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Yours Truly

Veterans
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    2963
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28 Developing

6 Followers

About Yours Truly

  • Rank
    Human Landfill
  • Birthday 12/14/2000

Profile Information

  • Alias
    cronos/Cronos
  • Gender
    Female
  • Location
    on a mostly harmless planet
  • Interests
    POKEMON!

Contact Methods

  • Discord
    Hachi#3242

Recent Profile Visitors

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  1. Michael Mot uses Ten Men Dead on Ubume 2, dealing (5d10+Dex+Initiative)+5% damage to it!, and adding one mortality stack to himself.
  2. Grimacing as the arrow landed on his leg, Shoggy instinctively took out another hatchet, sliding it down to hack off the arrow's shaft as he took step after step at the enemy flier, preparing himself to charge right up and hurl a hatchet at their mount. Soggyshanks moves to E7, and attacks Flies Freely with a Plastic Hatchet.
  3. "You get used to it." Soggyshanks moves to D10. Bend to C10 and perform for Soggy. Soggy moves to D8 and smacks Lance Recruit A with his Hatchet.
  4. Relevant Stats and Perks Loadout Michael Mot uses Ten Men Dead on Ubume 2, dealing 5d10+Dex+Initiative damage to it!, and adding one mortality stack to himself.
  5. Soggyshanks let out a hearty laugh as Lotus tried her best to awkwardly change the course of the conversation. "They might be greenhorns, but the six of you went up against a small band of marauders, and each and every one of you lived to tell the tale, to me that counts for something." "You're alright to me Bend, for a recruit."
  6. The slightly imposing looking spider in wooden armor lets out a slight grunt as he pulls away from the scholars he had bowled over, slowly closing rank with Deducation while his many eyes sizes up the newcomers. They seemed like an eccletic bunch, but it wouldn't be the first he had to work with, and they didn't seem incompetent as a whole at the very least, if they managed to survive a Marauder attack. "The name's Soggyshanks, I'm a mercenary looking to make a name for himself around these parts. You can think of me as Brilliant Deduction's assistant if you want, just the kind that
  7. The ghost glances at Heidrun's face for a moment, glancing up and down as she reached her hand out to take the orb, before she turned to her savior, and noticably...hesitates for a moment. The ghostly lady taking a moment to say something in some Chinese dialect that no one in the room understanded again at Navin, but with a....tone and, expression that made it quite clear that she was saying, "Thank you," or something to that effect. She slips a finger inside of the orb, Heidrun feels a gentle tug on the mana she had collected, the healer letting a tiny stream flow inside of the ghost, cau
  8. Letting out a slightly annoyed sound as her armor powers down a little to cool the many, many systems she had presumably overheated, Jun continues to charge on ahead towards the giant genji armor to slash away with her sword. Jun attacks Genji Armor with her plasma blade, dealing 4d6+(Dex*1.2) damage, triggering ambush hunter to deal an additional 4d4 damage if Undyne has attacked it before she moved.
  9. Heidrun, Navin (25 v 16) The ghost had a slightly...inquisitive look in her eyes as Heidrun took a deep breath, and slowly started to tugged at the invisible field(?) of energy around them, and pulled a stream of it towards her, causing thin strands of white(?)/pure light to flow in her direction, mingling but never truly mixing with the brackish(?)/brown/sludge that she could now sense as permeating the very air. She pulled it all inside of her, as much of it that she could handle, and forced it to bend to her will, performing the painstaking process of pulling every little mote of
  10. Loadout Muttering a curse word or three under her breath as the giant armor revealed it's new and improved form to the party, Jun held up her sword once more, and charged at the genji armor. Jun attacks Genji Armor with her plasma blade, dealing 4d6+(Dex*1.2) damage, triggering ambush hunter to deal an additional 4d4 damage if Undyne has attacked it before she moved.
  11. Loadout Shaking her head slightly to get right back into the game, Jun takes up her sword again, and holds out her gauntleted hand at the guard armor looming over the battle, attempting to distrupt it's concentration from afar, before he charges in once more to try and slice more of its limbs into tiny ribbons. Action 1: Jun uses C.H.O.K.E. System on Guard Armor, making an Intelligence vs (Essence-2) roll to see if she succeeds in stunning it. Action 2: Jun attacks Guard Armor Right Arm with her plasma blade, dealing 4d6+(Dex*1.2) damage, and triggering he
  12. Liliya, Alexandria Junior rummages around in his jacket a little in search of something in response to Liliya's question, eventually taking out a...small notebook and a pen he had kept tucked away in a breast pocket, that's funny, you didn't peg him for a traditionalist. He flips to a semi random page, finding a blankish looking one he could write something down on, his handwriting is...about what you'd expect from an uncommon criminal living a century deep into the information age, but it's legible enough, forming a set of numbers anyone with even rudimentary knowledge of a phone would r
  13. "Kid, just don't worry about it too much, the important thing 'ere is that they go down when you shoot 'em as well as when you slash 'em, some folks here just know to handle a sword or a spear better," Mot finally said, as he gently revved his bike a little closer to the newcomer, his helmet still covering most of his face, "The name's Michael in case you're wondering, but some still call me Mot."
  14. Loadout Slowly taking out her other sword from it's sheath, Jun takes several confident steps towards the giant as the red plasma slowly slides out to form the blade. Her armor emitting a very faint whirring sound as it's various systems charge up, to prepare for her launch into combat. "So, do you know anything else about these guys that we should know about? Any weaknesses or?." Jun uses her first action to use A.G.I.L.E. System to multiply her Dexterity (11) by 1.8 for two rounds, before using Spin to Win to hit Guard Armor Right Leg and Left Leg for 4d6+Dex * 1.2)
  15. Briefly and very figuratively shitting himself at the sight of essentially the entire hoard of deadites converging on Scout Skipper's current position, Alan decides to leave a message on whatever contact information the Avengers reservists gave him that said, "Uhhhhh, I think Scout just challenged the entire zombie horde to a dance off, and they seem to have...accepted it? Now I don't know about you but I think I'm just going to try and bag the necronomicon while Doc Ock's minions are uh, doing thriller or something? I don't fragging know." Before he tries to wheel his van about to one of the
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