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PrimeMehster

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  1. This is the first completion of my first ever run, started back in 2018 2016 or so. Had I been to set to graduate this spring, I could make the claim that I started Reborn entering college and finished it as I graduated, but life sometimes has other plans. My memory is terrible and I based this off of the timestamps of the oldest savefiles I could find, ignoring the fact that there is a gigantic list of saves on my old computer before I switched to my laptop. I will admit that this team isn't technically legitimately obtained: Debug mode was used to significantly cut down on grinding and breeding efforts before the EP19 release, however, explicit care was made to follow the Gen 7 learnsets alongside TM and tutor limitations such that every team member could be obtained in a legitimate playthrough. Restrictions included the standard stuff, noitems and set mode. The team is as follows: Shinji (Golisopod) (M) @ Choice Band Blaise (Arcanine) (M) @ Choice Specs Cordy (Salamence) (F) @ Salamencite Ability: Emergency Exit Ability: Intimidate (shuffled to Flash Fire for L+B) Ability: Intimidate EVs: 252 Atk / 6 Def / 252 SpD EVs: 6 HP / 252 SpA / 252 Spe EVs: 6HP / 252 SpA / 252 Spe Brave Nature Timid Nature Timid Nature IVs: 31/31/31/21/31/31 IVs: 31/29/31/31/31/31 IVs: 31/1/31/31/31/31 - First Impression - Burn Up - Hyper Voice - Liquidation - Will-O-Wisp - Draco Meteor - Aqua Jet - Heat Wave - Hydro Pump - Sucker Punch - Snarl - Roost Hail Hydra (Ninetales-Alola) (M) @ Choice Scarf Baneblade (Aegislash) (M) @ Leftovers Aegis (Lucario) (M) @ Lucarionite Ability: Snow Warning Ability: Stance Change Ability: Inner Focus EVs: 6 HP / 252 SpA / 252 Spe EVs: 248 HP / 252 Atk / 2 SpD / 8 Spe EVs: 4 HP / 252 Atk / 2 SpA / 252 Spd Timid Nature Adamant Nature Jolly Nature IVs: 31/12/31/31/31/31 IVs: 31/31/31/31/31/31 IVs: 31/31/31/18/31/31 - Dazzling Gleam - Sacred Sword - High Jump Kick - Blizzard - Swords Dance - Ice Punch - Aurora Veil - King's Shield - Bullet Punch - Freeze-Dry - Shadow Sneak - Swords Dance I could spend days on the meaning of each team member or individual moments/runs, but for the sake of brevity I'll keep it to things of note: And that's basically it. I haven't gotten around to the postgame, and I am almost certain to not try restarting EP19 from the beginning, just because holy shit it took me nearly 500 hours to get this far, not counting countless resets. Maybe after college. I'll get to it some day. While this isn't the thread for this, it bears repeating anyway in the case that maybe one of them sees this: To Amy and all the devs, you all are amazing. I'm truly proud to have had the privilege to watch this game grow from the days where the gym leaders got to use Glitch's iconic Johto Champion theme to the refined and highly tuned experience that it is today. For all the games out there who have developers that might not appear to be in it for love of their work, I'm so glad I managed to stumble onto this jewel of a game and community. Y'all are awesome. Remember that.
  2. Wow. Wow wow wow. Took a bit of fiddling to get the controls rebound to the old set up, and I'm a little sad about the downgrade in "speed mode", but everything runs so smooth. I love the TM compatibility display that was added, although it seems a little buggy (the welcome back surprise says in the menu that it can learn Avalanche but when you go to teach it, it says it isn't compatible), but I am only assuming this is because of the form. Also, yay for not having to use Pg Up and Pg Down keys to quickly navigate the menus! That always drove me crazy. Really looking forward to continuing the story, just as soon as I stop ranting here. Huge thank you to the developers and pretesters that made this possible!
  3. One other set of moves (and a potential item) that I would also like to see further explored are priority moves as well as an item that prevents the effects of one flinch. Some time screwing around with the current VGC format has shown me two things. Flinching (and really, mostly Fake Out) is incredibly powerful, and so is guaranteeing speed control with priority moves. With that in mind, I feel that the roster of priority moves is a little under-saturated and decent Pokemon that can run priority tend to be very solid, if not top tier options in any competitive setting. So the options below are solely for the purpose of leveling the playing field and granting more options in hopes of expanding roster variety. First, the item: Focus Grip: An item to be held by a Pokemon. The user will ignore the effect of flinching by any move, but still takes damage regularly. The item then disappears. Now for the moves: (The first will be a modification of an existing move, the rest will be entirely new) Astonish: Type: Ghost Power: 40 / Physical / Contact Accuracy: 100 PP: 10 Priority: +3 Effects: Functions as a ghost type Fake Out, causes a guaranteed flinch if the move hits the target. Learnset: Same set as of Gen 8 but with several options subtracted in the name of balance. Pokemon who used to learn Astonish who will not learn it anymore include: Mawile (this assumes that Mega Evolution may return in the future, if we are going with Game Freak's idea to snap them out of existence then Mawile is fine to learn it, poor thing needs it), Dusknoir Line, Rotom Forms (but stock Rotom can learn it), Amoonguss (thematically, yes, balance wise dear god no), Tornadus and Thundurus (both forms), Tapu Lele, Blacephalon, Dragapult Line. Pokemon who wouldn't learn Astonish before but now can would include surprise, ambush, or mischief themed Pokemon including: Electrode Line, Raticate Line (both forms), Liepard Line, Weavile Line, Obstagoon Line, Skunktank Line, Honchkrow Line, Zoroark Line, Krookodile Line, Thievul Line, Mightyena Line, Spiritomb Line, Morpeko Line, Golisopod Line, Accelgor Line, Shedinja, Meowstic Line, Mr. Mime Line (both forms), and the Hypno Line. Description: The user catches the target off guard and quickly attacks. This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. Flashover: Type: Fire Power: 40 / Special / Non-Contact Accuracy: 100 PP: 20 Priority: +1 Learnpool: Typhlosion Line, Infernape Line, Delphox Line, Magmortar Line, Simisear Line, Chandelure Line, Salazzle Line, Houndoom Line, Heatmor, Arcanine Line Description: The user rapidly ignites the air around the target, causing it to combust. This move almost always goes first. Discharge Dash: Type: Electric Power: 60 / Physical / Contact Accuracy: 100 PP: 10 Priority: +1 Effects: If the user used Charge prior to this move, this move becomes a spread move and has its base power boosted to 80, plus gaining the regular effects of Charge. Learnpool: Raichu Line, Electrode Line, Electivire Line, Jolteon, Manectric Line, Luxray Line, Zebstrika Line, Vikavolt Line, Boltund Line, Toxtricity Line Description: The user surges towards the target with an excess of electrical energy. If the user is charged, this move is slightly powered up and strikes every Pokemon around it. This move almost always goes first. Jetstream: Type: Flying Power: 40 / Physical / Contact Accuracy: 100 PP: 15 Priority: +1 Effects: If the user has a Tailwind advantage over the opponent, this move gets boosted by 1.25x power. If the opponent has a Tailwind advantage, this move has 0.75x power. If both sides have Tailwind active, this move has no power changes. Power is also affected by the weather, in that it gets no modifier from neutral, 1.25x boost from sun or rain, and a 0.75x reduction from sand or hail. These negative effects are ignored if the user is immune to a weather's damaging effects (type and abilities factor in here) or is wearing Safety Goggles. Learnpool: Pidgeot Line, Fearow Line, Aerodactyl, Dragonite, Skarmory, Swellow Line, Salamence, Staraptor Line, Braviary Line, Talonflame Line, Corviknight Line, as well as Articuno, Zapdos, Moltres (both forms for all), Lugia, Ho-oh, Rayquaza, Tornadus (both forms), and Yveltal. Description: The user takes advantage of the current weather and rides air currents to swiftly attack the target. Poor weather conditions will reduce this move's effectiveness.
  4. I can't remember the last time I've commented on this topic and I certainly haven't been able to keep up with all the suggested moves, so apologies if I happen to copy someone else's moves. There are a couple of move genres that I feel are a bit underrepresented, namely, offensive draining moves. The Big Root has always felt like an item that had untapped potential to me, and I'd like to open it up to a wider variety of users instead of just grass and bug types. With that in mind, I don't believe that every type needs a draining move as it just doesn't make thematic sense (How would a steel type drain its opponent? Would a fire type just siphon away heat?), so I'll only cover a few types. Vampiric Bite: Type: Dark Power: 75 / Physical / Contact Accuracy: 100 PP: 10 Effect: Inflicts damage, then restores up to 50% of damage dealt as HP to the user. Affected by Liquid Ooze, Strong Jaw, and Heal Block, can utilize Big Root. Learnpool: All non legendary dark types whose final evolution's ATK>SPA, with exceptions of bat themed evolution lines (Crobat, Noivern, Swoobat), snake themed evolution lines (Arbok, Seviper, Serperior), and certain exceptions like Pinsir, Mawile, Glalie, Huntail, Gliscor, Carnivine, Eelektross, and Hydregion. Description: The user viciously bites the target in an attempt to drain its blood. The user's HP is restored by half the damage taken by the target. Life Drain: Type: Ghost Power: 80 / Special / Non-Contact Accuracy: 100 PP: 10 Effect: Inflicts damage, then restores up to 50% of the damage dealt as HP to the user. Affected by Liquid Ooze and Heal Block, can utilize Big Root. Learnpool: All ghost types whose final evolution's SPA>=ATK, plus Yveltal (because come on). Description: The user attempts to spiritually drain the target's energy. The user's HP is restored by half the damage taken by the target. For the record, as I take realism too seriously how in the hell does Drain Punch even exist?
  5. Perfect timing! I just finished V12, so this wait will not be anywhere nearly as painful as some of Reborn's, but I just want to say to all of the devs and testers that you guys are truly the best. I mean, the developers more so, but all of you that are sticking it out under the constant barrage of "when release:" posts, my heart goes out to you. I can't imagine the kind of pressure that comes from having such an anticipated project so close to release, but honestly, take as long as you need. Nobody is going anywhere, you've made too good a game for that to happen!
  6. Possibly. Possibly not. College restarting tends to do a number on me. I still stand by my ideas.
  7. OK so hear me out: Instead of Ame's hidden room just having a metric fuckton of alohan Vulpixs that spread like a wildfire after discovery, you guys add like a 1/1000 chance that it is just Buizels. Or Sneasels. No explanation, all overworld characters still refer to them as Vulpix's (Vulpi? Agh). Either make it a permanent change that is associated with the save file (ala mystery egg) or make it random every time you enter. Whichever causes more chaos / less stress to spaghettify into the code. Then, we delete this particular development thread and let the poor confused souls who missed this beautiful tangent of a developer attempting to keep their sanity, wonder to themselves what they missed and leave unanswered help threads in the forums for eternity. Or maybe you just should look into weasel therapy.
  8. Kainwill makes a number of good recommendations here. If you like Gurren Lagann, Kill La Kill is a great followup made by the same studio. Evangelion will always get a recommendation from me, taking the ideas and characters of Gurren Lagann and flipping them in the complete opposite direction (even though it came first, so ignore that). If after all that, you end up liking mecha animes, then go for Darling In The Franxx, but don't expect it to carry the same level of story as the other three. If you are into Sci-Fi and time travel done well, Steins;Gate is an absolute must watch, followed by Steins:Gate 0. If rom-com is your thing, Love is War and The Quintessential Quintuplets can both be a great time.
  9. There are a number of available pokemon you can run which can match up really well on Adrienn. I believe (it's been awhile) that you can get a Lucario by this point in the game, and having fast steel stab on a field that tends to boost most steel moves works absurdly well here. Speed Boost Scolipede from the Wasteland also did me a ton of good, even though it's level up poison moves are suboptimal until you get access to the Poison Jab TM later on. Skarmory should also be an option by this point in the Scrapyard, and if you go for a weak armor set and properly switch in, you will have no problem outspeeding and doing the same thing as Lucario, except with better typing and bulk. Aggron from the Railnet is another option, although it will crumble to any fighting / ground users and is more of a niche option. You should be able to get Tentacruel and Dragalge by this point in the game by surfing around in Azurine (you have to dive for Dragalge). wcv makes several good points about your team composition, although it should be noted that Arcanine won't be able to relearn Flare Blitz if you didn't level the Growlithe you got early game up to Level 45 first. (Unless Arcanine recieved its Gen 8 learnset, which I don't think so as I've tested a bunch of other pokemon and have only seen Gen 7 learnsets) Not to mention running heat wave on Arcanine is very useful for changing fields, so I would just drop strength instead and teach it later to either an HM slave or another pokemon with TM flexibility. I would also drop the Noivern here, I love Noivern and as a rain team user, think that Noivern has great potential with Hurricane in its level up pool, but your team doesn't really make much sense to run rain on at all, seeing as you already have 2 other fire types and run flamethrower on the 'vern. Drop the rain dance and switch for coverage as wcv says, or swap out your fire types for more steel, bug, water, and electric types to get better synergy.
  10. Screw it this is worth logging in for. I've desperately wanted a battle factory in the main series since Gen IV and V's PWT. I get that the development team probably never checks the comments but words can not describe how unbelievably happy this makes me. A built in boss gauntlet is like the second best postgame option I could ask for behind that. Whether or not you all decide to add Gen 8 in the future or not, you've got me on board until it's all over. At this point, it doesn't matter how long it takes, you all have done a wonderful job on this project and I am proud to have recommended this game to my friends. Bring it home! we better be able to fight Lin or T3RR4 in the gauntlet or some other option or else I riot.
  11. Screw it this is worth logging in for. I've desperately wanted a battle factory in the main series since Gen IV and V's PWT. I get that the development team probably never checks the comments but words can not describe how unbelievably happy this makes me. A built in boss gauntlet is like the second best postgame option I could ask for behind that. Whether or not you all decide to add Gen 8 in the future or not, you've got me on board until it's all over. At this point, it doesn't matter how long it takes, you all have done a wonderful job on this project and I am proud to have recommended this game to my friends. Bring it home! we better be able to fight Lin or T3RR4 in the gauntlet or some other option or else I riot.
  12. Great Topic! I haven't done a playthrough on an original game in a while, but here are a few things that I remember off the top of my head: Pokeballs only. I don't care if it's legendary or shiny, it's going into that red and white ball or it's getting released / soft reset. Always Feraligatr. Always. I can't be bothered to check for IVs unless the game provides them directly (TY Reborn) or if they are clearly distinguishable between two separate pokemon, but I will keep catching until I get my adamant natures all loaded up. All boy teams. At first this was because I heard a rumor somewhere that male pokemon had higher attack stats on average, and female pokemon had higher HP, but I just stuck with it since then cause I liked having 6 blue marks on my team setup. Sorry, I just don't like pink. If I like it, it's going to get a nickname that makes a pun off of the original name or appearence/design in general. For example, the Noivern line will forever be named "CrankItTo11" or some dubstep song, and the Politoad line will make some "Make it Rain" joke. Items are to be hoarded until a random encounter with some NPC that catches me in bad luck, then all boosts and potions will be used. If it even slightly resembles a lizard or a hawk, it's going to be on my team. Anything that looks cooler then average gets caught and utilized, stats and functions will be ignored for appearance alone.
  13. Probably a late answer personally considering I just uninstalled my Steam account, but before that I was into stomping around in Mechwarrior 4 and Online and robbing banks in Payday 2. As of now, I've fallen back to games that better resemble my childhood, in Reborn's graphics (and just the gameplay of Pokemon in general), as well as the venerable Burnout 3: Takedown.
  14. I don't even like Furfrou but I have to admit those sprites are fire. Unfortunately, the AI can be sadistic enough with whatever coding that is running now, so I'm not so sure that I want to see what will happen with the new lines. Especially with some of the new fields coming out, cause some of those effects could be devastating. Good to see that we are getting closer and closer to release, gonna have to keep my patience up just a little longer...
  15. Vicious: When facing an opponent any attacking move that brings the opponent's health below 50% will increase both Attack and Special Attack one stage. This effect can stack for every consecutive attack landed that breaches the 50% health mark and anything afterwards. Multi-hit moves can activate this effect multiple times. Stat increases automatically revert as soon as the current opponent faints or is switched out. IE: User uses fury attack on an opponent who is at 51% health. The first hit brings the health <50%, and increases the attack and sp. attack one stage. The user can gain up to 5 attack and sp. attack boosts in a single turn against this single opponent. In the case of double and triple battles, the stacking only starts on the first target that the user reduces under 50%, and won't spread between two or three targets going under 50%. So if the single Pokemon that has its health go under 50% switches out, all attack boosts are removed instantly from the user. Relentless: Using any move that hits multiple times in a turn or using the same move multiple turns in a row applies a 20% damage increase to the move's base power each time it is used. IE: Fury attack is used and it hits three times in one turn, the base power for the move would go 25, 30, 36. Using it again the next turn would give it a starting base power of 36 and would keep stacking from that point up. Damage increases are capped at 100%. Jittery / Light on Feet: The user which possesses this ability gains a 10% chance to evade any move that hits after a standard accuracy check, and also has a 20% chance to increase the user's move's priority by +1 for a single turn.
  16. I don't exactly remember all my teams throughout the years, but I must say that there are a few teams that I've had some really fun runs with, spanning multiple generations (and about 13 years of games, woah) My first game was Blue on the Gameboy, but I don't remember any of the teams from that game unfortunately. My first truly memorable team came from Gold, where I used: My second most memorable team came from the re installment of Gold, Heart Gold, and can be considered a combination of this game and part of my Fire Red team, including: Finally, my most memorable (and recent) team came from a mixture of White and Black 2 (weird to say it that way, huh), composing of:
  17. I don't get all the Charlotte and Ciel troubles here. Charlotte gets destroyed by Rain Dance alongside any number of rock types that you can pick up, including the Rhydon line and Archeops, and Ciel gets absolutely demolished by a level-capped Archeops (I mean seriously, I went to scout out the battle on her with a reset waiting just in case, and promptly beat her in one go with just Archeops and a little bit of Ice Shard Mamoswine magic). On the other hand, Florinia and Noel gave me huge problems, as I didn't have any good poison types until Scolipede, and I lucked out on Florinia when I finally stumbled on a Hariyama while looking for a Pangoro.
  18. I'm calling dibs on the Riolu line for the name Prime! If you are looking for something a bit more clever, Alpha might work better as a name when considering the newest Dex entries for Lucario in S/M. Either one would be great though, so your choice! And good luck staying sane, even with 1/100 odds, I've still found shiny breeding and hunting a real pain. I'm working on making my current team fully shiny and color coordinated while shiny, so that's fun...
  19. How can you beat Totadile? Ash's Totadile is just so happy and carefree that I can't help but smile, not to mention it bites EVERYTHING, like my cat IRL. Plus, it leads to my favorite starter line, so you can't do much better then that. The Eevee line, while a bit plain, is still a very strong runner up in this discussion as well.
  20. I know that we already have a custom move thread in this forum, but I wanted to consider this topic from a slightly different angle. Instead of proposing entirely new moves and functions of their own that could be introduced into the next generation, why not consider moves that could be revamped or modified to either become more balanced, or, better yet, changed so that they can become relevant over more common moves of the same type? I came up with this idea when I saw two moves in particular, Leech Life and Freeze-Dry. On one hand, Leech Life was given a major change in the 7th Gen in the form of its base power to make it a much, much more relevant and useful move. On the other hand, Freeze Dry hasn't really changed, but is very unique for a move in that it functions just like any other ice type move, but is also effective against water types as a property of the move itself, making it a potentially very useful move against certain dual types that would normally ignore ice type moves (IE, Swampert and the almighty Gyarados.) With this in mind, I would propose changing the move Sky Uppercut to be the exact same except to be super effective against flying types. This move would be very similar to Freeze Dry, in that it is limited to a very small group of Pokemon, that it is a move of moderate base power that is normally outclassed by other moves, and that it would somewhat logically have it's special function as a result of the nature of the move itself. I've always thought that it was weird that fighting type attacks, which can mostly be considered brutal displays of power, would be ineffective against flying types, which are mostly just frail looking majestic birds, and that the only reason why these moves would be ineffective would be because of the reach and spacing limitations that especially fighting types would be restricted by. In other words, it's hard to karate chop a bird when it's in the air and too far out of reach, therefore making it an ineffective move. Sky Uppercut as part of its normal function can already hit opponents that in the stage of using moves like Fly or Sky Drop, so it clearly isn't limited by the same range restrictions that most Fighting type moves would have. Not to mention that the users of this move are generally much more agile and athletic Fighting type Pokemon than the rest (Blaziken comes to mind here the most), or can just straight up fly (Gligar line). So with this example, are there any moves that you see that could be either better balanced or just given a change in their function to make them a more compelling move?
  21. You would really trade that Venomoth? With that kind of sprite? what kind of blind, heartless freak are you... /s
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