-
Posts
514 -
Joined
-
Last visited
Single Status Update
See all updates by doombotmecha
-
is using hazards in Wasteland field worth it? Like, I understand Toxapex using Tspikes to spread poison, or mayyyybe sneaky pebbles against very durable bug/flying types, but....why use hazards when you can just kill them?
- Show previous comments 3 more
-
-
* Entry hazards are consumed at the end of the turn, returning a special effect to the side they were on:
Stealth Rocks deal type-scaling Rock damage double the normal effect to Pokemon
Spikes deal 33% max HP to grounded Pokemon
Toxic Spikes deal 12.5% max HP to grounded non-Poison/Steel types, and inflicts poison
Sticky Web severely lowers Pokemon's speedSticky Web being just string shot aside, they are potent.
-
WOW. I think me and Autumn just thought it did normal spikes damage, compared to tspikes dealing a little and poisoning.
I was actually thinking about Spikes specifically in relation to Forretress, since I kinda want to do a steel mono at some point, and nulling Aya's Toxapex's shenanigans while effectively doing them myself sounds fun.
I'd say the one thing holding me back is the lack of an answer for Rini's Ferrothorn. I suppose if I gave myself something like Drilbur or honedge* as my free extra starter then I could sd in its face and try and just break past it.
*With the restriction like a ghost mono I saw once where I can only evolve to Aegislash once I could get it normally.