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Anstane

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Everything posted by Anstane

  1. @Shad_ I think your team is far too passive, between Gliscor, Mantine, Skarmory and Mandibuzz. Your team could definitely use with some more power. I'd definitely consider dropping Mandibuzz in favor of Staraptor or Pidgeot. Also, running just one attack on your Pokemon is generally a bad idea, as they can get walled very easily (Gliscor is useless against anything with Levitate or that is Flying; Mantine is useless against anything with Storm Drain or Water Absorb) I'd drop Protect on Gliscor in favor of Brave Bird or Knock Off and Whirlwind on Skarmory in favor of Brave Bird, as well as Air Slash in favor of Haze.
  2. Darius listens in on Belros' confessions and the reactions from the others. "That does answer quite a lot, actually, including everything that happened back in port some time ago. At least you're fighting for a decent cause..." he says before thinking to himself "unlike me..." before continuing: "...even if the way things ended...well..." he sighs, looking around himself at the cell walls.
  3. Darius simply sits around in his cell, listening in on the conversations around him. His attention is brought to Cadence's talks about escape and he chimes in. "Even if the guard that does that is all alone, I'd imagine they're not so stupid as to not have a weapon for self-defense at least, in case anyone tried to break free of the cell. Don't get me wrong, I'm all up for the prospect of a break-out from this place, but it's not as simple as just stepping out once the door is opened..." he muses before he hears the elder spirits practically laughing at him. "Oh shut up you smug pests. If you had actually done your job and protected me from that sleep spell, we might have been able to break free." the Shaman says, looking up and to the left of him at spirits only he can really sense.
  4. Darius finally awakes from his spell-induced sleep, leaping onto his feet before looking around himself. "Huh...huh? Wha? Where did-uh-where am I? Where are we?" He says after noticing the others in separate cells.
  5. Well, might as well toss what I was theorycrafting since S2 in here for review.
  6. Eh...maybe not "This Episode", but getting through E16 content with my Ice Mono with almost no trouble was quite nice. Shows that it's not having a hard time despite people insisting on it being horrible. For more explicit "This episode", my Water Mono run was successful, despite some notable hiccups (Fern, Fern, Fern, Fern, Ciel and Fern.)
  7. You do realize he's Snowy Amine, right? Amine?
  8. So, just read up on the upcoming Hearthstone card nerfs and...

     

    ...well...

     

    ...remember how, during Karazhan, after that wave of nerfs, we got Shamanstone: Heroes of Totemcraft? Well, this is the same, except with Druid. Why?

     

    Yes, two of the cards getting nerfed are Druid cards...however, Fiery Win Axe, Murloc Warleader and Innervate getting nerfed greatly weakens three of Jade Druid's weaknesses while the Spreading Plague nerf barely affects Jade Druid.

     

    So yeah, Blizzard. Enjoy another Meta with one uncontested "Best" deck again in Jade Druid.

    1. Zarc

      Zarc

      they killed warrior with that axe nerf...

       

       

      And yeah nothing against jade druid , and priest gonna invade the ladder. 

    2. Anstane

      Anstane

      For those wondering what the nerfs are:

       

      Innervate now only gives one mana crystal (So now it's literally counterfeit Coin, nerfs Jade Druid a bit and greatly nerfs Aggro Druid, one of Jade Druid's weaknesses);
      Fiery War Axe now costs 3 mana (Because the most iconic weapon totally needed a nerf without giving anything to compensate, even with Pirate Warrior, one of Jade Druid's weaknesses.)
      Murloc Warleader got nerfed so it only gives +2 Attack rather than +2 Attack/+1 Health (Hurts Mid-range Paladin, another one of Jade Druid's weaknesses.)

      Spreading Plague got nerfed to 6 mana (Oh hey, a nerf that only affects Jade Druid. Shame they already have infinite ramp...)

      And, finally, for no real reason, they decided to nerf Hex to four mana because why not. (I can see why they did that, though: Polymorph is 4 mana, why should Hex cost less.)

    3. Alistair

      Alistair

      It's funny because a reply to one of your recent statuses @Pμrple mentioned how Druid wasn't that OP and Warrior and Paladin were more powerful.

      A few days later, this happens.

      Who wants to bet some Blizzard staff is lurking around here?

  9. A bit late, but happy birthday, Jan!

  10. Darius notices the Sleep spell being cast in his direction, but despite his natural resistance to spells, the affliction manages to slip through and he instantly becomes very drowsy. "Guh...damnit...why now...of all times...ngh...save them..." he manages to groan out before the spell overwhelms him completely and he crumbles on the floor, sleeping like a rock.
  11. Darius does not need a second prompt. He knows that they need to regroup and come to the rescue of the group that splintered off. He runs up to Idei and helps hoise Cass off of his horse. "Ngh...come on...now we regroup and save the rest. We have to..." The shaman says, focusing on the task at hand. Move to D7, take Cass and drop him on D6.
  12. Yeah...sorry for being inactive, I've had other things distracting me. Amine?
  13. From his position of relative safety, Darius got to see everything. The group that split up is now starting to be surrounded by hostiles. He got to see Belros fall to the ground, sleeping as well as the others take a barrage of attacks, both physical and magical. And then, to cap it off, he turns just in time to see Clarisse strike Emilee down with a single strike. He can see that she was in a berserk rage, but that still ends up leaving him angry. Angry at the enemy for causing so much damage, and at himself that he didn't do anything to stop the group splitting. "Ergh...dammit...they're being overwhelmed! We need to get there and bail them out!" Darius calls out to his allies near him. He knows that they won't reach them in time to stop another volley of attacks, but they can then push the enemies back and start reviving everyone in need of it.
  14. You can get out, just remember that you need to get out via how you entered that particular courtyard, via a hole to the right (Not visible, but it's still there).
  15. Well, it seems like Ame's visits come... Once in a Blue Moon, like Ice Cream?
  16. There are a few rocks in Amethyst Cave, en route to where you fought the Rift Galvantula. There are also a bunch of rocks in Carotos reachable via Magma Drift.
  17. After any noise, comes the deafening silence. K_H?
  18. The keycard to unlock the Attack EV training room is gotten in the Wispy Ruins after you obtain the Rock Climb TM. I think you need a certain number of badges too to be able to unlock the room.
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