True, but I don't think we will see a fix anytime soon, as those moves are not really that useful anyway, so just not letting trainers use them seems like an acceptable workaround.
What I had in mind with this topic was really just discuss over "minor" issues, I've even written that in my first post. My idea was to maybe give some feedback to authors on small things that could increase the quality of their games, and someone actually talked about interesting things that could easily do that, like not using the standard RPGMaker music, or giving NPCs more interesting dialogues and so on. The lag issue isn't something that can be worked on by a dingle author/team, as the only thing they could do is keep the game small by cutting down contents, and I think no one really wants that.
It could be interesting to open another thread to discuss the potential of Pokemon on PC in terms of non-linear progression.