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DemICE

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Reborn Development Blog

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Everything posted by DemICE

  1. using unusual and seemingly useless pokemon to catch opponents off guard, and then feel good while you sweep them
  2. @ jasmi making benett look anything short of disturbing is your greatest accomplishment to date xD
  3. btw i wanted to ask, the battle interface you use, is some premade one from another source?
  4. DemICE

    CTRL+V

    http://www.pokecommunity.com/showthread.php?p=9393273#9393273
  5. So i just discovered PokeMMO. I always wanted something like this to happen, but i cannot fathom the grind/breeding if u wanna have a strong team in there...

  6. i see many ppl mention greninja, tho its not really anything special in-game, not even with protean. i think they jump to conclusions from the competitive scene yea it has some variety of moves but thats it also charmander line is not only good early game, but later too. I have solar power and sunny day on my charizard, and its heat wave does obscene amounts of damage
  7. Cal: the sixth starter hes not using instead of Magmortar. cuz when you run a theme, u gotta do it right
  8. speaking about time, did you notice when was the post above yours written?
  9. well there are certain megas whose power level is on par with many of the pokemon we have currently access to. Ame just needs to be really stingy with which mega stones will become available. mega sharpedo / camerupt / banette / beedrill / manectric / glalie / pidgeot are balanced enough to become available imo
  10. this and yea its funny when you see romhacks that have so polished tileset, that it makes you wonder if you are still playing something meant for GBA. You should take a look at Pokemon Life (still in alpha stage) to see what the guy has done there.. RPG maker games are another story.
  11. @Anstane you must immerse yourself in the game too much. I can't really feel the need to follow any ethics towards data and pixels, especially when they do not play an active part in the story, or they dont display any personality, but rather just being your pixelous means to progress the game further. I will let them faint in battle (by enemy, or explosion) for another to take exp or to set up, i will replace old 'mons with stronger ones through breeding or other things, i will use some exclusively as HM Slaves, and i WILL name them, "Slave", i named my Charizard Parasect because he was effin' losing HP during Sun! (because of solar power). I will preserve a poison condition with potions on my Guts user while walking so i can beat an upcoming hard battle easier. Though as i have stated at this topic, my poke-ethics would be completely different when dealing with living, breathing(most of them at least), conscious beings.
  12. if thats how you feel about it, then altering IVs by some shady ex-meteor genetist (instead of those new items) could have the side-effect of reducing your pokemon's happiness to 0. just to make you guys feel bad about doing genetic alterations to your 'mon.(which you won't do i guess )
  13. you really gave photoshop a run for its money with this finalle huh? i was expecting u would lose someone to those hail-powered blizzards but this was nice. next season is very brief, tho you might want to stick it together with part of episode 16 when it is released, if you wanna take that long of a break.
  14. a solution i have found is choosing tanks that have inherently one defensive stat good, so that i can put EVs on the other one, and the result is pretty satisfactory, like weezing and gourgeist
  15. in reborn no, but in rejuvenation ... i spent hours for a dreaded Cryogonal ... not only were they rare, but every single one of them was breaking out of all my balls so i had to reset the game to not go back to buy more..
  16. well more level of difficulties is essentially editing the gyms and a large number of trainers to have higher level pokemon or even changed teams. that is certainly less simple than just changint some variables
  17. adding to the above, in case there are issues, that the Game.rxdata file is usually located in your user folder in a subfolder named "saved games"
  18. since i would be dealing with living beings close to my intelligence and emotional structure instead of pixels with stats, with which i would mostly spend a large portion of my life, i would just stick with whatever 'mons had good chemistry with my personality and the rest of the team's personalities, regardless of species (language barriers be damned. i guess i would at least look for a psychic type to help with communicating). because an internally happy team, can work better, and find ways to cover its disadvantages. @ICSW and when all else fails, unleash the Luvdisc in your sleeve
  19. yeah i agree that nature is influential, especially if you go from a negative to a positive nature. this means going 200>220>240 IVs is generally the least influencial, and noticable only when you compare the performances of a 'mon with garbage IVs, with a pokeon with super high IVs across all their stats. EVs actually offer the biggest boost in a stat (252 EVs is 63 stat points at lv100), but i find them a bit of a double edged sword. in competitive, things are kinda simple, since EV spreads for different pokemon are made by nerds (im one too though :X) who invested long enough time to calculate KO ranges and specific outspeeds for everything but in game, it is really just random. i might have an awesome 252atk/252speed offense, but it means that both the power and speed are so redundant most of the times that i make my 'mon squishier for no reason, and it could maybe use some defense to avoid death in certain situations (pulse fights, overpowering opponents like arceus, mewtwo or dimensional rift pokemon come to mind). but then again, if you have a full offense team with good overall coverage, it would mean that you can always switch the right pokemon on an enemy to do supereffective damage. and at the majority of times, a supereffective hit from 252 offense positive nature, is a one hit KO, except if the attacking pokemon does not have such high natural offenses, since there is no enemy in game with defensive EVs, and if the pokemon has naturally high defesive stats, it will usually not have the power to KO you back. so i guess its a matter of preference.. i preffer to be able to KO the biggest part of the game before it even touches me. rather than decrease my offense that might deprive me some of those KOs and hurt me back. then again there is the trouble of doing the EV training...
  20. lets strap a beautifly on the experimentation table and start dissecting it. 5 sp.atk IVs, adamant nature, 80 sp.atk EVs --> 207 spA 15 sp.atk IVs, bashful nature, 120 sp.atk EVs --> 250 spA (if you do not EV train, you will not go above 120 EVs easily. spA is scarce. almost always, your special attacker will be stuck having like 150 EVs on attack, and less than 100 on spA) 31 sp.atk IVs , modest nature, 252 sp.atk EVs --> 328 spA experiment 1 happens much more often than you think, if you just catch the first pokemon you find and stick with it. experiment 2 happens often enough, but from my personal experience, it is on the rarer side, despite its absolute mediocrity expeeriment 3 ... well ... an optimal or close to optimal beautifly will deal 30%-60% more damage than the beautifly that 80% of casuals would normally get. ----------- now if you take experiment 1, which you can very likely get, (see? im not even promting you to go IV hunting) which is arguably awful, and do simple stuff like changing its nature to modest when you get access to psychologist, and take 2-3 pokecenter trips of EV training at woobats when you get access to power items (how much time can that take), your 207 spA will become 300. thats an almost 50% increase in your damage. that means, that instead of soft-resetting 20 times on charlotte, because your attack leaves her pokemon with 30% of hp remaining, you might only need to soft-reset 5 or less times. then think about the total number of situations where a 50% damage increase will save you precious time, from seconds, to minutes (because things went south and you needed to soft-reset or if you are a masochist, white out and go back). so yeah, you invest 2-3 pokecenter runs for each of your team members and maybe some psychologist visits for the nature *once*, and you suddenly have a much more functional team, which might save you more time than you invested, plus the added benefit of actually feeling badass.
  21. meteor mash and draco meteor create a supernova, fainting all active pokemon, and dropping the rest of player's team to 1 hp
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