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CrossImpact

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  1. huh, it really breaks down to that? how neat. much better than like working through the entire game in RPG Maker trying to fix Ame's double consonant issues and change every Pokemon into Pokémon. I'll keep it in mind for sure!
  2. ah, in that case, I can imagine. but also, revised texts have been a thing, so take care! should you really keep going with this, you might count me in (like I said, after the game's finished tho) more seriously than to simply check stuff, if you'd like. alas, obviously that's gonna be a while till then.
  3. interesting. I was eventually planning on doing a German translation, but only after the game would be finished, so all the material would be at hand. imo it's a ridiculous task to keep the slang and fun even remotely similarly amusing in German, or probably any other language for that matter. I'll check your start out soon(tm).
  4. mysterious air current only negates super-effectiveness against Flying-type. if you hit a Flying/Fire Pokémon with a Water move, it will still be super effective. or in this case, should be. bulbapedia and the German Pokéwiki do agree on that, as well as Smogon's Mega-Rayquaza overview. A mysterious air current causes moves that would be super effective against pure Flying-type Pokémon to instead deal neutral damage to all Flying-type Pokémon (unless a Pokémon on the field has the Air Lock or Cloud Nine Ability). Outside of Inverse Battles, this causes Electric-, Ice-, and Rock-type moves to deal neutral damage to Flying-type Pokémon; during Inverse Battles, this causes Bug-, Fighting-, Grass-, and Ground-type moves to deal neutral damage to Flying-type Pokémon. If a move is not super effective against the Pokémon's other type (for dual-typed Pokémon), this no longer counts as a super-effective hit (for the purposes of damage-reducing Berries, etc.). A mysterious air current has no effect on Stealth Rock or Anticipation.
  5. no question for me here, Intense Mode likes kicking me -a lot- harder. though I'm not far enough to judge front-loadedness, but that's not really a problem in Reborn either, so I don't suspect it will fall off.
  6. yeah you completely missed the point of that. I don't even know how one could think it was meant this way. so lemme esplain. the AI is considerably worse than a human, that's just a fact and can't be changed, yet you complain about the AI being given "overpowered tools" like certain items or moves early in the game. and the opposing mons aren't even overleveled most of the time, and if so, maybe like 2 levels, so whatever. all this does is that when you're trying to go in for a brawl, you'll be leaving ready for hospital. the AI won't suddenly become a miracle opponent, but you very likely still need to use some sense-making switching that - from what little I have seen of PvP - is standard procedure in higher level play anyway. the difference is that you can try and alter your setup as much as you have to until you solve the puzzle. it's a singleplayer game after all, that's how they work, it's the same principle as learning movements and attacks of a boss in 3d fantasy games. once you figure those out and learn to execute the counter movements, it's just over. and Pokémon as a game-framework just has so many more limitations. if you don't feel accomplishment winning against the AI that was given superior tools (Intense mode), how do you feel it against the AI that was given worse tools (Normal mode)? it's not a more reasonable opponent that capitalizes on mistakes all of a sudden, they'll both punish them the same way, but on Normal difficulty it can't even punish them as hard. so I don't get that notion. or rather, I get it, but there is no logic to it - since you stress that point so much, it doesn't make any sense to feel better about winning against weaker opposition.
  7. Since I said I'd agree with 'em on that, they sounded like you immediately have to rebattle after losing without the chance to go anywhere. I believed because shit can happen, it's what you'd be used to from most games ever, but Rejuv takes really good care of mostly letting the player roam even in what could be considered unconventional situations (can leave the Chrysalis Mansion at some point and return, for instance). What I actually had in mind when 'agreeing' was that, if you save inside the cave while destroying the boxes/pipes with Braixen, it won't let you leave the cave anymore (so I had to go back a save state manually). But I see how that is just semantics, since you're meant to lose-respawn-change stuff up and not lose-reload-change stuff up.
  8. accidental double post placeholder or delete pls
  9. Chapter 5 collection! http://prntscr.com/mgftsl http://prntscr.com/mgfui0 http://prntscr.com/mgfuw7 http://prntscr.com/mgfv9b http://prntscr.com/mgfvk4 http://prntscr.com/mgfvvs http://prntscr.com/mgfw6n http://prntscr.com/mgfwj3 http://prntscr.com/mgfwt9 http://prntscr.com/mgfx69 http://prntscr.com/mgfxeq http://prntscr.com/mgfxpf http://prntscr.com/mgfyr5 http://prntscr.com/mgfyzh http://prntscr.com/mgfzcy http://prntscr.com/mgg0cl http://prntscr.com/mgg0l6 http://prntscr.com/mgg0xs http://prntscr.com/mgg21r http://prntscr.com/mgg27o http://prntscr.com/mgg2jh http://prntscr.com/mgg2sj http://prntscr.com/mgg31t http://prntscr.com/mgg3e8 http://prntscr.com/mgg3pm http://prntscr.com/mgg3yp http://prntscr.com/mgg4f1 http://prntscr.com/mgg5hl http://prntscr.com/mgg5sb and two Pokédex entries http://prntscr.com/mgg508 http://prntscr.com/mgg65p
  10. http://prntscr.com/mgfron http://prntscr.com/mgfsf6 one healing star having the wrong color and a lil' tree adventure
  11. And let's not forget that Reborn already is at least quite the hiccup for a loooot of people, especially (naturally) on first playthrough. ... Gosh I was so innocent concerning Pokémon. It's only natural that anything harder than that requires more prep, and from what I've felt so far, Intense seems to step quite a bit above that. And if there's really any situation in which you despair, I'm sure there's people to ask!
  12. well I'm playing it for the first time, went in on Intense Mode without ever seeing anything about it. am shortly before Valarie now. I battle in Set style, I'm not what you would call a Pokémon prodigy, but I can find out what I need. I've been progressing fine. some hours went by raising some mons here and there, seeing if my ideas work. by now, some EV training when I needed a couple more Speed or Attack points as well. Speed up, Exp. All, and the EV rooms really make that part as short as it can get, excluding power items. doesn't matter if enemies have EV trained mons, you can do it too. especially since the essential Speed Room is available from the start. if you find that boring, you can debug, or find someone to debug. if you now say debugging is lame, please decide. it's either spending less time on an easier difficulty or investing more time for a harder one. I love it to run into an A-Marowak, wonder why it deals tons of damage, then looking up the mon and understanding that it's having an exclusive item doubling its attack. and that Knock Off is a treasure against it. can't speak about AI "cheating" with seeing your items, have seen no evidence myself. if true, awkward. I agree on that scene with Madelis ; technically you can easily fix that with the auto save states, but at least after being knocked out, there should be the possibility to have access to boxes and something to level on. up to then, even if it defied any logic to leave a certain place, the player was able to do just that, which I thought was very good with a very hard difficulty in mind. however, overall, I have to disagree. the intense mode is not bad. opposing mons might have all these tools, all I have is Oran Berries, and yet I prevail. maybe the AI should complain about unfair competition against humans? let's not even talk about RNG. it's a historically bad design as a main factor for sure, but you are able to reset unlimited times until you get favourable results. you could complain about other games' high difficulties and how unfair they are, but then you go out there on youtube and you can easily see people doing it. really tough modes are (or should) not meant to be cleared without proper investment of thought and/or time.
  13. Chapter 4 collection! http://prntscr.com/meqfku http://prntscr.com/meqh75 http://prntscr.com/meqics http://prntscr.com/meqiye http://prntscr.com/meqjca http://prntscr.com/meqken http://prntscr.com/meqku7 http://prntscr.com/meql65 http://prntscr.com/meqm4g http://prntscr.com/meqmhw http://prntscr.com/meqn13 http://prntscr.com/meqom4 http://prntscr.com/meqp36
  14. Chapter 3 collection ! http://prntscr.com/mdogq6 http://prntscr.com/mdogvm http://prntscr.com/mdogzo http://prntscr.com/mdoh3e http://prntscr.com/mdoh7m http://prntscr.com/mdohbh http://prntscr.com/mdohef http://prntscr.com/mdohhe http://prntscr.com/mdohma http://prntscr.com/mdohq0 http://prntscr.com/mdohtr http://prntscr.com/mdohxc http://prntscr.com/mdoifh http://prntscr.com/mdoiiz http://prntscr.com/mdoimk http://prntscr.com/mdoipa http://prntscr.com/mdoisn http://prntscr.com/mdoivm http://prntscr.com/mdoiyw http://prntscr.com/mdoj46 http://prntscr.com/mdoj96 http://prntscr.com/mdojcv http://prntscr.com/mdojfn
  15. http://prntscr.com/mdoc9z display "error" at Galvantula http://prntscr.com/mdo2an Karrina's base is severely messed up in terms of tiles, I'd suggest checking all of it. can walk over almost every furniture and desks. http://prntscr.com/mdo2wi and then not sure about the tile at the walls - should you be able to step on it? (the symmetric tile on the other side is also walkable) http://prntscr.com/mdoi0s pom pom meadow ledges walkable
  16. Chapter 2 collection! http://prntscr.com/mdoc4m http://prntscr.com/mdodb3 http://prntscr.com/mdodkt http://prntscr.com/mdodpg http://prntscr.com/mdodyr http://prntscr.com/mdoe2r http://prntscr.com/mdoebb http://prntscr.com/mdoefp http://prntscr.com/mdoej9 http://prntscr.com/mdoen8 http://prntscr.com/mdoeqo http://prntscr.com/mdoexj http://prntscr.com/mdof2q http://prntscr.com/mdof63 http://prntscr.com/mdofa9 http://prntscr.com/mdofdc http://prntscr.com/mdofh2 http://prntscr.com/mdofkc http://prntscr.com/mdofn4 http://prntscr.com/mdofqj http://prntscr.com/mdofu9
  17. Chapter 1 collection! http://prntscr.com/mdo5ez http://prntscr.com/mdo5m5 http://prntscr.com/mdo5ry http://prntscr.com/mdo5xo http://prntscr.com/mdo65d http://prntscr.com/mdo6ab http://prntscr.com/mdo6fa http://prntscr.com/mdo6n2 http://prntscr.com/mdo6se http://prntscr.com/mdo6xb http://prntscr.com/mdo72p http://prntscr.com/mdo7if http://prntscr.com/mdo7ny http://prntscr.com/mdo7rd http://prntscr.com/mdo7vl http://prntscr.com/mdo81q http://prntscr.com/mdo86v http://prntscr.com/mdo8b4 http://prntscr.com/mdo8eu http://prntscr.com/mdo8we http://prntscr.com/mdo91i http://prntscr.com/mdo9c1 http://prntscr.com/mdo9j5 http://prntscr.com/mdo9qa http://prntscr.com/mdo9uj http://prntscr.com/mdoa1j http://prntscr.com/mdoa5d http://prntscr.com/mdoae5 http://prntscr.com/mdoaho http://prntscr.com/mdoal2 http://prntscr.com/mdoaoj http://prntscr.com/mdoas1
  18. hey there! finally at Venam. her Whirlipede used Bug Bite, stole a Pecha Berry (anti-poison berry), aaaand... well, it cured itself from a burn. it should only grant the cure offered by the very Berry, no?
  19. ahh I'm too late. gomen nasai. go eat some noodles as compensation. next up is Q-Jei, naturally
  20. it's like keeping a picture of someone who passed away! go get it
  21. I nominate for the... K-K-Kawaii Award - Steffi (forums: Punkeev), seems a bit light-headed being kawaii, but that's ok Archbishop of Banterbury - Dark Absol, you won't even get a reason for it because Switzerland is not a part of the reason union Shelly Citra Award - Amethyst, and you know why Most Sarcastic Member Award - Commander, because - well, read some stuff written by him Most Likely to Become a Gym Leader - Cass, she got that pro aura Most Likely to Never Give You Up - Amethyst, and you know why, and thank you Cna't Spel Awrad - Amethyst, and you know why, you embarassing civillian, and you are welcome
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