we both set off to Fiore Mansion to protect Amaria from the imminent danger that approaches, as Lin threatened. There, I have to get Respect, my Squirtle again, because, in order to find Amaria I had to use Surf, Dive AND Waterfall and find my way in the underwater chambers of the maze she calls a Gym. People with claustrophobia or thalassophobia are advised to leave the room. And, of course, I was dumb enough to not realise that you can Dive up into the arena of her Gym and talk to Titania before going to look for Amaria. So, enjoy 23 minutes of pure agony as I struggled to find... Well, nobody underwater. Anyways, soon this was out of my way, and I met Titania. She explains how she just argued over... I don't know, maybe who will have the last croissant in breakfast, with Amaria and she swam off. And, after some whining, she tells us to go find her in the "underwater playground" of hers. I'd not call it that, but whatever. I'm off. Soon, I find Amaria, who now "remembers" me, but only through the things Julia told her about me... Then, she gives me a lesson about how fragile people are and how she longs for that lucky mistake that will fill her lungs with water while she's swimming. I've had depression for like 10 years and I'm not going full melodramatic. She says that our Gym battle must have to wait till another time, because it is pointless to battle, cause humans are... fragile (logic) and then, she swims away and I have to track her down for the second time. When I (re)find her, she apologises for what she said and explains that she doesn't want to die, but she'd not mind if that happened. More timid now, but fully on the dark side of the moon, she says that Titania would probably be better off without her (she knows that Tania doesn't love her, just keeps living her dream because she has convinced herself that she can't live without Titania). Finally, she instructs me not to bother with her. And swims away again... Yet again, I (re)(re)find her... And she reveals that Titania is the only one who kept supporting her through her hardships... She keeps coming back, and she just "can't" say no to Titania, when she returns... If I wasn't a mute, I'd tell her that there is no such thing as "can't", there is only "I don't want to". But, before Angel managed to say a word, she swam off to the arena... God damn, nobody pays attention to me, even when I want to be supportive and help... *Sigh...* At the arena, I rejoin Titania and Amaria. Titania informs her of the danger, Amaria says it's OK that I'm keeping the Bracelets (it really isn't, I have a tendency to lose those things) and Titania decides to stay and protect Amaria... I don't know who is weaker among those two. They could (just a suggestion) both head to Calcenon and fight Team Meteor together. Amaria needs someone to explain to her how strong she is and how many people care about her and rely on her. Titania needs to get explained that Amaria isn't a baby to treat her like one. And, frankly, the Reshiram Route in which they break up in bad terms and Titania just leaves without caring is the other extreme. Our choices are 1) (Taka dies), Titania stays with Amaria and they are both unhappy or 2) Titania doesn't even try to show Amaria the truth, that she isn't in love, but she cares for her, like numerous other people, and just dumps her like a piece of garbage. CAN I HAVE CURTAIN NUMBER 3 NOW?! WHERE IS MY KYUREM ROUTE?! *Sigh again...* Anyways, after all this show, we have to battle Amaria... After reassuring her that we don't think any less of her (I truly don't she can't think clearly and nobody offers her ACTUAL help, not even Titania, regardless of what she thinks. She is probably the person who drains Amaria of her last ounces of confidence and self-esteem by her attitude.) we get to battle her! In doubles! Because single battles are too boring (I do prefer doubles in-game, much more fun and add variety!) and I truly loathe Rotom-Wash! And, after some testing of the waters (literally this time), realising that stalling will only result to my death by drowning loss, I came up with the winning strategy! (Going for a full stalling strategy was destined to fail, the damage boost from her field is too much, plus, you can't hold your breath for too long). VS AMARIA The team I decided to use for this battle was the following: Affection, the Leavanny (Female) Jolly/Chlorophyll (Item: Scope Lens) X-Scissor Leaf Blade Razor Leaf Swords Dance Optimism, the Volbeat (Male) Relaxed/Prankster (Item: Heat Rock) Sunny Day Tail Glow Confuse Ray Baton Pass Ecstasy, the Yanmega (Female) Modest/Speed Boost (Item: Insect Plate) Struggle Bug Air Slash Ancient Power Detect Courage, the Armaldo (Male) Jolly/Swift Swim (Item: Rock Incense) Aqua Jet Rock Blast Knock Off Struggle Bug Gaia, the Galvantula (Female) Modest/Unnerve (Item: Metronome) Bug Buzz Discharge Hidden Power Ground Sticky Web Patience, the Dustox (Male) Calm/Shield Dust (Item: Black Sludge) Infestation Toxic Protect Moonlight So, I started off with Affection, my Leavanny and Optimism, my Volbeat. Amaria sent in her Vaporeon (Cirrus) and her Seismitoad (Cumulus) (damn, this thing's scary). Seismitoad has Swift Swim, which is activated on this field. So outspeeding it is a lost case. But outspeeding ANYTHING would be a lost case, since every grounded pokemon that isn't a Water type or a Swift Swimmer gets its Speed halved. So, in the first turn, Volbeat uses a Prankster priority-boosted Sunny Day to 1) Nullify the damage boost that Water type moves gain by the field, and 2) Activate Leavanny's Chlorophyll, making it have its actual speed stat, which is quite decent! Both Seismitoad and Vaporeon go for Surf, Leavanny survives with about 1/3 of her HP and Volbeat with just a tiny bit of his HP! Sunny Day definitely mattered here! Then, Leavanny uses Razor Leaf, getting Vaporeon to just above half HP and Seismitoad in red! In the second turn, Amaria uses Ultra Potion on Seismitoad like I had predicted (thank God, because otherwise it would've outsped Leavanny with its Swift Swim and maybe KO her), so Volbeat uses a priority Confuse Ray on Vaporeon. Leavanny KO'es Seismitoad with another Razor Leaf, which also brings Vaporeon in red HP. Then, Vaporeon hurts itself in confusion, but its pitiful Attack stat isn't enough to KO it as well. In the third turn, Amaria sends in her Gastrodon (Maelstrom). Optimism, my Volbeat uses another priority Confuse Ray, on Gastrodon this time, and Leavanny uses Razor Leaf, KO'ing Vaporeon with a critical (which didn't really matter), but missing Gastrodon. However, Gastrodon hurts itself in confusion, so everything is working well so far! In the fourth turn, Amaria sends in her Quagsire (Mr. Slick). Again, you know the drill by now, Volbeat uses Confuse Ray on Quagsire this time, and Leavanny uses Razor Leaf. Razor Leaf scores a critical on both Quagsire and Gastrodon, leaving the former in red HP and OHKO'ing the latter! Then Quagsire hurts itself in confusion as well, KO'ing itself in the process. 4 down, 2 to go, without losing a single one so far! In the fifth turn, Amaria sends in her last two 'mons, her Lapras (the almighty Deliverance) and her Lanturn (Nimbus-Harry Potter's broom?!). Lapras' Elemental Seed boosts its Sp. Defense and gives it a free Aqua Ring (which is quite broken, but I should be OK). However, Deliverance is scary, so I command Volbeat to priority Confuse Ray it, and Leavanny uses Leaf Blade on it, trying to OHKO it. Leaf Blade scores another critical, but Lapras survives in red HP! Damn, this thing is bulky! Lanturn's Surf crits on Affection, bringing her in red HP and KO'es my Volbeat, which help immensely in yet another big battle! Then, Lapras breaks through confusion, uses Surf too and KO'es my Leavanny, ending her run. In the sixth turn, I send in Courage, my Armaldo and Ecstasy, my Yanmega. This was me, attempting to nullify the Speed problem that the field inserted. Yanmega isn't grounded, hence unaffected, and Armaldo has Swift Swim, so the field is a double-edged sword for him; boosts Water type attacks, which is his weakness, but doubles his Speed. I gambled a bit there. Amaria uses an Ultra Potion on Lapras, which isn't good at all, because it is really bulky. Armaldo uses Rock Blast on Lapras, but it only hits twice and Lapras survives with about 20% of its HP. Then, Yanmega uses Struggle Bug in an attempt to cripple both Lapras and Lanturn in terms of their Sp. Attack (-1 to both). But then, Lanturn decides to go full ham, using a water-conducted Z-move known as Gigavlt Havoc on my Yanmega! Well, OHKO it was. So, in the seventh turn, I send in Gaia, my Galvantula to finish off what the others started! Lapras is confused but pulls through again, using Protect, and saving itself from my Armaldo's Rock Blast! Then, Lanturn uses Surf... Armaldo miraculously survives with about 1/4 of his HP! Sunny Day has saved the day! Galvantula also tanks it easily with over half of her HP. Then, Gaia Bug Buzz'es Lanturn, getting it to yellow HP. In the eighth turn, Armaldo outspeeds and KO'es Lapras (finally!) with a Rock Blast which connected three times! Then, Lanturn uses Surf, knocking out my Armaldo, but Gaia survives with just 8 HP (that Sp. Attack drop by Yanmega's Struggle Bug definitely mattered here, together with Sunny Day!) and KO'es Lanturn with another Bug Buzz! We have defeated Flotsam Amaria! Battle coverage! And, for this, we earn our 16 Badge, the Torrent Badge, which enables Rock Climb outside of battle! And we also get the TM for Scald, which might come in handy for my Araquanid! After that, Amaria thanks us and leaves... As we try to leave the Gym, Julia comes in and informs us that "Rini-Dingi-Dinger" needs our asstistance at Calcenon City. Since Titania can't go and Julia must stay away or she'll blow up the entire Labradorra City, it is our duty to go save the day! And this, sadly, concludes E17 of Pokemon Reborn... Leaving us wondering, who are the three people to whom the spoiler refers to... "I will always love you more than she, or anyone else, ever could..." With dashed out letters, making me think that, maybe, it's some sort of radio transmission and the sound gets broken out momentarily... We'll have to wait to find out! Leave down your comments everyone! Questions, enquiries... Anything Thank you for following my run! And, till the next time... Enjoy! Edit: After all, Seismitoad had Water Absorb and not Swift Swim like I thought! So, in the second turn, even if Amaria hadn't healed it up and went to attack my Leavanny, Leavanny would've outsped it thanks to Chlorophyll and KO'ed it> Just realised it and adding it here for completeness reasons!
  16. You have to renovate the Railway to get the Assault Vest. Do that, then go and collect it from the Underground Railway place (where you got all the lvl 5 Woobats). Which means, after defeating Ciel, in the renovated Reborn City.
  17. @Neco I quite like Steel. Forretress, Alolan Sandslash, Durant, Bastiodon, Aggron, Togedemaru. Some are "meh" to me, like Magnezone, Aegislash and Metagross, but I like most. *Grabs popcorn* Come on, bring on the salt about me "badmouthing" Metagross, Magnezone and Aegislash, people. My popcorn needs it.
  18. It has much less tedious stuff to implement, so I'd say less than E16/E17. For example, there isn't the need to remap the Reborn City into post-renovation Reborn. Or the need to map an entire desert and get your PC dead by the infiltrated sand in it. Also, Gen VII got implemented, and USUM only offered a tiny amount of additional information compared to what the actual SM offered. I don't dare make a time estimation though... Devs are humans too
  19. I'm honestly surprised with how long Steel has survived, since a lot of people have been downvoting it from the very first days of the game!
  20. Grass: 25 Steel: 8 Ground: 13 Ice: 26 Fight: 15 Normal: 13 Ghost: 26 Dark: 17 Bug: 23 Rock: 16 Poison: 13
  21. Personally, I'd prefer Rhyperior. 3 of your mons are weak to Flying types (Scrafty, Venusaur and Golisopod) and Rhyperior can help with that. If you get Noivern, not only you won't cover that, but you will have 3 mons weak to Rocks as well (Charizard, Golisopod and Noivern). Also, it is good in general to have 3 Special attackers and 3 physical attackers in a team, to keep balance and not get easily walled. Also, Ground STAB is very important for a team, and Rhyperior with Rock Head and massive Defense can take a hit, even if it's 4x effective, and come back to get the OHKO with it's incredible Attack and strong STAB combination. The only bad thing is that your team will be kinda slow in general (Scrafty, Golisopod, Rhyperior, Magnezone, Venusaur). But overall, you should be fine, since you have solid defences.
  22. Wolfox means that, since Golisopod is slow, if you put many moves that go first (priority moves) in its moveset, it counters the Emergency Exit disadvantage, since it will surely Attack first, and, even if its HP drops below 50% and it returns, it will have dealt damage to the opponent. Moves like First Impression, Aqua Jet, Sucker Punch are a must on Golisopod. Set-up moves like Swords Dance on the other hand, not so great...
×
×
  • Create New...