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Everything posted by IntSys
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The TM for Embargo can be found in the bottom floor of Hidden Library.
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It's possible to escape from the Hidden Library after Karen blocks the entrance by using Dig.
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Let's all name our Smeargles "Turtwig".
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What about Pluck and Bug Bite?
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Name: Orbulon Race: Rainbow Devil [slime]. A magically mutated breed of Slimes, only appears in murky sewers. They're gluttonous slimes that prey on everything in the sewers. Life and trash are both the same to their eyes - Food. The more they eat, the bigger and stronger they become. They'd occupy entire sewer systems and kill other Rainbow Devils there to maintain control. Humans, however, co-existed with them due to their ability to clean up entire sewers and by extension, preventing the sewers from clogging. Biology Abilities, Strength and Weaknesses Interactions with Humans and Monsters Side Profession Age: 152 Appearance: Orbulon's a Rainbow Devil that has taken the form of a big and rotund man, about 2 meters tall and 1 meter wide. He has a pair of red eyes, but no mouth. His body consists of turquoise-colored liquid, a mixture of sludge and water. Personality: Orbulon's a laid-back monster, never keen on arguing with others and would back down immediately from arguments, even if he is in fact correct. He dislikes humans due to his origins, and would eat hunters attacking him alive. But he avoids challenging humans to keep himself focused on his objective. Class: Warlock [Warrior, Mage] Lesser Abilities: Slime Toss Body Split Whirlwind Sweep Body Regeneration Signature Abilities: Rainbow Shield Background: Orbulon was a Green Slime before he became a Rainbow Devil. A mage's spell exploded upon him, blasting him into pieces. He survived the blast and his remains instinctively burrowed down, and eventually arrived at a waterway of a nearby village. There, he grew by eating waste, and when he became stronger, he ate monsters and unfortunate humans. He read books and maps thrown away by humans, and became curious of the outside world. One location on the map intrigued him the most - Castle Dour. He ventured through the sewers he was familiar with, and leaked out of its exit in the outskirts. He climbed over mountains and swam through streams. At last, the castle's at sight...and its gate is opening.
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- Dark Fantasy
- High Fantasy
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I like the music Marianette played in Marble Mansion. Dunno where it's from, though.
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[IC] TTG Chapter 2: Lust
IntSys replied to Shamitako's topic in Unofficial Official RP Club's General
Supernova VS Slumbering Giant "Woah, they're angry, unloading everything at me!" Tai suddenly warped up and behind the furious giant. (OOC: Mommo lacks the reflexes to counter immediately, so I'll just attack right away.) "Gotcha!" Tai unleashed a barrage of punches at the giant's back, and the super-heated punches were able to soften and melt quite the amount of armor and send heat over the body (Metal conducts heat quite well, after all). The Fire Shield sent even more heat over their back as well. If they cannot counter Tai's offensive anymore, he'll bear-hug them right after, preventing them from rotating around. (OOC: 6-Speed Teleportation bonus - Used) -
Outside of evolving, Jumpluff can also be obtained as a Shadow Pokemon (Route 5, VS Zetta)
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A Horrendous Rejuvenation Discussion Thread™
IntSys replied to Despair Syndrome's topic in Rejuvenation
Alright so I went back to reconfirm whether the slots are randomized or not. Turns out in fact the slots are randomized and aren't bound to one slot machine only, but the possible combinations seem to be fixed. A good way to check the slot machine's odds is to test it by putting 1 coin in first, that way you can get the slots rolling, allowing you to see everything. -
Make your own Pokemon moves and comment on others.
IntSys replied to Ayumu's topic in Pokémon Fan Club
Subdue Type: Fairy Power: 60 Accuracy: 100 Category: Physical (Contact) Targets: Single Target PP: 5 Description: The user weakens the target with kindness, lowering their Attack, Defense, Special Attack, Special Defense, Speed by 1 stage. Learned By: All Pokemon that learns False Swipe and Fairy-types get Subdue. -
[IC] TTG Chapter 2: Lust
IntSys replied to Shamitako's topic in Unofficial Official RP Club's General
"Heh." Tai relaxed the jets and punched the island next to him, sending him flying up high. He activated the Fire Shield right away, and regained his momentum with it. The slowdown caused by the sudden change of vertical momentum let him avoid the blast of water caused by Slumbering Giant's energy blast. Now higher up in the air, he saw the Slumbering Giant facing him. "So, its upper body can rotate..., and its blasts can make splashes. I wonder if that was the highest they could go?" Tai thought to himself. He rocketed toward the fully-armed giant, rapid-firing weak heat blasts diagonally down the surface with his hands, generating hot steam along the trail. If Slumbering Giant cannot stop his approach, he would slam them with a double-handed knuckle to the top and propelling himself up again. -
Where do I go next? [REJUVENATION]
IntSys replied to Jan's topic in Official Rejuvenation Club's Guides & Resources
You can use them to unlock the Help Center in Kristilline City. -
PULSE Clawitzer targetting the train... Wait, if it can hit that far away, why not just blast Reborn City already? Isn't that their whole plan? Team Meteor is secretly incompetent.
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Dig is still broken; it warps you back to random places when you use it outside of battle. For example, I used it in Distorted Path (Inside West Gearen Sewers) and it warped me back to the entrance of Valor Mountain.
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Hoppips fly over Terajuma Jungle and Route 6 as well.
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I wouldn't use Mawile as an example because Huge Power basically gave Mawile 230 extra points in Attack to work with. A similar case is Beedrill. With a pitful base stat of 390, you'd think not even a mega can save it. But with the right increase of stats and sacrificing the unneeded Special Attack stat, it became an UU monster.
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Sky Drop: If you're faster than the opponent and use this move, the opponent CANNOT COUNTERATTACK after you free them from Sky Drop. This means you can use this move CONSECUTIVELY to utterly obliterate opponents, with them never being able to fight back.
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Go up immediately after entering Aquamarine Cave from east of Route 6.
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[IC] TTG Chapter 2: Lust
IntSys replied to Shamitako's topic in Unofficial Official RP Club's General
Supernova VS Slumbering Giant "Such confidence, huh." Tai thought to himself. The mech's jets started whirling, and then, it let out a loud bang, sending shockwaves across the water. It was flying a meter over the surface, causing a huge amount of ripples. It circled the arena half a lap, trying to reach the giant's back. While circling the arena, Tai intentionally drove the mech closer to each island. The mech's heating up rapidly... -
If you could make your own mega evolution...
IntSys replied to Lord Chespin's topic in Pokémon Fan Club
Mega Volbeat Type: Bug/Fairy Ability: Dazzling HP: 65 Attack: 73 Defense: 55 -> 60 (+5) Special Attack: 47 ->100 (+53) Special Defense: 75 -> 85 (+10) Speed: 85 -> 117 (+32) BST: 400 -> 500 New Move: Moonblast (It learns Moonlight already, soooo) This firefly was cursed by Game Freak's cruel joke of giving it Tail Glow while having higher attack than special attack. Worry not, however, as it has an actually workable Special Attack stat now! While you may think it's just a "lesser Manaphy", it has many viable moves and coverage. With its ability, it out-right counters Crawdaunt and Azumarill, hitting the former with a Moonblast and the latter with a Thunderbolt, in a 1v1 battle. It can also run a Baton Pass set to not make its Tail Glow go to waste when walled by special tanks such as Chansey. Mega Illumise Type: Bug/Fairy Ability: Dazzling HP: 65 Attack: 47 -> 100 (+53) Defense: 55 -> 75 (+20) Special Attack: 73 -> 73 Special Defense: 75 -> 95 (+20) Speed: 85 -> 92 (+7) New Move: Belly Drum (Breed from Hariyama/Makuhita) The sister of Volbeat, Illumise is here to turn the tide! With its new Belly Drum and its old Roost, it can do a great job on self-preserving and sweeping with Belly Drum. It can beat out against other Belly Drummers that relied on priority such as Linoone and Azumarill, and outspeeding Slurpuff before it activates its Unburden. It also has a lot of physical moves to work with, such as Ice Punch and Thunder Punch. Unfortunately, it's middling speed makes it easy to be revenge-killed, as it lacks a priority move outside of Quick Attack. It greatly appreciates being passed some Speed Boosts, or even setting up Tailwinds itself. -
The fingers of justice are looking grand~
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