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FairFamily

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Everything posted by FairFamily

  1. That grandbull used brick break. Also buff up that gardevoir, it was one of my key players against Adrienn, with trace it could copy grandbull's intimidate and after a few calm minds it could dish out some serious damage.
  2. Is there a way to get unlimmitted back-ups? They do serve as a great tool to revisit parts I forgot/missed. 100 is kinda too small fo that part.
  3. Welcome to reborn. Hope you enjoy your stay and that you beat the game.
  4. Maybe an additonal tip, you don't have to be superrich to do all the sidequests.
  5. Nice to meet you too. Welcome to reborn. I hope you enjoy your stay.
  6. Meh, I wouldn't call tech choices the most creative element for deckbuilding but rather the one a player can diversify in. I mean some creative madman must have thought you can use cards like photon trasher and silver and gold gadgets, to go into tsukyumi and make a turn one buster dragon. The same with goblindbergh and the tinfish for heros. The plays and synergy are just so strong and natural, it becomes mandatory but still the creative spark has to come. Also archetype combination and engines are rather similar. For lower decks countering becomes more prevalent but sometimes hard decisions have to be made. It is hard to get over the mermail board but not impossible and I'm not sure of the consistency of mermails to get that boardstate often. Yeah but negating is a part of interaction. Do they take your bluff or don't they? Can you force negates for weak effects? Also I think you are exagerating in the amount fo negates a deck has. Metalphoes are not even guarantueed to have a negate. Only some cyber dragon infinity variants have it. I know treatoad is popular but decks these make plays with very little cards. I mean abc has a two card buster dragon.
  7. I strongly dissagree with that. Decks are not autobuild. Yes a big part will be decided by the archetype, but the usage of engines and techs clearly makes a deck different. On top of that you have to read the meta and prepare accordingly. What decks will come up, how will I counter them and how will they counter me. Side deck, main deck and extra deck choices are crucial and does require a good read of the meta. Now turn one advantage is huge but player 2 gets card advantage. Which considering what we are willing to sacrifice for pot of desires is huge. Also some decks have poorer turn 1 plays then turn 2 plays. For me the long turns are equally interesting: what do they play, how do I get past it, what do they have in the hand, what do I negate/destroy and what might come on the field after that? To me the game became an interactive puzzle which I have to solve. Also making reads/predictions is still important even though the game became a lot more lineair. Predicting a quaking mirror force against the chaos max might be the difference between victory and loss. After a while the plays become more easier but that is experience not some hand guide.
  8. Well from anime perspective: GX>5D>DM>ZEXAL. I'm watching arc-v now and it's looking good at the moment. The reason why I didn't put 5d's on top is because I don't think can watch an entire series about and almost nothing but synchro summoning and the main charcters flipping when a relinquished comes on the field. GX had a variety of plays, involving fusion , ritual, level, ... . Also no amount of cards have the same personality as ojama's. The original is not that good because the lack of consistensy. The final place is for zexal for a lot of reasons. Well about the current format, isn't that with every format? A bunch of older decks gets pushed out the meta because the new decks do something new/more/special? In the future we will think back fondly to this era because of the powercreep that is continuing.
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